Showing 151-200 of 731 cards (page 4 of 15)
Delusional Vapors
Class Bonus Prepare 2
Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard.
Dematerialize
Return target regalia to its owner's material deck.
Things worn and torn need not be spurned
to ash and dust. They'll be returned
with new life and purpose earned.
Demolition
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 3 damage to target unit or Siegeable domain.
Demon's Aim
Put Demon's Aim on the bottom of your champion's lineage. Then your champion's attacks this turn gain true sight, "This attack can't be redirected by intercept", and "Choose the targets for this attack as though units didn't have taunt."
Inherited Effect: This object has gets -2 .
Deploy Gunshield
Target Gun weapon you control gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Desperate Dive
Class Bonus This card costs 1 less to activate.
Prevent the next X damage that would be dealt to target unit you control this turn where X is the amount of water element cards in your graveyard. That unit becomes distant.
Develop Mana
Put a level counter on your champion. (Champions get +1 level for each level counter on them.)
From enlightenment comes transcendance.
Devious Welcome
Activate this card only during an opponent's recollection phase.
Each player draws a card. Then you choose action or ally. At the beginning of the next end phase, if the turn player did not activate a card with the chosen type this turn, that player discards a card at random from their hand and memory.
Devised Conspiracy
Tristan Bonus Prepare 2
Your champion's next attack this turn gets +2. If Devised Conspiracy was prepared, until end of turn, your champion and allies you control named Ominous Shadow gain "On Champion Hit: Banish the top card of that player's deck face down. As long as it's banished, you may play it, ignoring its elemental requirements."
Devotion's Price
As an additional cost to activate this card, discard two cards.
For each omen you have with a different reserve cost, draw a card. Until end of turn, you can't draw cards.
Diablerie
The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead.
Vanitas Bonus Floating Memory (Apply this effect only if your champion is Vanitas.)
Diamond in the Rough
Class Bonus This card costs 1 less to activate for each of up to three Suited allies you control with different reserve costs.
Draw a card and empower 1. Until end of turn, whenever you activate a Suited Spell card, empower 1.
Dichroic Scorch
As an additional cost to activate this card, discard a fire element card.
Remove all sheen counters from all units on the field. Then deal X damage to each unit except for your champion, where X is the amount of counters removed this way.
Diffusive Block
This card costs 1 less to activate If you control a Shield item.
Prevent the next 2 damage that would be dealt to target unit this turn.
Class Bonus Floating Memory
Dire Requiem
Summon a Direwolf token.
Class Bonus You may banish a fire element card from your graveyard. If you do, summon another Direwolf token. (Apply this effect only if your champion's class matches this card's class.)
Discover the Divine
You may remove four enlighten counters from your champion. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
Disenchant
Destroy target phantasia.
"I won't fall for your tricks! Not this time, anyway!"
Disintegrate
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Destroy target ally or regalia.
Disorienting Winds
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Return target ally to its owner's hand. Draw a card.
Not the best way to travel.
Displace
Banish target ally, then return it to the field under its owner's control rested.
Class Bonus Put an enlighten counter on your champion.
"Oh my. Be careful where you land."
Dissipation
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy all phantasias.
"Let's clear the air."
Dissuading Aether
Target unit's attacks get -3 until end of turn. Then you may load Dissuading Aether into an Aetherwing weapon you control.
"To the bottom of the treacle-well you go."
Dissuading Halt
Target unit's attacks get -3 until end of turn.
Class Bonus Floating Memory
"I pray that Genbu's chill will cleanse you of the demon's grasp."
Divining Streams
Look at the top three cards of your deck. Put one of them into your graveyard, one on top of your deck, and one on the bottom of your deck.
Class Bonus Floating Memory
βI am guided by the edict of Kanaloa!β
Dodge Roll
Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controllerβs turn.)
Acrobatic. Graceful. Effortless.
Doubled Pawns
Summon two Pawn Piece tokens.
Alice Bonus If Doubled Pawns was activated during an opponent's recollection phase, those tokens also gain taunt until end of turn.
You never know who will become queen.
Dredging Streams
Banish target card from a graveyard.
Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion is level 2 or higher.)
Drown in Aether
Class Bonus Fast Activation (You may activate this card at fast speed.)
Target rested ally gets -3 until end of turn. Then you may load Drown in Aether into an Aetherwing weapon you control.
Drown in Sorrow
Recover 1 and put a haunt counter on your Phantasmagoria.
Alice Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Duality's Convergence
Merlin Bonus This card costs 2 less to activate.
Each player summons a token copy of each non-Distortion regalia they control. Those copies each become a Distortion in addition to its other types.
Could even a world have a soul?
Duplicitous Replication
The next time one or more regalia enter the field under an opponent's control this turn, summon a token copy of each of them.
One man's treasure is also another man's treasure.
Dwarf Star's Glow
Starcalling β 1 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Deal 2 damage to target unit. If Dwarf Star's Glow was starcalled, put it into its owner's memory.
Dynastic Whirlpool
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Each opponent puts the top fifteen cards of their deck into their graveyard.
βEmbrace the current, awaken within.β
Echoic Guard
Class Bonus This card costs 1 less to activate.
Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that allyβs reserve cost. If you do, summon a token copy of that ally.
Elucidate Plans
Put two preparation counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, put a preparation counter on your champion.
βMerely knowing my plans wonβt suffice to beat me.β
Embercrypt Burn
Banish target card from a graveyard. Then deal 2 damage to each champion.
"Don't you want to see what the flame of a candle is like after it's blown out?"
Embersong
Deal 2 damage to up to one target ally.
Class Bonus Target ally you control gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
A fiery anthem that sets hearts ablaze.
Embrace Noir
Until end of turn, all allies gain stealth.
Ciel Bonus If you have one or more umbra element omens, draw a card into your memory.
"Even if you detest what I become, as long as you are safe, I care not."
Eminent Lethargy
Until end of turn, players canβt declare attacks unless they pay 2 for each attack declaration.
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Empowering Enlightenment
Empower 2. Put an enlighten counter on your champion. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. You may remove three enlighten counters from your champion to draw a card.)
"None have reached enlightenment by sitting idly by."
Empowering Harmony
Your champion gets +2 level until end of turn.
Class Bonus Harmonize β If you've activated a Melody card this turn, draw a card.
Melodies sound ever more beautiful with strong accompaniment.
Empowering Prayer
Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card.
The diligent pursuit of horticulture is often rewarded when the environmental conditions are just right.
Enchaining Gale
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Enchanted Fete
Recover 3 and draw a card into your memory. (To recover, remove that many damage counters from your champion.)
Every day was a new chapter in the Duchess's tale, where she twirled through life as the main character.
Enervating Decay
Class Bonus Level 5+ This card costs 2 less to activate.
Destroy target attacking ally. If you do, recover X, where X is that ally's life stat.
Nature will endure long after mankind falls.
Engulf
Level 2+ This card costs 3 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Negate target non-attack card activation.
βFlow with the waters, and the light of truth shall find you; resist, and the depths will consume you.β
Enhance Hearing
Class Bonus This card costs 1 less to activate.
Look at the top three cards of your deck. You may reveal a wind element card or a Reaction card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Enhance Potency
Class Bonus This card costs 1 less to activate.
Rest target Potion. If you do, the next time you activate an ability of that Potion this turn, copy that ability. You may choose new targets for the copy.
Enrage
Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.