Showing 151-200 of 1130 cards (page 4 of 23)
Careful Study
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Put five enlighten counters on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Caretaker Drone
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Class Bonus On Death: Glimpse 4.
An inexhaustible servant with programmed routines.
Carnwennan, Shrouded Edge
Class Bonus Attacks using Carnwennan can't be retaliated. (Apply this effect only if your champion's class matches this card's class.)
An heirloom passed down the Corhazi ascendancy. Priceless as a relic. Dangerous as a weapon.
Carpsong Coda
Harmonize β If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.
Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.
Cascading Round
Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)
β·: Load Cascading Round into target unloaded Gun weapon you control.
On Hit: Put the top card of your deck into your graveyard.
Castling
This card costs 2 less to activate if you control a Chessman Rook ally.
This card costs 2 less to activate if you control a Chessman King ally.
Until end of turn, up to two target Chessman allies gain spellshroud and taunt, and get +2 .
Cataleptic Constellation
Imbue 2
On Enter: Rest target ally. That ally can't wake up for as long as you control Cataleptic Constellation. If Cataleptic Constellation is imbued, summon two Astral Shard tokens.
Cavalier Rescue
Equestrian β As long as you control a Horse ally, this card costs 2 less to activate.
Target ally gets +3 until end of turn. If that ally is defending, wake it up.
A good horse is hard to replace.
Ceasing Edict
As long as your Shifting Currents face South, this card costs 2 less to activate.
Kongming Bonus If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Celestial Calling
Class Bonus This card costs 2 less to activate.
Reveal cards from the top of your deck until you reveal an astra element Spell card. Banish that card and put the rest on the bottom of your deck in a random order. At the beginning of your next recollection phase, you may activate the banished card without paying its reserve cost.
Cell Converter
At the beginning of your end phase, summon a Powercell token rested.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cell Forging
Choose oneβ
β’ Put two durability counters on target weapon.
β’ Summon a Powercell token.
βHere in our public factory tour, our engineers are hard at work designing brand new delights for you!β
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Cell Generator
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
Class Bonus On Foster: Summon two Powercell tokens rested.
Cell Handler
Class Bonus On Enter: Up to one target Animal or Beast ally you control loses pride and gets -1 until end of turn. If that ally is an Automaton, summon a Powercell token rested.
Cell Sharpshooter
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and summon a Powercell token rested.
Cell Vanguard
Class Bonus On Enter: Summon a Powercell token rested.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cemetery Sentry
On Enter: You may discard a fire element card. If you do, draw a card.
Graverobbers will not easily get their plunder while the sentries watch over the consecrated dead.
Censer of Restful Peace
Cards in graveyards lose all abilities.
Restless souls roam mortal soil, let the Shenju's breath cease their toil.
Ceremonial Stormblade
Class Bonus On Enter: Put a durability counter on Ceremonial Stormblade for each wind element ally you control. (Apply this effect only if your championβs class matches this cardβs class.)
An ornamental sword that rallies the winds.
Cerulean Decree
Imbue 3
Choose one. If Cerulean Decree is imbued, choose two insteadβ
β’ Negate up to one target non-attack card activation unless its controller pays 2.
β’ Up to one target unitβs attacks get -3 until end of turn.
β’ Draw a card into your memory.
Chamberlain Toad
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus 2: Wake up Chamberlain Toad and it gains taunt until end of turn. Activate this ability only during an opponent's recollection phase.
Class Bonus Floating Memory
Chamber of Reflections
Hindered (This object enters the field rested.)
β·, Sacrifice Chamber of Reflections: Search your deck for a non-advanced element non-Distortion domain card with reserve cost 3 or less and put it onto the field. Then shuffle your deck.
Chance, Seven of Spades
Level 1+ This card costs 3 less to activate.
Cardistry β 7: Chance gains "Other Suited allies you control get +1 and have vigor." This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Changban, Heroic Impasse
On Enter: Put a buff counter on a unique ally you control.
Allies you control with one or more buff counters on them have ambush.
Upkeep β At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban.
Channeling Stone
Banish Channeling Stone: The next card you activate this turn costs 2 less to activate.
Charged with excess magic, these stones enable apprentice mages to cast powerful spells beyond their capabilities.
Channel Manifold Desire
As an additional cost to activate this card, banish a preserved card from your material deck.
Empower X+2, where X is the reserve cost of the banished card. Then if your Shifting Currents face North, you may put a preserved card from your material deck into your hand.
Channel the Wind
Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Charged Alchemist
Class Bonus As long as you control a Powercell, Charged Alchemist gets +1 and your champion gets +1 level. (Apply this effect only if your championβs class matches this cardβs class.)
βA tutor designed specifically for you!β
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Charged Assailant
Class Bonus On Enter: If you control a Powercell, you gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Optimized for speed and agility.The perfect Scout.
Charged Directive
Command Automaton (An Automaton ally you control performs this attack.)
On Attack: Summon a Powercell token rested. Then each opponent banishes X cards from their graveyard, where X is the amount of Powercells you control.
As the automaton army grew, so did their empathyβand with it, their desire for belonging.
Charged Gunslinger
Ranged 2
Class Bonus Whenever you sacrifice a Powercell, draw a card, then discard a card. If a fire element card was discarded, Charged Gunslinger becomes distant.
Charged Hunter
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controllerβs turn.)
Charged Mannequin
As long as you control a Powercell, Charged Mannequin gets +1 .
βSilken Street, say hello to your new fashion model! Made to engage with the most exclusive of clientele.β
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Cheshire Cat, Impish Grin
Spellshroud, Stealth
Cheshire Cat has all activated abilities of Distortion regalia you control.
Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.
Chibi, Battle of Red Cliffs
Players can't declare attacks with allies unless they pay 1 for each attack declaration.
With her vast army, Cao Cao could not have foreseen the alliance of Sun Quan, Liu Bei, and Kongming, nor the momentous outcome this battle would bring.
Chrysalis, Hazy Caterpillar
Fast Activation
Ciel Bonus On Enter: As a Spell, if you have two or more wind element omens, suppress another target ally, item, or weapon.
βYou! Who are you?β
Ciel, Omenbringer
Ciel Lineage
On Enter: For each omen you have, discard a card from your hand or memory and draw a card into your memory.
Lineage Release β You may activate one of your omens. Activate this ability only if you have six or more omens.
Cinderbloom Tender
Class Bonus Whenever you gather, deal 1 damage to each champion. (Apply this effect only if your championβs class matches this cardβs class.)
The poisonous sulfur vents of the Oasis often make harvesting herbs a dangerous job for humans.
City Protector
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Summon an Automaton Drone token.
The peopleβs protector, serving with a smile.
Claimed From Beyond
Banish target non-champion object if one of its types matches one of the types card types among cards in your banishment. (Types include: ally, domain, item, phantasia, and weapon. Supertypes and subtypes are excluded.)
Clash of Fates
Guo Jia Bonus You may remove a quest counter from your champion rather than pay this card's reserve cost.
Put a buff counter on target Fatestone or Fatebound object. If that object is a Shenju ally, it gains vigor until end of turn.
Claude, Fated Visionary
On Enter: Put the top LV cards of your deck into your graveyard. Then return up to two Automaton ally cards from your graveyard to your memory.
Automaton allies you control have taunt and "On Death: Glimpse 3."
Clean Cut
Level 2+ On Kill: Draw a card. (Apply this effect only if your champion is level 2 or higher.)
A perfected strike without wasted effort or movement; a sign of true mastery.
Cleansing Reunion
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead.
Cleric Robes
Class Bonus On Enter: Draw a card. (Apply this effect only if your championβs class matches this cardβs class.)
1, β·: Prevent the next 1 damage that would be dealt to your champion this turn.
Cloak of Stillwater
Class Bonus On Enter: Draw a card.
β·, Banish a card with floating memory from your graveyard: Prevent the next 3 damage that would be dealt to your champion this turn.
Weaved with the illusory gossamer of Stillwater.
Clockwork Amalgam
Class Bonus This card costs 2 less to activate.
Clockwork Amalgam enters the field as a copy of any ally or weapon on the field except it has "At the beginning of your recollection phase, you may return this object to your hand."
Cloudstone Orb
On Enter: Empower X, where X is the amount of wind element non-champion objects you control.
Class Bonus 3: Return Cloudstone Orb to its owner's material deck. (Activate this ability only if your champion's class matches this card's class.)