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Showing 151-200 of 292 cards (page 4 of 6)

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Lorraine, Wandering Warrior

1
Norm

On Enter: Materialize a weapon card with memory cost 0 from your material deck.

β€œThis beautiful world we have been tasked to save... It carries such a stench of smoke and ash.”

Level
Lv. 1
Life
20
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Lunete, Frostbinder Priest

3
Water

Allies your opponents control enter the field rested.

Balance β€” Lunete gets +3 as long as the amount of cards in your hand and memory are equal.

"Kneel. Your ceaseless violence is not welcome here."

Power
1
Life
1
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Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
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Luxera's Map

1
Luxem

Class Bonus This card costs 1 less to materialize.

Luxera's Map enters the field rested.

β†·, Banish Luxera's Map: Search your deck for a card and put it into your memory. Then shuffle your deck. Activate this ability only at slow speed.

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Magus Disciple

2
Norm

Your champion gets +1 level.

Class Bonus On Death: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

"Harness mana and divert it to the archmage!"

Power
1
Life
1
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Majestic Spirit's Crest

0
Crux

Class Bonus Banish Majestic Spirit's Crest: Your champion gains "On Attack: Draw a card" until end of turn.

Those that can survive the demands of the spirits are rewarded immensely.

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Mana Limiter

0
Norm

You can't remove enlighten counters from your champion to pay for costs.

Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them.

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Map of Hidden Passage

0
Norm

Map of Hidden Passage enters the field rested.

β†·, Banish Map of Hidden Passage: Until end of turn, units with stealth can't be intercepted.

No great general can be considered clever if they do not account for cheaters.

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Mark the Target

1
Fire

Deal 1 damage to target unit.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)

Try and run.

Speed
Fast
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Meadowbloom Dryad

2
Tera
Card Type
Ally β€” Tamer Dryad

Preserve (When this ally dies, put it into your material deck preserved. As you materialize, you may instead return a preserved card to your its owner's hand.)

Class Bonus Whenever Meadowbloom Dryad or another ally enters the field under your control, put a buff counter on target ally.

Power
1
Life
3
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Melodious Flute

1
Norm

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Banish Melodious Flute: The next Harmony action card you activate this turn is a Melody in addition to its other types.

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Menagerie Beastbonder

3
Wind
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Merlin, Memory Thief

2
Norm

β†·: Choose a card from a graveyard and banish it. If that card has floating memory, put a level counter on Merlin. (Champions get +1 level for each level counter on them.)

"Just forget. It will be easier for you."

Level
Lv. 2
Life
22
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Mind Freeze

5
Water

Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.)

Class Bonus Floating Memory

Speed
Slow
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Mist Resonance

5
Water

Allies you control get +1 until end of turn.

Class Bonus Harmonize β€” If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.

Speed
Fast
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Mistbound Cutthroat

4
Water

Level 3+ Whenever another ally card enters your graveyard from your deck, return Mistbound Cutthroat from your graveyard to the field rested.

Beware the selkies of the deep.

Power
3
Life
1
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Mistbound Watcher

2
Water
Card Type
Ally β€” Mage Spirit

Class Bonus At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.)

Enlightenment in pensive calm.

Power
0
Life
3
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Mordred, Flawless Blade

2
Norm

Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)

"Do try to keep up, won't you?"

Level
Lv. 2
Life
24
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Nia, Mistveiled Scout

3
Water

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Look at target opponent's memory, then choose any card name.

Cards with the chosen name cost 1 more to play.

Power
1
Life
3
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Nimue, Cursed Touch

3
Norm

Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.

"Excalibur holds a fickle temperament and hasn't stirred for decades. There was a mage who sought to remedy it, but I can't remember her name..."

Power
1
Life
3
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Nullifying Lantern

0
Norm

Cards in graveyards are norm element. (They are not any other element.)

Cleansing impurities of the soul, these lanterns are indispensable for those seeking enlightenment.

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Opening Cut

1
Norm

Class Bonus As long as you have exactly one card in your memory, Opening Cut gets +2 οΏ°. (Apply this effect only if your champion's class matches this card's class.)

Fair fights only exist within honorable duels. In true battle, the quickest to act is usually the victor.

Power
1
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Orb of Choking Fumes

1
Norm

Banish Orb of Choking Fumes: Cards your opponents activate this turn cost 1 more to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

Warning: May cause intractable coughing.

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Orb of Glitter

1
Norm

At the beginning of your recollection phase, glimpse 1.

Banish Orb of Glitter: Draw a card.

These orbs adorn many studies of fortune-tellers. In the hands of a diviner, it is truly a tool of great power.

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Orb of Regret

0
Norm

Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.

No being is truly bound to their fate, at least not when the will of the divine can be swayed.

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Ornamental Greatsword

0
Norm

Class Bonus On Enter: Target ally you control gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

An ornate and pristine sword used ceremoniously with great effect, though dull of edge.

Power
1
Durability
1
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Owl Familiar

1
Norm

Class Bonus On Enter: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order. Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
1
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Patient Rogue

2
Fire

Class Bonus Patient Rogue has stealth as long as it's awake. (This unit can't be targeted by attacks unless permitted by true sight.)

At the beginning of your recollection phase, Patient Rogue gets +3 until end of turn.

Power
0
Life
2
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Peer into Mana

4
Norm

Put 2+LV enlighten counters on your champion. (LV refers to your champion's level. You may remove three enlighten counters from your champion to draw a card.)

Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.

Speed
Slow
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Phalanx Captain

5
Wind

Class Bonus This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)

Other Human allies you control get +1 as long as they're attacking.

Power
1
Life
4
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Piper's Lullaby

1
Water

If you control an Animal or Beast ally, your champion gets +1 level until end of turn.

Class Bonus Rest up to one target ally. (Apply this effect only if your champion's class matches this card's class.)

Music that soothes beast and man alike.

Speed
Slow
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Planted Explosive

2
Fire

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Deal 2 damage to target unit. If Planted Explosive was prepared, deal 4 damage to that unit instead.

Watch your step; it could be your last.

Speed
Fast
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Poised Strike

2
Wind

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Class Bonus On Hit: If Poised Strike was prepared, wake up your champion. (Apply this effect only if your champion's class matches this card's class.)

Power
3
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Poisoned Coating Oil

0
Norm

Banish Poisoned Coating Oil: Target ally you control with stealth gets +2 until end of turn.

Skills are not always the most lethal weapon in an assassin's toolbox.

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Poisoned Dagger

0
Norm

Poisoned Dagger enters the field rested.

β†·, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.

A little poison goes a long way.

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Port Smuggler

2
Norm

Class Bonus Port Smuggler's attacks can't be intercepted. (Apply this effect only if your champion's class matches this card's class.)

Anything is possible with some coin and a glib tongue.

Power
1
Life
2
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Power Overwhelming

0
Arcane

Remove any amount of enlighten counters from your champion. Your champion gets +1 level for each counter removed this way until end of turn.

Power without semblance of subtlety. One would do well to discard notions of escaping unscathed when battling a full-fledged arcanist.

Speed
Fast
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Prismatic Edge

2
Crux

Class Bonus On Enter: Each player reveals all cards in their memory. If a fire element card was revealed, choose a unit and deal 3 damage to it. If a water element card was revealed, draw a card. If a wind element card was revealed, each opponent banishes a card at random from their memory.

Power
3
Durability
1
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Prodigious Burstmage

5
Fire
Card Type
Ally β€” Mage Human

Class Bonus On Death: Draw a card, then discard a card. (Apply this effect only if your champion's class matches this card's class.)

A mage who sought out the truth of this world, and through her efforts, arrived at one word. Explosion.

Power
3
Life
2
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Purge in Flames

8
Fire

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)

Speed
Slow
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Rai, Archmage

2
Norm

Rai Lineage

Inherited Effect: Whenever you activate your first Mage action card each turn, put an enlighten counter on your champion.

Level
Lv. 2
Life
22
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Rai, Mana Weaver

3
Arcane

Rai Lineage

β†·, Remove four enlighten counters from Rai: Copy target Mage Spell card activation. You may choose new targets for the copy.

"Who says lightning doesn't strike twice"

Level
Lv. 3
Life
25
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Rai, Spellcrafter

1
Norm

On Enter: Put two enlighten counters on Rai.

"Mana runs richly through this world's leylines. I will make use of its abundance."

Level
Lv. 1
Life
19
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Rai, Storm Seer

3
Arcane

Rai Lineage (Rai, Storm Seer must be leveled from a previous level "Rai" champion.)

Rai gets +1 level for each arcane element Mage Spell card in your banishment.

"Ready yourself, otherwise it won't be a fair fight."

Level
Lv. 3
Life
25
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Rallied Advance

2
Wind

Class Bonus On Attack: Wake up target ally you control. (Apply this effect only if your champion's class matches this card's class.)

The mighty shoulder the biggest burdens so others may advance.

Power
1
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Ravaging Tempest

8
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Banish all allies. For each ally banished this way, its controller draws a card.

Speed
Fast
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Rebellious Bull

5
Norm

Rebellious Bull enters the field rested.

Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)

Though strong and resilient, these prideful beasts are difficult to make submit.

Power
3
Life
4
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Reckless Conversion

0
Arcane

Draw two cards into your memory then banish four cards at random from it.

Class Bonus Return all cards from your memory to your hand. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Reckless Researcher

3
Fire
Card Type
Ally β€” Mage Human

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.)

"Oh no! not again!"

Power
1
Life
1
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Reckless Slash

2
Norm

Sometimes the simplest tactic is the most effective.

Power
3
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