Cards where: rarity includes SR

Showing 151-200 of 427 cards (page 4 of 9)

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Galahad, Court Knight

Galahad, Court Knight

4
Norm

(Unique β€” You can control only one object with this card's name.)

Class Bonus Galahad can attack using Sword weapons you control.

"My sword only exists for you, Arthur."

Power
1
Life
4
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Galatine, Sword of Sunlight

Galatine, Sword of Sunlight

1
Norm

Whenever you activate a Sword attack card, put a durability counter on Galatine.

Class Bonus Galatine gets +1 for every three durability counters on it.

Galatine resonates with the will of its wielder, becoming brighter with each strike.

Power
1
Durability
1
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Gawain, Chivalrous Thief

Gawain, Chivalrous Thief

2
Norm

Level 2+ True Sight

Class Bonus On Champion Hit: You may sacrifice Gawain. If you do, look at that opponent's memory and discard a card from it.

A master spy and notorious thief who never misses.

Power
1
Life
1
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Geni, Gifted Mechanist

Geni, Gifted Mechanist

3
Water

2,β†·, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.

Power
0
Life
2
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Ghosts of Pendragon

Ghosts of Pendragon

2
Crux

On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.

The ancestors will not rest until Aesa has found lasting peace.

Power
3
Life
4
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Gildas, Chronicler of Aesa

Gildas, Chronicler of Aesa

3
Norm

(Unique β€” You can control only one object with this card's name.)

Balance β€” Gildas gets +3 as long as the amount of cards in your hand and memory are equal.

"The balance of power is a fickle thing."

Power
1
Life
3
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Glacial Binding

Glacial Binding

2
Exalted
Water

You may banish a card with floating memory from your graveyard rather than pay this card’s reserve cost.

Negate target card activation unless its controller pays 3. Banish the card that had its activation negated this way.

Speed
Fast
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Gloamspire, Black Market

Gloamspire, Black Market

3
Fire

β†·: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.

Upkeep β€” At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.

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Gloamspire Mantle

Gloamspire Mantle

0
Umbra

Tristan Bonus On Enter: You may pay 3. If you do, summon an Ominous Shadow token.

Umbra element phantasia allies you control have ambush. (They may retaliate against attackers while not defending.)

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Grande Sonnerie

Grande Sonnerie

1
Umbra

Ciel Bonus As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2.

"When the clock strikes twelve, who shall I beβ€”the coward or the reaper? Yesterday is lost, and so am I."

Power
2
Durability
3
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Greater Boon of Astraeus

Greater Boon of Astraeus

6
Wind

This boon costs X+Y less to bestow, where X is the amount of wind element boons in your pantheon, and Y is the amount of wind element cards in your champion’s lineage.

As you gain this boon, draw a card for each of up to two times you've suppressed an object this turn.

Speed
Fast
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Greater Boon of Enki

Greater Boon of Enki

5
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

Whenever you summon one or more tokens with reserve cost 1 or less for the first time each turn, summon a copy of one of those tokens.

Speed
Slow
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Greater Boon of Kanaloa

Greater Boon of Kanaloa

16
Water

Level Locked 2

This card costs 4 less to bestow for each graveyard with eight or more cards in it.

At the beginning of your end phase, recover 2.

Water element allies you control get +1 and +1, and have intercept and vigor.

Speed
Slow
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Greater Boon of Luxera

Greater Boon of Luxera

0
Norm

First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)

As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3.

You can't generate cards with the chosen name.

Speed
Slow
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Greater Boon of Parvati

Greater Boon of Parvati

4
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

Regalia you control have "β†·: Prevent the next 1 damage that would be dealt to target unit this turn."

Speed
Slow
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Greater Boon of Shou

Greater Boon of Shou

2
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

At the beginning of your recollection phase, glimpse 2.

Speed
Slow
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Greater Boon of Vritra

Greater Boon of Vritra

3
Fire

Level Locked 1

At the beginning of your end phase, deal X+Y damage to a random target champion you don’t control, where X is the amount of fire element boons in your pantheon, and Y is the amount of fire element cards in your champion’s lineage.

Speed
Slow
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Grim Foreboding

Grim Foreboding

3
Umbra

Tristan Bonus Summon an Ominous Shadow token.

Phantasia allies you control get +1 until end of turn. You gain agility 3 for this turn.

It is unwise to underestimate a clone, for a shadow is as powerful as its owner's will.

Speed
Fast
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Guandu, Theater of War

Guandu, Theater of War

3
Norm

Whenever you declare an attack with an ally, put a battle counter on Guandu and glimpse 1. If this is the third time this ability has resolved this turn, draw a card into your memory.

Upkeep β€” At the beginning of your recollection phase, remove two battle counters from Guandu. If you don't, sacrifice Guandu.

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Guan Yu, Prime Exemplar

Guan Yu, Prime Exemplar

5
Wind

As long as a Human ally you controlled has died this turn, this card costs 2 less to activate and you may activate it as though it had fast activation.

Ambush, Retort 2

Power
2
Life
4
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Guided Starlight

Guided Starlight

2
Astra

Element Bonus Aethercalling

Your champion's next attack this turn gains unblockable unless an opponent pays 3.

You may load Guided Starlight into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Harness Lightning

Harness Lightning

1
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Choose oneβ€”
β€’ Empower 4. Then banish Harness Lightning.
β€’ Target ally gets +4 until end of turn. Then banish Harness Lightning.

Speed
Slow
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Harrow the Saved

Harrow the Saved

6
Umbra

Alice Bonus As long as there's a Curse card in your champion's lineage, this card costs 3 less to activate.

Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.

Speed
Slow
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Heavenly Guide

Heavenly Guide

3
Norm

Level 2+ On Enter: If an opponent controls a non-Spirit champion with a card on top of its lineage that wasn't played, level up your champion. (Your champion levels up into a compatible champion card from your material deck. A card was played if it was activated or materialized.)

Power
1
Life
3
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Hector, Praetorian Guard

Hector, Praetorian Guard

3
Neos

Imbue 3

Class Bonus On Enter: If Hector is imbued, summon two Automaton Drone tokens.

Class Bonus If damage would be dealt to one or more non-token neos element units you control, prevent X of that damage where X is the amount of tokens you control. Apply this replacement effect only once per turn.

Power
3
Life
3
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Hexbound Blade

Hexbound Blade

2
Umbra

As long as you have agility, Hexbound Blade gets +4.

Tristan Bonus On Hit: Put Hexbound Blade on the bottom of target champion's lineage.

Inherited Effect β€” If damage would be dealt to this unit by an umbra element source, that source deals that much damage plus 1 to this unit instead.

Power
2
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Hone by Fire

Hone by Fire

2
Fire

Target Sword weapon you control gets +2 until end of turn. Class Bonus: Put a durability counter on it.

"I prefer my steak well done. What? Did I say something wrong?"

Speed
Fast
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Horn of Beastcalling

Horn of Beastcalling

1
Tera

Banish Horn of Beastcalling: The next Beast ally card you activate this turn costs 3 less to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

Few beasts can resist Gaia's call.

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Horticounter

Horticounter

X
Astra

As an additional cost to activate this card, sacrifice Y Herbs.

Negate target card activation unless its controller pays X+Y. Banish the card that had its activation negated this way. When an activation is negated this way, glimpse 3.

Speed
Fast
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Huang Zhong, Unerring Aim

Huang Zhong, Unerring Aim

3
Wind

Ranged 2

Class Bonus 3, Return Huang Zhong to its owner's memory: Ranger units you control become distant. This ability costs 2 less to activate as long as Huang Zhong is distant.

Power
2
Life
2
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Hua Xiong, Insurgent’s Fang

Hua Xiong, Insurgent’s Fang

4
Norm

Vigor

Jin Bonus Polearm attack cards you activate enter the intent with +2.

Jin Bonus β†·, Discard a Polearm attack card: Prevent the next 2 damage that would be dealt to target unit you control this turn.

Power
2
Life
4
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Hulao Gate, Sun's Ascent

Hulao Gate, Sun's Ascent

3
Fire

Whenever a unit declares an attack, deal 2 damage to it.

Upkeep β€” At the beginning of your recollection phase, you may banish a fire element card from your graveyard. If you don't, sacrifice Hulao Gate.

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Humpty Dumpty, Fate's Fall

Humpty Dumpty, Fate's Fall

2
Astra

β†·: Put a buff counter on Humpty Dumpty. Then glimpse X, where X is the amount of buff counters on Humpty Dumpty.

2: Until end of turn, Humpty Dumpty becomes an ally in addition to its other types with base power and life 0.

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Hunt, Weiss King

Hunt, Weiss King

6
Water

Alice Bonus This card costs 2 less to activate for each of up to two Pawn allies you control.

β†·: Choose one that hasn't been chosenβ€”
β€’ If you control a Chessman Bishop ally, draw a card.
β€’ Put a buff counter on a Chessman Knight ally.
β€’ Change the target of an attack to a Chessman Rook ally you control. If you do, that ally gets +2 until end of turn.

Power
0
Life
4
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Hurricane Sweep

Hurricane Sweep

5
Wind

Class Bonus Efficiency

Cleave

Forged in battle and honed under pressure, Lorraine's unsheathed blade tore through the enemy's front, scattering unfortunate fodder to the winds.

Power
1
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Hymn of Gaia's Grace

Hymn of Gaia's Grace

3
Tera

Glimpse 3. Draw a card.

You may put an Animal or Beast ally card with reserve cost LV or less from your hand onto the field. If you do, you may change the target of an attack that targets your champion to that ally.

Speed
Fast
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Icebound Slam

Icebound Slam

7
Water

Class Bonus This card costs 2 less to activate.

On Attack: Put the top five cards of your deck into your graveyard. Then if there are five or more water element cards in your graveyard, Icebound Slam gets +5 .

Power
3
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Idle Fatestone

Idle Fatestone // Bolstered Boar

2
Norm

On Enter: Look at the top four cards of your deck and then put them back in any order.
Guo Jia Bonus β†·, 2: Reveal the top card of your deck. If that card's reserve cost is even, put a buff counter on Idle Fatestone. Otherwise, transform Idle Fatestone. (Zero is even.)

Back Face:

Bolstered Boar

As long as Bolstered Boar has two or more buff counters on it, it has steadfast, taunt, vigor, and retort 2.

Power
0
Life
2
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Illuminating Charge

Illuminating Charge

3
Luxem

Reveal all cards in your memory. You may put up to two Animal cards from among them onto the field.

For her unmatched kindness and diligence, Guo Jia was admired by both her peers and forest creatures of Sanguo alike.

Speed
Slow
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Impact Hammer

Impact Hammer

0
Fire

Class Bonus Impact Hammer gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

Whenever a unit uses this weapon for an attack, deal 3 damage to it.

Power
2
Durability
2
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Imperial Accord

Imperial Accord

2
Exalted
Water

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Negate target advanced element card activation unless its controller pays 6. You may banish the card that had its activation negated this way.

Speed
Fast
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Incandescent Reliquary

Incandescent Reliquary

1
Luxem

Class Bonus This card costs 1 less to materialize.

At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)

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Incarnate Majesty

Incarnate Majesty

12
Crux

Class Bonus Efficiency

This card costs 1 less to activate for each regalia weapon card in your banishment.

Put a card named The Majestic Spirit from your material deck or banishment onto the field.

Speed
Slow
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Infernal Vessel

Infernal Vessel

0
Fire

If a player would recover an amount, they recover X instead, where X is that amount minus 3. (If a player would recover 0 or less, they don't recover.)

"The tea is hotβ€”careful not to burn your tongue!"

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Intangible Geist

Intangible Geist

4
Crux

On Enter: You may choose any amount of regalia cards from your banishment and put them into your material deck.

Class Bonus Prevent all combat damage that would be dealt to Intangible Geist.

Power
3
Life
2
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Inzali, Unshackled Blaze

Inzali, Unshackled Blaze

3
Fire

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, deal 1 damage to each other unit.

Level 3+ Memory 4+ Inzali gets +2 .

Free from eternal servitude, free to endlessly smite.

Power
1
Life
4
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Ionized Asceticism

Ionized Asceticism

15
Arcane

Rai Bonus Efficiency

Banish all cards from your hand and memory, then draw seven cards. Until the beginning of your next turn, your champion gets -10 level.

Speed
Slow
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Jewel of Enlightenment

Jewel of Enlightenment

0
Norm

Banish Jewel of Enlightenment: Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Recording their thoughts into gems, mages planned keenly for their posterity.

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Jianye, Dawn's Keep

Jianye, Dawn's Keep

6
Fire

Kindle 6

Class Bonus Fire element allies you control have On Death: If your influence is six or less, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)

Durability
7
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Jubjub Bird, Mimsy Ghast

Jubjub Bird, Mimsy Ghast

3
Crux

Stealth

On Enter: You may have another target ally you control become a copy of Jubjub Bird except its name is Drib Bujbuj.

Its appearance is said to be the first sign of the world coming to its end.

Power
3
Life
3
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