Showing 151-200 of 261 cards (page 4 of 6)
Materialize the Soul
Merlin Bonus Sheen 15+ This card costs 3 less to activate.
Merlin Bonus Your champion becomes all class types of target opponent's champion in addition to their other types. Then look at that opponent's material deck. You may materialize a regalia card from among them, ignoring its elemental requirements. (The class changing effect lasts indefinitely.)
Meltdown
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy target domain, item, or weapon.
Land, artifact, treasure, no matter how powerful, are all ash once faced with a lavastorm.
Mind Freeze
Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.)
Class Bonus Floating Memory
Mistbound Cutthroat
Level 3+ Whenever another ally card enters your graveyard from your deck, return Mistbound Cutthroat from your graveyard to the field rested.
Beware the selkies of the deep.
Mist Resonance
Allies you control get +1 until end of turn.
Class Bonus Harmonize β If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.
Modulating Cadence
Class Bonus This card costs 1 less to activate for each Animal ally you control.
Look at the top eight cards of your deck. You may reveal a Harmony or Melody card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Mortal Ambition
This card costs 2 less to activate for each unique ally you control.
Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.
Ponder and deliberate before you make a move.
Natural Order
Class Bonus Efficiency
Put all cards from your hand and memory on the bottom of your deck in any order. Then put all preserved cards from your material deck into your memory.
Nature's Insight
Class Bonus This card costs 2 less to activate.
Reveal a card from your memory and put it into your material deck preserved. X is that card's reserve cost. Then reveal the top X cards of your deck and put them into your material deck preserved.
Neos Elemental
Class Bonus This card costs 1 less to activate for each token object you control.
Hindered (This ally enters the field rested.)
Steadfast, Taunt, True Sight, Vigor
Neos Elemental gets +1 and +1 for each token object you control.
Obsequious Blow
Ciel Bonus This card costs 1 less to activate for each omen you have.
On Champion Hit: The first card that opponent activates during their next turn costs 2 more to activate.
Ouragan Sentinel
Ciel Bonus On Enter: Summon a Vacuous Servant token. (Apply this effect only if your champion is Ciel.)
βI've told Papa I don't need guards anymoreβI guess I'll just have to prove it to him!β
Overlapping Visages
Each player sacrifices an ally. If at least one non-Distortion ally and at least one Distortion ally were sacrificed this way, you summon a Lost Being token.
A soulless body fused with its conscious reflection. This was her only chance to prove her theory.
Overlord Mk III
As an additional cost to activate this card, sacrifice four Powercells.
Intercept, Spellshroud, Steadfast, True Sight
At the beginning of your end phase, you may banish an Automaton card from your graveyard. If you do, put a buff counter on Overlord Mk III and draw a card.
Overwhelming Swing
Class Bonus Level 2+ Combat damage dealt by this attack is unpreventable. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Shields become shrapnel under explosive force.
Peaceful Reunion
Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.
Peer into Mana
Put 2+LV enlighten counters on your champion. (LV refers to your champion's level. You may remove three enlighten counters from your champion to draw a card.)
Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.
Pelagic Fatestone // Slick Torrentrider
On Enter: Draw a card into your memory.
Guo Jia Bonus Whenever this card is banished from your graveyard to pay for a memory cost, put it onto the field transformed.
Floating Memory
Perdition
Class Bonus This card costs 2 less to activate.
Each ally target opponent controls gains "On Death: Deal 1 damage to each unit you control" until end of turn. Then deal 1 damage to each ally that opponent controls.
Phalanx Captain
Class Bonus This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)
Other Human allies you control get +1 as long as they're attacking.
Planar Abyss
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.
Potion Infusion: Clarity
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)
Powered Swordsman
Class Bonus On Death: Summon a Powercell token. (Apply this effect only if your championβs class matches this cardβs class.)
βTired of pesky pirates? These portside units run on self-powered fuel cells that are fully waterproof!β
β Gearstride Automatics Advertisement
Prima Materia
Arisanna Bonus Brew β Four Herbs with different names
β·: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.
Pristine Scourge
Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.
Look at target opponent's memory and discard a card from among them. If you have five or more omens with different reserve costs, discard an additional card from among them.
Prodigious Burstmage
Class Bonus On Death: Draw a card, then discard a card. (Apply this effect only if your champion's class matches this card's class.)
A mage who sought out the truth of this world, and through her efforts, arrived at one word. Explosion.
Protect Her At All Costs
Merlin Bonus This card costs 2 less to activate.
Summon a Memorite Obelith token with two sheen counters on it. You may change the target of an attack to that token.
Underland was the perfect testing groundβshe just needed to make sure they both survived.
Protective Fractal
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
β·: Prevent the next 1 damage that would be dealt to target champion this turn.
Purge in Flames
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)
Pyroclastic Flow
Deal 2 damage to all units.
Long dormant lava veins erupted as Azoth shuddered. Plumes of molten rock drowned the Oasis in an inferno.
Rapid Combustion
Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Destroy target item or weapon with memory cost 0 or reserve cost 3 or less that entered the field this turn.
Ravaging Tempest
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Banish all allies. For each ally banished this way, its controller draws a card.
Razorgale Calling
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Whenever you activate a wind element card, deal 1 damage to target champion.
Rebellious Bull
Rebellious Bull enters the field rested.
Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)
Though strong and resilient, these prideful beasts are difficult to make submit.
Redirect Flow
Class Bonus This card costs 2 less to activate.
You may choose new targets for target trigger.
Even as the throne remains empty, the inner court remains untouched, guarded by powerful consorts and their devoted ladies-in-waiting.
Refracted Twilight
Brew β Two Silvershine, Three Herbs
Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.
Refurbish
Put two durability counters on target Sword weapon you control.
When whetted and oiled, even scrapped blades can once again become razor-sharp.
Repelling Palmblast
Return all allies with 2 or less to their owner's memories.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Resonating Fugue
Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)
Restorative Slash
On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)
A strike as revitalizing as it is devastating.
Restoring Embers
Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this cardβs cost.)
Recover 4. Then if your influence is four or less, draw a card into your memory.
Revitalizing Cleanse
Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
A healing prayer for the pure of soul.
Righteous Retribution
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent 5 of that damage. Your championβs first attack during your next turn gets +X , where X is the amount of damage prevented this way.
Rippleback Terrapin
Class Bonus Spellshroud (This ally can't be targeted by Spells.)
On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Rippleback Terrapin and draw a card.
Ripples of Atrophy
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Choose any amount of non-champion objects and put two wither counters on each of them.
Ritai Guard
Class Bonus Equestrian β As long as you control a Horse ally, Ritai Guard has taunt and vigor. (While awake, this ally with taunt must be targeted before other units you control during your opponent's attack declarations if able. This ally with vigor wakes up at the beginning of your end phase.)
Rocket Jump
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Target unit becomes distant. If that unit is defending, deal 4 damage to its attacker.
Rousing Slam
Class Bonus Level 2+ On Attack: The attacker gains vigor and taunt until the beginning of your next turn. (Units with vigor wake up at the beginning of your end phase.)
A goading and invigorating challenge to fight.