Showing 151-200 of 1988 cards (page 4 of 40)
Barter Herbs
Sacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token.
Class Bonus Floating Memory
Bathe in Light
Recover 4. (To recover, remove that many damage counters from your champion.)
At the beginning of your next recollection phase, recover 4.
"In the light, I am whole."
Battlefield Benediction
Class Bonus This card costs 1 less to activate.
Empower 2. If an opponent controls three or more units, empower 4 instead.
Under pressure, the mind sharpens and the magic grows.
Battlefield Spotter
Class Bonus On Enter: Another target ally you control becomes distant.
Level 2+ Other units you control gain have ranged 1. (Multiple instances of ranged can stack. Apply this effect only if your champion is level 2 or higher.)
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
The imperial treasury lies unclaimed. Both avaricious and ambitious covet the wealth hidden within.
Bauble of Mending
Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Nature's grace soothes most minor injuries.
Bauble of Scarcity
Banish Bauble of Scarcity: Each player discards a card.
Glittering trinkets, coins, and treasures. Coveted by all, granted to none.
Beacon Knight
Vigor (At the beginning of your end phase, wake up this ally.)
Class Bonus Whenever one or more regalia enter the field under your control, put a buff counter on Beacon Knight.
Beastbond Claws
Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beastbond Ears
Your champion gets +1 level as long as you control an Animal or Beast ally.
The easiest way to gain a beast's favor is to first look like them.
Beastbond Paws
Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
A beast's ferocity and a tamer's guidance make for a formidable combination.
Beckon Attention
Class Bonus This card costs 2 less to activate.
Change the target of an attack that targets a unit you don't control to your champion. You If you do, you gain the Crowd's Favor status.
"All eyes on me."
Beguiling Bandit
Players can't declare attacks targeting Beguiling Bandit unless they pay 1 for each attack declaration.
Class Bonus Level 2+ Beguiling Bandit gets +1 .
Beguiling Coup
Class Bonus 2, Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack.
Element Bonus As long as this card is one of your omens and you have no other reserve cost 1 omens, your champion's attacks get +1.
Bell of the Chosen
On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Benediction Angel
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2.
Berserker Plate
Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.
Bertha, Spry Howitzer
Fast Activation, Ranged 2
Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.
Beseeched Fatestone // Daunting Panda
On Enter: Materialize a card from your material deck.
Guo Jia Bonus 6, β·: Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.
Beseeching Flourish
Jin Bonus On Hit: Materialize a Polearm weapon card from your material deck. (Apply this effect only if your champion is Jin. You still pay the costs for the materialization.)
"Broken? No matter, I have another."
Beseech the Winds
Materialize a card from your material deck. (You still pay for its costs.)
Camelot's splendor arises from the blessing of the winds.
Besieged Slash
Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.
With enough dedication, every disadvantage becomes a weapon.
Bestial Frenzy
Choose one. Class Bonus: Choose up to two insteadβ
β’ Your champion gets +1 level until end of turn.
β’ Target Beast ally gets +1 until end of turn.
β’ Target Beast ally gains cleave until end of turn.
Monstrous. Deadly. Devastating.
Betraying Blade
On Attack: You may pay 2. If you do, put a preparation counter on your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Biding Cinquedea
Class Bonus On Charge 2: Biding Cinquedea gets +1 until end of turn. Then put a preparation counter on your champion. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)
Bill, Chimney Sweep
On Enter: If Bill is not ephemeral, sacrifice a Specter ally.
Alice Bonus Ephemerate β 5, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Birefringence
Class Bonus Target attack card in an intent of a unit you control gains "On Hit: You may have the attacker declare an additional attack. If you do, create a copy of this card in that attacker's intent."
βSeeing double?β
Bise Blade
Ciel Bonus On Enter: Summon a Vacuous Servant token.
Ciel Bonus 6: Suppress Bise Blade. This ability costs 1 less to activate for each omen you have with different reserve costs.
Bishop's Cross
Command Chessman (A Chessman ally you control performs this attack.)
On Kill: If the killed unit had an odd life stat, draw a card.
"The odds were never in your favor."
Black Ice Spellweaver
Stealth (This unit canβt be targeted by attacks unless permitted by true sight.)
Sacrifice Black Ice Spellweaver: Target unit's attacks get -3 until end of turn.
Blackmarket Broker
On Enter: Put a preparation counter on your champion.
Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.
Bladed Riftseer
Level 1+ True Sight (Units with true sight can attack objects with stealth. Apply this effect only if your champion is level 1 or higher.)
"Don't let him know she liked them the best, for this must ever be a secret, kept from all the rest."
Blade of Creation
Class Bonus This card costs 1 less to activate for each token object you control.
Cleave (Attack all units a chosen opponent controls. This attack canβt be intercepted.)
Blanche, Sheltering Saint
Level 2+ Fast Activation (You may activate this card at fast speed.)
If another unit you control would be dealt non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.
Blast Shield
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
At the beginning of your recollection phase, deal 2 damage to your champion.
Class Bonus Linked ally gets +2 .
Blastshot Pump
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.
Blaze Alight
Deal 3 unpreventable damage to target unit. Class Bonus: Deal 5 unpreventable damage to that unit instead. (Apply the additional effect only if your championβs class matches this cardβs class.)
A flame that could melt even the strongest armor.
Blazing Bowman
Blazing Bowman's attacks can't be retaliated.
On Enter: You may banish a fire element card from your graveyard. If you do, Blazing Bowman gets +2 until end of turn.
Blazing Charge
Class Bonus Blazing Charge gets +2 .
On Attack: Until the beginning of your next turn, if damage would be dealt to your champion, they take that much damage plus 1 instead.
Reckless abandonment for crushing momentum.
Blazing Cindercharge
Deal 3 damage to target champion.
Class Bonus If your champion has leveled up this turn, you may load Blazing Cindercharge and up to two fire element Aethercharge cards from your graveyard into an Aetherwing weapon you control.
Blazing Destrier
Steadfast (This ally can retaliate while rested and doesnβt rest to do so.)
Whenever Blazing Destrier is attacked, deal 2 damage to the attacker and your champion.
Blazing Lunge
Class Bonus Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.)
A fearsome strike that melts away armor.
Blazing Throw
As an additional cost to activate this card, sacrifice a weapon.
Deal 4 damage to target unit.
Where unpredictability reigns, the resourceful thrive.
Blessed Clergy
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Class Bonus On Enter: If Blessed Clergy is imbued, target player canβt play more than two cards during their next turn.
Bleu, Ace of Diamonds
On Enter: Generate up to X Bolt of Diamonds cards and put them into your memory. X is 0. Depending on the total reserve cost of Suited objects you controlβ
β’ 6β X is 1 instead.
β’ 10β X is 2 instead.
β’ 21β X is 4 instead.
Floating Memory
Blighted Jewel
On Enter: Blighted Jewel becomes ephemeral. Draw a card into your memory.
Each ephemeral ally you control gets +1 as long as it entered the field this turn.
Pressure makes diamonds.
Blinding Lapse
Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A playerβs influence is equal to the total amount of cards in their hand and memory.)