Showing 1751-1800 of 2236 cards (page 36 of 45)

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Sidereal Spellshot

Sidereal Spellshot

X
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Class Bonus Glimpse X. Then you may load Sidereal Spellshot into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Sidestep

Sidestep

2
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Target ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.)

Speed
Fast
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Siege Mauler

Siege Mauler

3
Norm

As long as Siege Mauler is attacking a domain, it gets +2 .

"For the Schwartz Queen! For Lucenia!"

Power
2
Life
3
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Sighing Crownwing

Sighing Crownwing

2
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus Stealth

Class Bonus On Attack: Put a buff counter on target Animal or Beast ally you control without a buff counter on it.

Power
1
Life
2
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Sigil of Budding Embers

Sigil of Budding Embers

0
Fire

Hindered (This object enters the field rested.)

Diao Chan Bonus β†·, Remove X glimmer counters from your champion, Banish Sigil of Budding Embers: As a Spell, deal X damage to target champion.

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Silent Firebrand

Silent Firebrand

4
Fire

Class Bonus Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

"Ready to play with fire?"

Power
3
Life
1
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Silvergale Monstrosity's Call

Silvergale Monstrosity's Call

3
Exalted
Wind

Prepare 2

Summon a Memorite Obelith token. If Silvergale Monstrosity's Call was prepared, move any amount of sheen counters from your Fractured Memories onto any amount of allies named Memorite Obelith you control.

Speed
Slow
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Silvergale Obelith's Call

Silvergale Obelith's Call

2
Wind

Summon a Memorite Obelith token with a sheen counter on it.

A cool breeze swept across her body as the Obelith came into beingβ€”a creature born from her very memories. How much more was she to forget?

Speed
Fast
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Silvershine

Silvershine

1
Norm

Sacrifice Silvershine: Recover 1.

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Silver Soldier

Silver Soldier

3
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Retort 2, Vigor

"As long as my queen wills it, I shall stand."

Power
3
Life
4
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Silvie, Earth's Tune

Silvie, Earth's Tune

3
Tera

Silvie Lineage (Silvie, Earth's Tune must be leveled from a previous level "Silvie" champion.)

On Enter: Reveal cards from the top of your deck until you reveal a tera element Animal or Beast ally card. Put that card into your hand and the rest on the bottom of your deck in a random order.

Level
Lv. 3
Life
25
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Silvie, Loved by All

Silvie, Loved by All

3
Tera

Silvie Lineage (Silvie, Loved by All must be leveled from a previous level "Silvie" champion.)

Animal and Beast allies you control get +1 and have intercept.

"I'm so happy I met you all!"

Level
Lv. 3
Life
25
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Silvie, Slime Sovereign

Silvie, Slime Sovereign

3
Tera

Silvie Lineage

On Enter: The next Slime ally card you activate this turn costs 2 less to activate and enters the field with two additional buff counters on it.

Ignore the elemental requirements of advanced element Slime cards you activate.

Level
Lv. 3
Life
25
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Silvie, Wilds Whisperer

Silvie, Wilds Whisperer

1
Norm

On Enter: The next Animal or Beast ally card you activate this turn enters the field with an additional buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

"Hey, look! Aren't my new friends cute?"

Level
Lv. 1
Life
19
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Silvie, With the Pack

Silvie, With the Pack

2
Norm

Silvie Lineage (Silvie, With the Pack must be leveled from a previous level "Silvie" champion.)

On Enter: If you control an Animal ally, draw a card. If you control a Beast ally, draw a card.

"Let's see if we can find your family!"

Level
Lv. 2
Life
22
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Simple Slime

Simple Slime

2
Norm

Simple Slime can't attack.

If damage would be dealt to Simple Slime, prevent 3 of that damage.

Little knowledge, a lot of happiness.

Power
0
Life
2
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Singeing Leap

Singeing Leap

1
Fire

Deal 1 damage to your champion. Then your champion becomes distant.

Class Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Sinister Composure

Sinister Composure

2
Umbra

Draw a card, then put a preparation counter on your champion.

Tristan Bonus If you have agility, put three more preparation counters on your champion.

"I'll find you, Lorraine Allard. No matter what it takes."

Speed
Fast
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Sinister Mindreaver

Sinister Mindreaver

2
Umbra

Class Bonus Fast Activation

Ambush (This ally may retaliate against attackers while not defending.)

On Champion Hit: Look at that opponent’s memory. You may discard up to two cards from it. If you do, they draw that many cards into their memory.

Power
2
Life
1
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Sinistre Stab

Sinistre Stab

3
Umbra

On Hit: If you have five or more omens, you may put Sinistre Stab on the bottom of the hit champion's lineage. Otherwise, put Sinistre Stab on the bottom of your champion's lineage.

Inherited Effect β€” This object gets -3. (Champions have this ability as long as this card is part of its lineage.)

Power
4
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Sink into Oblivion

Sink into Oblivion

3
Water

Target player puts the top three cards of their deck into their graveyard.

In that deep and quiet comfort, do not lose sight of the surface.

Speed
Slow
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Sink the Mind

Sink the Mind

3
Water

Class Bonus This card costs 1 less to activate.

Activate this card only during an opponent's recollection phase.

Until end of turn, whenever a card from the turn player's memory is put into their hand, that player puts the top card of their deck into their graveyard.

Speed
Fast
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Siphoning Fractal

Siphoning Fractal

2
Umbra

Whenever an ally dies, deal 1 damage to target champion you don’t control and recover 1.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

β€œSouls are a zero-sum game.”

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Siphoning Stab

Siphoning Stab

2
Exia

Class Bonus As long as the attacker is attacking using a Polearm weapon, Siphoning Stab has "On Hit: Recover X, where X is the amount of damage dealt by this hit."

"For you, I will unite Sanguo. I no longer fear death."

Power
3
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Sirocco Operative

Sirocco Operative

3
Wind

Class Bonus On Enter: Draw a card into your memory.

On Enter: If you control another Automaton ally, put a preparation counter on your champion.

Efficient and discreet, these automatons leave no more trace than a gentle gust of wind.

Power
1
Life
1
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Six of Spades

Six of Spades

6
Norm

Stealth

Cardistry β€” 6: Six of Spades loses stealth and gets +2 until end of turn. You may change the target of an attack to Six of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
2
Life
3
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Skewering Advance

Skewering Advance

2
Water

Command Chessman (A Chessman ally you control performs this attack.)

On Kill: If the killed unit had an even life stat, draw a card.

Power
2
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Skilled Aerotheurge

Skilled Aerotheurge

2
Wind

Ranged 2

On Hit: If Skilled Aerotheurge is distant, you may load target wind element Aethercharge card from your graveyard into an Aetherwing weapon you control.

Class Bonus Floating Memory

Power
1
Life
2
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Skilled Plainsman

Skilled Plainsman

3
Norm

Class Bonus Equestrian β€” On Enter: If you control a Horse ally, put a buff counter on Skilled Plainsman. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
2
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Skirting Step

Skirting Step

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target unit becomes distant. If Skirting Step is imbued, prevent the next 1 damage that would be dealt to that unit this turn and draw a card.

Speed
Fast
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Slash and Burn

Slash and Burn

2
Fire

Class Bonus This card costs 1 less to activate.

Gather. Then you may banish up to three fire element cards from your graveyard. For each card banished this way, gather.

Nature gives even when it takes away.

Speed
Fast
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Slate Whetstone

Slate Whetstone

1
Norm

Banish Slate Whetstone: Up to one target Polearm weapon you control gets +1 until end of turn. Draw a card.

Once more ready for battle.

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Slay the King

Slay the King

2
Crux

Class Bonus On Attack: You may banish a card from your material deck. If you do, Slay the King gains "On Kill: You may play the banished card."

Treachery strikes deadliest in the heart.

Power
4
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Sleety Retreat

Sleety Retreat

2
Water

Deluge 4 β€” As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate.
Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays 2.

Speed
Fast
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Sleight of Hand

Sleight of Hand

2
Norm

Target Suited ally you control gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Class Bonus Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Slice and Dice

Slice and Dice

2
Norm

Prepare 3

On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 .

Power
3
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Slimecall Cyclone

Slimecall Cyclone

3
Wind

Class Bonus At the beginning of your recollection phase, summon a Baby Slime token. (Apply this effect only if your champion’s class matches this card’s class.)

A whirlwind of slimes! Nothing could be quite so delightful.

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Slime Calling

Slime Calling

2
Wind

Activate this card only during an opponent's end phase.

Class Bonus Look at the top 3+LV cards of your deck. You may activate up to two Slime ally cards from among them. Cards you activate this way cost 1 less to activate. Put the rest of the cards on the bottom of your deck in any order.

Speed
Fast
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Slime Eruption

Slime Eruption

1
Fire

You may banish any amount of fire element Slime ally cards and up to two non-fire element Slime ally cards from your graveyard. For each card banished this way, choose a unit and deal 1 damage to it.

Class Bonus Floating Memory

Speed
Fast
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Slime King

Slime King

3
Tera

As an additional cost to activate this card, banish three Slime ally cards each with different elements from your graveyard.

Pride 4, Taunt

Element Bonus On Leave: You may put any number of the Slime ally cards banished by Slime King onto the field under your control.

Power
4
Life
5
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Slime Nexus

Slime Nexus

1
Norm

Banish Slime Nexus: The next Slime ally card you activate this turn costs 3 less to activate.

The heart of a slime that instills in it hopes and dreams. This gelatinous core is central to any healthy slime's biology.

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Slime Party

Slime Party

4
Norm

Silvie Bonus This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.)

Put a buff counter on each Slime ally you control.

It would soon be the sovereign's birthday and the slimes were gathering to celebrate it.

Speed
Slow
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Slime's Blessing

Slime's Blessing

3
Wind

Class Bonus This card costs 1 less to activate.

Choose up to three units. Put a level counter on each chosen champion and a buff counter on each chosen Slime ally. (Champions get +1 level for each level counter on them.)

Speed
Fast
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Slimeshield

Slimeshield

2
Wind

Class Bonus Level 2+ This card costs 1 less to activate.

Prevent the next 3 damage that would be dealt to target unit this turn. If that unit is a Slime ally, put a buff counter on it.

A pod of slimes will always protect their kin.

Speed
Fast
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Slime Swarm

Slime Swarm

3
Norm

Class Bonus On Enter: Summon two Baby Slime tokens rested. (Apply this effect only if your champion's class matches this card's class.)

Though seemingly harmless alone, slimes in packs are notoriously troublesome.

Power
1
Life
1
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Slime Totem

Slime Totem

0
Tera

Slime allies you control have vigor. (These units wake up at the beginning of your end phase.)

Though it is merely a replica, the loyalty of Slime King's subjects knows no bounds, and slimes travel from across the forest just to bask in its presence.

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Slip Away

Slip Away

2
Umbra

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)

Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn.

Speed
Fast
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Slipstream Vault

Slipstream Vault

2
Water

Class Bonus This card costs 1 less to activate if it targets a unique ally. (Apply this effect only if your champion's class matches this card's class.)

Target ally you control becomes distant. Negate all card activations targeting it. (Units stay distant until the end of their controller's turn.)

Speed
Fast
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Sly Songstress

Sly Songstress

2
Fire

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card.

Power
0
Life
2
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Smack with Flute

Smack with Flute

2
Norm

On Attack: Your champion gets +1 level until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
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