Cards where: released on or after 2024-06
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Showing 151-200 of 1223 cards (page 4 of 25)

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Charging Galeshot

Charging Galeshot

2
Wind

Return target attacking ally to its owner's memory. Then you may load Charging Galeshot into an Aetherwing weapon you control.

β€œIf you're upside down in an upside down world, would that make you right side up? Oh dear...”

Power
1
Speed
Fast
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Chateau de Coeurs

Chateau de Coeurs

3
Norm

On Enter: Remove all buff counters from all objects you don't control.

Buff counters can't be placed on objects you don't control.

A maze of red roses greeted those who approached.

Durability
5
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Cheshire Cat, Impish Grin

Cheshire Cat, Impish Grin

3
Exalted
Norm

Spellshroud, Stealth

Cheshire Cat has all activated abilities of Distortion regalia you control.

Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.

Power
1
Life
3
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Chibi, Battle of Red Cliffs

Chibi, Battle of Red Cliffs

3
Norm

Players can't declare attacks with allies unless they pay 1 for each attack declaration.

With her vast army, Cao Cao could not have foreseen the alliance of Sun Quan, Liu Bei, and Kongming, nor the momentous outcome this battle would bring.

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Chill to the Bone

Chill to the Bone

2
Water

Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.

There's freezing, and then there's frostbite.

Speed
Fast
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Chronowarp

Chronowarp

4
Astra

For the rest of the game, time is distorted. (As long as time is distorted, each player skips their first materialize phase and they get an additional materialize phase after their main phase each turn.)

β€œIf you could turn back time, would you?”

Speed
Slow
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Chrysalis, Hazy Caterpillar

Chrysalis, Hazy Caterpillar

2
Wind

Fast Activation

Ciel Bonus On Enter: As a Spell, if you have two or more wind element omens, suppress another target ally, item, or weapon.

β€œYou! Who are you?”

Power
1
Life
1
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Ciel, Loyal Valet

Ciel, Loyal Valet

1
Norm

On Enter: You gain the Servile Possessions mastery.

Inherited Effect β€” At the beginning of your end phase, you may banish a card from your graveyard or hand and put an omen counter on it.

"Miss Alice, I am at your service."

Level
Lv. 1
Life
20
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Ciel, Mirage's Grave

Ciel, Mirage's Grave

3
Umbra

Ciel Lineage

Whenever an omen counter is put on a card in your banishment, as a Spell, deal 2 unpreventable damage to up to one target unit.

"Overcome the mask. Succumb to true desire."

Level
Lv. 3
Life
30
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Ciel, Omenbringer

Ciel, Omenbringer

2
Norm

Ciel Lineage

On Enter: For each omen you have, discard a card from your hand or memory and draw a card into your memory.

Lineage Release β€” You may activate one of your omens. Activate this ability only if you have six or more omens.

Level
Lv. 2
Life
25
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Cinder Geyser

Cinder Geyser

4
Fire

Class Bonus As long as an opponent has four or more cards in their memory, this card costs 2 less to activate.

Deal 4 damage to target unit.

Speed
Fast
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Claimed From Beyond

Claimed From Beyond

3
Crux

Banish target non-champion object if one of its types matches one of the types card types among cards in your banishment. (Types include: ally, domain, item, phantasia, and weapon. Supertypes and subtypes are excluded.)

Speed
Fast
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Clandestine Chart

Clandestine Chart

0
Norm

2, Banish Clandestine Chart: Glimpse 2. Put a preparation counter on your champion.

The true battle begins long before a single step is taken on the battlefield.

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Clash of Fates

Clash of Fates

2
Norm

Guo Jia Bonus You may remove a quest counter from your champion rather than pay this card's reserve cost.

Put a buff counter on target Fatestone or Fatebound object. If that object is a Shenju ally, it gains vigor until end of turn.

Speed
Slow
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Clean Cut

Clean Cut

2
Norm

Level 2+ On Kill: Draw a card. (Apply this effect only if your champion is level 2 or higher.)

Xia Hou Dun's masterful control of the flow of battle lets her string lethal strikes into crafted opportunities.

Power
2
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Cleansing Reunion

Cleansing Reunion

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead.

Speed
Fast
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Clear Pastures

Clear Pastures

1
Norm

Equestrian β€” If you control a Horse ally, glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Draw a card into your memory.

Speed
Slow
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Cleric Robes

Cleric Robes

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

1, β†·: Prevent the next 1 damage that would be dealt to your champion this turn.

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Cloudstone Orb

Cloudstone Orb

0
Wind

On Enter: Empower X, where X is the amount of wind element non-champion objects you control.

Class Bonus 3: Return Cloudstone Orb to its owner's material deck. (Activate this ability only if your champion's class matches this card's class.)

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Clumsy Apprentice

Clumsy Apprentice

2
Fire
Card Type
Ally β€” Mage Human

On Enter: Deal 2 damage to your champion. Draw a card.

An eligible trainee from the Imperial Examination. Even the lowest score qualifies all the same.

Power
1
Life
1
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Coiled Fatestone

Coiled Fatestone // Serpentine Judicator

2
Fire

On Enter: Discard two cards at random. For each fire element card discarded this way, draw a card.

Guo Jia Bonus β†·, 1: As a Spell, deal 1 damage to each champion. Put an age counter on Coiled Fatestone. Then if there are three or more age counters on Coiled Fatestone, remove all of them and transform Coiled Fatestone.

Back Face:

Serpentine Judicator

Your opponents can't recover.

Power
3
Life
3
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Combat Training

Combat Training

2
Norm

Target Warrior ally's next attack this turn gets +2 . If that ally is unique, their next attack this turn gets +3 instead.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Combo Strike

Combo Strike

2
Wind

Class Bonus Level 2+ On Kill: Wake up your champion.

Rumors fill the alleys of an outsider on a bloody pursuit, an unknown name on her lips.

Power
3
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Cometary Vantage

Cometary Vantage

1
Astra

Choose one. If your champion is distant, choose two insteadβ€”
β€’ Glimpse 4.
β€’ Draw a card.
β€’ If a unit is attacking, each Aethercharge card in that attacker's intent gains "On Hit: Load this card into an Aetherwing weapon you control."

Speed
Fast
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Cometfall

Cometfall

5
Astra

Starcalling β€” 2

Deal 3 damage to all non-astra element units. Class Bonus: Deal 4 damage to those units instead.

β€œMay the skies divine your fate.”

Speed
Slow
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Companion Fatestone

Companion Fatestone // Fatebound Caracal

3
Norm

On Enter: Put a buff counter on Companion Fatestone or a Fatebound ally you control.

Whenever a Fatebound ally you control dies, you may transform Companion Fatestone.

Back Face:

Fatebound Caracal

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
3
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Condemned Trinket

Condemned Trinket

0
Norm

3, Banish Condemned Trinket: Banish a card from your graveyard and put an omen counter on it.

Every fiber of his being, across every dimension, existed to protect Aliceβ€”no matter the cost.

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Condemning Evisceration

Condemning Evisceration

2
Exalted
Water

Class Bonus Prepare 1

On Champion Hit: If Condemning Evisceration was prepared, you may banish a card with floating memory from your graveyard. If you do, deal 4 damage to the hit champion.

Power
4
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Conduit of Bloodfire

Conduit of Bloodfire

3
Exia
Card Type
Ally β€” Mage Human

On Enter: Remove all damage counters from each champion your opponents control. For every four counters removed this way, put a buff counter on Conduit of Bloodfire.

"Your pain gives me strength."

Power
3
Life
2
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Conduit of Seasons

Conduit of Seasons

2
Tera

If damage would be dealt to Conduit of Seasons while your Shifting Currents face West, prevent 2 of that damage.

On Attack: If your Shifting Currents face East, recover 1 and draw a card into your memory.

Power
2
Life
3
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Cone of Frost

Cone of Frost

3
Water

Class Bonus This card costs 1 less to activate.

Level 1+ Deal 2 damage to up to one target unit.

Level 3+ Deal 2 damage to up to one target unit.

Level 5+ Deal 2 damage to up to one target unit.

Speed
Slow
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Confidant's Oath

Confidant's Oath

0
Water

Ciel Bonus Whenever an omen counter is put on a card in your banishment, put a refinement counter on Confidant's Oath.

2, β†·, Remove two refinement counters from Confidant's Oath: Draw a card.

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Conflagrant Sentinel

Conflagrant Sentinel

3
Fire

On Enter: You may discard a card. If you do, put a buff counter on Conflagrant Sentinel. (Allies get +1 and +1 for each buff counter on them.)

"It tastes of cherry-tart, custard, pineapple, roast turkey, toffee, and hot buttered toast."

Power
2
Life
2
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Conflagrative Trounce

Conflagrative Trounce

1
Fire

Ciel Bonus As long as you have two or more omens with the same reserve cost, Conflagrative Trounce gets +2.

β€œI would withstand the flames of hell if it was for my mistress.”

Power
2
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Conjuring Fluorescence

Conjuring Fluorescence

3
Exalted
Wind

Merlin Bonus Sheen 8+ Fast Activation (You may activate this card at fast speed.)

Materialize a regalia card from your material deck. (You still pay for its costs.)

β€œTo foresee what will be is to fracture what was.”

Speed
Slow
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Conniving Plans

Conniving Plans

2
Water

Put the top two cards of your deck into your graveyard.

Deluge 4 β€” If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.

Speed
Fast
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Constellation's Blessing

Constellation's Blessing

1
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Class Bonus Draw a card. Then you may load Constellation's Blessing into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Consumption Ring

Consumption Ring

0
Astra

Banish Consumption Ring: Until end of turn, non-ally cards your opponents activate cost 4 more to activate. Activate this ability only during an opponent's recollection phase.

If profits are to be made, none will be shared.

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Convalescing Mare

Convalescing Mare

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Recover 1. Other allies you control get +1 until end of turn.

Power
1
Life
3
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Converge Reflections

Converge Reflections

2
Norm

As an additional cost to activate this card, sacrifice a non-token item or weapon.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If that object was a Distortion, draw a card into your memory.

Speed
Slow
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Corhazi Arsonist

Corhazi Arsonist

3
Fire

Remove a preparation counter from your champion: Corhazi Arsonist gains stealth until end of turn.

If a unit hit by Corhazi Arsonist this turn would die, banish it instead.

There can be no evidence if all that is left is ash.

Power
2
Life
2
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Corhazi Trapper

Corhazi Trapper

3
Water

On Enter: Put a preparation counter on your champion.

β†·, Remove a preparation counter from your champion: Target unit's attacks get -3 until end of turn.

Someone is always foolish enough to take the bait.

Power
1
Life
3
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Coriolis Ward

Coriolis Ward

1
Water

Prevent the next 1+LV damage that would be dealt to target unit this turn. (LV refers to your champion's level.)

If your Shifting Currents face West, draw a card into your memory.

Speed
Fast
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Coronal of Rejuvenation

Coronal of Rejuvenation

1
Tera

As an additional cost to materialize this card, banish a preserved card from your material deck.

On Enter: Banish any amount of Spell cards from your graveyard.

β†·: You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed.

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Coronation Ceremony

Coronation Ceremony

3
Norm

This card costs 2 less to activate if it targets a unique ally.

Target unit gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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Corsair Captain

Corsair Captain

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Cosmic Alignment

Cosmic Alignment

6
Astra

The next time you would glimpse an amount this turn, draw that many cards instead.

Foresight means little when fear keeps the future untouched.

Speed
Slow
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Cosmic Astroscope

Cosmic Astroscope

1
Astra

Class Bonus If an opponent would glimpse, you may have that player glimpse 3 instead.

β†·: Glimpse 3.

"To command the stars is to command destiny."

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Cosmic Bolt

Cosmic Bolt

3
Astra

Starcalling β€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.

Speed
Slow
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Cosmic Focus

Cosmic Focus

0
Astra

Starcalling β€” 0

If your champion is distant, they gain ranged 4 for as long as they remain distant. Otherwise, they become distant.

You may put Cosmic Focus into its owner's deck fourth from the top.

Speed
Fast
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