Showing 151-200 of 438 cards (page 4 of 9)
Glimmering Refusal
Negate target card activation unless its controller pays X, where X is the amount of phantasias you control. Banish the card that had its activation negated this way.
The truth often arrives as a harsh frost, unforgiving to those unprepared for its icy grasp.
Gloamspire Headhunter
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus On Ally Hit: Destroy the hit ally unless its controller pays 3.
Grande Aiguille
Ciel Bonus As long as you have two or more ally omens, Grande Aiguille gets +1. (An omen is a card in a banishment with an omen counter on it.)
Even a broken clock is right twice a day.
Grande Sonnerie
Ciel Bonus As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2.
"When the clock strikes twelve, who shall I beโthe coward or the reaper? Yesterday is lost, and so am I."
Gray Wolf
Pride 2 (He won't listen to me unless im level 2!)
"Sometimes I drop my flute, but this one picks it up!"
โSilvie Heartsong
Greater Boon of Astraeus
This boon costs X+Y less to bestow, where X is the amount of wind element boons in your pantheon, and Y is the amount of wind element cards in your championโs lineage.
As you gain this boon, draw a card for each of up to two times you've suppressed an object this turn.
Greater Boon of Detachment
Class Locked, Level Locked 2
You may declare attacks with unloaded Ranger weapons you control as though they were loaded.
3: Target Ranger weapon gets +3 until end of turn. Activate this ability only once during each of your turns, and only if your champion is distant.
Greater Boon of Dux
Ignore the elemental requirements of non-advanced element ally cards with foster you activate.
Whenever an ally you control becomes fostered, put a training counter on Greater Boon of Dux.
As long as Greater Boon of Dux has two or more training counters on it, allies you control get +1 and have โOn Enter: This ally becomes fostered.โ
Greater Boon of Enki
Level Locked 2 (Play this card only if your championโs base level is 2 or higher.)
As you gain this boon, draw a card.
Whenever you summon one or more tokens with reserve cost 1 or less for the first time each turn, summon a copy of one of those tokens.
Greater Boon of Horses
Class Locked, Level Locked 2
As you gain this boon, put any amount of Horse ally cards with total reserve cost 10 or less from your memory onto the field. They each enter the field with an additional buff counter on them. Then draw a card into your memory for each ally put onto the field this way.
Greater Boon of Inari
Class Locked, Level Locked 2
Whenever you gain agility, your champion's next attack this turn against a champion gets +2.
Remove a preparation counter from your champion: You gain agility 3 for this turn. Activate this ability only at slow speed and only once per turn.
Greater Boon of Isis
Class Locked, Level Locked 2
Spell cards you own on the effects stack have โIf this source would deal damage, it deals that much damage plus X instead, where X is LV divided by three, rounded down.โ
Greater Boon of Kanaloa
Level Locked 2
This card costs 4 less to bestow for each graveyard with eight or more cards in it.
At the beginning of your end phase, recover 2.
Water element allies you control get +1 and +1, and have intercept and vigor.
Greater Boon of Luxera
First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)
As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3.
You can't generate cards with the chosen name.
Greater Boon of Parvati
Level Locked 2 (Play this card only if your championโs base level is 2 or higher.)
As you gain this boon, draw a card.
Regalia you control have "โท: Prevent the next 1 damage that would be dealt to target unit this turn."
Greater Boon of Shou
Level Locked 2 (Play this card only if your championโs base level is 2 or higher.)
As you gain this boon, draw a card.
At the beginning of your recollection phase, glimpse 2.
Greater Boon of the Underdog
Level Locked 2
Bestow this boon only if your starting main deck had no unique cards.
As you gain this boon, draw two cards and put two buff counters on an ally you control.
Greater Boon of Vritra
Level Locked 1
At the beginning of your end phase, deal X+Y damage to a random target champion you donโt control, where X is the amount of fire element boons in your pantheon, and Y is the amount of fire element cards in your championโs lineage.
Grim Foreboding
Tristan Bonus Summon an Ominous Shadow token.
Phantasia allies you control get +1 until end of turn. You gain agility 3 for this turn.
It is unwise to underestimate a clone, for a shadow is as powerful as its owner's will.
Guarded Dissipation
Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.
Level 1+ Draw a card.
An impeccible parry to nullify any assault.
Guided Starlight
Element Bonus Aethercalling
Your champion's next attack this turn gains unblockable unless an opponent pays 3.
You may load Guided Starlight into an Aetherwing weapon you control.
Hailstorm Guard
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.
Hairpin of Transience
Class Bonus Banish Hairpin of Transience: Put three wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Harmonious Mantra
Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)
Some sights are best seen from afar.
Hasty Messenger
On Attack: You may discard a card. If you do, draw a card.
The duty of delivering time-sensitive parcels is given to the fleet of foot.
Haunting Demise
Class Bonus On Champion Hit: Put Haunting Demise on the bottom of the hit champion's lineage.
Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.
Healing Aura
Class Bonus ๆญค็็ไฝฟ็จไปฃๅนๆธๅฐ1้ปใ
ๅจไฝ ็่ฟฝๆถ้ๆฎต้ๅงๆ๏ผๆขๅพฉ1ใ
*ๆจๆไธๅฐๆ้่ช้ณ้ตไปถ
Heavy Swing
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Long-dormant power, fused into a single blow.
Heighten Spellcraft
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got No arrow will stop my conquest for Cao Cao +3 level.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Honorable Vanguard
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Important duties among front-line soldiers include the occasional instruction of trainees at the academy.
Horse Archer
Class Bonus Ranged 2
Equestrian โ As long as you control a Horse ally, Horse Archer has ranged 3.
"Who needs horsepower when you have firepower?"
Hypothermia
็ฎๆจๅพ ๅฝ็ๆ ็ ally ็ฒๅพ -4 ็ดๅฐๅๅ็ตๆใ
280ๅๅ ๅนดๅค็้ญๅ๏ผๅ็บๆญ่ฒใ
Idle Thoughts
Look at the top four cards of your deck and then put them back in any order.
Floating Memory
"Woh, so tall. Which tower should I visit first?"
Imperial Recruit
Foster (At the beginning of your recollection phase, if this ally hasnโt been dealt damage since the end of your previous turn, it becomes fostered.)
Imperial Recruit gets +1 as long as it's fostered.
Imperial Rifleman
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.)
Imperial Sentry
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Level 2+ Imperial Security Imperial Sentry gets +1 .
Imperious Highlander
On Enter: Imperious Highlander gets +X until end of turn where X is the amount of allies target opponent controls more than you control.
"You indolent wretches will be cut down by my ascendant mastery of the blade."
Incandescent Reliquary
Class Bonus This card costs 1 less to materialize.
At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)
Incapacitate
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Negate target action card activation.
It's not about who strikes first, it's about who wins.
Incendiary Shot
โท: Load Incendiary Shot into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Class Bonus On Hit: Deal 2 damage to the hit unit object.
Increasing Danger
ๆฝไธๅผต็ใๆฏไฝ็ฉๅฎถๆฝไธๅผต็ๅฐไปๅ็ๅๆถๅใ
่ธ้ช็็ฝ้ฃๅณๅฐไพ่จใ
Ingredient Pouch
1, โท: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
An herbalist's joy and an alchemist's treasure. Always surprising how much can actually fit inside.
Insignia of the Corhazi
3, โท: Put a preparation counter on your champion.
Class Bonus Whenever you activate a prepared card while your influence is six or less, draw a card into your memory.
A reward for agents of brilliant skill and service.
Inspiring Call
This card costs 2 less to activate if your champion has attacked this turn.
Allies you control get +1 until end of turn. Draw a card into your memory.
Valiant cries fortify wills and strengthen resolves, but have opposite effects in foes.
Into the Fray
Up to one target ally you control gets +1 until end of turn for each other ally you control.
Class Bonus Floating Memory
Journey's Beginning
Draw a card.
Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
A journey of a thousand miles begins with a single step.
Key Slime Pudding
Banish Key Slime Pudding: Until end of turn, Slime allies that enter the field under your control enter with an additional buff counter on them.
A tasty snack enjoyed by slime but also by those adventurous enough to try it.
Kingdom Informant
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus Floating Memory
Each winter, the castle is secretly draped in crystalline splendor; some say the work of fairies.
Lamentation's Toll
Level 2+ Lamentation's Toll gets +X power, where X is the highest power stat among your omens. (An omen is a card in a banishment with an omen counter on it.)
"Especially in a world beyond reason, anything is possible with enough coaxing."