Showing 151-200 of 533 cards (page 4 of 11)
Dwarf Star's Glow
Starcalling β 1 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Deal 2 damage to target unit. If Dwarf Star's Glow was starcalled, put it into its owner's memory.
Dynastic Whirlpool
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Each opponent puts the top fifteen cards of their deck into their graveyard.
βEmbrace the current, awaken within.β
Echoic Guard
Class Bonus This card costs 1 less to activate.
Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that allyβs reserve cost. If you do, summon a token copy of that ally.
Elucidate Plans
Put two preparation counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, put a preparation counter on your champion.
βMerely knowing my plans wonβt suffice to beat me.β
Elusive Headhunter
Elusive Headhunter's attacks can't be retaliated.
Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Elyan, Lustre Loyalty
Class Bonus Stealth
Class Bonus Whenever you recover an amount, Elyan gets +X until end of turn, where X is that amount. Then if X is 4 or more, Elyan gains unblockable until end of turn.
Embrace Noir
Until end of turn, all allies gain stealth.
Ciel Bonus If you have one or more umbra element omens, draw a card into your memory.
"Even if you detest what I become, as long as you are safe, I care not."
Eminent Lethargy
Until end of turn, players canβt declare attacks unless they pay 2 for each attack declaration.
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Enervating Decay
Class Bonus Level 5+ This card costs 2 less to activate.
Destroy target attacking ally. If you do, recover X, where X is that ally's life stat.
Nature will endure long after mankind falls.
Enfeebled Dagger
Banish Enfeebled Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit would deal damage, it deals that much damage minus 3 instead.
Sharpened to rot the strength from within.
Enrage
Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.
Enthralling Chime
Diao Chan Bonus 3, Banish Enthralling Chime: As a Spell, gain control of target ally with three or more wither counters on it.
Let nature take control.
Entrancing Filigree
On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.)
On Leave: Return the banished object to the field under its owner's control rested.
Entrenched Fortress
Taunt (While awake, this domain must be targeted before other objects you control during your opponentβs attack declarations if able.)
On Enter: Deal 3 damage to target unit.
Enveloping Soulmist
Class Bonus As long as your champion is awake, this card costs 2 less to activate.
Your champion gains stealth until end of turn. Put a preparation counter on your champion.
βWhat you call my ignorance is only your own.β
Erratic Bolt
Deal LV damage to target unit. (LV refers to your champion's level.)
Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)
Ethereal Absorption
As an additional cost to activate this card, return a regalia you control to its owner's material deck.
Draw a card, then put two preparation counters on your champion.
"Why see the future when you can use the past?"
Ethereal Slime
Pride 3, Stealth, True Sight
Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.
Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.
Everlonging Thorns
Put two debuff counters on target ally. If your Shifting Currents face East or West, put 2+LV debuff counters on it instead.
Kongming Bonus If Everlonging Thorns is empowered, put it into its owner's material deck preserved.
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the start beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
Exia Sight
Draw a card.
Damage 20+ The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Exsanguinating Wallop
Class Bonus On Attack: Recover 3.
Class Bonus Floating Memory
βI'm pretending to be two people? Why, there's hardly enough of me left to make one respectable person!β
Extorting Blackjack
As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.
Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.
βThe house always wins.β
Fabled Azurite Fatestone // Seiryuu, Azure Dragon
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.
Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.
β·: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.
Seiryuu, Azure Dragon
Spellshroud, Taunt
Guo Jia Bonus On Attack: Choose oneβ
β’ Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
β’ Empower X+2, where X is the amount of arcane element cards in your banishment.
Fabricator Slime
Pride 3
Fabricator Slime enters the field with a buff counter on it.
Class Bonus β·: For each of up to three buff counters on Fabricator Slime, summon a Baby Slime token.
Facet the Forgotten
Merlin Bonus On Enter: Look at target opponent's memory. You may activate a card from among them without paying its costs and ignoring its elemental requirements. If you do, your opponents can't play cards with the same name as the activated card for as long as you control Facet the Forgotten.
False Step
If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay 2. If you do, allies you control also become distant.
The gliding shadows obfuscate and disorientate.
Fatestone of Heaven // Heavenly Drake
On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less.
Guo Jia Bonus 3: Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed.
Felicitous Flock
Intercept
Element Bonus Class Bonus Whenever you reveal Felicitous Flock from your memory, summon a Fledgling token with a buff counter on it. It gains intercept until end of turn.
Fervent Lancer
Whenever you activate an exia element card, you may banish it as it resolves.
As long as there's a card banished by Fervent Lancer, it gets +2 and must attack a champion each turn if able.
Final Stroke
Prepare 3
Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.
Flared Iridescence
Deal 4 damage to target unit.
Merlin Bonus Sheen 10+ Ephemerate β 2
Merlin Bonus Level 5+ Ephemerate β 2
"My fire will burn brighter."
Floodbloom
At the beginning of your recollection phase, banish the top two cards of your deck.
See beyond mere appearances.
Flourishing Qi
Whenever your Shifting Currents change from facing any direction to North while this card's activation is on the effects stack, put four charge counters on that activation.
Deal LV+X damage to target unit, where X is the amount of charge counters on this card's activation.
Flourishing Restoration
Diao Chan Bonus You may ignore this card's elemental requirements as you activate it. If you do, it costs 2 more to activate.
Recover 3. Then for each of up to two allies you don't control, recover 3 again.
Flowerbud
"Isn't a flower the most beautiful before it blooms? Full of mystery and boundless possibility β before anyone knows what its petals will reveal."
Focusing Gem
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Hindered (This object enters the field rested.)
β·, Banish Focusing Gem: The next card you activate this turn costs 3 less to activate.
Folded Shadows
Ciel Bonus As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth.
A beautiful fan gifted to Ciel by a strange, yet strangely familiar, maid.
Foretold Bloom
Until end of turn, Herbs you control gain βOn Sacrifice: Glimpse 2.β
Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.
Fractal of Creation
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Sacrifice Fractal of Creation: Summon a token copy of target token you control.
Power only constrained by imagination.
Fractal of Duplication
Whenever Fractal of Duplication becomes rested, summon a token copy of it rested.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Two for the price of one.
Fractured Crown
Champion Link (This object enters the field linked to target champion. If the link is broken, sacrifice this object.)
Linked champion's first attack each turn gets +2 . Class Bonus: That champion also gets +2 for each unique ally card in your graveyard.
Fulminating Storm
Remove up to nine enlighten counters from your champion. Deal X damage to each champion you don't control, where X is the amount of counters removed this way.
Class Bonus For every three enlighten counters removed this way, draw a card.
Gaia's Blessing
Element Bonus You may banish four Animal and/or Beast ally cards from your graveyard to activate this card from your material deck without paying its costs.
Play with the top card of your deck revealed.
You may activate Animal and Beast ally cards from the top of your deck.
Gaia's Songbird
Class Bonus On Enter: Reveal cards from the top of your deck until you reveal a Beast ally card. Put that card into your hand and the rest on the bottom of your deck in a random order. (Apply this effect only if your champion's class matches this card's class.)
Gemini Starbearer
On Enter: Summon an Astral Shard token.
β·: As a Spell, deal X damage to target unit, where X is the amount of objects named Astral Shard you control.
"The stars, they shine for you."
Genuflecting Execution
Class BonusEfficiency (This card costs LV less to activate. LV refers to your championβs level.)
Destroy up to two target rested allies.
A ridiculous trial in an even more ridiculous world.