Cards where: subtype includes skill
Cards Images Table

Showing 151-200 of 246 cards (page 4 of 5)

← Previous
Page 4 of 5
Next →
🃏
Image coming soon

Radiant Repudiation

2
Neos

Prevent the next 4 damage that would be dealt to target neos element unit this turn. Whenever damage is prevented this way, deal 2 damage to target unit.

"Dare you defy creation?"

Speed
Fast
🃏
Image coming soon

Rally the Peasants

3
Wind

Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.

Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Slow
🃏
Image coming soon

Rapid Reload

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet card from your material deck.

Speed
Fast
🃏
Image coming soon

Raze the Land

3
Norm

Destroy target domain.

Floating Memory

Speed
Slow
🃏
Image coming soon

Reckoning's Wake

2
Umbra

Look at the top 3+X cards of your deck, where X is the amount of Distortion objects you control. Put those cards back on top of your deck in any order.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
🃏
Image coming soon

Reconstructive Surgery

2
Norm

Choose one —
• Put a buff counter on target Automaton ally.
Level 2+ Return an Automaton ally card from your graveyard to your memory. (Choose this option only if your champion is level 2 or higher.)

Speed
Slow
🃏
Image coming soon

Recurring Invocation

2
Norm

Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Class Bonus Whenever your champion levels up, you may banish this card from your graveyard and pay 1. If you do, empower 2.

Speed
Fast
🃏
Image coming soon

Reflect the Skies

3
Astra

Class Bonus This card costs 1 less to activate.

Put the bottom four cards of your deck on top of your deck in a random order. Glimpse 2.

Look down and past your reflection. See the skies spread out before you. Peer into the cosmos anew.

Speed
Slow
🃏
Image coming soon

Refresh Chamber

2
Water

Materialize a Bullet card from your material deck. Then you may banish a card with floating memory from your graveyard. If you do, put Refresh Chamber into your its owner's memory. (You still pay for the costs of the materialization.)

Speed
Slow
🃏
Image coming soon

Regenerate

2
Norm

Draw a card into your memory.

Class Bonus Damage 10+ Recover 2.

"Whew, fighting a war really is quite tiresome, isn't it! Oh! A little more to the left, please!"

Speed
Fast
🃏
Image coming soon

Relentless Outburst

3
Exia

Class Bonus Damage 35+ Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead.

For every six damage counters on your champion, deal 1 damage to all other units.

Speed
Slow
🃏
Image coming soon

Reposition

1
Norm

Target unit becomes distant. (Units stay distant until the end of their controller's turn.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
🃏
Image coming soon

Reprogram

2
Norm

Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead.

Floating Memory

"Let's give it a little jump start, shall we?"

Speed
Fast
🃏
Image coming soon

Rescue the Heir

1
Norm

Level 1+ As long as you control a unique ally, this card costs 1 less to activate.

Return target ally you control to its owner's memory.

Speed
Fast
🃏
Image coming soon

Resolute Stand

3
Norm

Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.

If target unit would be dealt attack combat damage this turn, prevent 3 of that damage.

"...with boundless resolve and forsakenness."

Speed
Fast
🃏
Image coming soon

Resonating Fugue

4
Water

Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)

Speed
Fast
🃏
Image coming soon

Retold Fortune

2
Norm

Discard up to one Spell card. If you do, draw a card.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
🃏
Image coming soon

Return to the Depths

3
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Ciel Bonus When 3 or more damage is prevented this way, you may banish a card from your graveyard and put an omen counter on it.

Speed
Fast
🃏
Image coming soon

Reveal the Hidden

2
Norm

Each unit loses stealth until end of turn. Those units can't gain stealth this turn.

Level 1+ Draw a card.

"Found you."

Speed
Fast
🃏
Image coming soon

Rictus Tiding

2
Norm

Reveal the top two cards of your deck. If the total reserve cost of the revealed cards is 8, put both of them into your memory. Otherwise put one of them into your memory and the other on the bottom of your deck.

“We're all mad here.”

Speed
Fast
🃏
Image coming soon

Righteous Retribution

4
Exalted
Fire

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent 5 of that damage. Your champion’s first attack during your next turn gets +X , where X is the amount of damage prevented this way.

Speed
Fast
🃏
Image coming soon

Rocket Jump

5
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Target unit becomes distant. If that unit is defending, deal 4 damage to its attacker.

Speed
Fast
🃏
Image coming soon

Sacred Engulfment

3
Exalted
Fire

Class Bonus This card costs 2 less to activate.

Banish any amount of fire element cards from your graveyard. Then empower 4+X, where X is the amount of fire element cards banished this way.

"The flames of passion will not be extinguished."

Speed
Slow
🃏
Image coming soon

Scavenge the Distillery

3
Norm

Class Bonus This card costs 1 less to activate.

Return up to one target Potion item card from your graveyard to your hand.

Speed
Slow
🃏
Image coming soon

Scorching Strafe

4
Fire

Class Bonus This card costs 2 less to activate.

Target ally gets +2 until end of turn and becomes distant. (Units stay distant until the end of their controller's turn.)

"Spread like wildfire."

Speed
Slow
🃏
Image coming soon

Scorching Trap

1
Fire

Class Bonus If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.

Deal 2 damage to target attacking unit.

Speed
Fast
🃏
Image coming soon

Scout the Land

2
Wind

Look at the top four cards of your deck and put them back in any order. Draw a card.

“The politics and kingmaking of empires matter little to me as long as there’s a bounty to be found.”
— Perse, Relentless Raptor

Speed
Fast
🃏
Image coming soon

Scry the Skies

1
Norm

Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

The skies hold secrets only privy to the few versed in its signs.

Speed
Slow
🃏
Image coming soon

Seiryuu's Command

2
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.

Speed
Fast
🃏
Image coming soon

Seize Fate

6
Exia

Jin Bonus This card costs 2 less to activate.

For the rest of the game, if your champion would take damage, remove that many damage counters from them instead and then if there are zero damage counters on your champion, banish your champion.

Speed
Slow
🃏
Image coming soon

Servile Possessions

Norm

Ciel Bonus Whenever your champion attacks, depending on the amount of omens you have—
• 1 to 2— That attack gets +1.
• 3 to 4— That attack gets +2.
• 5 or more— That attack gets +3. Draw a card into your memory.

🃏
Image coming soon

Set the Traps

2
Water

Target player puts the top two cards of their deck into their graveyard.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
🃏
Image coming soon

Shadow Resonance

2
Umbra

Recover 2, then draw a card. (To recover, remove that many damage counters from your champion.)

Tristan Bonus If your champion has four or more preparation counters on them, summon an Ominous Shadow token.

Speed
Fast
🃏
Image coming soon

Sharpen Blade

2
Norm

Target Dagger weapon gets +2 until end of turn.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)

The glint of steel begets the sheen of blood.

Speed
Slow
🃏
Image coming soon

Shield Fragmentation

2
Fire

As an additional cost to activate this card, sacrifice a Shield.

Deal 4 damage to target unit.

"The best offense is a good defense."

Speed
Fast
🃏
Image coming soon

Shifting Mirage

3
Umbra

Class Bonus This card costs 1 less to activate.

Your champion gains stealth until end of turn unless an opponent pays 2.

Tristan Bonus Summon an Ominous Shadow token.

Speed
Fast
🃏
Image coming soon

Shout at Your Pets

1
Fire

If you control an Animal or Beast ally, your champion gets +1 level until end of turn.

Class Bonus You may discard a card. If you do, draw a card. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
🃏
Image coming soon

Sidestep

2
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Target ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.)

Speed
Fast
🃏
Image coming soon

Singeing Leap

1
Fire

Deal 1 damage to your champion. Then your champion becomes distant.

Class Bonus Ephemerate — 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
🃏
Image coming soon

Skirting Step

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target unit becomes distant. If Skirting Step is imbued, prevent the next 1 damage that would be dealt to that unit this turn and draw a card.

Speed
Fast
🃏
Image coming soon

Slash and Burn

2
Fire

Class Bonus This card costs 1 less to activate.

Gather. Then you may banish up to three fire element cards from your graveyard. For each card banished this way, gather.

Speed
Fast
🃏
Image coming soon

Sleety Retreat

2
Water

Deluge 4 — As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate.
Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays 2.

Speed
Fast
🃏
Image coming soon

Sleight of Hand

2
Norm

Target Suited ally you control gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Class Bonus Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
🃏
Image coming soon

Slime Eruption

1
Fire

You may banish any amount of fire element Slime ally cards and up to two non-fire element Slime ally cards from your graveyard. For each card banished this way, choose a unit and deal 1 damage to it.

Class Bonus Floating Memory

Speed
Fast
🃏
Image coming soon

Slime's Blessing

3
Wind

Class Bonus This card costs 1 less to activate.

Choose up to three units. Put a level counter on each chosen champion and a buff counter on each chosen Slime ally. (Champions get +1 level for each level counter on them.)

Speed
Fast
🃏
Image coming soon

Slip Away

2
Umbra

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)

Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn.

Speed
Fast
🃏
Image coming soon

Slipstream Vault

2
Water

Class Bonus This card costs 1 less to activate if it targets a unique ally. (Apply this effect only if your champion's class matches this card's class.)

Target ally you control becomes distant. Negate all card activations targeting it. (Units stay distant until the end of their controller's turn.)

Speed
Fast
🃏
Image coming soon

Smoke Out

1
Fire

Deal 1 damage to target unit. If that unit has stealth, deal 4 damage to it instead.

"I know exactly where you're hiding."

Speed
Fast
🃏
Image coming soon

Song of Frost

2
Water

Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
🃏
Image coming soon

Song of Nurturing

2
Norm

Allies you control get +2 until end of turn. Class Bonus: Those allies also get +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)

Mana-imbued music invigorates those who hear it.

Speed
Fast
← Previous
Page 4 of 5
Next →