Showing 151-200 of 419 cards (page 4 of 9)
Greater Boon of Dux
Ignore the elemental requirements of non-advanced element ally cards with foster you activate.
Whenever an ally you control becomes fostered, put a training counter on Greater Boon of Dux.
As long as Greater Boon of Dux has two or more training counters on it, allies you control get +1 and have “On Enter: This ally becomes fostered.”
Greater Boon of Horses
Class Locked, Level Locked 2
As you gain this boon, put any amount of Horse ally cards with total reserve cost 10 or less from your memory onto the field. They each enter the field with an additional buff counter on them. Then draw a card into your memory for each ally put onto the field this way.
Greater Boon of Inari
Class Locked, Level Locked 2
Whenever you gain agility, your champion's next attack this turn against a champion gets +2.
Remove a preparation counter from your champion: You gain agility 3 for this turn. Activate this ability only at slow speed and only once per turn.
Greater Boon of Isis
Class Locked, Level Locked 2
Spell cards you own on the effects stack have “If this source would deal damage, it deals that much damage plus X instead, where X is LV divided by three, rounded down.”
Greater Boon of Kanaloa
Level Locked 2
This card costs 4 less to bestow for each graveyard with eight or more cards in it.
At the beginning of your end phase, recover 2.
Water element allies you control get +1 and +1, and have intercept and vigor.
Greater Boon of the Underdog
Level Locked 2
Bestow this boon only if your starting main deck had no unique cards.
As you gain this boon, draw two cards and put two buff counters on an ally you control.
Greater Boon of Vritra
Level Locked 1
At the beginning of your end phase, deal X+Y damage to a random target champion you don’t control, where X is the amount of fire element boons in your pantheon, and Y is the amount of fire element cards in your champion’s lineage.
Hairpin of Transience
Class Bonus Banish Hairpin of Transience: Put three wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Halcyon Prism
Banish Halcyon Prism: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Many seek to see the future, yet are unprepared for the truths they'll uncover.
Halocline Scout
Class Bonus On Enter: Rest target unit. (Apply this effect only if your champion's class matches this card's class)
Class Bonus Other allies you control get +1 as long as they're attacking rested units.
Hemorrhaging Rend
Damage 20+ Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted. Apply this effect only if there are twenty or more damage counters on your champion.)
As much as he clung to life, without his humanity, he wondered if he was living at all.
Hoarfrost Spine
(Bow — Must be loaded to use for an attack and can't be used with an attack card.)
On Enter: Look at the top card of your deck. You may put that card into your graveyard.
Beware of frostbite.
Hypothermia
Target rested ally gets -4 until end of turn.
"Will you, won't you, will you, won't you,
Won't you join the dance?"
Idle Fatestone // Bolstered Boar
On Enter: Look at the top four cards of your deck and then put them back in any order.
Guo Jia Bonus ↷, 2: Reveal the top card of your deck. If that card's reserve cost is even, put a buff counter on Idle Fatestone. Otherwise, transform Idle Fatestone. (Zero is even.)
Illuminating Charge
Reveal all cards in your memory. You may put up to two Animal cards from among them onto the field.
For her unmatched kindness and diligence, Guo Jia was admired by both her peers and forest creatures of Sanguo alike.
Imperial Assassin
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your champion’s class matches this card’s class.)
Loyal to whoever bears the Imperial Seal.
Imperial Seal
Divine Relic (You can only have one card with this keyword in your material deck.)
Banish Imperial Seal: All basic elements are enabled for you until end of turn. (Fire, water, and wind are basic elements.)
Imperial Spy
Class Bonus Stealth (This unit can’t be targeted by attacks unless permitted by true sight.)
On Kill: Put a preparation counter on your champion.
“Search… and destroy.”
Incandescent Reliquary
Class Bonus This card costs 1 less to materialize.
At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)
Incapacitate
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Negate target action card activation.
Never underestimate the element of surprise.
Inert Sword
As an additional cost to materialize this weapon, pay 2.
Class Bonus Inert Sword gets +1. (Apply this effect only if your champion's class matches this card's class.)
Ingress of Sanguine Ire
Activate this card only during an opponent's end phase.
Your champion's first attack during your next turn gets +3 . If your champion hasn't taken damage this turn, draw two cards into your memory.
Invigorating Concoction
Brew — One Flower, One Herb (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Hindered (This object enters the field rested.)
↷, Sacrifice Invigorating Concoction: Put two buff counters on up to one target ally. Draw a card.
Invigoration
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Put LV buff counters on target rested ally.
"Bow down before your rightful emperor!"
Juggle Knives
Deal 1 damage to target champion.
Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)
"I'm afraid that's a bust."
Key Slime Pudding
Banish Key Slime Pudding: Until end of turn, Slime allies that enter the field under your control enter with an additional buff counter on them.
A tasty snack enjoyed by slime but also by those adventurous enough to try it.
Krustallan Longsword
Class Bonus As long as you have four or more water element cards in your graveyard, Krustallan Longsword gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)
Forged from ancestral Krusteel and sheathed in frost.
Languid Toadtroll
Hindered (This ally enters the field rested.)
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
“You let it alone and it'll let you alone, you know.”
Lavaplume Fatestone // Firebird Trailblazer
Fast Activation (You may activate this card at fast speed.)
On Enter: As a Spell, deal X unpreventable damage to target unit, where X is the amount of other Fatestone and/or Fatebound objects you control.
Guo Jia Bonus 4: Transform Lavaplume Fatestone.
Lavasoul Tiger
Pride 3 (This ally won’t obey you unless your champion is level 3 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)
Class Bonus On Enter: You may banish two fire element cards from your graveyard. If you do, Lavasoul Tiger loses pride until end of turn.
Legendary Saddle
On Enter: For the rest of the game, ignore the elemental requirements of non-advanced element Horse cards you activate.
Banish Legendary Saddle: Draw a card into your memory. Activate this ability only if you control three or more Horse allies.
Lesser Boon of Agni
Fire element is enabled for you.
All are made equal in Agni’s flames. Should they ever turn toward you, know that fire never gives without taking.
Lesser Boon of Allurement
Class Locked (Play this card only if your champion’s class matches this card’s class.)
As you gain this boon, the next phantasia card you activate this turn costs 2 less to activate.
5: Draw a card into your memory. This ability costs 1 less to activate for each phantasia you control. Activate this ability only once.
Lesser Boon of Apollo
Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)
Your champion is a Ranger class in addition to their other types.
No harm reaches Artemis with Apollo’s bow drawn.
Lesser Boon of Artemis
Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)
Your champion is a Tamer class in addition to their other types.
Artemis hears mortal hearts and answers with grace.
Lesser Boon of Astraeus
3: As a Spell, suppress target ally, item, or weapon. Activate this ability only once. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)
Lesser Boon of Awilix
As you gain this boon, put up to four target regalia cards from any banishment into their owner’s material deck.
Awilix, the oracle of the skies, reads the sun and foretells its shadow.
Lesser Boon of Bullets
Class Locked (Play this card only if your champion’s class matches this card’s class.)
2: Materialize a Bullet card from your material deck. This ability costs 1 more to activate for each time you’ve activated it this game.
Lesser Boon of Distance
Class Locked (Play this card only if your champion’s class matches this card’s class.)
2: Target Ranger unit becomes distant. If this is the third time this ability has resolved, draw a card into your memory. Activate this ability only thrice.
Lesser Boon of Dux
Class Locked (Play this card only if your champion’s class matches this card’s class.)
As you gain this boon, choose an ally and it becomes fostered.
From devotion, Dux forged resolve.
Lesser Boon of Enchantment
As you gain this boon, scavenge 10 for a phantasia card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)
Lesser Boon of Etherealys
Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)
Your champion is a Mage class in addition to their other types.
Etherealys, twin will of intent.
Lesser Boon of Fauna
Class Locked (Play this card only if your champion’s class matches this card’s class.)
For each of up to two Animal and/or Beast allies you control, your champion gets +1 level.
1 line
Lesser Boon of Isis
Class Locked (Play this card only if your champion’s class matches this card’s class.)
As you gain this boon, empower 3.
Whenever your champion levels up into a champion card with base level 3, draw a card into your memory. Trigger this ability only once.
Lesser Boon of Kanaloa
As you gain this boon, any number of target players put the top three cards of their deck into their graveyard.
From the depths, Kanaloa sought power to atone for the world he drowned in ruin.
Lesser Boon of Knox
As you gain this boon, each opponent banishes a card at random from your memory face down. As long as that card is banished, that opponent may look at it and activate it, ignoring its elemental requirements. You draw a card for each card banished from your memory this way. (Start with the opponent next in turn order. You may still look at your own face down card.)
Lesser Boon of Notus
Wind element is enabled for you.
A gentle breeze bears the people’s wishes, and a rising gust stirs resolve. Such is Notus’ care.
Lesser Boon of Nuwa
Class Locked (Play this card only if your champion's class matches this card's class.)
As you gain this boon, generate a Refurbish card and put it into your memory.
Whenever you activate a Craft card, target weapon gets +1 until end of turn.
Lesser Boon of Odysseus
Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)
Your champion is a Warrior class in addition to their other types.
Odysseus ventures where even gods dare not go.