Showing 151-200 of 299 cards (page 4 of 6)
Mend Flesh
Damage 25+ This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Recover 8. (To recover, remove that many damage counters from your champion.)
Merlin, Kingslayer
Merlin Lineage
At the beginning of your recollection phase, put a level counter on Merlin. Then, if there's an even amount of level counters on Merlin, draw a card and Merlin's attacks get +2 until end of turn.
Mirrordepth's Blade
On Banish: Look at the top card of your deck. You may put it into your graveyard.
Forged in the image of a legendary lake, it reflects its wielder's heart.
Mordred, Aurelian Regent
Mordred Lineage
On Enter: Mordred's next attack this turn gets +3 and gains "On Hit: Recover 3."
Whenever you activate a luxem element card, delevel Mordred.
Mordred, Burnished Avenger
Flawless Spirit of Mordred Lineage
On Enter: Look at the top card of your deck. If its an attack card, you may banish it. If you do, you may activate that card this turn.
Mordred Bonus Inherited Effect — As long as Mordred has leveled up this turn, the first attack card you activate this turn costs 2 less to activate.
Mordred, Fated Luminary
Mordred Lineage
Mordred can level up into champions of the same base level. When he does, draw two cards.
Attack cards in your graveyard have floating memory and "Ephemerate — X", where X is that card's reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Attack cards played this way become ephemeral in the intent.)
Mordred, Flawless Blade
Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)
"Do try to keep up, won't you?"
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nanyue Portsman
Equestrian — As long as you control a Horse ally, Nanyue Portsman gets +1 .
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Numinous Monk
Regalia you control have "↷: As a Spell, deal 1 damage to target unit."
Nuriel, Seraphic Paladin
Advanced Imbue 3
On Enter: If Nuriel is imbued, put a bulwark and a buff counter on it.
Whenever your champion levels up, if Nuriel is imbued, put a bulwark counter on Nuriel.
Oasis Trading Post
3, ↷: Glimpse 2.
4, ↷: Gather.
5, ↷: Summon an Automaton Drone token.
A bustling trade port blessed by climate and sulfur.
Oath of the Sakura
Put a buff counter on each ally you control.
If you control exactly three allies that are all unique, they each get +2 until end of turn.
“Though of different heritage, we come together as sisters, sworn to protect in danger and aid in crisis.”
Opening Cut
Class Bonus As long as you have exactly one card in your memory, Opening Cut gets +2 . (Apply this effect only if your champion's class matches this card's class.)
Fair fights only exist within honorable duels. In true battle, the quickest to act is usually the victor.
Oppressive Presence
Activate this card only during an opponent's recollection phase.
Until end of turn, players can't declare attacks with allies unless they pay X for each attack declaration, where X is the highest among fire element allies you control.
Ornamental Greatsword
Class Bonus On Enter: Target ally you control gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
An ornate and pristine sword used ceremoniously with great effect, though dull of edge.
Paired Minds, Kindred Souls
Look at the top ten cards of your deck. Reveal a Horse ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Class Bonus If you control a unique ally, the next Horse ally card you activate this turn costs 2 less to activate.
Phalanx Captain
Class Bonus This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)
Other Human allies you control get +1 as long as they're attacking.
Pierce the Heavens
Jin Bonus As long as your champion has leveled up this turn, this attack gets +2 and has unblockable. (An attack with unblockable can't be intercepted and ignores taunt. Apply this effect only if your champion is Jin.)
Do the impossible, see the invisible.
Plasma Vanguard
Intercept
Damage 25+ Vigor
Class Bonus On Enter: If your champion has ten or less damage counters on them, put three buff counters on Plasma Vanguard.
Possessed Reaping
On Ally Kill: Return the killed ally from its owner's graveyard to the field under your control rested. It becomes a Spirit in addition to its other types.
"I know what you are, Merlin Veritor. You are not worthy of Excalibur, not even in your guise."
Powered Swordsman
Class Bonus On Death: Summon a Powercell token. (Apply this effect only if your champion’s class matches this card’s class.)
“Tired of pesky pirates? These portside units run on self-powered fuel cells that are fully waterproof!”
— Gearstride Automatics Advertisement
Prismatic Edge
Class Bonus On Enter: Each player reveals all cards in their memory. If a fire element card was revealed, choose a unit and deal 3 damage to it. If a water element card was revealed, draw a card. If a wind element card was revealed, each opponent banishes a card at random from their memory.
Promising Recruit
Level 2+ At the beginning of your end phase, put a buff counter on Promising Recruit. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion is level 2 or higher.)
Instincts hone quickly on the battlefield.
Proof of Life
The next time your champion would take damage this turn, double that damage.
Damage 40+ 2, Banish this card from your graveyard: Wake up your champion.
"My harshest trial will forge my brightest life!"
Protective Helm
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit from a distant source, prevent 1 of that damage.
Protector's Plate
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 and has intercept.
The armor feels fuller with each life that is spared.
Quietus Blade
Class Bonus As long as there are no cards in your material deck, Quietus Blade gets +4 and has "3, ↷: Quietus Blade gains spellshroud until end of turn."
In silence, it finds strength.
Radiant Origin of Warrior
Omnishroud
Whenever your champion attacks using a weapon, put a training counter on Radiant Origin of Warrior.
Class Bonus 3, Sacrifice Radiant Origin of Warrior: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Warrior.
Raised Slash
Class Bonus On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)
”Your gamble has been found wanting. Surely you are capable of more?”
Rallied Advance
Class Bonus On Attack: Wake up target ally you control. (Apply this effect only if your champion's class matches this card's class.)
The mighty shoulder the biggest burdens so others may advance.
Rally the Peasants
Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.
Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Reaping Legacy
Class Bonus Reaping Legacy gets +1 for each Sword regalia weapon card in your banishment.
Recursive Confidant
Class Bonus On Enter: Until end of turn, you may activate target Warrior attack card in your banishment. (You still pay its costs.)
"Ghosts around the castle grounds? Don't be ridiculous. There are no such things as ghosts."
Red Hare, Unrivaled Stallion
Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)
As long as you control a fire or tera element unique Human ally, Red Hare loses pride, and has "On Attack: You may discard a card. If you do, draw a card."
Refurbish
Put two durability counters on target Sword weapon you control.
When whetted and oiled, even scrapped blades can once again become razor-sharp.
Regenerate
Draw a card into your memory.
Class Bonus Damage 10+ Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are ten or more damage counters on your champion.)
Regulus Blitz
Mordred Bonus Banish a card with floating memory from your graveyard: Negate each card activation you don't control unless its controller pays 2.
Mordred Bonus 2, Discard this card from your hand: The next non-Command attack card you activate this turn doesn't rest its attacker as part of its cost.
Relentless Outburst
Class Bonus Damage 35+ Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead.
For every six damage counters on your champion, deal 1 damage to all other units.
Reliable Cavalier
Equestrian — As long as you control a Horse ally, Reliable Cavalier gets +3.
The warrior and her horse are united, a single force of will and motion.
Rending Flames
Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "If this attack would deal damage, it deals double that damage instead."
Maximum force at the most critical moment.