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Loaded Thoughts

Loaded Thoughts

0
Water

(Gun β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus Whenever Loaded Thoughts becomes loaded, you may put the top card of your deck into your graveyard.

Power
1
Durability
3
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Lost in Thought

Lost in Thought

X
Water

You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Lunar Seer

Lunar Seer

2
Astra

Starcalling β€” 1 (As you’re looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you’re looking at on the bottom of your deck in any order.)

Class Bonus β†·: Glimpse 2.

Power
1
Life
3
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Luster's Shroud

Luster's Shroud

1
Wind

The next time target unit would be dealt damage this turn, prevent 3 of that damage.

Merlin Bonus Sheen 6+ Ephemerate β€” 3

"The memories, they protect me!"

Speed
Fast
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Luxem Sight

Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
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Ma Chao, Lupine Huntress

Ma Chao, Lupine Huntress

3
Wind

Class Bonus Level 2+ Ma Chao gets +1 and has vigor.

On Enter: Target opponent banishes two cards from their graveyard. If you control an Animal or Beast ally, that player banishes four cards from their graveyard instead.

Power
1
Life
2
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Magebane Lash

Magebane Lash

1
Water

Class Bonus On Enter: Put a lash counter on your champion.

Magebane Lash gets +1 for each lash counter on your champion.

Nico Bonus Whenever your champion is dealt non-combat damage, recover 2.

Power
0
Durability
4
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Maiden of Glimmer's Dusk

Maiden of Glimmer's Dusk

3
Wind

Class Bonus This card costs 1 less to activate for each of up to two phantasias you control. (Apply this effect only if your champion's class matches this card's class.)

"May the dusk veil your desires."

Power
2
Life
2
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Maiden of Reverent Gale

Maiden of Reverent Gale

3
Wind

Intercept

Diao Chan Bonus On Death: Return target wind element Spell action card from your graveyard to your memory. (Trigger this ability only if your champion is Diao Chan.)

Power
0
Life
2
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Maiden of Shimmering Air

Maiden of Shimmering Air

2
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Forever with you."

Power
1
Life
2
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Mana Resonance

Mana Resonance

5
Water

Class Bonus This card costs X less to activate, where X is the highest reserve cost among Spell cards your opponents control on the effects stack.

Draw a card. Then if no cards were reserved into your memory to pay for this card's reserve cost, draw an additional card.

Speed
Fast
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Marksman Captain

Marksman Captain

2
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

On Enter: Another target unit you control becomes distant. (Units stay distant until the end of their controller's turn.)

Power
1
Life
2
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Mark the Target

Mark the Target

1
Fire

Deal 1 damage to target unit.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)

Try and run.

Speed
Fast
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Materialize Polearm

Materialize Polearm

4
Wind

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Materialize a Polearm card from your material deck. (You still pay its costs.)

Speed
Fast
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Mend Flesh

Mend Flesh

2
Exia

Damage 25+ This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)

Recover 8. (To recover, remove that many damage counters from your champion.)

Speed
Slow
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Meteor Strike

Meteor Strike

3
Astra

Starcalling β€” 3

As long as Meteor Strike is being starcalled, it has β€œDeal 3 damage to all units except for your champion.” Otherwise, it has β€œDestroy target non-champion object.”

Speed
Slow
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Minister of Ceremony

Minister of Ceremony

3
Norm
Card Type
Ally β€” Mage Human

β†·: As a Spell, deal 3 damage to target unit. Activate this ability only at slow speed and only if your Shifting Currents face East.

The greatest victory is that which requires no battle.

Power
1
Life
3
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Mire Reparation

Mire Reparation

3
Water

Recover X, where X is the amount of omens you have.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Misteye Archer

Misteye Archer

3
Water

Class Bonus Ranged 2

3, β†·: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard. If you do, Misteye Archer becomes distant and prevent the next 2 damage that would be dealt to it this turn.

Power
1
Life
3
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Mistsworn Magister

Mistsworn Magister

2
Water
Card Type
Ally β€” Mage Human

Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Deluge 3 β€” On Death: If you have three or more water element cards in your graveyard, put two enlighten counters on your champion.

Power
1
Life
3
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Molten Arrow

Molten Arrow

3
Fire

β†·: Load Molten Arrow into target unloaded Bow weapon you control.

Banish three other fire element cards from your graveyard: Load the card from your graveyard into target unloaded Bow weapon you control.

Power
3
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Naia, Diviner of Fortunes

Naia, Diviner of Fortunes

3
Water

Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.

Power
2
Life
2
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Necklace of Foresight

Necklace of Foresight

1
Norm

Class Bonus This card costs 1 less to materialize.

Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Prediction is easy. Interpretation determines fate.

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Nefarious Timepiece

Nefarious Timepiece

0
Norm

As Nefarious Timepiece enters the field, choose a regalia card name.

Cards with the chosen name cost 1 more to play.

5, Banish Nefarious Timepiece: Draw a card into your memory.

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Nether Dodobird

Nether Dodobird

3
Fire

Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control.

"What I was going to say was, that the best thing to get us dry would be a Caucus-race."

Power
1
Life
3
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Obelisk of Armaments

Obelisk of Armaments

3
Neos

5, β†·: Summon an Aurousteel Greatsword token. This ability costs 1 less to activate for each domain you control.

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Obelisk of Fabrication

Obelisk of Fabrication

3
Neos

6, β†·: Summon an Automaton Drone token with a buff counter on it. This ability costs 1 less to activate for each domain you control.

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Obelisk of Protection

Obelisk of Protection

3
Neos

4, β†·: Prevent the next 2 damage that would be dealt to target unit this turn. This ability costs 1 less to activate for each domain you control.

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Orbiting Cosmos

Orbiting Cosmos

0
Astra

If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.

3, Banish Orbiting Cosmos: Draw a card into your memory.

The future shows itself, yet yields nothing.

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Overflow the Barrow

Overflow the Barrow

3
Umbra

As long as you have no cards in your graveyard, this card costs 2 less to activate.

Put a haunt counter on your Phantasmagoria. Then put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on your Phantasmagoria.

Speed
Slow
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Perilous Mend

Perilous Mend

1
Umbra

Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.

Class Bonus If your champion is distant, draw a card.

Speed
Slow
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Planar Abyss

Planar Abyss

12
Tera

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.

Speed
Slow
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Poisonous Breezecap

Poisonous Breezecap

3
Wind

If Poisonous Breezecap would be suppressed, you may sacrifice it instead. If you do, each opponent banishes a card at random from their memory.

On Enter: Draw a card into your memory.

Wonderland teemed with all manner of fungi.

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Portside Pirate

Portside Pirate

3
Water

Class Bonus Banish a card with floating memory from your graveyard: Put a buff counter on Portside Pirate and it gains stealth until end of turn. (This unit can’t be targeted by attacks unless permitted by true sight.)

Power
1
Life
1
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Potion Infusion: Clarity

Potion Infusion: Clarity

7
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Potion of Healing

Potion of Healing

3
Norm

Brew β€” Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Healing Potion Potion of Healing: Recover 5. (To recover, remove that many damage counters from your champion.)

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Power Overwhelming

Power Overwhelming

0
Arcane

Remove any amount of enlighten counters from your champion. Your champion gets +1 level for each counter removed this way until end of turn.

Power without semblance of subtlety. One would do well to discard notions of escaping unscathed when battling a full-fledged arcanist.

Speed
Fast
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Primordial Ritual

Primordial Ritual

2
Water

As an additional cost to activate this card, sacrifice an ally.

Target player puts the top two cards of their deck into their graveyard.

Floating Memory

Speed
Fast
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Prototype Shield

Prototype Shield

0
Norm

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)

Class Bonus If damage would be dealt to linked unit while it’s attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.)

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Quadrille's Gryphon

Quadrille's Gryphon

3
Wind

Whenever you activate a Melody or Harmony card, put a buff counter on Quadrille's Gryphon. (Allies get +1 and +1 for each buff counter on them.)

β€œLet's sing! Though, I may have forgotten the words.”

Power
1
Life
2
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Queen's Gambit

Queen's Gambit

2
Norm

As an additional cost to activate this card, sacrifice a Chessman ally.

On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.

Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."

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Radiant Vega

Radiant Vega

1
Astra

Diana Bonus 2, β†·, Remove two durability counters from Radiant Vega: Negate target card activation unless its controller pays X, where X is the amount of Aethercharge cards loaded into Radiant Vega. Activate this ability only if your champion is distant.

Power
2
Durability
5
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Raised Slash

Raised Slash

3
Norm

Class Bonus On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)

”Your gamble has been found wanting. Surely you are capable of more?”

Power
3
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Ravaging Tempest

Ravaging Tempest

8
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Banish all allies. For each ally banished this way, its controller draws a card.

Speed
Fast
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Razor Broadhead

Razor Broadhead

3
Norm

β†·: Load Razor Broadhead into target unloaded Bow weapon you control.

On Attack: If the attacker is distant, Razor Broadhead gets +3 .

First crafted for beasts, then adapted for armor.

Power
3
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Reckoning's Wake

Reckoning's Wake

2
Umbra

Look at the top 3+X cards of your deck, where X is the amount of Distortion objects you control. Put those cards back on top of your deck in any order.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Regal Expulsion

Regal Expulsion

2
Water

Negate target card activation if that card was activated from a material deck.

"Looks like today's fortune isn't in your favor! Try again next time."

Speed
Fast
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Resonant Aether

Resonant Aether

1
Norm

Level 2+ Resonant Aether gets +1.

Load Resonant Aether into an Aetherwing weapon you control.

There is much magic in the unknown.

Power
1
Speed
Fast
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Restorative Slash

Restorative Slash

4
Water

On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)

A strike as revitalizing as it is devastating.

Power
3
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Retold Fortune

Retold Fortune

2
Norm

Discard up to one Spell card. If you do, draw a card.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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