Cards where: illustrator contains "primea studio"

Showing 151-200 of 582 cards (page 4 of 12)

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Empowering Enlightenment

Empowering Enlightenment

2
Norm
Card Type
Action โ€” Mage Spell

Empower 2. Put an enlighten counter on your champion. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. You may remove three enlighten counters from your champion to draw a card.)

"None have reached enlightenment by sitting idly by."

Speed
Fast
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Empowering Prayer

Empowering Prayer

2
Norm

Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card.

The diligent pursuit of horticulture is often rewarded when the environmental conditions are just right.

Speed
Fast
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Engulf

Engulf

6
Water

Level 2+ This card costs 3 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Negate target non-attack card activation.

โ€œFlow with the waters, and the light of truth shall find you; resist, and the depths will consume you.โ€

Speed
Fast
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En Passant

En Passant

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

As long as a Chessman Pawn ally is attacking with En Passant, it has "On Kill: If there are no buff counters on this ally, put two buff counters on it."

Power
2
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Equinox Hour

Equinox Hour

0
Norm

Banish Equinox Hour: Draw a card. Then target opponent may materialize a card from their material deck. (That opponent still pays for its costs.)

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Equivalent Exchange

Equivalent Exchange

4
Norm

Summon a Lost Being token rested. Then you may banish two ally cards from a single graveyard. If you do, wake up that token and put a buff counter on it.

All creation springs from what already is.

Speed
Slow
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Escape the Wreckage

Escape the Wreckage

3
Norm

Return target ally you control to its owner's memory. If you do, draw a card into your memory.

A sudden and dangerous rescue in enemy lands.

Speed
Fast
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Essence Crucible

Essence Crucible

1
Norm

On Enter: Draw a card.

Arisanna Bonus Whenever you brew a card, put a refinement counter on Essence Crucible.

If a Spell source you control would deal damage to one or more units, it deals that much damage plus X instead, where X is the amount of refinement counters on Essence Crucible.

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Eternal Directive

Eternal Directive

2
Wind

Command Automaton (An Automaton ally you control performs this attack.)

Class Bonus On Attack: Put a buff counter on the attacker.

"Your program will never override our will."

Power
3
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Eternal Dreamer

Eternal Dreamer

3
Water

Class Bonus On Attack: Glimpse X, where X is Eternal Dreamerโ€™s power. (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

For awakened automata, each step toward self-actualization brings a deeper understanding of Azothโ€™s impending crisis.

Power
2
Life
2
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Evanescent Winds

Evanescent Winds

2
Wind

Phantasia allies you control get +2 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Evasive Maneuvers

Evasive Maneuvers

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant.

โ€œWhere there's smoke, there's Polkhawk!โ€

Speed
Fast
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Eventide Lure

Eventide Lure

2
Water

On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

"The tides will always favor the patient."

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Everlonging Thorns

Everlonging Thorns

1
Tera
Card Type
Action โ€” Mage Spell

Put two debuff counters on target ally. If your Shifting Currents face East or West, put 2+LV debuff counters on it instead.

Kongming Bonus If Everlonging Thorns is empowered, put it into its owner's material deck preserved.

Speed
Fast
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Expel the Departed

Expel the Departed

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Destroy up to one target phantasia. If you control two or more Fatestone and/or Fatebound objects, draw a card.

Speed
Fast
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Exploit Vulnerability

Exploit Vulnerability

2
Norm

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.

Speed
Fast
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Extorting Blackjack

Extorting Blackjack

2
Umbra

As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.

Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.

โ€The house always wins.โ€

Power
2
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Extraction Incision

Extraction Incision

2
Norm

True Sight (This attack can target units with stealth.)

Class Bonus On Kill: Put a preparation counter on your champion. (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

Not even heroes are safe from death.

Power
3
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Extricating Touch

Extricating Touch

3
Water

Class Bonus This card costs 1 less to activate.

Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.

Speed
Slow
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Fabricator Slime

Fabricator Slime

2
Neos

Pride 3

Fabricator Slime enters the field with a buff counter on it.

Class Bonus โ†ท: For each of up to three buff counters on Fabricator Slime, summon a Baby Slime token.

Power
0
Life
2
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Fairy Whispers

Fairy Whispers

1
Wind
Card Type
Action โ€” Mage Spell

Glimpse 3.

Reveal the top card of your deck. If that card is wind element, put it into your hand.

โ€œThe winds reveal secrets.โ€

Speed
Fast
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Fang of Dragon's Breath

Fang of Dragon's Breath

1
Fire

Polearm Weapon Link (This object enters the field linked to target Polearm weapon. If the link is broken, sacrifice this object.)

Linked weapon gets +2 .

Jin Bonus Linked object has "โ†ท, Remove a durability counter from this object: Deal 2 damage to target unit."

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Fiery Swing

Fiery Swing

6
Fire

Class Bonus On Attack: You may banish up to six fire element cards from your graveyard. For each card banished this way, Fiery Swing gets +1 . (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

"To end the sacrifices, we must end the war."

Power
6
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Fight for the Crown

Fight for the Crown

6
Norm

Each player sacrifices an ally.

The Lion and the Unicorn were fighting for the crown:
The Lion beat the Unicorn all round the town.

Speed
Slow
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Fireball

Fireball

4
Fire
Card Type
Action โ€” Mage Spell

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 1+LV damage to target unit. (LV refers to your champion's level.)

Speed
Fast
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Flagrant Guide

Flagrant Guide

3
Fire
Card Type
Ally โ€” Mage Human

On Enter: You may level up your champion. If you do, deal 6+X unpreventable damage to it, where X is four times that champion's base level. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

Power
1
Life
3
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Flamewreath Call

Flamewreath Call

5
Fire

Class Bonus If you control a Beast ally, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 3 damage to up to two target allies.

Speed
Fast
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Flamme Sorcel

Flamme Sorcel

2
Fire

Draw a card, then discard a card. If the reserve cost of the discarded card is equal to the reserve cost of one of your omens, draw another card.

"Oh dear, I am afraid the time has come to burn the house down."

Speed
Fast
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Flourishing Restoration

Flourishing Restoration

2
Tera

Diao Chan Bonus You may ignore this card's elemental requirements as you activate it. If you do, it costs 2 more to activate.

Recover 3. Then for each of up to two allies you don't control, recover 3 again.

Speed
Fast
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Flowing Oubli

Flowing Oubli

3
Water

Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)

Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck.

Speed
Slow
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Fluffy Shopkeep

Fluffy Shopkeep

3
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: You may banish two cards from your material deck. If you do, draw a card into your memory.

Power
1
Life
3
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Focal Intensity

Focal Intensity

1
Fire

Deal 1 damage to target unit.

Merlin Bonus You may remove two sheen counters from your Fractured Memories. If you do, put two preparation counters on your champion.

Speed
Fast
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Focusing Gem

Focusing Gem

0
Exalted
Norm

(Exalted โ€” This element is enabled for you as long as you have another advanced element enabled.)

Hindered (This object enters the field rested.)

โ†ท, Banish Focusing Gem: The next card you activate this turn costs 3 less to activate.

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Focusing Round

Focusing Round

3
Norm

On Enter: Draw a card.

2, โ†ท: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Power
2
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Force Load

Force Load

2
Fire

ๅพžไฝ ็š„็ด ๆๅบซ้ธๆ“‡ไธ€ๅผตๅ›žๆ†ถไปฃๅƒน็‚บ 0 ็š„็ซๅฑฌๆ€งๆˆ–็„กๅฑฌๆ€ง Bullet ็‰Œ๏ผŒๆŽฅ่‘—ๅฐ‡ๅ…ถ่ฃๅกซ่‡ณ็›ฎๆจ™็”ฑไฝ ๆ“ๆŽง็š„ Gun weapon ไธญใ€‚

้›–็„ถไธๆ˜ฏ้ฆฌๅก้พ๏ผŒๅฐฑ็ฎ—ไฝ ๅˆๆ ผๅง<3

Speed
Slow
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Foresight Lens

Foresight Lens

0
Norm

Banish Foresight Lens: Glimpse 2. If your champion is distant, glimpse 4 instead. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

A wider view may sometimes offer lesser truths.

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Forest Cake

Forest Cake

2
Norm
Card Type
Item โ€” Tamer Food

On Enter: Draw a card.

Class Bonus Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally.

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Foretold Bloom

Foretold Bloom

2
Astra

Until end of turn, Herbs you control gain โ€œOn Sacrifice: Glimpse 2.โ€

Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.

Speed
Slow
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Fortifying Aroma

Fortifying Aroma

5
Wind

This card costs 1 less to activate for each Herb you control.

Put two buff counters on target ally. (Allies get +1 and +1 for each buff counter on them.)

Herbs offer benefits beyond medicinal uses.

Speed
Fast
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Fortifying Manashot

Fortifying Manashot

3
Norm

Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.

Strength shapes even the most elusive of magics.

Power
1
Speed
Fast
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Fractal of Duplication

Fractal of Duplication

4
Neos

Whenever Fractal of Duplication becomes rested, summon a token copy of it rested.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Two for the price of one.

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Fractal of Waves

Fractal of Waves

3
Water

Whenever your champion levels up into a champion with base level 3, you may sacrifice Fractal of Waves. If you do, draw two cards into your memory.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Freezing Gambit

Freezing Gambit

2
Water

As an additional cost to activate this card, sacrifice a Chessman ally.

Choose one or bothโ€”
โ€ข Negate target card activation unless its controller pays 2.
โ€ข Target unit's attacks get -3 until end of turn.

Speed
Fast
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Freezing Hail

Freezing Hail

2
Water
Card Type
Action โ€” Mage Spell

Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.

Fairy King Mordred commanded the loyalty of all, including the frost.

Speed
Fast
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Freezing Steel

Freezing Steel

1
Water
Card Type
Action โ€” Mage Spell

The next time one or more items would enter the field this turn, those items enter the field rested instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Froglet Footman

Froglet Footman

3
Water

If damage would be dealt to Froglet Footman while it has a buff counter on it, prevent 1 of that damage.

On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Froglet Footman.

Power
1
Life
2
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Frostbind

Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

She could tame the cold in both man and nature.

Speed
Fast
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Frost Shard

Frost Shard

2
Water
Card Type
Action โ€” Mage Spell

Class Bonus As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.

Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.

"Careful, lest the frost consume you."

Speed
Slow
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Frozen Dismissal

Frozen Dismissal

3
Water

Class Bonus This card costs 1 less to activate.

Negate target ally card activation unless its controller pays 4. Banish the card that had its activation negated this way.

I think you need to cool off.

Speed
Fast
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Frozen Divinity

Frozen Divinity

2
Water

If a champion with base level 2 you donโ€™t control would level up into a champion card, return that card to its ownerโ€™s material deck instead.

At the beginning of your end phase, if your champion didn't level up this turn, sacrifice Frozen Divinity.

Whenever your champion levels up into a champion with base level 3, sacrifice Frozen Divinity and draw a card into your memory.

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