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Ashwick Cremator

Ashwick Cremator

2
Fire

Class Bonus At the beginning of your end phase, if you have no cards in your hand, deal 2 damage to each champion.

Smoke weaves a suffocating shroud, far more deadly than the flames that birthed it.

Power
2
Life
1
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Ashwound Shot

Ashwound Shot

0
Fire

Class Bonus Until end of turn, target opponent can't recover.

You may load Ashwound Shot into an Aetherwing weapon you control.

My flames burn a little differently, don't you think?

Power
1
Speed
Fast
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Assassin's Mantle

Assassin's Mantle

0
Norm

If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.

A little warmth for those who venture the darkness alone.

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Assassin's Mantle

Assassin's Mantle

0
Norm

If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.

A good assassin is never seen without a means to veil their presence, but a masterful assassin is never seen.

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Assassin's Mantle

Assassin's Mantle

0
Norm

If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.

A good assassin is never seen without a means to veil their presence, but a masterful assassin is never seen.

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Assassin's Mantle

Assassin's Mantle

0
Norm

If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.

A little warmth for those who venture the darkness alone.

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Assassin's Ripper

Assassin's Ripper

1
Norm

Class Bonus , Remove a preparation counter from your champion: Assassin's Ripper gets +2 until end of turn.

As menacing as it is sharp, this dagger is most useful in the hands of an assassin.

Power
1
Durability
2
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Assassin's Ripper

Assassin's Ripper

1
Norm

Class Bonus , Remove a preparation counter from your champion: Assassin's Ripper gets +2 until end of turn.

As menacing as it is sharp, this dagger is most useful in the hands of an assassin.

Power
1
Durability
2
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Assassin's Ripper

Assassin's Ripper

1
Norm

Class Bonus , Remove a preparation counter from your champion: Assassin's Ripper gets +2 until end of turn.

As menacing as it is sharp, this dagger is most useful in the hands of an assassin.

Power
1
Durability
2
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Assemble the Ancients

Assemble the Ancients

3
Neos

Sacrifice any number of domains then summon that many Automaton Drone tokens. Those tokens enter Each of those tokens enters the field rested with an amount of buff counters on it equal to the amount of domains sacrificed this way. Then they gain vigor until end of turn.

Speed
Slow
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Assemble the Ancients

Assemble the Ancients

3
Neos

Sacrifice any number of domains then summon that many Automaton Drone tokens. Those tokens enter Each of those tokens enters the field rested with an amount of buff counters on it equal to the amount of domains sacrificed this way. Then they gain vigor until end of turn.

Speed
Slow
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Astarte, Celestial Dawn

Astarte, Celestial Dawn

3
Astra

Class Bonus Fast Activation

If an object would enter the field under an opponent's control from anywhere except from the effects stack, banish it face down instead.

"What is not forseen cannot come to pass."

Power
2
Life
4
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Astarte, Celestial Dawn

Astarte, Celestial Dawn

3
Astra

Class Bonus Fast Activation (You may activate this card at fast speed.)

If an object would enter the field under an opponent's control from anywhere except from the effects stack, banish it face down instead.

Power
2
Life
4
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Astral Seal

Astral Seal

3
Astra

Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.

Negate target card activation. Banish the card that had its activation negated this way.

Speed
Fast
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Astral Seal

Astral Seal

3
Astra

Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.

Negate target card activation. Banish the card that had its activation negated this way.

"The stars will seal your fate!"

Speed
Fast
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Astral Shard

Astral Shard

0
Astra

Sacrifice Astral Shard: Glimpse 2.

The gift of foresight from the stars–treasured and feared alike.

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Astral Shard

Astral Shard

0
Astra

Sacrifice Astral Shard: Glimpse 2.

The gift of foresight from the stars–treasured and feared alike.

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Astral Shard

Astral Shard

0
Astra

Sacrifice Astral Shard: Glimpse 2.

The gift of foresight from the stars—treasured and feared alike.

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Astra Sight

Astra Sight

0
Astra

Starcalling0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Glimpse 1, then draw a card.

Speed
Fast
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Astra Sight

Astra Sight

0
Astra

Starcalling0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Glimpse 1, then draw a card.

Speed
Fast
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Astra Sight

Astra Sight

0
Astra

Starcalling0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Glimpse 1, then draw a card.

Speed
Fast
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Astra Sight

Astra Sight

0
Astra

Starcalling0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Glimpse 1, then draw a card.

Speed
Fast
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Astra Sight

Astra Sight

0
Astra

Starcalling0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Glimpse 1, then draw a card.

Speed
Fast
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Astromech Attendant

Astromech Attendant

2
Astra

Class Bonus On Enter: Gather three times.

Whenever you brew a Potion, draw a card into your memory.

Some automata, with guided stimuli, can visualize patterns and formulae beyond human understanding.

Power
2
Life
3
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Atmos Armor Type-Ares

Atmos Armor Type-Ares

3
Neos

On Enter: Summon two Atmos Shield tokens.

Class Bonus Atmos Armor Type-Ares gets +1 for each ally named Atmos Shield you control.

A gilded masterpiece to execute and enforce the golden commands of the Aurous Kaiser herself.

Power
1
Life
5
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Atmos Armor Type-Ares

Atmos Armor Type-Ares

3
Neos

On Enter: Summon two Atmos Shield tokens.

Class Bonus Atmos Armor Type-Ares gets +1 for each ally named Atmos Shield you control.

A gilded masterpiece to execute and enforce the golden commands of the Aurous Kaiser herself.

Power
1
Life
5
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Atmos Armor Type-Ares

Atmos Armor Type-Ares

3
Neos

On Enter: Summon two Atmos Shield tokens.

Class Bonus Atmos Armor Type-Ares gets +1 for each ally named Atmos Shield you control.

Many would say it embodied the culmination of Azoth's technological advances.

Power
1
Life
5
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Atmos Armor Type-Hermes

Atmos Armor Type-Hermes

3
Norm

As an additional cost to activate this card, sacrifice a Powercell.

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Level 1+ Other Automaton allies you control get +1 .

Power
2
Life
2
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Atmos Armor Type-Hermes

Atmos Armor Type-Hermes

3
Norm

As an additional cost to activate this card, sacrifice a Powercell.

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Level 1+ Other Automaton allies you control get +1 .

Power
2
Life
2
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Atmos Shield

Atmos Shield

1
Neos

: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage.

Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally.

Power
0
Life
2
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Atmos Shield

Atmos Shield

1
Neos

: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage.

Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally.

Power
0
Life
2
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Attune with Flames

Attune with Flames

6
Fire

Class Bonus This card costs 2 less to activate.

Activate this card only during an opponent's recollection phase.

Target Guardian weapon you control gets +5 until the end of your next turn.

Speed
Fast
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Attune with the Winds

Attune with the Winds

3
Wind

Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)

Class Bonus Harmonize — If you've activated a Melody card this turn, draw a card.

Speed
Slow
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Attune with the Winds

Attune with the Winds

3
Wind

Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)

Class Bonus Harmonize — If you've activated a Melody card this turn, draw a card.

Speed
Slow
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Aurousteel Greatsword

Aurousteel Greatsword

1
Neos

Neos-infused steel forms to the wielder's core disposition and grandest desires.

Power
3
Durability
1
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Aurousteel Greatsword

Aurousteel Greatsword

1
Neos

Neos-infused steel forms to the wielder's core disposition and grandest desires.

Power
3
Durability
1
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Aurousteel Greatsword
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Auspicious Feast

Auspicious Feast

1
Norm

Each player recovers 4.

A meal is most delicious when enjoyed in good company.

Speed
Slow
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Austere Priestess

Austere Priestess

3
Water

Class Bonus On Enter: If you have no cards in your hand, draw a card. (Apply this effect only if your champion's class matches this card's class.)

In the tides of war, it is the least fortunate who suffer the heaviest burdens.

Power
2
Life
2
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Automated Gardener

Automated Gardener

3
Norm

Class Bonus On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

With such vast technological advances, not even drought can threaten a bountiful harvest.

Power
2
Life
3
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Automaton Beastkeeper

Automaton Beastkeeper

4
Norm

Class Bonus On Enter: You may return a Beast ally card from your graveyard to your memory.

Relentless ferocity never stays buried long. The thread of life calls back the untamed wilds from the brink.

Power
1
Life
4
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Automaton Bomber

Automaton Bomber

3
Fire

Ranged 4 (As long as this unit is distant, its attacks get +4 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Automaton Bomber

Automaton Bomber

3
Fire

Ranged 4 (As long as this unit is distant, its attacks get +4 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Automaton Drone

Automaton Drone

1
Norm

Schedule routine maintenance examinations every two years. Do not expose to temperatures in excess of 500 degrees for prolonged periods.
— Manufacturer's Recommendations

Power
1
Life
1
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Automaton Drone

Automaton Drone

1
Norm

Schedule routine maintenance examinations every two years. Do not expose to temperatures in excess of 500 degrees for prolonged periods.
— Manufacturer's Recommendations

Power
1
Life
1
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Automaton Drone

Automaton Drone

1
Norm

Schedule routine maintenance examinations every two years. Do not expose to temperatures in excess of 500 degrees for prolonged periods.
— Manufacturer's Recommendations

Power
1
Life
1
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Automaton Drone
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Avalon, Cursed Isle

Avalon, Cursed Isle

4
Water

Upkeep — Whenever you materialize a card, sacrifice Avalon.

Whenever you activate a water element card, target player puts the top two cards of their deck into their graveyard.

What once was a paradise, now lies desecrated.

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Avalon, Cursed Isle

Avalon, Cursed Isle

4
Water

Upkeep — Whenever you materialize a card, sacrifice Avalon.

Whenever you activate a water element card, target player puts the top two cards of their deck into their graveyard.

What once was a paradise, now lies desecrated.

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Avatar of Gaia

Avatar of Gaia

1
Tera

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Class Bonus Preserve

Linked ally has taunt and loses pride.

Even the king of beasts rallied to Gaia's presence.

Power
0
Life
2
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