Showing 151-200 of 273 cards (page 4 of 6)
Juggle Knives
Deal 1 damage to target champion.
Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Practiced enough, a skill becomes just as honed as a sharpened blade.
Kraal, Stonescale Tyrant
As an additional cost to activate this card, banish two preserved cards from your material deck.
Intercept, Spellshroud, True Sight, Vigor
Class Bonus On Attack: Reveal the top two cards of your deck and put them into your material deck preserved.
Krustallan Longsword
Class Bonus As long as you have four or more water element cards in your graveyard, Kustallan Longsword Krustallan Longsword gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
Forged from ancestral Krusteel and sheathed in frost.
Krustallan Ruins
Whenever an ally enters the field under a playerβs control, rest that ally unless that player pays 1.
Long buried under decades of sleet and snow, a proud civilization fell during the Krustal Froststorm.
Lavaheated Brew
Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lena, Dorumegia's Herald
Class Bonus True Sight
4, β·: Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs 2 less to activate as long as Lena is distant.
Lightweaver's Assault
Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.
Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.
Liquid Amnesia
Brew β One Blightroot
Class Bonus At the beginning of your recollection phase, put an age counter on Liquid Amnesia.
Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target playerβs memory.
Loaded Thoughts
(Gun β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus Whenever Loaded Thoughts becomes loaded, you may put the top card of your deck into your graveyard.
Lost in Thought
You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lunar Seer
Starcalling β 1 (As youβre looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards youβre looking at on the bottom of your deck in any order.)
Class Bonus β·: Glimpse 2.
Luster's Shroud
The next time target unit would be dealt damage this turn, prevent 3 of that damage.
Merlin Bonus Sheen 6+ Ephemerate β 3
"The memories, they protect me!"
Luxem Sight
Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)
Draw a card.
Ma Chao, Lupine Huntress
Class Bonus Level 2+ Ma Chao gets +1 and has vigor.
On Enter: Target opponent banishes two cards from their graveyard. If you control an Animal or Beast ally, that player banishes four cards from their graveyard instead.
Magebane Lash
Class Bonus On Enter: Put a lash counter on your champion.
Magebane Lash gets +1 for each lash counter on your champion.
Nico Bonus Whenever your champion is dealt non-combat damage, recover 2.
Maiden of Glimmer's Dusk
Class Bonus This card costs 1 less to activate for each of up to two phantasias you control. (Apply this effect only if your champion's class matches this card's class.)
"May the dusk veil your desires."
Maiden of Reverent Gale
Intercept
Diao Chan Bonus On Death: Return target wind element Spell action card from your graveyard to your memory. (Trigger this ability only if your champion is Diao Chan.)
Maiden of Shimmering Air
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"Forever with you."
Mana Resonance
Class Bonus This card costs X less to activate, where X is the highest reserve cost among Spell cards your opponents control on the effects stack.
Draw a card. Then if no cards were reserved into your memory to pay for this card's reserve cost, draw an additional card.
Marksman Captain
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
On Enter: Another target unit you control becomes distant. (Units stay distant until the end of their controller's turn.)
Mark the Target
Deal 1 damage to target unit.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
Try and run.
Materialize Polearm
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Materialize a Polearm card from your material deck. (You still pay its costs.)
Mend Flesh
Damage 25+ This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Recover 8. (To recover, remove that many damage counters from your champion.)
Meteor Strike
Starcalling β 3
As long as Meteor Strike is being starcalled, it has βDeal 3 damage to all units except for your champion.β Otherwise, it has βDestroy target non-champion object.β
Minister of Ceremony
β·: As a Spell, deal 3 damage to target unit. Activate this ability only at slow speed and only if your Shifting Currents face East.
The greatest victory is that which requires no battle.
Mire Reparation
Recover X, where X is the amount of omens you have.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Misteye Archer
Class Bonus Ranged 2
3, β·: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard. If you do, Misteye Archer becomes distant and prevent the next 2 damage that would be dealt to it this turn.
Mistsworn Magister
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Deluge 3 β On Death: If you have three or more water element cards in your graveyard, put two enlighten counters on your champion.
Molten Arrow
β·: Load Molten Arrow into target unloaded Bow weapon you control.
Banish three other fire element cards from your graveyard: Load the card from your graveyard into target unloaded Bow weapon you control.
Naia, Diviner of Fortunes
Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.
Necklace of Foresight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Nefarious Timepiece
As Nefarious Timepiece enters the field, choose a regalia card name.
Cards with the chosen name cost 1 more to play.
5, Banish Nefarious Timepiece: Draw a card into your memory.
Nether Dodobird
Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control.
"What I was going to say was, that the best thing to get us dry would be a Caucus-race."
Novice Healer
Class Bonus On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your championβs class matches this cardβs class.)
Though fresh from training, her passion for service mends even the most garish of wounds.
Ominous Shadow
Unblockable (This unitβs attacks canβt be intercepted and ignores taunt.)
If damage would be dealt to Ominous Shadow, prevent 3 of that damage.
Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.
Orbiting Cosmos
If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.
3, Banish Orbiting Cosmos: Draw a card into your memory.
The future shows itself, yet yields nothing.
Overflow the Barrow
As long as you have no cards in your graveyard, this card costs 2 less to activate.
Put a haunt counter on your Phantasmagoria. Then put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on your Phantasmagoria.
Perilous Mend
Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.
Class Bonus If your champion is distant, draw a card.
Planar Abyss
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.
Poisonous Breezecap
If Poisonous Breezecap would be suppressed, you may sacrifice it instead. If you do, each opponent banishes a card at random from their memory.
On Enter: Draw a card into your memory.
Wonderland teemed with all manner of fungi.
Portside Pirate
Class Bonus Banish a card with floating memory from your graveyard: Put a buff counter on Portside Pirate and it gains stealth until end of turn. (This unit canβt be targeted by attacks unless permitted by true sight.)
Potion Infusion: Clarity
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)
Potion of Healing
Brew β Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Healing Potion Potion of Healing: Recover 5. (To recover, remove that many damage counters from your champion.)
Power Overwhelming
Remove any amount of enlighten counters from your champion. Your champion gets +1 level for each counter removed this way until end of turn.
Power without semblance of subtlety. One would do well to discard notions of escaping unscathed when battling a full-fledged arcanist.
Primordial Ritual
As an additional cost to activate this card, sacrifice an ally.
Target player puts the top two cards of their deck into their graveyard.
Floating Memory