Showing 151-200 of 201 cards (page 4 of 5)
Silent Firebrand
Class Bonus Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
"Ready to play with fire?"
Sleety Retreat
Deluge 4 β As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate.
Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays 2.
Sly Songstress
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card.
Smoke Out
Deal 1 damage to target unit. If that unit has stealth, deal 4 damage to it instead.
"I know exactly where you're hiding."
Solar Providence
Draw a card, then discard a card.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.
Spirit of Fortuitous Fire
On Enter: Glimpse 7. Draw seven cards into your memory.
Suzaku, mythical Shenju of flames. Purge this land clear of torment and hate so that we may live again.
Spirit of Fortuitous Water
On Enter: Glimpse 7. Draw seven cards into your memory.
Genbu, mythical Shenju of waves. Wash this land clean of strife and pain so that we may thrive again.
Spirit of Fortuitous Wind
On Enter: Glimpse 7. Draw seven cards into your memory.
Byakko, mythical Shenju of winds. Wipe this land free of sin and corruption so that we may rise again.
Splashing Spearguard
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are water element, this card becomes imbued.)
On Enter: If Splashing Spearguard is imbued, target player puts the top two cards of their deck into their graveyard.
The enemy is numerous, but the tide is immeasurable.
(for length reference)
Squallbind Pounce
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Up to one target Ranger unit becomes distant.
If Squallbind Pounce is imbued, suppress up to one target attacking ally.
Stabilizing Capacitance
Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory.
Class Bonus Level 7+ Draw a card.
Stand Fast
Activate this card only during your end phase.
Wake up target ally you control. It gains taunt and gets +1 until the beginning of your next turn. (An awake ally with taunt must be targeted before other units you control during your opponents' attack declarations if able.)
Steady Sharpshooter
On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For aim counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.
Stifling Trap
Class Bonus If it's not your turn, you may remove two preparation counters from your champion to activate this card from your memory without paying its reserve cost.
Deal 2 damage to target ally, then negate all on enter triggers from that ally.
Striking Illuminance
Prepare 2
Whenever you reveal a luxem element card from your memory, Striking Illuminance gets +1 . (This ability triggers and resolves while this card is in an intent.)
On Attack: If Striking Illuminance was prepared, reveal all cards in your memory.
Submerged Fatestone // Commanding Sea Titan
Champions you don't control get -1 level.
Guo Jia Bonus At the beginning of your recollection phase, you may banish a card with floating memory from your graveyard. If you do, transform Submerged Fatestone.
Sun Ce, Weaponsmaster
Class Bonus On Enter: Put a durability counter on target Warrior weapon you control.
Class Bonus Warrior weapons you control get +1 .
Even if the sun goes down, another shall always rise to greet the dawn.
Sun Jian, Wolvesbane
As long as Sun Jian is attacking a Beast unit, Sun Jian gets +2 and her attacks can't be retaliated.
On Ally Kill: If the killed ally was a Beast, draw a card into your memory.
Sunblessed Gazelle
Taunt
On Enter: If your influence is three or less, draw a card and recover 3.
Sunblessed Gazelle gets +X where X is the highest influence among your opponents.
Sunglory Sentinel
Class Bonus Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
As long as Sunglory Sentinel is fostered and is attacking a champion, it gets +2 .
Surreptitious Scheme
Remove a level counter from target champion. If level counter was removed this way, draw a card.
To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.
Suzaku's Command
Target Beast ally's next attack this turn gains unblockable and gets +2 . If that ally is a Shenju, that attack gets an additional +2 and gains Combat damage dealt by this attack is unpreventable. (An attack with unblockable can't be intercepted and ignores taunt.)
Sword Saint of Eveswind
Class Bonus On Enter: If Sword Saint of Eveswind entered from a banishment, put two buff counters on it.
"When you feel the cool autumn breeze, I hope you will remember me."
Sword Saint's Vow
Class Bonus Sword Saint's Vow gets +1 for each durability counter on it.
Class Bonus Whenever you activate a Craft action card, put two durability counters on Sword Saint's Vow.
On Hit: Remove a durability counter from Sword Saint's Vow.
Sylph's Envelopment
Banish target ally you control, then return it to the field under its owner's control rested. If that ally is a phantasia, it enters the field with an additional buff counter on it.
Tabula of Salvage
Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.
Waste not, want not.
Think Deep
This card costs 2 less to activate as long as you control a Fatestone or a Fatebound object.
Glimpse 2, then put up to two cards from the top of your deck into your graveyard.
Tidebreaker Sentinel
Class Bonus Foster
On Foster: Put the top three cards of your deck into your graveyard.
As long as Tidebreaker Sentinel is fostered, it gets +2 and has taunt.
Tidefate Brooch
At the beginning of your end phase, put X refinement counters on Tidefate Brooch, where X is the amount of Fatestone and/or Fatebound objects you control.
3, Banish Tidefate Brooch: Put the top ten cards of your deck into your graveyard. Activate this ability only if there are ten or more refinement counters on Tidefate Brooch.
Tidestone Seeker
Class Bonus On Enter: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Genbu's tides reveal all.
Tinderflare Pivot
Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Target Ranger unit becomes distant and gains ranged 1 until end of turn. (Units stay distant until the end of their controller's turn.)
Usurp the Winds
Up to one target ally gets +1 and +1 until end of turn.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing West to South this way, draw a card.
Waterfall Veiler
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Champion Hit: That opponent puts the top four cards of their deck into their graveyard.
Waterlogged Ranger
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Deluge 3 β On Enter: If you have three or more water element cards in your graveyard, Waterlogged Ranger becomes distant. (Units stay distant until the end of their controller's turn.)
Whirlwind Reaper
At the beginning of your end phase, you may remove a preparation counter from your champion. If you do, wake up Whirlwind Reaper.
βYou may be able to read the winds, but can you ride them?β
Whirlwind Threads
Put a quest counter on your champion.
If an object was suppressed this turn, put Whirlwind Threads into your memory.
"The windier the better!"
Wildgrowth Fatestone // Elder Mandrill
Guo Jia Bonus Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.
Wildheart Hymn
Until end of turn, whenever an Animal enters the field under your control, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)
Music can connect hearts, regardless of species.
Winds of Destiny
You may rest two Fatestones you control rather than pay this card's reserve cost.
Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Windspire Crest
Diao Chan Bonus 2, β·, Remove two glimmer counters from your champion: Put a buff counter on an ally you control.
4, Banish Windspire Crest: Draw a card.
Wingpeak Patriarch
Other Birds Bird objects you control get +1 .
Even among animals, respect shapes hierarchy, proving that proper leadership often surpasses brute force.
Withering Grasp
Put a wither counter on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Diao Chan Bonus Draw a card into your memory.
Wrathful Slime
Pride 4
Class Bonus On Enter: For every five damage counters on your champion, put a buff counter on Wrathful Slime.
As long as Wrathful Slime has six or more buff counters on it, it has immortality.
Wulin Lancer
Whenever your Shifting Currents change from facing North to West, Wulin Lancer gets +2 until end of turn.
"When the winds call, I always answer."
Xuchang, Frozen Citadel
(Siegeable β This domain can be attacked. It takes damage in the form of removing durability counters.)
At the beginning of each opponent's recollection phase, that player may banish a card with floating memory from their graveyard. If they don't, the next card they activate this turn costs 2 more to activate.
Yuan Shao, Crown General
Unique allies your opponents control have pride 2.
Level 2+ 3, β·: As a Spell, gain control of target unique ally. Activate this ability only if there are three or more unique allies on the field you don't control.
Zhang He, Cloak of Night
Class Bonus On Enter: Another target ally you control gains stealth for as long as you control Zhang He.
Victory lies not only in the clash of weapons, but in the unseen currents that steer the flow of fate.
Zhang Jiao, Way of Peace
On Enter: Depending on the amount of cards in your memoryβ
β’ 0β Draw two cards.
β’ 1 to 3β Recover 4.
β’ 4 to 6β Glimpse 4.
β’ 7 or moreβ Each opponent discards a card at random from their memory.