Cards where: effect text contains "draw"
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Showing 151-200 of 406 cards (page 4 of 9)

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Guandu, Theater of War

Guandu, Theater of War

3
Norm

Whenever you declare an attack with an ally, put a battle counter on Guandu and glimpse 1. If this is the third time this ability has resolved this turn, draw a card into your memory.

Upkeep β€” At the beginning of your recollection phase, remove two battle counters from Guandu. If you don't, sacrifice Guandu.

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Guarded Dissipation

Guarded Dissipation

2
Water

Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.

Level 1+ Draw a card.

An impeccible parry to nullify any assault.

Speed
Fast
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Guo Jia, Blessed Scion

Guo Jia, Blessed Scion

2
Norm

Guo Jia Lineage

On Enter: You may put two quest counters on Guo Jia. If you don't, draw a card.

Lineage Release β€” Negate target activation or trigger that targets a Fatestone or Fatebound object you control.

Level
Lv. 2
Life
22
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Gwendolyn, Spirit of Wind

Gwendolyn, Spirit of Wind

0
Wind

On Enter: Draw seven cards.

"For thee, I beseech a swift victory."

Level
Lv. 0
Life
15
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Hanabi, Spirit of Fire

Hanabi, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Indulge in my scorching passion."

Level
Lv. 0
Life
15
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Hasty Messenger

Hasty Messenger

2
Fire

On Attack: You may discard a card. If you do, draw a card.

β€œWar is upon us. Spread the word!”

Power
1
Life
2
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Herd of the Hearth

Herd of the Hearth

2
Fire

Animal and Beast allies you control get +1 until end of turn. Horse allies you control also gain "On Attack: Draw a card, then discard a card" until end of turn.

Class Bonus Floating Memory

Speed
Slow
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Horn of Beastcalling

Horn of Beastcalling

1
Tera

Banish Horn of Beastcalling: The next Beast ally card you activate this turn costs 3 less to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

Few beasts can resist Gaia's call.

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Hub of Innovation

Hub of Innovation

3
Norm

On Enter: Draw a card into your memory.

At the crossroads of commerce, settlements rapidly expand and the exchange of thoughts flourishes.

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Hunt, Weiss King

Hunt, Weiss King

6
Water

Alice Bonus This card costs 2 less to activate for each of up to two Pawn allies you control.

β†·: Choose one that hasn't been chosenβ€”
β€’ If you control a Chessman Bishop ally, draw a card.
β€’ Put a buff counter on a Chessman Knight ally.
β€’ Change the target of an attack to a Chessman Rook ally you control. If you do, that ally gets +2 until end of turn.

Power
0
Life
4
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Hydroguard Retainer

Hydroguard Retainer

3
Water

Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.)

Whenever your Shifting Currents change from facing North to West, draw a card.

Power
1
Life
4
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Hymn of Gaia's Grace

Hymn of Gaia's Grace

3
Tera

Glimpse 3. Draw a card.

You may put an Animal or Beast ally card with reserve cost LV or less from your hand onto the field. If you do, you may change the target of an attack that targets your champion to that ally.

Speed
Fast
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Imperial Apprentice

Imperial Apprentice

2
Water
Card Type
Ally β€” Mage Human

Whenever you activate a Spell card, you may banish a card with floating memory from your graveyard. If you do, draw a card.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Incandescent Reliquary

Incandescent Reliquary

1
Luxem

Class Bonus This card costs 1 less to materialize.

At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)

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Increasing Danger

Increasing Danger

2
Fire

Draw a card. Each player draws a card into their memory.

First, an ember. Then, a blaze.

Speed
Slow
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Indolent Leisure

Indolent Leisure

3
Norm

Draw a card.

Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)

Speed
Slow
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Ingress of Sanguine Ire

Ingress of Sanguine Ire

2
Exia

Activate this card only during an opponent's end phase.

Your champion's first attack during your next turn gets +3 . If your champion hasn't taken damage this turn, draw two cards into your memory.

Speed
Fast
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Innervate Knowledge

Innervate Knowledge

4
Water

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Draw two cards.

Speed
Slow
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Insignia of the Corhazi

Insignia of the Corhazi

0
Luxem

3, β†·: Put a preparation counter on your champion.

Class Bonus Whenever you activate a prepared card while your influence is six or less, draw a card into your memory.

A reward for agents of brilliant skill and service.

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Inspiring Call

Inspiring Call

3
Norm

This card costs 2 less to activate if your champion has attacked this turn.

Allies you control get +1 until end of turn. Draw a card into your memory.

"Aesans, rally to me! Camelot will not fall!"
β€” Lorraine Allard

Speed
Fast
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Invective Instruction

Invective Instruction

2
Norm

Target ally gets +3 until end of turn.

Class Bonus If you control a non-Human ally, draw a card into your memory. (Apply this effect only if your champion’s class matches this card’s class.)

Not even animals are immune to the Luopan.

Speed
Slow
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Invigorating Concoction

Invigorating Concoction

7
Wind

Brew β€” One Flower, One Herb (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Hindered (This object enters the field rested.)

β†·, Sacrifice Invigorating Concoction: Put two buff counters on up to one target ally. Draw a card.

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Jianye, Dawn's Keep

Jianye, Dawn's Keep

6
Fire

Kindle 6

Class Bonus Fire element allies you control have On Death: If your influence is six or less, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)

Durability
7
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Journey's Beginning

Journey's Beginning

3
Norm

Draw a card.

Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

A journey of a thousand miles begins with a single step.

Speed
Fast
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Juggle Knives

Juggle Knives

2
Norm

Deal 1 damage to target champion.

Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)

With enough skill, the only danger is to your foes.

Speed
Fast
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Kaleidoscope Barrette

Kaleidoscope Barrette

1
Tera

On Enter: Draw a card.

At the beginning of your recollection phase, empower X, where X is the amount of phantasias you control. Then if X is 4 or greater, reveal the top card of your deck and put it into your material deck preserved.

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Kaze, Spirit of Wind

Kaze, Spirit of Wind

0
Wind

On Enter: Draw seven cards.

"I soar above earthly majesty."

Level
Lv. 0
Life
15
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Kongming, Ascetic Vice

Kongming, Ascetic Vice

2
Norm

Kongming Lineage (Kongming, Ascetic Vice must be leveled from a previous level "Kongming" champion.)

On Enter: Empower 3.

Inherited Effect β€” Whenever your Shifting Currents change from facing North to South, draw a card.

Level
Lv. 2
Life
22
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Krustallan Archer

Krustallan Archer

2
Water

Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 .)

On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.

Power
1
Life
2
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Krustallan Distiller

Krustallan Distiller

3
Water

Class Bonus On Enter: If you've brewed a Potion this turn, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

The frigid temperatures of Krustal are optimal for the distillation of restoration tonics.

Power
1
Life
3
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Labyrinth, Jeweled Opus

Labyrinth, Jeweled Opus

7
Exalted
Water

Class Bonus This card costs 3 less to activate.

Sheen 10+ Your champion has spellshroud and stealth as long as they're awake and an opponent with the most cards in their memory has six or less cards in their memory.

Sheen 18+ At the beginning of your end phase, draw a card.

Sheen 36+ β†·: Move any amount of sheen counters from your Fractured Memories to target unit.

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Lavaheated Brew

Lavaheated Brew

2
Fire

Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Lavaplume Fatestone

Lavaplume Fatestone // Firebird Trailblazer

2
Fire

Fast Activation (You may activate this card at fast speed.)

On Enter: As a Spell, deal X unpreventable damage to target unit, where X is the amount of other Fatestone and/or Fatebound objects you control.

Guo Jia Bonus 4: Transform Lavaplume Fatestone.

Back Face:

Firebird Trailblazer

On Attack: You may discard a card. If you do, draw a card.

Power
2
Life
2
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Leporine Masque

Leporine Masque

0
Norm

6, Banish Leoprine Masque: Draw a card into your memory. This ability costs X less to activate, where X is the amount of omens you have. (An omen is a card in a banishment with an omen counter on it.)

Much is concealed, but in its embrace, the self fades.

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Library Witch

Library Witch

2
Norm
Card Type
Ally β€” Mage Human

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Death: Draw a card.

The librarians of mage academies instill their love for reading in aspiring students.

Power
0
Life
1
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Life Essence Amulet

Life Essence Amulet

0
Norm

Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.

"It is said a great alchemist made this amulet for his lover should she be at death's door."
β€” Gildas, Chronicler of Aesa

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Liminal Guide

Liminal Guide

3
Norm

Whenever your champion levels up, return this card from your graveyard to the field. If you do, it becomes ephemeral and draw a card. (If an ephemeral object would leave the field, banish it instead.)

”Which way depends on where it is you want to go.”

Power
1
Life
3
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Lorraine, Blademaster

Lorraine, Blademaster

2
Norm

Lorraine Lineage (Lorraine, Blademaster must be leveled from a previous level "Lorraine" champion.)

On Enter: Until end of turn, Lorraine's attacks get +2 and gain "On Kill: Draw a card."

"Let me show you true swordistry."

Level
Lv. 2
Life
24
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Lost in Thought

Lost in Thought

X
Water

You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Lost Providence

Lost Providence

0
Exalted
Norm

Divine Relic, Hindered

You may activate this card from your material deck. If you do, it enters the field ephemeral.

β†·, Banish Lost Providence: Draw a card.

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Lost Spirit

Lost Spirit

0
Norm

On Enter: Draw seven cards.

A spirit unmoved by elemental impetus, destined to wander aimlessly.

Level
Lv. 0
Life
15
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Lucenia's Reign

Lucenia's Reign

2
Norm

On Enter: Draw a card into your memory.

2, Discard a Chessman Command card: Target Chessman ally you control gets +1 until end of turn. Draw a card into your memory.

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Lurid Dreaming

Lurid Dreaming

2
Norm

Activate this card only during an opponent's end phase.

Wake up your champion. If you do, draw a card into your memory.

β€œI finally found you. Let's stay here together forever.”

Speed
Fast
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Luxem Sight

Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
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Magus Disciple

Magus Disciple

2
Norm

Your champion gets +1 level.

Class Bonus On Death: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

"Harness mana and divert it to the archmage!"

Power
1
Life
1
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Majestic Spirit's Crest

Majestic Spirit's Crest

0
Crux

Class Bonus Banish Majestic Spirit's Crest: Your champion gains "On Attack: Draw a card" until end of turn.

Those that can survive the demands of the spirits are rewarded immensely.

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Mana Limiter

Mana Limiter

0
Norm

You can't remove enlighten counters from your champion to pay for costs.

Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them.

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Mana Resonance

Mana Resonance

5
Water

Class Bonus This card costs X less to activate, where X is the highest reserve cost among Spell cards your opponents control on the effects stack.

Draw a card. Then if no cards were reserved into your memory to pay for this card's reserve cost, draw an additional card.

Speed
Fast
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Mandate of Honor

Mandate of Honor

0
Norm

As long as you control a unique ally, each player with influence eight or more can't draw cards. (A player's influence is equal to the total amount of cards in their hand and memory.)

Honor between heroes.

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Manufacture Cell

Manufacture Cell

2
Norm

Summon a Powercell token rested. If you control an Automaton object, draw a card.

β€œStop by any of our local retail branches today!”
β€” Gearstride Automatics Advertisement

Speed
Fast
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