Showing 151-200 of 374 cards (page 4 of 8)
Hairpin of Transience
Class Bonus Banish Hairpin of Transience: Put three wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Harmonious Mantra
Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)
Some sights are best seen from afar.
Hasty Messenger
On Attack: You may discard a card. If you do, draw a card.
The duty of delivering time-sensitive parcels is given to the fleet of foot.
Haunting Demise
Class Bonus On Champion Hit: Put Haunting Demise on the bottom of the hit champion's lineage.
Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.
Healing Aura
Class Bonus ๆญค็็ไฝฟ็จไปฃๅนๆธๅฐ1้ปใ
ๅจไฝ ็่ฟฝๆถ้ๆฎต้ๅงๆ๏ผๆขๅพฉ1ใ
*ๆจๆไธๅฐๆ้่ช้ณ้ตไปถ
Heavy Swing
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Long-dormant power, fused into a single blow.
Heighten Spellcraft
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got No arrow will stop my conquest for Cao Cao +3 level.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Honorable Vanguard
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Important duties among front-line soldiers include the occasional instruction of trainees at the academy.
Horse Archer
Class Bonus Ranged 2
Equestrian โ As long as you control a Horse ally, Horse Archer has ranged 3.
"Who needs horsepower when you have firepower?"
Hypothermia
็ฎๆจๅพ ๅฝ็ๆ ็ ally ็ฒๅพ -4 ็ดๅฐๅๅ็ตๆใ
280ๅๅ ๅนดๅค็้ญๅ๏ผๅ็บๆญ่ฒใ
Idle Thoughts
Look at the top four cards of your deck and then put them back in any order.
Floating Memory
"Woh, so tall. Which tower should I visit first?"
Imperial Recruit
Foster (At the beginning of your recollection phase, if this ally hasnโt been dealt damage since the end of your previous turn, it becomes fostered.)
Imperial Recruit gets +1 as long as it's fostered.
Imperial Rifleman
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.)
Imperial Sentry
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Level 2+ Imperial Security Imperial Sentry gets +1 .
Imperious Highlander
On Enter: Imperious Highlander gets +X until end of turn where X is the amount of allies target opponent controls more than you control.
"You indolent wretches will be cut down by my ascendant mastery of the blade."
Incandescent Reliquary
Class Bonus This card costs 1 less to materialize.
At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)
Incapacitate
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Negate target action card activation.
It's not about who strikes first, it's about who wins.
Incendiary Shot
โท: Load Incendiary Shot into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Class Bonus On Hit: Deal 2 damage to the hit unit object.
Increasing Danger
ๆฝไธๅผต็ใๆฏไฝ็ฉๅฎถๆฝไธๅผต็ๅฐไปๅ็ๅๆถๅใ
่ธ้ช็็ฝ้ฃๅณๅฐไพ่จใ
Ingredient Pouch
1, โท: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
An herbalist's joy and an alchemist's treasure. Always surprising how much can actually fit inside.
Insignia of the Corhazi
3, โท: Put a preparation counter on your champion.
Class Bonus Whenever you activate a prepared card while your influence is six or less, draw a card into your memory.
A reward for agents of brilliant skill and service.
Inspiring Call
This card costs 2 less to activate if your champion has attacked this turn.
Allies you control get +1 until end of turn. Draw a card into your memory.
Valiant cries fortify wills and strengthen resolves, but have opposite effects in foes.
Into the Fray
Up to one target ally you control gets +1 until end of turn for each other ally you control.
Class Bonus Floating Memory
Journey's Beginning
Draw a card.
Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
A journey of a thousand miles begins with a single step.
Key Slime Pudding
Banish Key Slime Pudding: Until end of turn, Slime allies that enter the field under your control enter with an additional buff counter on them.
A tasty snack enjoyed by slime but also by those adventurous enough to try it.
Kingdom Informant
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus Floating Memory
Each winter, the castle is secretly draped in crystalline splendor; some say the work of fairies.
Lamentation's Toll
Level 2+ Lamentation's Toll gets +X power, where X is the highest power stat among your omens. (An omen is a card in a banishment with an omen counter on it.)
"Especially in a world beyond reason, anything is possible with enough coaxing."
Lavaplume Fatestone // Firebird Trailblazer
Fast Activation (You may activate this card at fast speed.)
On Enter: As a Spell, deal X unpreventable damage to target unit, where X is the amount of other Fatestone and/or Fatebound objects you control.
Guo Jia Bonus 4: Transform Lavaplume Fatestone.
Leporine Masque
6, Banish Leoprine Masque: Draw a card into your memory. This ability costs X less to activate, where X is the amount of omens you have. (An omen is a card in a banishment with an omen counter on it.)
Much is concealed, but in its embrace, the self fades.
Library Witch
Intercept
On Death: Draw a card.
Talented yet secretive, imperial mages only double as personal instructors for the pinnacle of Cambrian royalty and nobility.
Life Essence Amulet
Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.
"It is said a great alchemist made this amulet for his lover should she be at death's door."
โ Gildas, Chronicler of Aesa
Light the Hunt
Put two buff counters on target Animal or Beast ally you control.
Class Bonus Element Bonus Whenever you reveal this card from your memory, put a buff counter on an Animal or Beast ally you control.
Lightweaver's Assault
Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.
Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.
Limitless Slime
Class Bonus Level 1+ Floating Memory
Class Bonus Level 2+ Limitless Slime gets +1 and +2 .
Class Bonus Level 3+ On Attack: Put a buff counter on Limitless Slime.
Lorraine, Ascendant Wings
Lorraine Lineage
2024: Generate any amount of Sword regalia cards and put them onto the field. For the rest of the game, Sword weapons you control can attack as though they were allies. Activate this ability only if Lorraine is an Ascendant.
Glen โGlenyBoiโ Williams, Worlds 2024 Champion
Lorraine, Blademaster
Lorraine Lineage
On Enter: Until end of turn, Lorraine's attacks get +2 and gain "On Kill: Draw a card."
"Let my blade grant you peace."
Lorraine, Crux Knight
Lorraine Lineage
Lorraine's attacks get +1 for each regalia weapon card in your banishment.
"Majestic Spirit, hear my call!"
Lost in Thought
You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.
Floating Memory
"If only we had met in another world..."
Luminous Quartz
As long as Luminous Quartz is rested, it can't be used for an attack.
Sheen 12+ โท, Remove a preparation counter from your champion: As a Spell, deal 1+X damage to target unit, where X is the amount of sheen counters on it. Activate this ability only at slow speed.
Lurking Assailant
Lurking Assailant has stealth as long as it's awake.
Level 1+ Lurking Assailant may retaliate against attackers while not defending.
Some assassins prove their skill with a dagger, others prove it with a glib tongue and twisted schemes.
Lustrous Slime
Pride 5, Taunt
On Enter: Reveal any amount of Slime cards from your memory. For each card revealed this way, put a buff counter on Lustrous Slime.
On Death: Recover X, where X is the amount of buff counters that were on Lustrous Slime.
Malignant Athame
Class Bonus On Champion Hit: You may have that opponent swap the cards in their hand and memory. Then if there are four or more cards in their memory, deal 2 unpreventable damage to the hit champion.
Weapons can be used for more than just killing.
Mantle of the Abyss
Alice Bonus 3, Banish Mantle of the Abyss: Generate a Rile the Abyss card and put it into your memory.
"To the abyss they will go, and this world shall be unruled."
Manxome Armoire
Ciel Bonus Banish Manxome Armoire: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)
"They all returned, though they were mine before."
Martial Guard
The next time target unit would be dealt damage this turn, prevent 2 of that damage.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Mastermind Scheme
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Double the amount of preparation counters on your champion. Then if there are eight or more preparation counters on your champion, you gain agility 3 for this turn.
Materialize Munitions
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Materialize a Bullet card from your material deck. (You still pay its costs.)
Materialize the Soul
Merlin Bonus Sheen 15+ This card costs 3 less to activate.
Merlin Bonus Your champion becomes all class types of target opponent's champion in addition to their other types. Then look at that opponent's material deck. You may materialize a regalia card from among them, ignoring its elemental requirements. (The class changing effect lasts indefinitely.)