Showing 151-182 of 182 cards (page 4 of 4)
Song of Frost
Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Spalling Cleanse
If your Fractured Memories has six or less sheen counters on it, put two sheen counters on it. Otherwise, recover 3. (If you don't have the mastery, recover 3.)
Floating Memory
Spark Link
Each player draws a card into their memory.
Level 1+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Even in madness, an honorable duel is worth fighting.
Stalwart Shieldmate
Taunt (While awake, this ally must be targeted before other units objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Stand Before the Queen
Prevent the next 2 damage that would be dealt to target unit this turn.
Sheen 8+ The first time damage is prevented from being dealt to a unit this way, that unit gains stealth until end of turn unless an opponent pays 2.
Class Bonus Floating Memory
Storm of Thorns
If damage would be dealt to a unit you control this turn, prevent 1 of that damage. If the damage prevented had a unit as its source, deal 1 damage to that unit.
Class Bonus Floating Memory
Strategem of Myriad Ice
As long as your Shifting Currents face East, this card has efficiency.
You may banish any amount of cards with floating memory from your graveyard. When a card is banished this way, deal 3 damage to target unit you don't control.
Submerged Fatestone // Commanding Sea Titan
Champions you don't control get -1 level.
Guo Jia Bonus At the beginning of your recollection phase, you may banish a card with floating memory from your graveyard. If you do, transform Submerged Fatestone.
Sudden Snow
You may banish a card with floating memory from your graveyard. If you do, draw a card.
Until end of turn, allies enter the field rested.
It is not unusual to have sudden and severe changes in weather with magic and mages abound.
Summon Pawn
You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Sunken Battle Priest
Class Bonus Other ephemeral allies you control get +1.
Ephemerate β 3, Banish a card with floating memory from your graveyard. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Swift Recruit
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Tactical Retreat
Target unit becomes distant. If that unit is defending, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Class Bonus Floating Memory
Take Point
Your champion gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)
Class Bonus Floating Memory
Teardrop Diadem
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Pay only using floating memory for this cardβs memory cost.
Banish Teardrop Diadem: Draw three cards into your memory.
Throne-Keeper Bullfrog
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Tidal Sweep
Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Tidal Tirade
Target Human ally gets +1 and gains retort 2 until end of turn. (As long as this ally with retort 2 is retaliating, it gets +2 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Tidestone Bovine
On Attack: Target player puts the top two cards of their deck into their graveyard.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Undercurrent Vantage
Glimpse 3. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Undying Dreams
Target ally gets +1 and +1 until end of turn. If that ally is ephemeral, put a buff counter on it.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Unwelcome Fortune
Look at target player's memory.
Floating Memory
A trickster of words, Humpty Dumpty's riddles held secrets to the future for those clever enough to see.
Veteran Soldier
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The recent strife and turmoil within Aesa has hardened even the greenest of recruits.
Waverider Protector
Class Bonus Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Weaving Manastream
Your champion becomes distant.
Class Bonus Floating Memory
Diana Bonus Element Bonus Whenever this card is banished from your graveyard to pay for a memory cost, you may load it into an Aetherwing weapon you control.
Will to Save
You may rest your champion. If you do, put a preparation counter on them.
Floating Memory
"You always said we'd go on adventures together... We're finally doing it, right, Ganieda?"
Winbless Rangefinder
On Enter: Another target unit you control becomes distant. If that unit is an Automaton ally, put a buff counter on it.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Xuchang, Frozen Citadel
(Siegeable β This domain can be attacked. It takes damage in the form of removing durability counters.)
At the beginning of each opponent's recollection phase, that player may banish a card with floating memory from their graveyard. If they don't, the next card they activate this turn costs 2 more to activate.
Young Beastbonder
Class Bonus On Enter: Put a buff counter on another target ally you control. If that ally is a Beast, put two buff counters on it instead.
Class Bonus Floating Memory
Inseparable in youth and in battle.
Young Peacekeeper
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
Young Peacekeeper gets +1 and +1 as long as it's fostered.
Class Bonus Floating Memory