Cards where: set is RDO

Showing 151-200 of 376 cards (page 4 of 8)

← Previous
Page 4 of 8
Next β†’
πŸƒ
Image coming soon
Hasty Messenger

Hasty Messenger

2
Fire

On Attack: You may discard a card. If you do, draw a card.

β€œWar is upon us. Spread the word!”

Power
1
Life
2
πŸƒ
Image coming soon
Haunting Apparition

Haunting Apparition

3
Norm

As long as Haunting Apparition is ephemeral, it has stealth.

Ephemerate β€” 5 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
2
πŸƒ
Image coming soon
Heirloom of Libra

Heirloom of Libra

0
Exalted
Norm

Banish Heirloom of Libra: Choose oneβ€”
β€’ Each champion you don’t control gets -5 level until end of turn.
β€’ Until end of turn, your opponents can’t glimpse.

3, Banish Heirloom of Libra: Draw a card into your memory.

πŸƒ
Image coming soon
Heirloom of Materia

Heirloom of Materia

0
Exalted
Norm

Banish Heirloom of Materia: Choose oneβ€”
β€’ Remove all damage counters from target champion you don’t control. Return those counters onto that champion at the beginning of your next turn.
β€’ For each opponent, for every two token objects they control, they sacrifice one.

3, Banish Heirloom of Materia: Draw a card into your memory.

πŸƒ
Image coming soon
Heirloom of Natura

Heirloom of Natura

0
Exalted
Norm

Banish Heirloom of Natura: Choose oneβ€”
β€’ Choose any amount of regalia cards in each opponent's banishment and put them into their owner’s material deck.
β€’ Each opponent banishes two preserved cards from their material deck.

3, Banish Heirloom of Natura: Draw a card into your memory.

πŸƒ
Image coming soon
Heirloom of Spectra

Heirloom of Spectra

0
Exalted
Norm

Banish Heirloom of Spectra: Choose oneβ€”
β€’ Until end of turn, cards in each opponent’s memory are norm element and lose all abilities.
β€’ Choose a Curse card in a champion’s lineage and banish it.

3, Banish Heirloom of Spectra: Draw a card into your memory.

πŸƒ
Image coming soon
Hemorrhaged Intimidation

Hemorrhaged Intimidation

1
Exia

Activate this card only during an opponent's recollection phase.

Draw a card into your memory.

Class Bonus The next card your that opponent activates this turn costs 1 more to activate for every eight damage counters on your champion.

Speed
Fast
πŸƒ
Image coming soon
Hexbound Blade

Hexbound Blade

2
Umbra

As long as you have agility, Hexbound Blade gets +4.

Tristan Bonus On Hit: Put Hexbound Blade on the bottom of target champion's lineage.

Inherited Effect β€” If damage would be dealt to this unit by an umbra element source, that source deals that much damage plus 1 to this unit instead.

Power
2
πŸƒ
Image coming soon
Hidden Secrets

Hidden Secrets

2
Norm

Choose one. If you control one or more domains, choose up to two insteadβ€”
β€’ Up to one target ally gains stealth until end of turn.
β€’ Draw a card into your memory.

Speed
Fast
πŸƒ
Image coming soon
Hoarfrost Hold

Hoarfrost Hold

2
Water

Class Bonus On Enter: Banish any amount of Suited Spell cards from your hand and/or memory. For each card banished this way, put a frost counter on Hoarfrost Hold.

Each opponent recollects X less cards during the resolution of their recollection phase, where X is the amount of frost counters on Hoarfrost Hold. (They choose which cards to recollect.)

πŸƒ
Image coming soon
Hurricane Sweep

Hurricane Sweep

5
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)

Power
1
πŸƒ
Image coming soon
Hymn of Gaia's Grace

Hymn of Gaia's Grace

3
Tera

Glimpse 3. Draw a card.

You may put an Animal or Beast ally card with reserve cost LV or less from your hand onto the field. If you do, you may change the target of an attack that targets your champion to that ally.

Speed
Fast
πŸƒ
Image coming soon
Ignited Stab

Ignited Stab

1
Fire

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Class Bonus On Attack: If Ignited Stab was prepared, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)

Power
2
πŸƒ
Image coming soon
Ignite Fate

Ignite Fate

3
Fire

Deal 2 damage to each champion.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

The clash of two sisters that would alter fate.

Speed
Slow
πŸƒ
Image coming soon
Illuminate Secrets

Illuminate Secrets

2
Luxem

Deal an amount of damage to target unit equal to its owner's influence minus your influence. (A player's influence is equal to the total amount of cards in their hand and memory.)

The light protects those unjustly oppressed.

Speed
Fast
πŸƒ
Image coming soon
Imperial Countermeasure

Imperial Countermeasure

1
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Prevent the next 4 damage that would be dealt to target unit this turn. Draw a card into your memory.

Speed
Fast
πŸƒ
Image coming soon
Incarnate Majesty

Incarnate Majesty

12
Crux

Class Bonus Efficiency

This card costs 1 less to activate for each regalia weapon card in your banishment.

Put a card named The Majestic Spirit from your material deck or banishment onto the field.

Speed
Slow
πŸƒ
Image coming soon
Inferno Slime

Inferno Slime

3
Fire

Pride 2 (This ally won’t obey you unless your champion is level 2 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus On Death: You may banish two fire element cards from your graveyard. If you do, deal 4 damage to each champion.

Power
3
Life
3
πŸƒ
Image coming soon
Innervate Agility

Innervate Agility

2
Wind

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Units you control gain your choice of stealth or spellshroud until end of turn.

Speed
Fast
πŸƒ
Image coming soon
Innervate Fury

Innervate Fury

3
Fire

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Deal 7 damage split among any amount of target allies.

Speed
Slow
πŸƒ
Image coming soon
Innervate Knowledge

Innervate Knowledge

4
Water

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Draw two cards.

Speed
Slow
πŸƒ
Image coming soon
Inspiring Aethercharge

Inspiring Aethercharge

2
Wind

Allies you control get +1 until end of turn.

You may load Inspiring Aethercharge into an Aetherwing weapon you control.

"I believe in you. Do you believe in me?"

Power
1
Speed
Slow
πŸƒ
Image coming soon
Ionized Asceticism

Ionized Asceticism

15
Arcane

Rai Bonus Efficiency

Banish all cards from your hand and memory, then draw seven cards. Until the beginning of your next turn, your champion gets -10 level.

Speed
Slow
πŸƒ
Image coming soon
Iridescent Resurgence

Iridescent Resurgence

2
Crux

Return target non-champion non-regalia crux element card from your banishment or graveyard to your memory.

β€œThe spirits lend their wisdom, restoring that which has faded from my memory."

Speed
Slow
πŸƒ
Image coming soon
Iron Halo, Forcefield Node

Iron Halo, Forcefield Node

3
Neos

If damage would be dealt to another object you control, prevent 2 of that damage.

At the beginning of your end phase, put a durability counter on Iron Halo for each of up to two tokens you control.

Durability
3
πŸƒ
Image coming soon
Kraal, Stonescale Tyrant

Kraal, Stonescale Tyrant

5
Tera

As an additional cost to activate this card, banish two preserved cards from your material deck.

Intercept, Spellshroud, True Sight, Vigor

Class Bonus On Attack: Reveal the top two cards of your deck and put them into your material deck preserved.

Power
6
Life
8
πŸƒ
Image coming soon
Krustallan Archer

Krustallan Archer

2
Water

Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 .)

On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.

Power
1
Life
2
πŸƒ
Image coming soon
Lancelot, Goliath of Aesa

Lancelot, Goliath of Aesa

4
Norm

Hindered (This ally enters the field rested.)

Class Bonus Level 2+ Lancelot gets +2 .

On Attack: You may pay 3. If you do, Lancelot gets +3 until end of turn.

"I greet the burden of a thousand lives..."

Power
2
Life
3
πŸƒ
Image coming soon
Lavastorm

Lavastorm

4
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy all allies.

β€œThe flames know no master; all succumb alike.”

Speed
Slow
πŸƒ
Image coming soon
Legendary Saddle

Legendary Saddle

0
Norm

On Enter: For the rest of the game, ignore the elemental requirements of non-advanced element Horse cards you activate.

Banish Legendary Saddle: Draw a card into your memory. Activate this ability only if you control three or more Horse allies.

πŸƒ
Image coming soon
Lightveil Agent

Lightveil Agent

2
Luxem

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Whenever you recover, put a buff counter on Lightveil Agent.

Power
2
Life
3
πŸƒ
Image coming soon
Liquidation

Liquidation

2
Water

Deluge 10 β€” If there are ten or more water element cards in your graveyard, deal 7 damage to target unit.

"Drown."

Speed
Slow
πŸƒ
Image coming soon
Liturgy of Corruption

Liturgy of Corruption

2
Norm

Put a buff counter on target ally. If that ally is fostered, put two additional buff counters on it and deal 6 unpreventable damage to your champion.

With that, Krustal became encapsulated in ice.

Speed
Slow
πŸƒ
Image coming soon
Lotor Trinket

Lotor Trinket

1
Norm

Class Bonus As long as an opponent has no cards in their graveyard, Raccoon allies you control get +1.

On Enter: Scavenge 6 for a Raccoon ally card.

Raccoons are master scavengers.

πŸƒ
Image coming soon
Luminous Surge

Luminous Surge

2
Luxem

Target unit's next attack this turn gets +3. Recover 3.

Class Bonus Element Bonus Whenever you reveal this card from your memory, target unit's next attack this turn gets +1.

Speed
Slow
πŸƒ
Image coming soon
Lunete, Frostbinder Priest

Lunete, Frostbinder Priest

3
Water

Allies your opponents control enter the field rested.

Balance β€” Lunete gets +3 as long as the amount of cards in your hand and memory are equal.

"Kneel. Your ceaseless violence is not welcome here."

Power
1
Life
1
πŸƒ
Image coming soon
Luxem Sight

Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
πŸƒ
Image coming soon
Maiden of Waning Bloom

Maiden of Waning Bloom

2
Tera

Diao Chan Bonus On Enter: Up to one target opponent summons two Flowerbud tokens. (Apply this effect only if your champion is Diao Chan.)

Diao Chan Bonus On Attack: The defending player sacrifices a Flowerbud. If they do, they summon your choice of an Acerbica, Floodbloom, Nightshade, or Washuru token.

Power
3
Life
4
πŸƒ
Image coming soon
Manaroot

Manaroot

1
Norm

Sacrifice Manaroot: Your champion gets +1 level until end of turn.

πŸƒ
Image coming soon
Manifest Threat

Manifest Threat

3
Norm

If target ally has a debuff counter on it, destroy that ally. Otherwise, put a debuff counter on it.

Floating Memory

"Oh my, aren't you the perfect test subject? Mind if I take a peek under your skin?"

Speed
Slow
πŸƒ
Image coming soon
Meiren of Verdancy

Meiren of Verdancy

2
Tera

Kongming Bonus Whenever your Shifting Currents change from facing East to South, recover 4.

Class Bonus Floating Memory

Power
1
Life
4
πŸƒ
Image coming soon
Memorite Obelith

Memorite Obelith

3
Norm

Memorite Obelith gets +1 and +1 for each of up to five sheen counters on it.

On Leave: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on Memorite Obelith.

Power
0
Life
1
πŸƒ
Image coming soon
Merlin, Kingslayer

Merlin, Kingslayer

3
Crux

Merlin Lineage

At the beginning of your recollection phase, put a level counter on Merlin. Then, if there's an even amount of level counters on Merlin, draw a card and Merlin's attacks get +2 until end of turn.

Level
Lv. 3
Life
28
πŸƒ
Image coming soon
Message in Shadows

Message in Shadows

2
Wind

Ally Link

On Enter: Glimpse 2.

As long as linked ally has stealth, it gets +2.

A letter from the Proto Archive’s favored messenger.

πŸƒ
Image coming soon
Meteoric Slime

Meteoric Slime

2
Astra

Pride 3

Class Bonus At the beginning of your end phase, glimpse 2. Then reveal the top two cards of your deck. When you do, as a Spell, deal X damage to target unit where X is the lowest reserve cost among the revealed cards.

Power
1
Life
3
πŸƒ
Image coming soon
Miasmic Fog

Miasmic Fog

2
Umbra

All allies get -1.

The air became dense as a looming dread washed over the battlefield, burdened by a future where victory never comes.

πŸƒ
Image coming soon
Mnemonic Charm

Mnemonic Charm

2
Norm

On Enter: Draw a card into your memory.

Class Bonus Sacrifice Mnemonic Charm: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.)

πŸƒ
Image coming soon
Mob Vantage

Mob Vantage

3
Norm

Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.

Your champion becomes distant. Draw a card into your memory.

When enemies cluster, arrows are likelier to hit.

Speed
Fast
πŸƒ
Image coming soon
Morgan, Soul Guide

Morgan, Soul Guide

2
Norm

Level 1+ Prevent all non-combat damage that would be dealt to Morgan.

Level 2+ Your opponents can't recover.

Class Bonus At the beginning of your recollection phase, you may glimpse 1. If you don't, recover 1.

Power
1
Life
3
πŸƒ
Image coming soon
Mystic Purifier

Mystic Purifier

2
Norm

On Enter: You may pay 2. When you do, destroy target phantasia.

Power
1
Life
2
← Previous
Page 4 of 8
Next β†’