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Showing 151-200 of 2020 cards (page 4 of 41)

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Bauble of Scarcity

Bauble of Scarcity

0
Umbra

Banish Bauble of Scarcity: Each player discards a card.

Glittering trinkets, coins, and treasures. Coveted by all, granted to none.

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Beacon Knight

Beacon Knight

3
Crux

Vigor (At the beginning of your end phase, wake up this ally.)

Class Bonus Whenever one or more regalia enter the field under your control, put a buff counter on Beacon Knight.

Power
3
Life
3
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Beastbond Boots

Beastbond Boots

0
Norm

Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)

A tamer's bond with their beast goes beyond simple empathy.

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Beastbond Claws

Beastbond Claws

0
Umbra

Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!

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Beastbond Ears

Beastbond Ears

0
Norm

Your champion gets +1 level as long as you control an Animal or Beast ally.

The easiest way to gain a beast's favor is to first look like them.

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Beastbond Paws

Beastbond Paws

0
Norm

Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)

A beast's ferocity and a tamer's guidance make for a formidable combination.

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Beastsoul Visage

Beastsoul Visage

0
Fire

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +2 , has pride 3, and is a Beast in addition to its other types.

Even a small mutt can be made to look like a ferocious beast.

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Beckon Attention

Beckon Attention

2
Norm

Class Bonus This card costs 2 less to activate.

Change the target of an attack that targets a unit you don't control to your champion. You If you do, you gain the Crowd's Favor status.

"All eyes on me."

Speed
Fast
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Bedivere, Woodland Overseer

Bedivere, Woodland Overseer

3
Norm

Bedivere has taunt as long as you control another Animal or Beast ally.

Class Bonus Level 3+ On Death: Put a buff counter on each Animal and/or Beast ally you control.

"Who dares to threaten the wilds?"

Power
1
Life
4
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Beguiling Bandit

Beguiling Bandit

3
Water

Players can't declare attacks targeting Beguiling Bandit unless they pay 1 for each attack declaration.

Class Bonus Level 2+ Beguiling Bandit gets +1 .

Power
1
Life
3
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Beguiling Coup

Beguiling Coup

1
Umbra

Class Bonus 2, Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack.

Element Bonus As long as this card is one of your omens and you have no other reserve cost 1 omens, your champion's attacks get +1.

Power
3
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Bell of the Chosen

Bell of the Chosen

0
Wind

On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Benediction Angel

Benediction Angel

2
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2.

Power
1
Life
1
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Benevolent Battle Priest

Benevolent Battle Priest

3
Water

Class Bonus On Attack: Recover 1. (To recover, remove that many damage counters from your champion.)

Tending to the blood-soaked fields of Cambria is not for the faint of heart.

Power
1
Life
4
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Berserker Plate

Berserker Plate

1
Exia

Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)

At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.

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Bertha, Spry Howitzer

Bertha, Spry Howitzer

3
Norm

Fast Activation, Ranged 2

Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.

Power
1
Life
3
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Beseeched Fatestone

Beseeched Fatestone // Daunting Panda

6
Wind

On Enter: Materialize a card from your material deck.

Guo Jia Bonus 6, β†·: Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.

Back Face:

Daunting Panda

Vigor (At the beginning of your end phase, wake up this unit.)

Power
3
Life
4
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Beseeching Flourish

Beseeching Flourish

3
Wind

Jin Bonus On Hit: Materialize a Polearm weapon card from your material deck. (Apply this effect only if your champion is Jin. You still pay the costs for the materialization.)

"Broken? No matter, I have another."

Power
3
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Beseech the Winds

Beseech the Winds

3
Wind

Materialize a card from your material deck. (You still pay for its costs.)

Camelot's splendor arises from the blessing of the winds.

Speed
Slow
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Besieged Slash

Besieged Slash

3
Norm

Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.

With enough dedication, every disadvantage becomes a weapon.

Power
4
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Bestial Frenzy

Bestial Frenzy

2
Norm

Choose one. Class Bonus: Choose up to two insteadβ€”
β€’ Your champion gets +1 level until end of turn.
β€’ Target Beast ally gets +1 until end of turn.
β€’ Target Beast ally gains cleave until end of turn.

Monstrous. Deadly. Devastating.

Speed
Slow
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Betraying Blade

Betraying Blade

2
Wind

On Attack: You may pay 2. If you do, put a preparation counter on your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
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Biding Cinquedea

Biding Cinquedea

0
Norm

Class Bonus On Charge 2: Biding Cinquedea gets +1 until end of turn. Then put a preparation counter on your champion. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)

Power
1
Durability
1
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Bill, Chimney Sweep

Bill, Chimney Sweep

3
Fire

On Enter: If Bill is not ephemeral, sacrifice a Specter ally.

Alice Bonus Ephemerate β€” 5, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
4
Life
3
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Birefringence

Birefringence

2
Luxem

Class Bonus Target attack card in an intent of a unit you control gains "On Hit: You may have the attacker declare an additional attack. If you do, create a copy of this card in that attacker's intent."

β€œSeeing double?”

Speed
Fast
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Bise Blade

Bise Blade

1
Exalted
Wind

Ciel Bonus On Enter: Summon a Vacuous Servant token.

Ciel Bonus 6: Suppress Bise Blade. This ability costs 1 less to activate for each omen you have with different reserve costs.

Power
2
Durability
2
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Bishop's Cross

Bishop's Cross

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

On Kill: If the killed unit had an odd life stat, draw a card.

"The odds were never in your favor."

Power
2
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Black Ice Spellweaver

Black Ice Spellweaver

2
Water

Stealth (This unit can’t be targeted by attacks unless permitted by true sight.)

Sacrifice Black Ice Spellweaver: Target unit's attacks get -3 until end of turn.

Power
0
Life
1
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Blackmarket Broker

Blackmarket Broker

4
Wind

On Enter: Put a preparation counter on your champion.

Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.

Power
2
Life
3
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Bladed Riftseer

Bladed Riftseer

3
Norm

Level 1+ True Sight (Units with true sight can attack objects with stealth. Apply this effect only if your champion is level 1 or higher.)

"Don't let him know she liked them the best, for this must ever be a secret, kept from all the rest."

Power
2
Life
3
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Blade of Creation

Blade of Creation

7
Neos

Class Bonus This card costs 1 less to activate for each token object you control.

Cleave (Attack all units a chosen opponent controls. This attack can’t be intercepted.)

Power
4
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Blanche, Sheltering Saint

Blanche, Sheltering Saint

2
Norm

Level 2+ Fast Activation (You may activate this card at fast speed.)

If another unit you control would be dealt non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.

Power
1
Life
2
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Blast Shield

Blast Shield

0
Fire

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

At the beginning of your recollection phase, deal 2 damage to your champion.

Class Bonus Linked ally gets +2 .

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Blastshot Pump

Blastshot Pump

1
Norm

(Gun β€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.

Power
1
Durability
2
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Blaze Alight

Blaze Alight

2
Exalted
Fire

Deal 3 unpreventable damage to target unit. Class Bonus: Deal 5 unpreventable damage to that unit instead. (Apply the additional effect only if your champion’s class matches this card’s class.)

A flame that could melt even the strongest armor.

Speed
Fast
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Blazing Bowman

Blazing Bowman

3
Fire

Blazing Bowman's attacks can't be retaliated.

On Enter: You may banish a fire element card from your graveyard. If you do, Blazing Bowman gets +2 until end of turn.

Power
2
Life
1
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Blazing Charge

Blazing Charge

2
Fire

Class Bonus Blazing Charge gets +2 .

On Attack: Until the beginning of your next turn, if damage would be dealt to your champion, they take that much damage plus 1 instead.

Reckless abandonment for crushing momentum.

Power
3
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Blazing Cindercharge

Blazing Cindercharge

3
Fire

Deal 3 damage to target champion.

Class Bonus If your champion has leveled up this turn, you may load Blazing Cindercharge and up to two fire element Aethercharge cards from your graveyard into an Aetherwing weapon you control.

Power
1
Speed
Slow
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Blazing Destrier

Blazing Destrier

3
Fire

Steadfast (This ally can retaliate while rested and doesn’t rest to do so.)

Whenever Blazing Destrier is attacked, deal 2 damage to the attacker and your champion.

Power
2
Life
2
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Blazing Direwolf

Blazing Direwolf

4
Fire

Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)

Class Bonus On Attack: Deal 2 damage to target unit. (Apply this effect only if your champion's class matches this card's class.)

Power
4
Life
4
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Blazing Lunge

Blazing Lunge

3
Fire

Class Bonus Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.)

A fearsome strike that melts away armor.

Power
4
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Blazing Throw

Blazing Throw

1
Fire

As an additional cost to activate this card, sacrifice a weapon.

Deal 4 damage to target unit.

Tossing away your weapon is either stupid or genius with little room in between.

Speed
Slow
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Blessed Clergy

Blessed Clergy

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Class Bonus On Enter: If Blessed Clergy is imbued, target player can’t play more than two cards during their next turn.

Power
1
Life
2
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Bleu, Ace of Diamonds

Bleu, Ace of Diamonds

1
Water

On Enter: Generate up to X Bolt of Diamonds cards and put them into your memory. X is 0. Depending on the total reserve cost of Suited objects you controlβ€”
β€’ 6β€” X is 1 instead.
β€’ 10β€” X is 2 instead.
β€’ 21β€” X is 4 instead.

Floating Memory

Power
1
Life
1
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Blighted Jewel

Blighted Jewel

3
Norm

On Enter: Blighted Jewel becomes ephemeral. Draw a card into your memory.

Each ephemeral ally you control gets +1 as long as it entered the field this turn.

Pressure makes diamonds.

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Blightroot

Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

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Blight's Ring

Blight's Ring

0
Umbra

4, β†·: Draw a card into your memory. Then put Blight's Ring on the bottom of target champion's lineage.

Inherited Effect β€” At the beginning of your recollection phase, deal 1 unpreventable damage to this object.

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Blinding Lapse

Blinding Lapse

3
Luxem

Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Speed
Slow
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Blinding Orb

Blinding Orb

1
Norm

Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

A useful tool, both in flight and fight.

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Blissful Calling

Blissful Calling

1
Norm

Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Sincere tunes can draw in even the wariest of beasts.

Speed
Slow
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