Cards where:
set is MRC*
or set is REC-SHD
or set is REC-SLM
Cards Images Table

Showing 151-200 of 273 cards (page 4 of 6)

โ† Previous
Page 4 of 6
Next โ†’
๐Ÿƒ
Image coming soon
Naia, Diviner of Fortunes

Naia, Diviner of Fortunes

3
Water

Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.

Power
2
Life
2
๐Ÿƒ
Image coming soon
Novice Healer

Novice Healer

3
Norm
Card Type
Ally โ€” Cleric Human

Class Bonus On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

Though fresh from training, her passion for service mends even the most garish of wounds.

Power
2
Life
2
๐Ÿƒ
Image coming soon
Nurture Crops

Nurture Crops

2
Norm

Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Expert hands lead to a bountiful harvest.

Speed
Slow
๐Ÿƒ
Image coming soon
Ominous Shadow

Ominous Shadow

3
Umbra

Unblockable (This unitโ€™s attacks canโ€™t be intercepted and ignores taunt.)

If damage would be dealt to Ominous Shadow, prevent 3 of that damage.

Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.

Power
1
Life
4
๐Ÿƒ
Image coming soon
Orchestrated Seizure

Orchestrated Seizure

3
Wind

Activate this card only during an opponentโ€™s end phase.

During your next materialize phase, you may banish cards with floating memory from your opponentsโ€™ graveyards to pay for memory costs.

Speed
Fast
๐Ÿƒ
Image coming soon
Overlord Mk III

Overlord Mk III

4
Norm

As an additional cost to activate this card, sacrifice four Powercells.

Intercept, Spellshroud, Steadfast, True Sight

At the beginning of your end phase, you may banish an Automaton card from your graveyard. If you do, put a buff counter on Overlord Mk III and draw a card.

Power
5
Life
5
๐Ÿƒ
Image coming soon
Penumbral Waltz

Penumbral Waltz

0
Umbra

As an additional cost to activate this card, remove X preparation counters from your champion.

Prevent the next X+3 damage that would be dealt to your champion this turn.

Tristan Bonus If X is 3 or greater, summon two Ominous Shadow tokens.

Speed
Fast
๐Ÿƒ
Image coming soon
Poisoned Dagger

Poisoned Dagger

0
Norm

Poisoned Dagger enters the field rested.

โ†ท, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.

A little poison goes a long way.

๐Ÿƒ
Image coming soon
Portside Pirate

Portside Pirate

3
Water

Class Bonus Banish a card with floating memory from your graveyard: Put a buff counter on Portside Pirate and it gains stealth until end of turn. (This unit canโ€™t be targeted by attacks unless permitted by true sight.)

Power
1
Life
1
๐Ÿƒ
Image coming soon
Possessed Remnant

Possessed Remnant

3
Umbra

Tristan Bonus On Death: Summon an Ominous Shadow token and recover 3. (Apply this effect only if your champion is Tristan.)

Artistic visions turn into haunting nightmares.

Power
3
Life
1
๐Ÿƒ
Image coming soon
Potion Infusion: Blaze

Potion Infusion: Blaze

1
Fire

Rest target Potion. If you do, it gains โ€œOn Sacrifice: Deal 4 damage to target attacking allyโ€ until end of turn.

โ€œFlagmaโ€™s Oasis grows these incredible chili pods! When crushed and mixed with an accelerant, it generates an intense exothermic reaction!โ€

Speed
Fast
๐Ÿƒ
Image coming soon
Potion Infusion: Growth

Potion Infusion: Growth

2
Wind

Rest target Potion. If you do, put LV age counters on it. (LV refers to your championโ€™s level.)

โ€œWith similarities to a beaker of consumable ethanol, different decoctions can be enhanced or strengthened by chronological movement!โ€

Speed
Slow
๐Ÿƒ
Image coming soon
Potion Infusion: Seal

Potion Infusion: Seal

2
Water

Rest target Potion. If you do, it gains โ€œOn Sacrifice: Negate target card activation unless its controller pays 2โ€ until end of turn.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
๐Ÿƒ
Image coming soon
Powercell

Powercell

1
Norm

1, โ†ท, Sacrifice Powercell: Target Automaton ally gets +2 until end of turn.

โ€œRecharge your Gearstride Automatons with our proprietary powercell! Only the best on the market.โ€
โ€” Gearstride Automatics Advertisement

๐Ÿƒ
Image coming soon
Powered Armsmaster

Powered Armsmaster

2
Umbra

Ranged 3

Class Bonus Whenever you sacrifice a Powercell, Powered Armsmaster becomes distant.

On Death: Summon a Powercell token.

Your own personal arsenal. Just add power.

Power
1
Life
2
๐Ÿƒ
Image coming soon
Powered Bishop

Powered Bishop

3
Fire

Memory 4+ Powered Bishop gets +1 .

On Death: Summon a Powercell token.

โ€œNeed a spokesperson? Our orator model contains self-modulating power for a crowd of any size!โ€
โ€” Gearstride Automatics Advertisement

Power
1
Life
3
๐Ÿƒ
Image coming soon
Powered Defender

Powered Defender

3
Water

Class Bonus Level 2+ Taunt (While awake, this unit must be targeted before other units you control during your opponentsโ€™ attack declarations if able.)

Whenever Powered Defender is dealt damage, summon a Powercell token.

Power
1
Life
4
๐Ÿƒ
Image coming soon
Powered Sentinel

Powered Sentinel

3
Fire

Class Bonus On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

โ€œIdeal for protection! Just keep away from farmland.โ€
โ€” Gearstride Automatics Advertisement

Power
2
Life
3
๐Ÿƒ
Image coming soon
Powered Swordsman

Powered Swordsman

4
Water

Class Bonus On Death: Summon a Powercell token. (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

โ€œTired of pesky pirates? These portside units run on self-powered fuel cells that are fully waterproof!โ€
โ€” Gearstride Automatics Advertisement

Power
2
Life
4
๐Ÿƒ
Image coming soon
Priestess of Flame

Priestess of Flame

2
Fire
Card Type
Ally โ€” Cleric Human

Class Bonus On Enter: You may have Priestess of Flame deal 3 damage to your champion. If you do, gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Power
1
Life
2
๐Ÿƒ
Image coming soon
Prima Materia

Prima Materia

4
Astra

Arisanna Bonus Brew โ€” Four Herbs with different names

โ†ท: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.

๐Ÿƒ
Image coming soon
Primordial Ritual

Primordial Ritual

2
Water

As an additional cost to activate this card, sacrifice an ally.

Target player puts the top two cards of their deck into their graveyard.

Floating Memory

Speed
Fast
๐Ÿƒ
Image coming soon
Prototype Shield

Prototype Shield

0
Norm

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)

Class Bonus If damage would be dealt to linked unit while itโ€™s attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.)

๐Ÿƒ
Image coming soon
Punishing Cartridge

Punishing Cartridge

0
Umbra

Renewable

Class Bonus โ†ท: Load Punishing Cartridge into target unloaded Gun weapon you control.

On Attack: Discard up to two cards, then choose that manyโ€”
โ€ข Change the target of this attack to another unit.
โ€ข Punishing Cartridge gains "On Champion Hit: That opponent sacrifices an ally."

Power
2
๐Ÿƒ
Image coming soon
Purification

Purification

1
Norm

Recover 2. Then choose up to two Curse cards from your championโ€™s lineage and discard them. For each card discarded this way, recover 2.

Let go of your hatred. Discard your malice. Only then will you find peace.

Speed
Slow
๐Ÿƒ
Image coming soon
Purified Shot

Purified Shot

2
Water

โ†ท: Load Purified Shot into target unloaded Gun weapon you control.

Class Bonus On Champion Hit: Banish up to X cards from that opponentโ€™s graveyard, where X is the amount of damage dealt by this hit.

Power
1
๐Ÿƒ
Image coming soon
Pyroclastic Flow

Pyroclastic Flow

4
Fire
Card Type
Action โ€” Mage Spell

Deal 2 damage to all units.

Long dormant lava veins erupted as Azoth shuddered. Plumes of molten rock drowned the Oasis in an inferno.

Speed
Slow
๐Ÿƒ
Image coming soon
Radiant Repudiation

Radiant Repudiation

2
Neos

Prevent the next 4 damage that would be dealt to target neos element unit this turn. Whenever damage is prevented this way, deal 2 damage to target unit.

"Dare you defy creation?"

Speed
Fast
๐Ÿƒ
Image coming soon
Ravishing Finale

Ravishing Finale

3
Water

As an additional cost to activate this card, banish two cards with floating memory from your graveyard.

Nico Bonus On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard.

Power
6
๐Ÿƒ
Image coming soon
Razorvine

Razorvine

1
Norm

Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.

๐Ÿƒ
Image coming soon
Red Slime

Red Slime

3
Fire

Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)

Class Bonus On Death: Deal damage to all allies equal to Red Slime's power. (Apply this effect only if your champion's class matches this card's class.)

Power
3
Life
2
๐Ÿƒ
Image coming soon
Reduce to Ash

Reduce to Ash

3
Fire
Card Type
Action โ€” Mage Spell

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

Ashes to ashes. Dust to dust.

Speed
Fast
๐Ÿƒ
Image coming soon
Reflect the Skies

Reflect the Skies

3
Astra

Class Bonus This card costs 1 less to activate.

Put the bottom four cards of your deck on top of your deck in a random order. Glimpse 2.

Look down and past your reflection. See the skies spread out before you. Peer into the cosmos anew.

Speed
Slow
๐Ÿƒ
Image coming soon
Refracted Twilight

Refracted Twilight

6
Astra

Brew โ€” Two Silvershine, Three Herbs

Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.

๐Ÿƒ
Image coming soon
Regal Expulsion

Regal Expulsion

2
Water

Negate target card activation if that card was activated from a material deck.

"Looks like today's fortune isn't in your favor! Try again next time."

Speed
Fast
๐Ÿƒ
Image coming soon
Reprogram

Reprogram

2
Norm

Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.)

Floating Memory

Speed
Fast
๐Ÿƒ
Image coming soon
Retold Fortune

Retold Fortune

2
Norm
Card Type
Action โ€” Mage Skill

Discard up to one Spell card. If you do, draw a card.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
๐Ÿƒ
Image coming soon
Revenantโ€™s Scourge

Revenantโ€™s Scourge

1
Umbra

Class Bonus On Champion Hit: If there are one or more Curse cards in the hit championโ€™s lineage, wake up the attacker and draw a card. (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

Power
4
๐Ÿƒ
Image coming soon
Sable Remnant

Sable Remnant

2
Norm

Class Bonus Sable Remnant gets +1 .

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
๐Ÿƒ
Image coming soon
Sadi, Blood Harvester

Sadi, Blood Harvester

3
Norm

2: Return Sadi to your its owner's hand. If you do, put a preparation counter on your champion.

Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 โ€” Return three cards from your memory to your hand at the beginning of the end phase.)

Power
2
Life
2
๐Ÿƒ
Image coming soon
Savage Smash

Savage Smash

4
Norm

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

An impact that leaves your brain rattling.

Power
4
๐Ÿƒ
Image coming soon
Scathing Seminary

Scathing Seminary

2
Fire
Card Type
Ally โ€” Cleric Human

Class Bonus Balance โ€” On Enter: As a Spell, if the amount of cards in your hand and memory are equal, deal 2 unpreventable damage to target unit.

"Let us all return to Flagma's flames, the divine crucible from which we were kindled."

Power
2
Life
1
๐Ÿƒ
Image coming soon
Scorching Trap

Scorching Trap

1
Fire

Class Bonus If itโ€™s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.

Deal 2 damage to target attacking unit.

Speed
Fast
๐Ÿƒ
Image coming soon
Scout the Land

Scout the Land

2
Wind

Look at the top four cards of your deck and put them back in any order. Draw a card.

โ€œThe politics and kingmaking of empires matter little to me as long as thereโ€™s a bounty to be found.โ€
โ€” Perse, Relentless Raptor

Speed
Fast
๐Ÿƒ
Image coming soon
Seaside Ringleader

Seaside Ringleader

3
Water
Card Type
Ally โ€” Tamer Human

Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.

Power
2
Life
2
๐Ÿƒ
Image coming soon
Shadeblood Coating

Shadeblood Coating

0
Umbra

Banish Shadeblood Coating: Up to three target units you control gain "On Hit: Put a preparation counter on your champion" until end of turn.

This ominous oil ravenously drinks in blood to sharpen the next strike.

๐Ÿƒ
Image coming soon
Shadow Resonance

Shadow Resonance

2
Umbra

Recover 2, then draw a card. (To recover, remove that many damage counters from your champion.)

Tristan Bonus If your champion has four or more preparation counters on them, summon an Ominous Shadow token.

Speed
Fast
๐Ÿƒ
Image coming soon
Shadow's Claw

Shadow's Claw

0
Umbra

As long as you have four or more preparation counters on your champion, you may activate this card from your material deck.

Tristan Bonus Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw.

Power
1
Durability
3
๐Ÿƒ
Image coming soon
Shadowstrike

Shadowstrike

2
Umbra

Prepare X. X can't be 0.

Shadowstrike gets +X .

Class Bonus If Shadowstrike was prepared, it has unblockable. (An attack with unblockable can't be intercepted and ignores taunt.)

Power
4
๐Ÿƒ
Image coming soon
Sharpen Blade

Sharpen Blade

2
Norm

Target Dagger weapon gets +2 until end of turn.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

The glint of steel begets the sheen of blood.

Speed
Slow
โ† Previous
Page 4 of 6
Next โ†’