Showing 151-200 of 317 cards (page 4 of 7)
Legion's Wingspan
Diana Bonus On Attack: For each wind element card in the attacker's intent, choose an ally you control. That ally gets +1 until end of turn.
Raucous cheers soar on evergreen wings, infusing the air with the vitality of the vim and vigor.
Leporine Masque
6, Banish Leoprine Masque: Draw a card into your memory. This ability costs X less to activate, where X is the amount of omens you have. (An omen is a card in a banishment with an omen counter on it.)
Much is concealed, but in its embrace, the self fades.
Life Essence Amulet
Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.
In a lovely garden, nestled among beds of bright flowers, lies a peculiar amuletβthough reaching it may not be so simple.
Loaded Thoughts
(Gun β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus Whenever Loaded Thoughts becomes loaded, you may put the top card of your deck into your graveyard.
Luminous Quartz
As long as Luminous Quartz is rested, it can't be used for an attack.
Sheen 12+ β·, Remove a preparation counter from your champion: As a Spell, deal 1+X damage to target unit, where X is the amount of sheen counters on it. Activate this ability only at slow speed.
Lunar Conduit
Class Bonus This card costs 1 less to materialize.
Whenever you activate an astra element card, put a charge counter on Lunar Conduit.
3, β·: As a Spell, deal an amount of damage to target unit equal to the amount of charge counters on Lunar Conduit. Then remove a charge counter from Lunar Conduit.
Luxera's Map
Class Bonus This card costs 1 less to materialize.
Luxera's Map enters the field rested.
β·, Banish Luxera's Map: Search your deck for a card and put it into your memory. Then shuffle your deck. Activate this ability only at slow speed.
Magebane Lash
Class Bonus On Enter: Put a lash counter on your champion.
Magebane Lash gets +1 for each lash counter on your champion.
Nico Bonus Whenever your champion is dealt non-combat damage, recover 2.
Majestic Spirit's Crest
Class Bonus Banish Majestic Spirit's Crest: Your champion gains "On Attack: Draw a card" until end of turn.
Those that can survive the demands of the spirits are rewarded immensely.
Malignant Athame
Class Bonus On Champion Hit: You may have that opponent swap the cards in their hand and memory. Then if there are four or more cards in their memory, deal 2 unpreventable damage to the hit champion.
Weapons can be used for more than just killing.
Mana Limiter
You can't remove enlighten counters from your champion to pay for costs.
Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them.
Mana's Cascade
Diana Bonus On Attack: If there are two or more water element Aethercharge cards in the attacker's intent, this attack gets +1 and gains βOn Champion Hit: That opponent banishes a card at random from their memory.β
Mandate of Honor
As long as you control a unique ally, each player with influence eight or more can't draw cards. (A player's influence is equal to the total amount of cards in their hand and memory.)
Honor between heroes.
Mantle of the Abyss
Alice Bonus 3, Banish Mantle of the Abyss: Generate a Rile the Abyss card and put it into your memory.
"To the abyss they will go, and this world shall be unruled."
Manxome Armoire
Ciel Bonus Banish Manxome Armoire: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)
"They all returned, though they were mine before."
Map of Hidden Passage
Map of Hidden Passage enters the field rested.
β·, Banish Map of Hidden Passage: Until end of turn, units with stealth can't be intercepted.
No great general can be considered clever if they do not account for cheaters.
Marksman's Charm
Banish Marksman's Charm: Target unit gains true sight until end of turn. (Units with true sight can attack units with stealth.)
With the divine blessing from the goddess of hunt, every shot is sure to find its mark with unwavering certainty.
Mechanized Smasher
Class Bonus This card costs 1 less to materialize.
Mechanized Smasher canβt be used with attack cards.
As an additional cost to use Mechanized Smasher for an attack, reveal four wind element cards from your memory.
Melodious Flute
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus Banish Melodious Flute: The next Harmony action card you activate this turn is a Melody in addition to its other types.
Memento Mori
Whenever an ally dies, put a prize counter on Memento Mori.
Banish Memento Mori: Draw three cards. Activate this ability only at slow speed and only if there are six or more prize counters on Memento Mori.
Memento Pocketwatch
Alice Bonus This card costs 1 less to materialize.
Ciel Bonus This card costs 1 less to materialize.
On Charge 3: Banish Memento Pocketwatch and draw a card. The next attack you declare with a unit this turn gets +3. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time three charge counters are on it.)
Mercenary's Blade
Class Bonus You may remove a preparation counter from your champion to activate this card from your material deck. (Apply this effect only if your championβs class matches this cardβs class.)
A razor-sharp shiv prepared at a moment's notice.
Myopic Lens
β·: The next time target player would glimpse any amount this turn, that player glimpses 2 instead.
Through a lens misaligned with oneβs sight, the world bends and warps; through the right lens, it comes into clarity.
Naga's Fang
Remove a preparation counter from your champion: Naga's Fang gets +1 until end of turn.
Sharper yet are the fangs of the serpent god, wielder of chaos.
Navigation Compass
Class Bonus This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.)
β·, Discard a domain card: Draw a card into your memory.
Necklace of Foresight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Necklace of Hindsight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Hindsight: Look at the top four cards of target opponent's deck. Put any amount of those cards on the bottom of their deck in any order and the rest on the top of their deck in any order.
Nefarious Timepiece
As Nefarious Timepiece enters the field, choose a regalia card name.
Cards with the chosen name cost 1 more to play.
5, Banish Nefarious Timepiece: Draw a card into your memory.
Ninja Tabi
Banish Ninja Tabi: You gain agility 3 for this turn. Activate this ability only at slow speed. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
It is the Inari way.
Nullifying Lantern
Cards in graveyards are norm element. (They are not any other element.)
A lantern bright enough to light the darkest paths and dispel lingering shadows.
Nullifying Mirror
β·: Until end of turn, cards in target opponentβs memory are norm element. (They are not any other element.)
A mirror made of bronze, meticulously polished to cleanse and unveil malignant forces. All are equal within its reflections.
Oathbreaker's Justice
As an additional cost to use this weapon for an attack, pay 3.
Power comes with a price.
Orb of Choking Fumes
Banish Orb of Choking Fumes: Cards your opponents activate this turn cost 1 more to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)
Warning: May cause intractable coughing.
Orb of Glitter
At the beginning of your recollection phase, glimpse 1.
Banish Orb of Glitter: Draw a card.
These orbs adorn many studies of fortune-tellers. In the hands of a diviner, it is truly a tool of great power.
Orb of Hubris
Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.
"You seek power beyond your understanding."
Orb of Regret
Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.
No being is truly bound to their fate, at least not when the will of the divine can be swayed.
Orb of Sealing
β·: Put a seal counter on up to two target face up non-champion non-regalia cards in a single banishment and turn them face down.
On Leave: Remove all seal counters from all cards in each banishment. If a card had a seal counter removed from it this way, turn it face up.
Orbiting Cosmos
If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.
3, Banish Orbiting Cosmos: Draw a card into your memory.
The future shows itself, yet yields nothing.
Ornamental Greatsword
Class Bonus On Enter: Target ally you control gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
An ornate and pristine sword used ceremoniously with great effect, though dull of edge.
Palvor Sword
Level 1+On Enter: Banish all cards in target player's graveyard face down until Palvor Sword leaves the field.
Outsiders would never understand that the greatest curse was the burden of saving the world.
Penetrator Round
Renewable
β·: Load Penetrator Round into target unloaded Gun weapon you control.
Class Bonus Level 2+ On Attack: This attack gains "Combat damage dealt by this attack is unpreventable."
Phantom Veil
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
2: Linked ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.)
Plated Bullet
Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)
β·: Load Plated Bullet into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Pleiades, Celestial Genesis
Class Bonus On Enter: Glimpse 3.
Class Bonus On Attack: Astra element Aethercharge cards in the attacker's intent gain "On Hit: Summon an Astral Shard token."
In destruction's wake, a new star ignites.
Poisoned Coating Oil
Banish Poisoned Coating Oil: Target ally you control with stealth gets +2 until end of turn.
Skills are not always the most lethal weapon in an assassin's toolbox.
Poisoned Dagger
Poisoned Dagger enters the field rested.
β·, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.
Sharpened to feed on open wounds.
Poisonous Apple
On Enter: Choose a player. That player gains control of Poisonous Apple.
Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion.