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Fabled Emerald Fatestone

Fabled Emerald Fatestone // Byakko, White Tiger

8
Wind

Immortal Immortality, Spellshroud

Guo Jia Bonus 4, β†·: As a Spell, suppress another target item, weapon, or ally. Activate this ability only once.

Guo Jia Bonus Whenever you suppress an object, put a quest counter on Fabled Emerald Fatestone your champion.

β†·: You may remove eight quest counters from your champion. If you do, wake up and transform Fabled Emerald Fatestone.

Back Face:

Byakko, White Tiger

8

Spellshroud, Vigor

Guo Jia Bonus The first Animal or Beast ally card you activate each turn costs 2 less to activate.

Guo Jia Bonus Beast allies you control lose pride.

Power
6
Life
6
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Fabled Ruby Fatestone

Fabled Ruby Fatestone // Suzaku, Vermillion Phoenix

7
Fire

Immortal Immortality, Spellshroud

Guo Jia Bonus At the beginning of your recollection phase, deal 1 damage to each champion.

Guo Jia Bonus Whenever non-combat damage is dealt to one or more units by a fire element source you control, put a quest counter on your champion.

β†·: You may remove seven quest counters from your champion. If you do, wake up and transform Fabled Ruby Fatestone.

Back Face:

Suzaku, Vermillion Phoenix

7

Spellshroud

Guo Jia Bonus On Banish: You may banish three fire element cards from your graveyard. If you do, return Suzaku to the field transformed. (It enters as Suzaku, Vermillion Phoenix.)

Power
4
Life
3
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Fabled Sapphire Fatestone

Fabled Sapphire Fatestone // Genbu, Black Tortoise

9
Water

Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your recollection phase, each player puts the top card of their deck into their graveyard.

Guo Jia Bonus Whenever one or more cards are put into your graveyard from your deck, put a quest counter on your champion.

β†·: You may remove nine quest counters from your champion. If you do, wake up and transform Fabled Sapphire Fatestone.

Back Face:

Genbu, Black Tortoise

9

Spellshroud, Taunt

Guo Jia Bonus 3: Genbu gets +X until end of turn, where X is the amount of water element cards in your graveyard. Activate this ability only once per turn.

Power
3
Life
9
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Facet the Forgotten

Facet the Forgotten

5
Crux

Merlin Bonus On Enter: Look at target opponent's memory. You may activate a card from among them without paying its costs and ignoring its elemental requirements. If you do, your opponents can't play cards with the same name as the activated card for as long as you control Facet the Forgotten.

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Favorable Omens

Favorable Omens

1
Wind

For each wind element omen you have, allies you control get +1 until end of turn.

β€œKeep your temper.”

Speed
Fast
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Feu Awakening

Feu Awakening

0
Fire

Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)

Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.

Speed
Fast
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Field of Ranks and Files

Field of Ranks and Files

3
Norm

The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.

The first Chessman Command card you activate during each of your turns enters the intent with +2 .

Durability
4
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Fiery Duelist

Fiery Duelist

3
Fire

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +1 +2 .)

On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.)

Power
1
Life
1
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Fight for the Crown

Fight for the Crown

6
Norm

Each player sacrifices an ally.

The Lion and the Unicorn were fighting for the crown:
The Lion beat the Unicorn all round the town.

Speed
Slow
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Firebloom Flourish

Firebloom Flourish

2
Fire

Class Bonus At the beginning of your recollection phase, deal 1 damage to target champion.

Diao Chan Bonus At the beginning of your end phase, if your influence is four or less, draw a card into your memory and put a glimmer counter on your champion.

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Five of Hearts

Five of Hearts

5
Fire

Hindered (This ally enters the field rested.)

Cardistry β€” 5: Put a buff counter on each Suited ally you control. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
4
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Five of Spades

Five of Spades

5
Norm

Cardistry β€” 5: Five of Spades gets +5 until end of turn. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Floating Memory

Power
1
Life
4
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Flame Sweep

Flame Sweep

4
Fire

Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)

Class Bonus Level 2+ Flame Sweep gets +1 . (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)

Power
1
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Flamme Sorcel

Flamme Sorcel

2
Fire

Draw a card, then discard a card. If the reserve cost of the discarded card is equal to the reserve cost of one of your omens, draw another card.

"Oh dear, I am afraid the time has come to burn the house down."

Speed
Fast
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Flawless Spirit of Mordred

Flawless Spirit of Mordred

0
Water

Divine Relic (You can only have one card with this keyword in your material deck.)

Flawless Spirit of Mordred can only level up into a "Mordred" champion.

On Enter: Draw seven cards, then glimpse 4.

Level
Lv. 0
Life
15
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Fledgling

Fledgling

0
Norm

A young bird, its feathers pristine and untouched, brimming with excitement to soar–blissfully unaware of the perils and struggles awaiting it in the boundless skies it so eagerly seeks.

Power
0
Life
1
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Flowing Oubli

Flowing Oubli

3
Water

Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)

Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck.

Speed
Slow
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Folded Shadows

Folded Shadows

0
Umbra

Ciel Bonus As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth.

A beautiful fan gifted to Ciel by a strange, yet strangely familiar, maid.

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Force Load

Force Load

2
Fire

Choose a fire or norm element Bullet card from your material deck with memory cost 0 and load it into target Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Factory Recommendation: one round per shot.

Speed
Slow
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Forgelight Shieldmaiden

Forgelight Shieldmaiden

3
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.

Power
1
Life
2
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Fortified Mana Shield

Fortified Mana Shield

2
Norm

Class Bonus This card costs 2 less to activate if it its activation targets a unit with taunt. (Apply this effect only if your champion's class matches this card's class.)

The next time target unit would take non-combat damage this turn, prevent 4 of that damage.

Speed
Fast
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Four of Hearts

Four of Hearts

4
Fire

Cardistry β€” 4: Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Four of Spades

Four of Spades

4
Norm

Cardistry β€” 4: Draw a card into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

”It may be a cursed number, but I'll be lucky for you!”

Power
2
Life
3
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Fractal of Rain

Fractal of Rain

2
Water

Imbue 2

At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractured Crown

Fractured Crown

0
Luxem

Champion Link (This object enters the field linked to target champion. If the link is broken, sacrifice this object.)

Linked champion's first attack each turn gets +2 . Class Bonus: That champion also gets +2 for each unique ally card in your graveyard.

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Fracturize

Fracturize

2
Water

Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.)

Floating Memory

"You'd stand a better chance fighting without them."

Speed
Fast
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Freeze Stiff

Freeze Stiff

3
Water

Rest up to two target allies. If either of those allies are attacking, negate their attacks and end the combat phase. Class Bonus: Those allies don't wake up during their controller's next wake up phase. (Apply the additional effect only if your champion's class matches this card's class.)

Speed
Fast
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Freezing Round

Freezing Round

2
Water

β†·: Load Freezing Round into target unloaded Gun weapon you control.

On Champion Hit: That player banishes a card at random from their memory. Return that card to their memory at the beginning of their next end phase.

Class Bonus Floating Memory

Power
2
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Freydis, Master Tactician

Freydis, Master Tactician

2
Norm

Class Bonus At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis.

Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant.

Power
1
Life
2
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Frigid Bash

Frigid Bash

3
Water

This card costs 2 less to activate If you control a Shield item.

Class Bonus On Hit: The hit unit object doesn't wake up during its controller's next wake up phase unless that player pays 2. (The optional cost is paid upon the resolution of this trigger.)

Power
2
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Frostbind

Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

"You didn't think I could only make things, did you? Y-you did? Take that back!"

Speed
Fast
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Frostbinder Apostle

Frostbinder Apostle

3
Water

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Level 2+ On Enter: Target rested ally you don't control gets -4 until end of turn.

Power
0
Life
2
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Frostlorn Caress

Frostlorn Caress

5
Water

Diao Chan Bonus This card costs 3 less to activate.

Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frostnip Pirouette

Frostnip Pirouette

4
Water

Diao Chan Bonus This card costs 2 less to activate.

Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frost Shard

Frost Shard

2
Water

Class Bonus As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.

Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.

Speed
Slow
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Fumant Shieldmaiden

Fumant Shieldmaiden

2
Fire

As long as your influence is less than the amount of omens you have, Fumant Shieldmaiden gets +2. (A player's influence is equal to the total amount of cards in their hand and memory.)

On Death: Each player with influence four or less draws a card.

Power
1
Life
3
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Gaia's Blessing

Gaia's Blessing

1
Tera

Element Bonus You may banish four Animal and/or Beast ally cards from your graveyard to activate this card from your material deck without paying its costs.

Play with the top card of your deck revealed.

You may activate Animal and Beast ally cards from the top of your deck.

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Galahad, Court Knight

Galahad, Court Knight

4
Norm

(Unique β€” You can control only one object with this card's name.)

Class Bonus Galahad can attack using Sword weapons you control.

"My sword only exists for you, Arthur."

Power
1
Life
4
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Galatine, Sword of Sunlight

Galatine, Sword of Sunlight

1
Norm

Whenever you activate a Sword attack card, put a durability counter on Galatine.

Class Bonus Galatine gets +1 for every three durability counters on it.

Galatine resonates with the will of its wielder, becoming brighter with each strike.

Power
1
Durability
1
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Gawain, Chivalrous Thief

Gawain, Chivalrous Thief

2
Norm

Level 2+ True Sight

Class Bonus On Champion Hit: You may sacrifice Gawain. If you do, look at that opponent's memory and discard a card from it.

A master spy and notorious thief who never misses.

Power
1
Life
1
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Gearstride Academy

Gearstride Academy

3
Wind

Wind ally cards you activate have imbue 2.

Wind allies you control have β€œOn Enter: If this ally is imbued, it gets +1 until end of turn.”

Upkeep β€” At the beginning of your recollection phase, you may pay 1. If you don’t, sacrifice Gearstride Academy.

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Geni, Gifted Mechanist

Geni, Gifted Mechanist

3
Water

2,β†·, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.

Power
0
Life
2
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Glacial Guidance

Glacial Guidance

1
Water

Rest target ally. If that ally is attacking, end the combat phase.

Class Bonus Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Speed
Fast
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Gleaming Cut

Gleaming Cut

2
Luxem

On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .

Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.

Power
2
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Gloamspire Lance

Gloamspire Lance

0
Umbra

Class Bonus On Hit: Deal X unpreventable damage to the hit unit object, then recover X, where X is the amount of Curse cards in the attacker's lineage plus 1.

The shadows thirst for blood.

Power
1
Durability
4
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Golden Bishop

Golden Bishop

3
Norm

On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.

Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn.

Power
1
Life
3
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Golden Rook

Golden Rook

3
Norm

As long as Golden Rook is attacking a unit with an even life stat, Golden Rook gets +1.

Even without its king, the rook is one of the most powerful pieces in chess.

Power
1
Life
4
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Grande Aiguille

Grande Aiguille

0
Norm

Ciel Bonus As long as you have two or more ally omens, Grande Aiguille gets +1. (An omen is a card in a banishment with an omen counter on it.)

Even a broken clock is right twice a day.

Power
1
Durability
2
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Grande Sonnerie

Grande Sonnerie

1
Umbra

Ciel Bonus As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2.

"When the clock strikes twelve, who shall I beβ€”the coward or the reaper? Yesterday is lost, and so am I."

Power
2
Durability
3
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Gray Wolf

Gray Wolf

2
Norm

Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)

A common predator that roams the temperate woodlands of Aesa. One would do well to not adventure there alone.

Power
2
Life
2
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