Cards where: set is MRC*
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Refracted Twilight

6
Astra

Brew — Two Silvershine, Three Herbs

Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.

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Regal Expulsion

2
Water

Negate target card activation if that card was activated from a material deck.

"Looks like today's fortune isn't in your favor! Try again next time."

Speed
Fast
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Reprogram

2
Norm

Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.)

Floating Memory

Speed
Fast
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Retold Fortune

2
Norm

Discard up to one Spell card. If you do, draw a card.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Revenant’s Scourge

1
Umbra

Class Bonus On Champion Hit: If there are one or more Curse cards in the hit champion’s lineage, wake up the attacker and draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

Power
4
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Sadi, Blood Harvester

3
Norm

2: Return Sadi to your its owner's hand. If you do, put a preparation counter on your champion.

Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)

Power
2
Life
2
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Savage Smash

4
Norm

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion’s class matches this card’s class.)

An impact that leaves your brain rattling.

Power
4
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Scathing Seminary

2
Fire

Class Bonus BalanceOn Enter: As a Spell, if the amount of cards in your hand and memory are equal, deal 2 unpreventable damage to target unit.

"Let us all return to Flagma's flames, the divine crucible from which we were kindled."

Power
2
Life
1
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Scorching Trap

1
Fire

Class Bonus If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.

Deal 2 damage to target attacking unit.

Speed
Fast
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Scout the Land

2
Wind

Look at the top four cards of your deck and put them back in any order. Draw a card.

“The politics and kingmaking of empires matter little to me as long as there’s a bounty to be found.”
— Perse, Relentless Raptor

Speed
Fast
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Seaside Ringleader

3
Water

Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.

Power
2
Life
2
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Shadow's Claw

0
Umbra

As long as you have four or more preparation counters on your champion, you may activate this card from your material deck.

Tristan Bonus Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw.

Power
1
Durability
3
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Sharpen Blade

2
Norm

Target Dagger weapon gets +2 until end of turn.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)

The glint of steel begets the sheen of blood.

Speed
Slow
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Shield Fragmentation

2
Fire

As an additional cost to activate this card, sacrifice a Shield.

Deal 4 damage to target unit.

"The best offense is a good defense."

Speed
Fast
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Shred to Ribbons

3
Wind

Class Bonus As long as the attacker is attacking an ally with 5 or more, Shred to Ribbons gets +3 . (Apply this effect only if your champion’s class matches this card’s class.)

The bigger they are, the harder they fall.

Power
2
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Silvershine

1
Norm

Sacrifice Silvershine: Recover 1.

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Sinister Mindreaver

2
Umbra

Class Bonus Fast Activation

Ambush (This ally may retaliate against attackers while not defending.)

On Champion Hit: Look at that opponent’s memory. You may discard up to two cards from it. If you do, they draw that many cards into their memory.

Power
2
Life
1
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Siphoning Fractal

2
Umbra

Whenever an ally dies, deal 1 damage to target champion you don’t control and recover 1.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

“Souls are a zero-sum game.”

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Skirting Step

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target unit becomes distant. If Skirting Step is imbued, prevent the next 1 damage that would be dealt to that unit this turn and draw a card.

Speed
Fast
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Slip Away

2
Umbra

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)

Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn.

Speed
Fast
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Smashing Force

4
Fire

Class Bonus On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

An immense swing over-calibrated into a shattering impact.

Power
4
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Sorrowcaller

0
Umbra

Class Bonus On Champion Hit: Reveal the hit opponent’s memory. Deal an amount of unpreventable damage to the hit champion equal to the amount of cards with reserve cost 3 or greater revealed this way.

Punish the guilty. Harvest the weak.

Power
1
Durability
1
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Spirit Shard

3
Norm

Level 3+ Sacrifice Spirit Fragment Spirit Shard: Draw a card.

Sundered from the strain of materialization, this shard of divine energy, once attuned to the roiling leylines of Azoth, can restore a champion’s power.

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Spirited Falconer

2
Wind

Class Bonus Fast Activation

Class Bonus On Enter: Put a buff counter on up to two target Animal and/or Beast allies.

A second wind revitalizes the spirits of both animals and beasts alike.

Power
1
Life
1
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Springleaf

1
Norm

Sacrifice Springleaf: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Stargazer's Portent

4
Astra

Class Bonus This card costs 1 less to activate.

The next time you starcall a card this turn, copy that activation. You may choose new targets for the copy.

A stellar comet shines twice as bright.

Speed
Fast
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Steel Slug

1
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner’s material deck instead.)

: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker’s intent.)

Power
3
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Suffocating Miasma

2
Umbra

Imbue 2

On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally.

At the beginning of each opponent’s recollection phase, that player puts a debuff counter on an ally they control. If they don’t, deal 2 unpreventable damage to their champion.

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Surge Protector

2
Fire

Until end of turn, target Shield item you control gains “If damage would be dealt to your champion, prevent that damage and sacrifice this object instead.”

A broken shield is much cheaper to replace than a broken body.

Speed
Fast
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Surging Bolt

3
Fire

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are fire element, this card becomes imbued.)

Deal 3 damage to target champion. If Surging Bolt is imbued, deal 4 damage to that champion instead.

Speed
Slow
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Synthetic Strike

2
Norm

As long as the attacker is attacking an Automaton unit, Synthetic Strike gets +1 .

Malice cuts true.

Power
3
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Tempest Downfall

3
Wind

Class Bonus This card costs 3 less to activate if an ally has been suppressed this turn.

Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it.

Speed
Fast
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Tend the Land

3
Norm

Class Bonus Fast Activation (You may activate this card at fast speed.)

Gather, then draw a card. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Speed
Slow
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Throne Sentinel

2
Neos

Hindered, Taunt

On Enter: Token allies you control get +1 until end of turn. If you control three or more tokens, wake up Throne Sentinel.

2, : Your champion gains spellshroud until end of turn.

Power
0
Life
4
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Tideholder Claymore

2
Water

Class Bonus This card costs 1 less to materialize.

As an additional cost to use this weapon for an attack, pay 10, reduced by 1 for each water element card in your graveyard.

A tidal wave of unrelenting force.

Power
5
Durability
3
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Tonic of Remembrance

3
Norm

Brew — One Catalyst, One Adjuvant

Class Bonus Banish Tonic of Remembrance: Return up to three cards from your memory to your hand.

An ancient tincture that conjures up warm nostalgia.

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Tristan, Hired Blade

2
Norm

Tristan Lineage

On Enter: If Tristan has two or more preparation counters on her, draw a card. Then if Tristan has four or more preparation counters on her, draw an additional card.

Level
Lv. 2
Life
22
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Tristan, Shadowreaver

3
Umbra

Tristan Lineage

Tristan can level up into champions of the same base level. When she does, draw two cards.

On Enter: Banish the top four cards of target opponent’s deck face down. As long as they’re banished, you may play those cards, ignoring their elemental requirements.

Level
Lv. 3
Life
25
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Tristan, Underhanded

1
Norm

On Enter: You may put a preparation counter on Tristan. If you don’t, you gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)

“Consider it done. Just worry about my payment.”

Level
Lv. 1
Life
19
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Turbo Charge

3
Norm

As an additional cost to activate this card, sacrifice a Powercell.

Draw two cards.

“Warning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!”
— Gearstride Automatics Manual

Speed
Slow
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Twilight Slime

3
Astra

Pride 3

Class Bonus Your champion and other slimes Slime objects you control have spellshroud. (Units with spellshroud can’t be targeted by Spells.)

Cloaked under moonlight, shrouded by twilight.

Power
1
Life
3
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Under Fire

3
Fire

Class Bonus This card costs 1 less to activate.

Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.

Speed
Fast
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Vainglory Retribution

4
Wind

Vanitas Bonus Level 2+ This card costs 2 less to activate.

The next time your champion would take 4 or less combat damage this turn, prevent it. Your champion’s first attack without a weapon during your next turn gets +X , where X is the amount of damage prevented this way.

Speed
Fast
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Vampiric Slime

2
Umbra

Pride 3

Class Bonus On Hit: Recover X, where X is the amount of damage dealt by this hit.

The underbelly of Gloamspire nurtures malevolent mana, leeching into the ambient crystals and beasts.

Power
2
Life
2
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Vanguard's Reversal

5
Norm

Class Bonus As long as your champion has taunt, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Those who bear a burden wield the strongest sword.

Power
5
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Vaporjet Shield

2
Water

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)

Class Bonus If damage would be dealt to linked unit, prevent 1 of that damage.

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Verdigris Decree

3
Wind

Imbue 3

Choose one. If Verdigris Decree is imbued, choose two instead—
Suppress up to one target ally.
• Up to one target ally gets +2 until end of turn.
• Destroy up to one target phantasia.

Speed
Fast
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Vermilion Decree

3
Fire

Imbue 3

Choose one. If Vermilion Decree is imbued, choose two instead—
• Deal 3 damage to up to one target champion.
• Deal 2 damage to up to one target ally.
• Each player draws a card.

Speed
Fast
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Vicious Slice

1
Norm

Class Bonus As long as the attacker is attacking a Human, Vicious Slice gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

Hatred buries deep.

Power
2
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Vigilant Sentry

3
Wind

Class Bonus Taunt (While awake, this unit must be targeted before other units you control during your opponents’ attack declarations if able.)

With an enforced curfew, Winbless established nightwatch patrols to guard the citizens.

Power
2
Life
3
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