Showing 151-200 of 1520 cards (page 4 of 31)
Bloom: Autumn's Fall
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of an Acerbica or a Washuru token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Bloom: Summer's Glow
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Bloom: Winter's Chill
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Blossoming Denial
Class Bonus As long as an opponent has five or more cards in their memory, this card costs 3 less to activate.
Negate up to one target card activation unless its controller pays 3. Each opponent summons two Flowerbud tokens.
Level 5+ Recover X, where X is the amount of phantasias on the field.
Blue Slime
Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)
Class Bonus Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
Bolster Ranks
Class Bonus This card costs 1 less to activate.
Choose oneβ
β’ Summon an Automaton Drone token with a buff counter on it.
β’ Put a buff counter on each ally you control.
Bombard Flarecannon
Polkhawk Bonus On Attack: If there is a fire element card in this attacker's intent, deal 2 damage to each unit the defending player controls. (Apply this effect only if your champion is Polkhawk.)
Bombastic Sprint
Your champion becomes distant.
Polkhawk Bonus The next Ranger action card you activate this turn can be activated as though it had fast activation.
You can't outmatch or outgun the Hawk!
Brackish Lutist
If a card with floating memory would be put into a player's graveyard, that player banishes it instead.
"Allow this song to free you of your burdens,
At ease like a goldfish in the gentle pond,
Unaware of the beast beneath its depths."
Brash Defender
Level 1+ Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion is level 1 or higher.)
Retort 3 (As long as this ally is retaliating, it gets +3 .)
"Brave enough to take me head on?"
Brewing Kit
β·, Sacrifice three Herbs: Look at the top six cards of your deck. You may reveal a Potion item card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
The wonder of alchemy is the potential for discovery.
Briar's Spindle
Banish Briar's Spindle: Wake up each Chessman ally you control. Activate this ability only during an opponent's turn.
β·: The next Chessman card you activate this turn costs 2 less to activate. Activate this ability only if you control a Chessman King ally.
Bring Down the Mighty
Until the beginning of your next turn, target ally can't attack. If that ally is unique, draw a card into your memory.
Unbeknownst to even Lu Bu herself, this marked not the end, but the beginning.
Brisk Windtrotter
On Enter: Put a buff counter on another target ally you control. (Allies get +1 and +1 for each buff counter on them.)
Level 2+ On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.)
Broken Promises
As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.
Draw a card into your memory.
Guo Jia Bonus Put a quest counter on your champion.
Brookside Scout
Deluge 3 β On Enter: If you have three or more water element cards in your graveyard, you may load an Aethercharge card from your graveyard into an Aetherwing weapon you control.
Floating Memory
Brusque Neige
You may sacrifice an ally rather than pay this card's reserve cost.
Until end of turn, allies enter the field rested.
Ciel Bonus Level 2+ Banish Brusque Neige and put an omen counter on it.
Bubble Mage
On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead. (Apply the additional effect only if your champion's class matches this card's class.)
A fun distraction for everyone.
Buffeting Hurricane
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus On Enter: Draw a card into your memory.
Class Bonus Whenever you suppress an object, deal 2 damage to target champion.
Bulwark Sword
Class Bonus Bulwark Sword gets +1 . (Apply this effect only if your champion's class matches this card's class.)
As an additional cost to use this weapon for an attack, pay 2.
Buried Grief
Draw two cards, then put a card from your hand on top of your deck.
Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?
Burnished Obelith
Sheen 8+ Taunt
Merlin Bonus On Enter: Put two sheen counters on target unit you don't control. If that unit is a champion, the next card its controller activates this turn costs 2 more to activate.
Burst Asunder
Class Bonus This card costs 2 less to activate.
Deal 2 damage to target unit. Then you may sacrifice any amount of Fractals. For each Fractal sacrificed this way, deal an additional 2 damage to that unit.
Butler's Augury
Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.
Draw X cards into your memory, where X is five minus your influence. Then deal X damage to your champion. (If X is negative, don't draw cards and don't deal damage.)
Byakko's Command
Put a buff counter on target Beast ally. If that ally is a Shenju, wake it up.
The wisdom Byakko bestowed upon her was this: that fighting was often a necessary evil to pave the path for peace.
Calamity Cannon
Polkhawk Bonus This card costs 3 less to activate.
Your championβs first attack using a Gun weapon during your next turn gets +10 .
Calculated Foresight
Put the top two cards of your deck into your graveyard. Then you may banish a card with floating memory from your graveyard. If you do, you your champion gains ranged 3 until end of turn. (Multiple instances of ranged stack.)
Some skirmishes are won before the first shot.
Caliburn of Silencing
Class Bonus On Champion Hit: The hit champion loses all abilities until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
Enchanted by binding magic, this weapon can disable most powers.
Call the Pack
Class Bonus This card costs 2 less to activate.
For each Animal ally you control, you may put a Beast ally card from your hand onto the field.
If prey run towards you, start running with them.
Calming Breeze
Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage.
Level 1+Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Camelot, Impenetrable
Upkeep β Whenever you materialize a card, sacrifice Camelot.
Whenever you activate a wind element card, you may negate its activation. If you do, choose an ally and suppress it.
Blessed by the zephyrs, yet now beset with strife.
Candlelight Hourglass
On Enter: Draw a card.
On Charge 2: Candlelight Hourglass gains βActivated abilities of allies you don't control cost 2 more to activate.β (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)
Cao Cao, Aspirant of Chaos
Equestrian β As long as you control a Horse ally, this card costs 3 less to activate.
Class Bonus On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control.
Capricious Lynx
Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)
Class Bonus On Enter: Capricious Lynx loses all abilities until end of turn.
Quick to action, quicker to defiance.
Captain Archer
Imbue 4
Class Bonus On Enter: If Captain Archer is imbued, look at the top six cards of your deck. You may put a wind element ally card with reserve cost 3 or less from among them onto the field distant. Put the rest on the bottom of your deck in any order.
Captivating Opulence
On Enter: Draw a card into your memory.
Diao Chan Bonus Activated abilities of regalias you don't control cost 2 more to activate.
"Looks truly are deceiving."
Carnwennan, Shrouded Edge
Class Bonus Attacks using Carnwennan can't be retaliated. (Apply this effect only if your champion's class matches this card's class.)
An heirloom passed down the Corhazi ascendancy. Priceless as a relic. Dangerous as a weapon.
Carpsong Coda
Harmonize β If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.
Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.
Carter, Synthetic Reaper
Class Bonus Cleave
Whenever an ally dies, recover 1.
On Enter: You may sacrifice another ally you control sacrifice another ally. If you do, Carter gets +2 until end of turn. If an Automaton ally was sacrificed this way, draw a card.
Cascading Round
Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)
β·: Load Cascading Round into target unloaded Gun weapon you control.
On Hit: Put the top card of your deck into your graveyard.
Castling
This card costs 2 less to activate if you control a Chessman Rook ally.
This card costs 2 less to activate if you control a Chessman King ally.
Until end of turn, up to two target Chessman allies gain spellshroud and taunt, and get +2 .
Castling Boon
Allies you control get +1 until end of turn. If you control a Chessman Rook ally, allies you control get +3 until end of turn instead.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cataleptic Constellation
Imbue 2
On Enter: Rest target ally. That ally can't wake up for as long as you control Cataleptic Constellation. If Cataleptic Constellation is imbued, summon two Astral Shard tokens.
Ceasing Edict
As long as your Shifting Currents face South, this card costs 2 less to activate.
Kongming Bonus If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Celestial Calling
Class Bonus This card costs 2 less to activate.
Reveal cards from the top of your deck until you reveal an astra element Spell card. Banish that card and put the rest on the bottom of your deck in a random order. At the beginning of your next recollection phase, you may activate the banished card without paying its reserve cost.
Cell Assembler
On Enter: You may pay 2. If you do, summon a Powercell token rested.
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