Showing 151-169 of 169 cards (page 4 of 4)
Stand Before the Queen
Prevent the next 2 damage that would be dealt to target unit this turn.
Sheen 8+ The first time damage is prevented from being dealt to a unit this way, that unit gains stealth until end of turn unless an opponent pays 2.
Class Bonus Floating Memory
Starbirth
Draw a card into your memory. Then summon an Astral Shard token.
"When you look into the night sky, I hope you never forget the memories we shared."
Strengthen the Bonds
Put a buff counter on up to two target Fatestone or Fatebound objects.
The bonds between humans and their animal companions should never be underestimated.
Sudden Steel
Class Bonus Efficiency
"Eek! I'll need to formulate a bad luck dispelling potion next..."
Surveil the Winds
Class Bonus Fast Activation
Draw a card, then put a preparation counter on your champion.
"The gentle winds of calamity..."
Sword of Seeking
Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)
See beyond worldly perception and unveil the sacred truths hidden from the world.
Tariff Ring
Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.
If profits are to be made, bring enough to share.
Thunderclap
Level 3+ This card cost 2 less to activate.
Deal 4 damage to target ally.
"With my power unleashed, feel heaven's wrath."
Torch Marshal
Class Bonus Torch Marshal gets +1. (Apply this effect only if your champion's class matches this card's class.)
As an additional cost to declare an attack with this ally, pay 2.
Undeniable Truth
As an additional cost to activate this card, sacrifice an ally.
Draw a card, then put a preparation counter on your champion.
Undercurrent Vantage
Glimpse 3. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Unstable Fractal
Hindered (This object enters the field rested.)
Reservable
Class Bonus 3, ↷, Sacrifice Unstable Fractal: As a Spell, destroy target item with memory cost 0 or reserve cost 5 or less.
Veiled Dash
Class Bonus This card costs 2 less to activate.
Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amount of wind element cards revealed this way.
Vigil Rempart
Class Bonus Vigil Rempart gets +2. (Apply this effect only if your champion's class matches this card's class.)
Beware what lurks in the mushroom forest, for ingesting its fungi may trigger eerie transformations.
Water Resonance Bauble
Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.
"At but a word, I will be at your service."
Whimsy's Warden
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
As long as you have two or more omens, Whimsy's Warden gets +2.
Will to Save
You may rest your champion. If you do, put a preparation counter on them.
Floating Memory