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Glacial Evocation

Glacial Evocation

2
Water

Deal 2 damage to target ally. If that unit is rested, deal 3 damage to it instead.

"Timely snow promises a bountiful harvest."
– Cao Cao, Aspirant of Chaos

Speed
Fast
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Glacial Guidance

Glacial Guidance

1
Water

Rest target ally. If that ally is attacking, end the combat phase.

Class Bonus Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Speed
Fast
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Gleaming Smolder

Gleaming Smolder

2
Fire

Draw a card and discard a card.

Merlin Bonus If a fire element card was discarded, choose a unit and put two sheen counters on it.

"Would I be happier if I forgot?"

Speed
Fast
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Glimmering Refusal

Glimmering Refusal

2
Water

Negate target card activation unless its controller pays X, where X is the amount of phantasias you control. Banish the card that had its activation negated this way.

The truth often arrives as a harsh frost, unforgiving to those unprepared for its icy grasp.

Speed
Fast
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Grim Foreboding

Grim Foreboding

3
Umbra

Tristan Bonus Summon an Ominous Shadow token.

Phantasia allies you control get +1 until end of turn. You gain agility 3 for this turn.

It is unwise to underestimate a clone, for a shadow is as powerful as its owner's will.

Speed
Fast
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Grim Pastiche

Grim Pastiche

2
Umbra

Copy target non-Skill action omen you have with reserve cost 5 or less. If you do, you may activate that copy without paying its reserve cost. (If you don't activate it, the copy ceases to exist.)

”Do not fret. It is merely a reflection.”

Speed
Fast
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Guarded Dissipation

Guarded Dissipation

2
Water

Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.

Level 1+ Draw a card.

An impeccible parry to nullify any assault.

Speed
Fast
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Guided Starlight

Guided Starlight

2
Astra

Element Bonus Aethercalling

Your champion's next attack this turn gains unblockable unless an opponent pays 3.

You may load Guided Starlight into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Hailstorm Guard

Hailstorm Guard

6
Water

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.

Speed
Fast
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Harmonious Mantra

Harmonious Mantra

2
Norm

Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)

Healing flesh wounds is simple, but corruption can run deeper still.

Speed
Fast
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Heighten Spellcraft

Heighten Spellcraft

1
Norm

Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Hide in Bush

Hide in Bush

5
Norm

Brew β€” Four Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

Your champion gains stealth until end of turn. (This champion can’t be targeted by attacks unless permitted by true sight.)

Speed
Fast
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Hone by Fire

Hone by Fire

2
Fire

Target Sword weapon you control gets +2 until end of turn. Class Bonus: Put a durability counter on it.

Enwreathed and tempered in flame.

Speed
Fast
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Horticounter

Horticounter

X
Astra

As an additional cost to activate this card, sacrifice Y Herbs.

Negate target card activation unless its controller pays X+Y. Banish the card that had its activation negated this way. When an activation is negated this way, glimpse 3.

Speed
Fast
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Hymn of Gaia's Grace

Hymn of Gaia's Grace

3
Tera

Glimpse 3. Draw a card.

You may put an Animal or Beast ally card with reserve cost LV or less from your hand onto the field. If you do, you may change the target of an attack that targets your champion to that ally.

Speed
Fast
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Ignis Deus

Ignis Deus

2
Fire

Activate this card only if your champion is a Spirit.

Materialize a champion card with base level 1 from your material deck. If you do, for the rest of the game, non-Spirit champions you control can't level up.

Speed
Fast
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Ignite the Soul

Ignite the Soul

1
Fire

Deal 1 damage to target unit.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Ignition Draw

Ignition Draw

3
Fire

As long as your champion is distant, this card costs 2 less to activate.

Look at the top six cards of your deck. Banish up to two Aethercharge cards from among them and put the rest on the bottom of your deck in any order. Until end of turn, you may activate the banished cards.

Speed
Fast
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Illuminate Secrets

Illuminate Secrets

2
Luxem

Deal an amount of damage to target unit equal to its owner's influence minus your influence. (A player's influence is equal to the total amount of cards in their hand and memory.)

The light protects those unjustly oppressed.

Speed
Fast
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Immolation Trap

Immolation Trap

2
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Destroy target damaged ally.

The din of the battlefield can lead to deadly oversight.

Speed
Fast
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Imperial Accord

Imperial Accord

2
Exalted
Water

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Negate target advanced element card activation unless its controller pays 6. You may banish the card that had its activation negated this way.

Speed
Fast
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Imperious Galebind

Imperious Galebind

2
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Suppress up to three target allies, items, or weapons. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

Speed
Fast
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Incantation of Prosperity

Incantation of Prosperity

2
Norm

Depending on your Shifting Currents’ directionβ€”
β€’ North or Southβ€” Empower 2.
β€’ East or Westβ€” Recover 2.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Incapacitate

Incapacitate

4
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Negate target action card activation.

It's not about who strikes first, it's about who wins.

Speed
Fast
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Infernal Manastreak

Infernal Manastreak

2
Fire

Deal 2 damage to target unit. If your champion is distant, deal 3 damage to that unit instead.

You may load Infernal Manastreak into an Aetherwing weapon you control.

In a world where chaos reigns, fire finds its strength.

Power
1
Speed
Fast
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Infinite Scintillation

Infinite Scintillation

2
Norm

Move all sheen counters from target unit to your Fractured Memories. Then deal 1+X damage to that unit, where X is the amount of counters moved this way.

Sheen 6+ Floating Memory

Speed
Fast
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Ingress of Sanguine Ire

Ingress of Sanguine Ire

2
Exia

Activate this card only during an opponent's end phase.

Your champion's first attack during your next turn gets +3 . If your champion hasn't taken damage this turn, draw two cards into your memory.

Speed
Fast
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Innervate Agility

Innervate Agility

2
Wind

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Units you control gain your choice of stealth or spellshroud until end of turn.

Speed
Fast
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Inspiring Call

Inspiring Call

3
Norm

This card costs 2 less to activate if your champion has attacked this turn.

Allies you control get +1 until end of turn. Draw a card into your memory.

"Aesans, rally to me! Camelot will not fall!"
β€” Lorraine Allard

Speed
Fast
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Intensified Pyre

Intensified Pyre

3
Fire

Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Deal 2 damage to target champion. If that champion's controller has eight or more cards in their graveyard, deal 6 damage to that champion instead.

Speed
Fast
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Intervention

Intervention

3
Water

Class Bonus While paying for this card's reserve cost, you may rest your champion to pay for 2 of that cost. (Apply this effect only if your champion's class matches this card's class)

Prevent the next 4 damage that would be dealt to target unit this turn.

Speed
Fast
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Into the Fray

Into the Fray

2
Norm

Up to one target ally you control gets +1 until end of turn for each other ally you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Invoke Dominance

Invoke Dominance

1
Tera

Preserve (Put this card into your its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)

Your champion gets +3 level until end of turn. You can't activate non-ally cards this turn.

Speed
Fast
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Journey's Beginning

Journey's Beginning

3
Norm

Draw a card.

Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

A journey of a thousand miles begins with a single step.

Speed
Fast
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Juggle Knives

Juggle Knives

2
Norm

Deal 1 damage to target champion.

Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)

With enough skill, the only danger is to your foes.

Speed
Fast
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Lead with Force

Lead with Force

3
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.)

Target ally gets +1 until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)

Speed
Fast
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Leeching Bolt

Leeching Bolt

2
Tera

Deal LV damage to target unit. Recover 2.

Class Bonus If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.)

Speed
Fast
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Light the Hunt

Light the Hunt

2
Luxem

Put two buff counters on target Animal or Beast ally you control.

Class Bonus Element Bonus Whenever you reveal this card from your memory, put a buff counter on an Animal or Beast ally you control.

Speed
Fast
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Lightweaver's Assault

Lightweaver's Assault

4
Luxem

Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.

Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.

Speed
Fast
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Lively Chorale

Lively Chorale

2
Water

Target Animal or Beast ally you control gets +3 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Lost in Thought

Lost in Thought

X
Water

You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Lost Promises

Lost Promises

2
Umbra

Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.

Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.

Speed
Fast
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Lure the Abyss

Lure the Abyss

2
Water

Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order.

"The time has come to talk of many things."

Speed
Fast
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Lurid Dreaming

Lurid Dreaming

2
Norm

Activate this card only during an opponent's end phase.

Wake up your champion. If you do, draw a card into your memory.

β€œI finally found you. Let's stay here together forever.”

Speed
Fast
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Luster's Shroud

Luster's Shroud

1
Wind

The next time target unit would be dealt damage this turn, prevent 3 of that damage.

Merlin Bonus Sheen 6+ Ephemerate β€” 3

"The memories, they protect me!"

Speed
Fast
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Luxem Sight

Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
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Magnificent Banquet

Magnificent Banquet

2
Tera

Recover 5. Then put Magnificent Banquet into its owner's material deck preserved. (If you would materialize a card, you may instead return a preserved card to your hand.)

At the beginning of your recollection phase, if this card is in your material deck preserved, recover 1.

Speed
Fast
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Maledictum Vitae

Maledictum Vitae

2
Umbra

Put Maledictum Vitae on the bottom of target champion's lineage.

Whenever this card is put into a champion's lineage, that champion's controller recovers 4.

Alice Bonus Element Bonus 2, Banish another card from your graveyard: Put this card from your graveyard on the bottom of target champion's lineage.

Speed
Fast
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Manabolt Convergence

Manabolt Convergence

2
Norm

Until end of turn, you may activate target Aethercharge card in your graveyard. (You still pay its costs.)

You may load Manabolt Convergence into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Manaflare Barrage

Manaflare Barrage

5
Fire

Class Bonus This card costs 2 less to activate.

Deal 2 damage to all units except for your champion. If your champion is distant, deal 3 damage to those units instead.

You may load Manaflare Barrage into an Aetherwing weapon you control.

Power
1
Speed
Fast
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