Cards where: set is P25

Showing 151-172 of 172 cards (page 4 of 4)

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Staff of Blossoming Will

Staff of Blossoming Will

1
Tera

On Enter: Draw a card.

Diao Chan Bonus 1, β†·: Target player summons a Flowerbud token.

Diao Chan once resented being underestimated, until she realized it could be her greatest weapon.

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Stalwart Shieldmate

Stalwart Shieldmate

2
Norm

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
0
Life
2
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Stand Before the Queen

Stand Before the Queen

2
Water

Prevent the next 2 damage that would be dealt to target unit this turn.

Sheen 8+ The first time damage is prevented from being dealt to a unit this way, that unit gains stealth until end of turn unless an opponent pays 2.

Class Bonus Floating Memory

Speed
Fast
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Starbirth

Starbirth

1
Astra

Draw a card into your memory. Then summon an Astral Shard token.

"When you look into the night sky, I hope you never forget the memories we shared."

Speed
Slow
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Strengthen the Bonds

Strengthen the Bonds

2
Norm

Put a buff counter on up to two target Fatestone or Fatebound objects.

The bonds between humans and their animal companions should never be underestimated.

Speed
Fast
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Sudden Steel

Sudden Steel

6
Norm

Class Bonus Efficiency

"Eek! I'll need to formulate a bad luck dispelling potion next..."

Power
5
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Surveil the Winds

Surveil the Winds

2
Wind

Class Bonus Fast Activation

Draw a card, then put a preparation counter on your champion.

"The gentle winds of calamity..."

Speed
Slow
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Sword of Seeking

Sword of Seeking

0
Norm

Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)

See beyond worldly perception and unveil the sacred truths hidden from the world.

Power
1
Durability
2
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Tariff Ring

Tariff Ring

0
Norm

Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.

If profits are to be made, bring enough to share.

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Tempered Steel

Tempered Steel

1
Fire

Put a durability counter on target weapon you control.

Floating Memory

"Let the blazing furnace refine your blade."

Speed
Slow
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Thunderclap

Thunderclap

4
Fire

Level 3+ This card cost 2 less to activate.

Deal 4 damage to target ally.

"With my power unleashed, feel heaven's wrath."

Speed
Fast
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Torch Marshal

Torch Marshal

3
Fire

Class Bonus Torch Marshal gets +1. (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to declare an attack with this ally, pay 2.

Power
3
Life
3
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Undeniable Truth

Undeniable Truth

1
Norm

As an additional cost to activate this card, sacrifice an ally.

Draw a card, then put a preparation counter on your champion.

Speed
Fast
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Undercurrent Vantage

Undercurrent Vantage

2
Water

Glimpse 3. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Unstable Fractal

Unstable Fractal

2
Norm

Hindered (This object enters the field rested.)

Reservable

Class Bonus 3, β†·, Sacrifice Unstable Fractal: As a Spell, destroy target item with memory cost 0 or reserve cost 5 or less.

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Veiled Dash

Veiled Dash

4
Wind

Class Bonus This card costs 2 less to activate.

Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amount of wind element cards revealed this way.

Speed
Fast
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Vigil Rempart

Vigil Rempart

4
Norm

Class Bonus Vigil Rempart gets +2. (Apply this effect only if your champion's class matches this card's class.)

Beware what lurks in the mushroom forest, for ingesting its fungi may trigger eerie transformations.

Power
1
Life
4
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Wandering Glaivier

Wandering Glaivier

3
Fire

On Death: Each player draws a card.

Power
2
Life
1
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Water Resonance Bauble

Water Resonance Bauble

0
Norm

Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.

"At but a word, I will be at your service."

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Whimsy's Warden

Whimsy's Warden

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as you have two or more omens, Whimsy's Warden gets +2.

Power
1
Life
2
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Will to Save

Will to Save

1
Water

You may rest your champion. If you do, put a preparation counter on them.

Floating Memory

Speed
Slow
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Wind Resonance Bauble

Wind Resonance Bauble

0
Norm

Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.

β€œIt’s no use going back to yesterday, because I was a different person then.”

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