Showing 151-200 of 973 cards (page 4 of 20)
Convalescent Tonic
Brew β One Fraysia (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Convalescent Tonic: Put up to two cards from your hand on the bottom of your deck then draw that many cards. Recover 3.
Converge Reflections
As an additional cost to activate this card, sacrifice a non-token item or weapon.
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If that object was a Distortion, draw a card into your memory.
Corhazi Trapper
On Enter: Put a preparation counter on your champion.
β·, Remove a preparation counter from your champion: Target unit's attacks get -3 until end of turn.
Well-placed traps to turn the tide.
Coriolis Ward
Prevent the next 1+LV damage that would be dealt to target unit this turn. (LV refers to your champion's level.)
If your Shifting Currents face West, draw a card into your memory.
Coronation Ceremony
This card costs 2 less to activate if it targets a unique ally.
Target unit gains spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Corsair Captain
Ranged 2 (As long as this unit is distant, its attacks get +2.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Counter Interference
Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.
"An electromagnetic cage powered by a static energy field...Hah! I really am a genius!"
Coup de Grace
Prepare 4 (You may remove four preparation counters from your champion as you activate this card.)
Class Bonus On Attack: If Coup de Grace was prepared, it gains critical 4. (If attack combat damage would be dealt by a source with critical 4, double that damage unless an opponent discards four cards.)
Cowl of the Wild
As long as you control one or more non-Human Tamer allies, your champion gets +1 level.
Even the most defiant and untamable of beasts can be swayed with proper knowledge, patience, and respect.
Coy Bouclier
Level 2+ This card costs 2 less to activate.
Class Bonus As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.)
Craggy Fatestone // Obstinate Cragback
Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.
Guo Jia Bonus β·: Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.
Cram Session
Your champion gets +1 level until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Crescent Glaive
Class Bonus Level 2+ Crescent Glaive gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
The centerpiece of the Imperial Armory.
Crest of the Alliance
Whenever a fostered ally you control dies, you may banish Crest of the Alliance. If you do, draw a card.
The precarious truce across nations brokered in the face of an unstoppable force gave rise to the Allianceβhumanity's final defense.
Crimson Protective Trinket
Banish Crimson Protective Trinket: Target opponent reveals two cards at random from their memory. Banish each wind element card revealed this way.
A magical armlet that channels and disperses galestorm winds into a pleasant puff of air.
Critical Recovery
Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.
Croaking Webfoot
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"Hippity hoppity... How did the rest of that song go again?"
Crusader of Aesa
Crusader of Aesa enters the field rested.
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Crystal Accretion
Put a sheen counter on each unit with a sheen counter on it.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Crystalline Mirror
Whenever a phantasia enters the field under your control, glimpse 1.
Class Bonus Banish Crystalline Mirror: Destroy target item with memory cost 0 or reserve cost 3 or less. Activate this ability only if you control three or more phantasias.
Crystalline Reality
Merlin Bonus Prepare 1
Choose one. If Crystalline Reality was prepared, choose two insteadβ
β’ Summon a Memorite Blade token.
β’ Your champion gains true sight until end of turn.
β’ Draw a card into your memory.
Crystallized Destiny
As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.
Crystal of Argus
Class Bonus Your champion gets +1 level for every three enlighten counters on them. (Apply this effect only if your champion's class matches this card's class.)
In seeing all, he knew all. In knowing all, he ascended.
Crystal of Empowerment
Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.
Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.
Cunning Broker
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
β·, Remove two preparation counters from your champion: Draw a card.
Handling coins is but second nature.
Cure the Flesh
Remove all temporary damage from target ally. Draw a card into your memory.
For their indiscriminate altruism, the Golden Sashes quickly gained popularity, concealing their true motives from the populace.
Curved Dagger
Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Its curved edge is perfect for slicing through the flesh of both man and monster.
Dahlia, Idyllic Dreamer
Class Bonus On Attack: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard.
Dahlia has ranged X, where X is the amount of water element cards in your graveyard.
Dawn of Ashes
Upkeep β At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not norm element, sacrifice Dawn of Ashes.
Non-norm element cards cost 1 more to activate.
Deadly Opportunist
Deadly Opportunist gets +3 as long as it's attacking a rested ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Decompose
As an additional cost to activate this card, sacrifice an ally.
Gather X times, where X is the sacrificed allyβs life stat. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Deep Sea Beastbonder
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Deep Sea Fractal
Hindered (This object enters the field rested.)
On Enter: Each player puts the top card of their deck into their graveyard.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Defender's Maul
Class Bonus Level 2+ Defender's Maul gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
As an additional cost to use this weapon for an attack, pay 2.
Deflecting Edge
This card costs 1 less to activate if you control a Sword weapon.
Prevent the next 3 combat damage that would be dealt to target unit this turn.
When masterfully used, a sword can deflect any attack with minimal force.
Delusional Vapors
Class Bonus Prepare 2
Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard.
Deploy Gunshield
Target Gun weapon you control gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Desperate Dive
Class Bonus This card costs 1 less to activate.
Prevent the next X damage that would be dealt to target unit you control this turn where X is the amount of water element cards in your graveyard. That unit becomes distant.
Determined Spearman
Equestrian β As long as you control a Horse ally, this card costs 1 less to activate.
Level 1+ Determined Spearman gets +1 . (Apply this effect only if your champion is level 1 or higher.)
"Be not afraid of slowness. Be afraid of standing still."
Develop Mana
Put a level counter on your champion. (Champions get +1 level for each level counter on them.)
From enlightenment comes transcendance.
Devious Welcome
Activate this card only during an opponent's recollection phase.
Each player draws a card. Then you choose action or ally. At the beginning of the next end phase, if the turn player did not activate a card with the chosen type this turn, that player discards a card at random from their hand and memory.
Devoted Martyr
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Class Bonus Whenever your champion levels up, you may banish this card from your graveyard. If you do, recover 2.
Dewdrop Hares
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
A rare sight after fresh rain.
Diana, Aether Dilettante
On Enter: If Diana is distant, materialize an Aetherwing card from your material deck. (You still pay its costs.)
Inherited Effect β Ranged 1 (As long as this unit is distant, its attacks get +1.)
Diana, Deadly Duelist
Diana Lineage (Diana, Deadly Duelist must be leveled from a previous level "Diana" champion.)
On Enter: Materialize a Bullet card from your material deck. (You still pay its costs.)
Inherited Effect: Ranged 2
Diana, Judgment's Arrow
Diana Lineage
On Enter: Load up to two Aethercharge cards from your hand and/or memory into an Aetherwing weapon you control. For each card loaded this way, draw a card into your memory.
Inherited Effect β Ranged 1
Diana, Keen Huntress
Lineage Release β Materialize a Gun card from your material deck. (Activate this ability by banishing this card from your champion's inner lineage.)
A talented archer in a past life, her mastery of firearms came naturally while on Azoth.
Dian Wei, Valorant Fury
Class Bonus On Enter: For each Human ally you control, put the top card of your deck into your graveyard.
Class Bonus Deluge 6 β As long as you have six or more water element cards in your graveyard, other Human allies you control get +1 .
Diao Chan, Dreaming Wish
Diao Chan Lineage
Inherited Effect β At the beginning of your end phase, if the amount of glimmer counters on Diao Chan is less than the amount of phantasias you control, put an amount of glimmer counters on Diao Chan equal to the difference.