Showing 151-200 of 573 cards (page 4 of 12)
Drowned Exorcist
Level 2+ On Enter: Each player banishes all non-water element cards from their graveyard.
Deluge 8 β On Death: If you have eight or more water element cards in your graveyard, draw two cards.
Dummy Trainer
3, Banish Dummy Trainer: Draw a card into your memory. Then target opponent summons a Training Dummy token.
Its maintenance is also part of a squire's training.
Dungeon Guide
On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
"Shortcuts are not without risks."
Duplicitous Replication
The next time one or more regalia enter the field under an opponent's control this turn, summon a token copy of each of them.
One man's treasure is also another man's treasure.
Dwarf Star's Glow
Starcalling β 1 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Deal 2 damage to target unit. If Dwarf Star's Glow was starcalled, put it into its owner's memory.
Dynastic Whirlpool
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Each opponent puts the top fifteen cards of their deck into their graveyard.
βEmbrace the current, awaken within.β
Dynasty Chancellor
Intercept
On Enter: If your Shifting Currents face North, put the top two cards of your deck into your graveyard.
Deluge 3 β On Death: If you have three or more water element cards in your graveyard, draw a card.
Echoic Guard
Class Bonus This card costs 1 less to activate.
Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that allyβs reserve cost. If you do, summon a token copy of that ally.
Effluve Guard
Ciel Bonus As long as this card is an omen, allies named Vacuous Servants you control have vigor. (Apply this effect only if your champion is Ciel.)
βWanna play? I'll introduce you to my friends! They've been waiting for someone just like you.β
Elucidate Plans
Put two preparation counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, put a preparation counter on your champion.
βMerely knowing my plans wonβt suffice to beat me.β
Emerald Pistol
Class Bonus On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your championβs class matches this cardβs class.)
Preloaded with whatever you deem necessary.
Eminent Lethargy
Until end of turn, players canβt declare attacks unless they pay 2 for each attack declaration.
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Endura, Scepter of Ignition
β·, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.
Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.
Enervating Decay
Class Bonus Level 5+ This card costs 2 less to activate.
Destroy target attacking ally. If you do, recover X, where X is that ally's life stat.
Nature will endure long after mankind falls.
Engulf
Level 2+ This card costs 3 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Negate target non-attack card activation.
βFlow with the waters, and the light of truth shall find you; resist, and the depths will consume you.β
Enhance Potency
Class Bonus This card costs 1 less to activate.
Rest target Potion. If you do, the next time you activate an ability of that Potion this turn, copy that ability. You may choose new targets for the copy.
En Passant
Command Chessman (A Chessman ally you control performs this attack.)
As long as a Chessman Pawn ally is attacking with En Passant, it has "On Kill: If there are no buff counters on this ally, put two buff counters on it."
Ensnaring Fumes
You may remove three preparation counters from your champion rather than pay this card's reserve cost.
Return all allies to their owner's hands.
Class Bonus Floating Memory
Entrenched Fortress
Taunt (While awake, this domain must be targeted before other objects you control during your opponentβs attack declarations if able.)
On Enter: Deal 3 damage to target unit.
Enveloping Soulmist
Class Bonus As long as your champion is awake, this card costs 2 less to activate.
Your champion gains stealth until end of turn. Put a preparation counter on your champion.
βWhat you call my ignorance is only your own.β
Equinox Hour
Banish Equinox Hour: Draw a card. Then target opponent may materialize a card from their material deck. (That opponent still pays for its costs.)
The hour when fortune favors all.
Erratic Bolt
Deal LV damage to target unit. (LV refers to your champion's level.)
Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)
Erupting Rhapsody
Banish any amount of fire element cards from your graveyard. Your champion gets +1 level until end of turn for each card banished this way.
Harmonize β If you've activated a Melody card this turn, choose any amount of units and deal LV damage split among them.
Exalted Dorumegian Throne
Allies you control get +1 and +1 .
Upkeep β At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne.
Humanity's ascension gilded in iron, onyx, and gold.
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the start beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
Executioner's Spear
(Weapon β Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)
Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)
Exorcism
For each ephemeral object each player controls, its controller sacrifices it unless they pay 1.
The Foret des Champignons harbored more than just the living, but not all who lingered did so in peace.
Explosive Rune
Banish Explosive Rune: Deal 1 damage to target ally. Class Bonus: If that ally is attacking, deal 2 damage to it instead.
The labrynthine catacombs of Varuck are littered with both inventions and victims of mad wizards.
Extorting Blackjack
As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.
Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.
βThe house always wins.β
Eye of Argus
Banish Eye of Argus: Target ally you control gains true sight until end of turn. Draw a card. (Units with true sight can attack units with stealth.)
A gift from the many-eyed giant. Heroes prize its penetrating gaze.
Fabricator Slime
Pride 3
Fabricator Slime enters the field with a buff counter on it.
Class Bonus β·: For each of up to three buff counters on Fabricator Slime, summon a Baby Slime token.
False Step
If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay 2. If you do, allies you control also become distant.
The gliding shadows obfuscate and disorientate.
Fang of Dragon's Breath
Polearm Weapon Link (This object enters the field linked to target Polearm weapon. If the link is broken, sacrifice this object.)
Linked weapon gets +2 .
Jin Bonus Linked object has "β·, Remove a durability counter from this object: Deal 2 damage to target unit."
Fan of Seven Debts
On Enter: Draw a card.
Kongming Bonus Banish Fan of Seven Debts: Change the direction of your Shifting Currents to a different direction of your choice.
Innocent wishes sway like a snow crane's feathers.
Fatal Timepiece
At the beginning of each player's recollection phase, if they did not materialize a card this turn, deal 2 unpreventable damage to their champion.
This broken malignant watch may still hurt twice.
Fatestone of Unrelenting // Cheetah of Bound Fury
Hindered (This object enters the field rested.)
On Enter: As a Spell, deal 1 damage to target unit.
Guo Jia Bonus β·, Banish two fire element cards from your graveyard: Transform Fatestone of Unrelenting, then wake it up.
Feed Nourishment
Put a buff counter on target Animal or Beast ally.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A moment of peace under the shade.
Felicitous Flock
Intercept
Element Bonus Class Bonus Whenever you reveal Felicitous Flock from your memory, summon a Fledgling token with a buff counter on it. It gains intercept until end of turn.
Fervent Lancer
Whenever you activate an exia element card, you may banish it as it resolves.
As long as there's a card banished by Fervent Lancer, it gets +2 and must attack a champion each turn if able.
Fireball
Class Bonus This card costs 2 less to activate.
Deal 1+LV damage to target unit.
"It doesn't matter how fast or how far you run. I'll just burn down the entire forest as well."
Firetongue
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, put a durability counter on Firetongue.
A serrated blade forged from a dragon's fang. Only dragonsbreath can maintain its edge.
Fishing Accident
Prepare 2
Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.
Only the frogs' croaking could be heard.
Flame Sweep
Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)
Class Bonus Level 2+ Flame Sweep gets +1 . (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)
Flamewreath Call
Class Bonus If you control a Beast ally, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 3 damage to up to two target allies.
Flared Iridescence
Deal 4 damage to target unit.
Merlin Bonus Sheen 10+ Ephemerate β 2
Merlin Bonus Level 5+ Ephemerate β 2
"My fire will burn brighter."
Flash Grenade
Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant unit you control, prevent 3 of that damage.
Flourishing Qi
Whenever your Shifting Currents change from facing any direction to North while this card's activation is on the effects stack, put four charge counters on that activation.
Deal LV+X damage to target unit, where X is the amount of charge counters on this card's activation.