Showing 151-191 of 191 cards (page 4 of 4)
Sinister Mindreaver
Class Bonus Fast Activation
Ambush (This ally may retaliate against attackers while not defending.)
On Champion Hit: Look at that opponentβs memory. You may discard up to two cards from it. If you do, they draw that many cards into their memory.
Siphoning Fractal
Whenever an ally dies, deal 1 damage to target champion you donβt control and recover 1.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
βSouls are a zero-sum game.β
Skirting Step
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Target unit becomes distant. If Skirting Step is imbued, prevent the next 1 damage that would be dealt to that unit this turn and draw a card.
Slip Away
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)
Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn.
Smashing Force
Class Bonus On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
An immense swing over-calibrated into a shattering impact.
Sorrowcaller
Class Bonus On Champion Hit: Reveal the hit opponentβs memory. Deal an amount of unpreventable damage to the hit champion equal to the amount of cards with reserve cost 3 or greater revealed this way.
Punish the guilty. Harvest the weak.
Spirit Shard
Level 3+ Sacrifice Spirit Fragment Spirit Shard: Draw a card.
Sundered from the strain of materialization, this shard of divine energy, once attuned to the roiling leylines of Azoth, can restore a championβs power.
Spirited Falconer
Class Bonus Fast Activation
Class Bonus On Enter: Put a buff counter on up to two target Animal and/or Beast allies.
A second wind revitalizes the spirits of both animals and beasts alike.
Stargazer's Portent
Class Bonus This card costs 1 less to activate.
The next time you starcall a card this turn, copy that activation. You may choose new targets for the copy.
A stellar comet shines twice as bright.
Steel Slug
Renewable (If this card would be banished from the field or an intent, put it into its ownerβs material deck instead.)
β·: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attackerβs intent.)
Suffocating Miasma
Imbue 2
On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally.
At the beginning of each opponentβs recollection phase, that player puts a debuff counter on an ally they control. If they donβt, deal 2 unpreventable damage to their champion.
Surge Protector
Until end of turn, target Shield item you control gains βIf damage would be dealt to your champion, prevent that damage and sacrifice this object instead.β
A broken shield is much cheaper to replace than a broken body.
Surging Bolt
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are fire element, this card becomes imbued.)
Deal 3 damage to target champion. If Surging Bolt is imbued, deal 4 damage to that champion instead.
Synthetic Strike
As long as the attacker is attacking an Automaton unit, Synthetic Strike gets +1 .
Malice cuts true.
Tempest Downfall
Class Bonus This card costs 3 less to activate if an ally has been suppressed this turn.
Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it.
Tideholder Claymore
Class Bonus This card costs 1 less to materialize.
As an additional cost to use this weapon for an attack, pay 10, reduced by 1 for each water element card in your graveyard.
A tidal wave of unrelenting force.
Tonic of Remembrance
Brew β One Catalyst, One Adjuvant
Class Bonus Banish Tonic of Remembrance: Return up to three cards from your memory to your hand.
An ancient tincture that conjures up warm nostalgia.
Tristan, Hired Blade
Tristan Lineage
On Enter: If Tristan has two or more preparation counters on her, draw a card. Then if Tristan has four or more preparation counters on her, draw an additional card.
Tristan, Shadowreaver
Tristan Lineage
Tristan can level up into champions of the same base level. When she does, draw two cards.
On Enter: Banish the top four cards of target opponentβs deck face down. As long as theyβre banished, you may play those cards, ignoring their elemental requirements.
Tristan, Underhanded
On Enter: You may put a preparation counter on Tristan. If you donβt, you gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
βConsider it done. Just worry about my payment.β
Turbo Charge
As an additional cost to activate this card, sacrifice a Powercell.
Draw two cards.
βWarning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!β
β Gearstride Automatics Manual
Twilight Slime
Pride 3
Class Bonus Your champion and other slimes Slime objects you control have spellshroud. (Units with spellshroud canβt be targeted by Spells.)
Cloaked under moonlight, shrouded by twilight.
Under Fire
Class Bonus This card costs 1 less to activate.
Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.
Vainglory Retribution
Vanitas Bonus Level 2+ This card costs 2 less to activate.
The next time your champion would take 4 or less combat damage this turn, prevent it. Your championβs first attack without a weapon during your next turn gets +X , where X is the amount of damage prevented this way.
Vampiric Slime
Pride 3
Class Bonus On Hit: Recover X, where X is the amount of damage dealt by this hit.
The underbelly of Gloamspire nurtures malevolent mana, leeching into the ambient crystals and beasts.
Vaporjet Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit, prevent 1 of that damage.
Verdigris Decree
Imbue 3
Choose one. If Verdigris Decree is imbued, choose two insteadβ
β’ Suppress up to one target ally.
β’ Up to one target ally gets +2 until end of turn.
β’ Destroy up to one target phantasia.
Vermilion Decree
Imbue 3
Choose one. If Vermilion Decree is imbued, choose two insteadβ
β’ Deal 3 damage to up to one target champion.
β’ Deal 2 damage to up to one target ally.
β’ Each player draws a card.
Vicious Slice
Class Bonus As long as the attacker is attacking a Human, Vicious Slice gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
Hatred buries deep.
Vigilant Sentry
Class Bonus Taunt (While awake, this unit must be targeted before other units you control during your opponentsβ attack declarations if able.)
With an enforced curfew, Winbless established nightwatch patrols to guard the citizens.
Volatile Fusilier
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: You may have Volatile Fusilier deal 4 damage to your champion. If you do, Volatile Fusilier becomes distant.
Water Herbs
Target player puts the top two cards of their deck into their graveyard.
Class Bonus Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Waterveil Apostle
Class Bonus Memory 4+ At the beginning of your recollection phase, gather. (Apply this effect only if your championβs class matches this cardβs class and only if there are four or more cards in your memory.)
A torrent of flora with every thought.
Winbless Forecaster
If one or more enlighten counters would be put on your champion, that many plus one enlighten counters are put on your champion instead.
Forecasting the volatility of the swirling tempest above Winbless allowed the Academy to harness the stormβs chaotic potential.
Winbless Hurricane Farm
At the beginning of your recollection phase, you may reveal three wind element cards from your memory. If you do, summon a Powercell token.
βGearstride Automatics is a proud innovator of renewable and clean hurricane energy consumption!β
β Gearstride Automatics Advertisement
Winbless Kiteshield
Class Bonus This card costs 1 less to materialize.
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Linked unit has vigor.
Winbless Rangefinder
On Enter: Another target unit you control becomes distant. If that unit is an Automaton ally, put a buff counter on it.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Windmill Engineer
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
On Enter: If Windmill Engineer is imbued, draw a card into your memory.
Windpiercer
Renewable
β·: Load Windpiercer into target unloaded Gun weapon you control.
On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 .
Worn Diary
β·: Put a page counter on Worn Diary for each card in your memory.
β·, Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary.