Showing 151-200 of 280 cards (page 4 of 6)
Mana Limiter
You can't remove enlighten counters from your champion to pay for costs.
Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them.
Map of Hidden Passage
Map of Hidden Passage enters the field rested.
↷, Banish Map of Hidden Passage: Until end of turn, units with stealth can't be intercepted.
No great general can be considered clever if they do not account for cheaters.
Mark the Target
Deal 1 damage to target unit.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
Try and run.
Meadowbloom Dryad
Preserve (When this ally dies, put it into your material deck preserved. As you materialize, you may instead return a preserved card to your its owner's hand.)
Class Bonus Whenever Meadowbloom Dryad or another ally enters the field under your control, put a buff counter on target ally.
Melodious Flute
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus Banish Melodious Flute: The next Harmony action card you activate this turn is a Melody in addition to its other types.
Menagerie Beastbonder
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Merlin, Memory Thief
↷: Choose a card from a graveyard and banish it. If that card has floating memory, put a level counter on Merlin.
"Just forget. It will be easier for you."
Mind Freeze
Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.)
Class Bonus Floating Memory
Mist Resonance
Allies you control get +1 until end of turn.
Class Bonus Harmonize — If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.
Mistbound Cutthroat
Level 3+ Whenever another ally card enters your graveyard from your deck, return Mistbound Cutthroat from your graveyard to the field rested.
Beware the selkies of the deep.
Mistbound Watcher
Class Bonus At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.)
Enlightenment in pensive calm.
Mordred, Flawless Blade
Attack cards in your graveyard have floating memory.
With swordistry embodying the idea of a torrent, Mordred gives foes no respite from his blade.
Nia, Mistveiled Scout
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Look at target opponent's memory, then choose any card name.
Cards with the chosen name cost 1 more to play.
Nimue, Cursed Touch
Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.
"Excalibur holds a fickle temperament and hasn't stirred for decades. There was a mage who sought to remedy it, but I can't remember her name..."
Nullifying Lantern
Cards in graveyards are norm element. (They are not any other element.)
Cleansing impurities of the soul, these lanterns are indispensable for those seeking enlightenment.
Opening Cut
Class Bonus As long as you have exactly one card in your memory, Opening Cut gets +2 . (Apply this effect only if your champion's class matches this card's class.)
Fair fights only exist within honorable duels. In true battle, the quickest to act is usually the victor.
Orb of Glitter
At the beginning of your recollection phase, glimpse 1.
Banish Orb of Glitter: Draw a card.
These orbs adorn many studies of fortune-tellers. In the hands of a diviner, it is truly a tool of great power.
Orb of Regret
Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.
No being is truly bound to their fate, at least not when the will of the divine can be swayed.
Ornamental Greatsword
Class Bonus On Enter: Target ally you control gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
An ornate and pristine sword used ceremoniously with great effect, though dull of edge.
Owl Familiar
Class Bonus On Enter: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order. Apply this effect only if your champion's class matches this card's class.)
Patient Rogue
Class Bonus Patient Rogue has stealth as long as it's awake. (This unit can't be targeted by attacks unless permitted by true sight.)
At the beginning of your recollection phase, Patient Rogue gets +3 until end of turn.
Peer into Mana
Put 2+LV enlighten counters on your champion. (LV refers to your champion's level. You may remove three enlighten counters from your champion to draw a card.)
Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.
Phalanx Captain
Class Bonus This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)
Other Human allies you control get +1 as long as they're attacking.
Piper's Lullaby
If you control an Animal or Beast ally, your champion gets +1 level until end of turn.
Class Bonus Rest up to one target ally. (Apply this effect only if your champion's class matches this card's class.)
Music that soothes beast and man alike.
Planted Explosive
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Deal 2 damage to target unit. If Planted Explosive was prepared, deal 4 damage to that unit instead.
Watch your step; it could be your last.
Poised Strike
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Class Bonus On Hit: If Poised Strike was prepared, wake up your champion. (Apply this effect only if your champion's class matches this card's class.)
Poisoned Coating Oil
Banish Poisoned Coating Oil: Target ally you control with stealth gets +2 until end of turn.
Skills are not always the most lethal weapon in an assassin's toolbox.
Poisoned Dagger
Poisoned Dagger enters the field rested.
↷, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.
A little poison goes a long way.
Port Smuggler
Class Bonus Port Smuggler's attacks can't be intercepted. (Apply this effect only if your champion's class matches this card's class.)
Anything is possible with some coin and a glib tongue.
Power Overwhelming
Remove any amount of enlighten counters from your champion. Your champion gets +1 level for each counter removed this way until end of turn.
Power without semblance of subtlety. One would do well to discard notions of escaping unscathed when battling a full-fledged arcanist.
Prodigious Burstmage
Class Bonus On Death: Draw a card, then discard a card. (Apply this effect only if your champion's class matches this card's class.)
A mage who sought out the truth of this world, and through her efforts, arrived at one word. Explosion.
Purge in Flames
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)
Rai, Archmage
Rai Lineage (Rai, Archmage must be leveled from a previous level "Rai" champion.)
Inherited Effect: Whenever you activate your first Mage action card each turn, put an enlighten counter on your champion. (Your champion has this ability as long as this card is part of its lineage.)
Rai, Mana Weaver
Rai Lineage (Rai, Mana Weaver must be leveled from a previous level "Rai" champion.)
↷, Remove four enlighten counters from Rai: Copy target Mage Spell card activation. You may choose new targets for the copy.
Rai, Spellcrafter
On Enter: Put two enlighten counters on Rai. (You may remove three enlighten counters from your champion to draw a card.)
"Mana runs richly through this world's leylines. I will make use of its abundance."
Rallied Advance
Class Bonus On Attack: Wake up target ally you control. (Apply this effect only if your champion's class matches this card's class.)
The mighty shoulder the biggest burdens so others may advance.
Ravaging Tempest
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Banish all allies. For each ally banished this way, its controller draws a card.
Rebellious Bull
Rebellious Bull enters the field rested.
Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)
Though strong and resilient, these prideful beasts are difficult to make submit.
Reckless Conversion
Draw two cards into your memory then banish four cards at random from it.
Class Bonus Return all cards from your memory to your hand. (Apply this effect only if your champion's class matches this card's class.)
Reckless Researcher
Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.)
"Oh no! not again!"
Refurbish
Put two durability counters on target Sword weapon you control.
When whetted and oiled, even scrapped blades can once again become razor-sharp.
Rending Flames
Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "Whenever If this attack would deal damage, it deals double that damage instead."
Maximum force at the most critical moment.
Restorative Slash
On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)
A strike as revitalizing as it is devastating.
Revitalizing Cleanse
Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
A healing prayer for the pure of soul.
Safeguard Amulet
Banish Safeguard Amulet: Whenever If your champion would take non-attack non-combat damage this turn, prevent 4 of that damage.
Hopefully enough to block a fatal spell.
Savage Slash
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Her first strike was ferocious.
Scattering Gusts
Suppress up to two target allies. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Class Bonus Put an enlighten counter on your champion.
Scry the Skies
Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
The skies hold secrets only privy to the few versed in its signs.