Cards where: illustrator contains "dragonart"

Showing 151-200 of 322 cards (page 4 of 7)

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Imperial Apprentice

Imperial Apprentice

2
Water
Card Type
Ally β€” Mage Human

Whenever you activate a Spell card, you may banish a card with floating memory from your graveyard. If you do, draw a card.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Incantation of Prosperity

Incantation of Prosperity

2
Norm

Depending on your Shifting Currents’ directionβ€”
β€’ North or Southβ€” Empower 2.
β€’ East or Westβ€” Recover 2.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Incinerated Templar

Incinerated Templar

3
Fire

Class Bonus On Enter: Put target Specter ally card with reserve cost 3 or less from your graveyard onto the field. It becomes ephemeral. Sacrifice it at the beginning of your next end phase.

”Burn bright and let memory stoke the flame of hate.”

Power
2
Life
2
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Indissoluble Fractal

Indissoluble Fractal

3
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Ephemerate β€” 5 (You may activate this card from your graveyard by paying this cost. Phantasia cards played this way become ephemeral as they enter the field.)

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Intricate Longbow

Intricate Longbow

1
Norm

(Bow β€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus Level 2+ Intricate Longbow gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Power
1
Durability
4
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Intwined Bangle

Intwined Bangle

1
Norm

Level 2+ 3, β†·: Put a buff counter on target non-Human ally you control. (Allies get +1 and +1 for each buff counter on them.)

The path of a god is one of glory but also one of solitude. Those who ascend to the highest peaks hold dear the bonds they cherish.

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Jadelight Protector

Jadelight Protector

4
Wind

As long as your Shifting Currents face South, allies you control have steadfast and retort 1. (An ally with steadfast can retaliate while rested and doesn’t rest to do so. As long as an ally with retort 1 is retaliating, it gets +1 .)

Power
2
Life
3
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Jianyu, Fate's Premonition

Jianyu, Fate's Premonition

4
Water

Class Bonus This card costs 2 less to activate.

As Jianyu enters the field, choose a card name.

Cards with the chosen name cost 2+X more to activate, where X is the amount of phantasias you control.

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Journey's Beginning

Journey's Beginning

3
Norm

Draw a card.

Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

A journey of a thousand miles begins with a single step.

Speed
Fast
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Keeper of the Wild

Keeper of the Wild

2
Water
Card Type
Ally β€” Tamer Human

Sacrifice Keeper of the Wild: Up to one target Animal or Beast ally you control gets +2 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
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Kind Beastcaller

Kind Beastcaller

3
Norm
Card Type
Ally β€” Tamer Human

Class Bonus On Enter: Look at the top five cards of your deck. You may reveal an Animal or Beast ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

The carrot lures better than the stick.

Power
2
Life
2
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Krustallan Archer

Krustallan Archer

2
Water

Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 .)

On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.

Power
1
Life
2
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Landscape Corsair

Landscape Corsair

3
Wind

Kongming Bonus On Enter: You may change the direction of your Shifting Currents to a different direction of your choice. (Apply this effect only if your champion is Kongming.)

Neither wind nor rain can stop a dragon.

Power
2
Life
3
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Lawsur, the Carpenter

Lawsur, the Carpenter

3
Norm

On Enter: Lawsur gets +X until end of turn, where X is the amount of other Specter allies you control.

Specter allies you control have stealth as long as they're awake.

Power
1
Life
3
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Leading Charge

Leading Charge

4
Norm

Class Bonus As long as you control a unique Warrior ally, this card costs 2 less to activate.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
4
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Leeching Bolt

Leeching Bolt

2
Tera

Deal LV damage to target unit. Recover 2.

Class Bonus If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.)

Speed
Fast
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Legion's Wingspan

Legion's Wingspan

0
Wind

Diana Bonus On Attack: For each wind element card in the attacker's intent, choose an ally you control. That ally gets +1 until end of turn.

Raucous cheers soar on evergreen wings, infusing the air with the vitality of the vim and vigor.

Power
1
Durability
3
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Light the Hunt

Light the Hunt

2
Luxem

Put two buff counters on target Animal or Beast ally you control.

Class Bonus Element Bonus Whenever you reveal this card from your memory, put a buff counter on an Animal or Beast ally you control.

Speed
Fast
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Liminal Guide

Liminal Guide

3
Norm

Whenever your champion levels up, return this card from your graveyard to the field. If you do, it becomes ephemeral and draw a card. (If an ephemeral object would leave the field, banish it instead.)

”Which way depends on where it is you want to go.”

Power
1
Life
3
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Lingering Banshee

Lingering Banshee

3
Norm

Ephemerate β€” 6. As long as you control one or more ephemeral objects, this card costs 3 less to activate this way. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

"Forever and always..."

Power
2
Life
3
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Lumen Borealis

Lumen Borealis

3
Luxem

On Enter: You may reveal a card from your memory.

Class Bonus Animal allies you control get +1 and +1 .

Whenever an Animal ally you control dies, you may reveal a card from your memory.

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Lunge of Evoking Winds

Lunge of Evoking Winds

2
Wind

Jin Bonus On Hit: Reveal up to two wind element cards from your memory and return them to your hand.

Floating Memory

"The only one who can control my fate is me!"

Power
1
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Lure the Abyss

Lure the Abyss

2
Water

Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order.

"The time has come to talk of many things."

Speed
Fast
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Ma Chao, Lupine Huntress

Ma Chao, Lupine Huntress

3
Wind

Class Bonus Level 2+ Ma Chao gets +1 and has vigor.

On Enter: Target opponent banishes two cards from their graveyard. If you control an Animal or Beast ally, that player banishes four cards from their graveyard instead.

Power
1
Life
2
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Magnificent Banquet

Magnificent Banquet

2
Tera

Recover 5. Then put Magnificent Banquet into its owner's material deck preserved. (If you would materialize a card, you may instead return a preserved card to your hand.)

At the beginning of your recollection phase, if this card is in your material deck preserved, recover 1.

Speed
Fast
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Malevolent Vow

Malevolent Vow

0
Umbra

Discard up to three cards. Recover 3+X, where X is three times amount of cards discarded this way. Put Malevolent Vow on the bottom of your champion's lineage.

Inherited Effect β€” This object gets -2. (Champions have this ability as long as this card is part of its lineage.)

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Mana's Cascade

Mana's Cascade

1
Water

Diana Bonus On Attack: If there are two or more water element Aethercharge cards in the attacker's intent, this attack gets +1 and gains ”On Champion Hit: That opponent banishes a card at random from their memory.”

Power
1
Durability
3
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Mary Ann, Maladroit Maid

Mary Ann, Maladroit Maid

3
Umbra

Mary Ann gets +1 for each omen you have with different reserve costs.

Mary Ann has vigor as long as one of your omens has vigor. The same is true for ambush, intercept, steadfast, stealth, spellshroud, taunt, and true sight.

Power
0
Life
4
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Mechanized Smasher

Mechanized Smasher

2
Wind

Class Bonus This card costs 1 less to materialize.

Mechanized Smasher can’t be used with attack cards.

As an additional cost to use Mechanized Smasher for an attack, reveal four wind element cards from your memory.

Power
4
Durability
2
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Minister of Ceremony

Minister of Ceremony

3
Norm
Card Type
Ally β€” Mage Human

β†·: As a Spell, deal 3 damage to target unit. Activate this ability only at slow speed and only if your Shifting Currents face East.

The greatest victory is that which requires no battle.

Power
1
Life
3
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Misteye Archer

Misteye Archer

3
Water

Class Bonus Ranged 2

3, β†·: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard. If you do, Misteye Archer becomes distant and prevent the next 2 damage that would be dealt to it this turn.

Power
1
Life
3
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Moontide Illusionist

Moontide Illusionist

2
Water

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are water element, this card becomes imbued.)

Intercept

On Death: If Moontide Illusionist was imbued, put the top two cards of your deck into your graveyard.

Power
0
Life
2
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Naga's Fang

Naga's Fang

0
Norm

Remove a preparation counter from your champion: Naga's Fang gets +1 until end of turn.

Sharper yet are the fangs of the serpent god, wielder of chaos.

Power
1
Durability
1
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Natural Order

Natural Order

10
Tera

Class Bonus Efficiency

Put all cards from your hand and memory on the bottom of your deck in any order. Then put all preserved cards from your material deck into your memory.

Speed
Slow
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Nature's Insight

Nature's Insight

5
Tera

Class Bonus This card costs 2 less to activate.

Reveal a card from your memory and put it into your material deck preserved. X is that card's reserve cost. Then reveal the top X cards of your deck and put them into your material deck preserved.

Speed
Slow
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Ninja Tabi

Ninja Tabi

0
Norm

Banish Ninja Tabi: You gain agility 3 for this turn. Activate this ability only at slow speed. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

It is the Inari way.

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Nipping Kicker

Nipping Kicker

2
Water

The next time target unit would take damage from a Suited Spell source you control this turn, it takes that much damage plus 3 instead.

Floating Memory

"I think it's time we nip this fight in the bud."

Speed
Fast
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Noire, Ace of Spades

Noire, Ace of Spades

1
Norm

As long as you control another Suited ally, Noire has stealth.

On Enter: Depending on the total reserve cost of Suited objects you controlβ€”
β€’ 6β€” Put a buff counter on Noire.
β€’ 10β€” Put two buff counters on Noire.
β€’ 21β€” Put four buff counters on Noire.

Power
1
Life
1
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Oathbreaker's Justice

Oathbreaker's Justice

0
Norm

As an additional cost to use this weapon for an attack, pay 3.

Power comes with a price.

Power
2
Durability
2
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Obsequious Blow

Obsequious Blow

10
Water

Ciel Bonus This card costs 1 less to activate for each omen you have.

On Champion Hit: The first card that opponent activates during their next turn costs 2 more to activate.

Power
7
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Optical Control

Optical Control

3
Luxem

As Optical Control enters the field, choose a card type.

Cards of the chosen type your opponents activate cost 4 more to activate.

At the beginning of your recollection phase, sacrifice Optical Control and draw a card.

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Orb of Glitter

Orb of Glitter

1
Norm

At the beginning of your recollection phase, glimpse 1.

Banish Orb of Glitter: Draw a card.

The fleeting iridescences that wavers in the orb shows both what could be and what could have been.

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Orb of Regret

Orb of Regret

0
Norm

Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.

Nothing is powerful enough to break free of destiny's hold, but some blessed artifacts can ease it's grasp.

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Ouragan Sentinel

Ouragan Sentinel

4
Wind

Ciel Bonus On Enter: Summon a Vacuous Servant token. (Apply this effect only if your champion is Ciel.)

β€œI've told Papa I don't need guards anymoreβ€”I guess I'll just have to prove it to him!”

Power
1
Life
2
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Ovation Guide

Ovation Guide

3
Norm
Card Type
Ally β€” Mage Human

On Enter: Target opponent may materialize a champion card from their material deck. If they do, you draw a card and gain the Crowd's Favor status.

"Watch your step! The first match is about to start!"

Power
1
Life
3
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Palace Guard

Palace Guard

3
Norm

Taunt (While awake, this ally must be targeted before other units you control during your oppent's attack declarations if able.)

Class Bonus Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
3
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Pang Tong, Young Phoenix

Pang Tong, Young Phoenix

3
Luxem

Balance β€” If damage would be dealt to a unit you control while the amount of cards in your hand and memory are equal, prevent all but 3 of that damage.

"May you see that all is balanced in the light."

Power
2
Life
4
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Peaceful Reunion

Peaceful Reunion

4
Norm

Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.

Speed
Slow
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Peer Beyond

Peer Beyond

1
Norm

Target unit gains true sight until end of turn. (Units with true sight can attack objects with stealth.)

Ephemerate β€” 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Perilous Mend

Perilous Mend

1
Umbra

Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.

Class Bonus If your champion is distant, draw a card.

Speed
Slow
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