Showing 2051-2100 of 2111 cards (page 42 of 43)
Wildgrowth Feline
Class Bonus Whenever another Animal and/or Beast ally enters the field under your control, put a buff counter on Wildgrowth Feline. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)
Wildheart Hymn
Until end of turn, whenever an Animal enters the field under your control, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)
Music can connect hearts, regardless of species.
Wildheart Lyre
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Whenever you rest Wildheart Lyre to pay for the reserve cost of a Harmony or Melody activation, put a buff counter on an Animal or Beast ally you control.
Will to Save
You may rest your champion. If you do, put a preparation counter on them.
Floating Memory
"You always said we'd go on adventures together... We're finally doing it, right, Ganieda?"
Winbless Arbalest
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
Winbless Forecaster
If one or more enlighten counters would be put on your champion, that many plus one enlighten counters are put on your champion instead.
Forecasting the volatility of the swirling tempest above Winbless allowed the Academy to harness the stormβs chaotic potential.
Winbless Gatekeeper
Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)
On Enter: You may pay 2. When you do, put a buff counter on target Guardian ally you control.
Winbless Hurricane Farm
At the beginning of your recollection phase, you may reveal three wind element cards from your memory. If you do, summon a Powercell token.
βGearstride Automatics is a proud innovator of renewable and clean hurricane energy consumption!β
β Gearstride Automatics Advertisement
Winbless Kiteshield
Class Bonus This card costs 1 less to materialize.
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Linked unit has vigor.
Winbless Lookout
On Enter: Put a preparation counter on your champion.
Class Bonus On Enter: Glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Winbless Rangefinder
On Enter: Another target unit you control becomes distant. If that unit is an Automaton ally, put a buff counter on it.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Wind Cutter
Class Bonus Wind Cutter gets +1 . (Apply this effect only if your champion's class matches this card's class.)
On Hit: Reveal a card at random from your memory. If that card is wind element, put Wind Cutter into your its owner's memory.
Windfall Check
Command Chessman (A Chessman ally you control performs this attack.)
On Champion Hit: That opponent banishes three cards from their graveyard.
"I think this is where I say, βCheckmate!β"
Windmill Engineer
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
On Enter: If Windmill Engineer is imbued, draw a card into your memory.
Windpiercer
Renewable
β·: Load Windpiercer into target unloaded Gun weapon you control.
On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 .
Wind Resonance Bauble
Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.
βItβs no use going back to yesterday, because I was a different person then.β
Windrider Invoker
On Enter: You may remove two enlighten counters from your champion. If you do, draw a card and Windrider Invoker gets +3 until end of turn.
A burst of wind to dash through the battlefield. Another to take down the enemy.
Windrider Mage
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus At the beginning of your recollection phase, you may return Windrider Mage to your hand. If you do, put an enlighten counter on your champion.
Windrider Vanguard
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.
Winds of Destiny
You may rest two Fatestones you control rather than pay this card's reserve cost.
Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Winds of Retribution
Class Bonus Level 2+ This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Allies you control get +2 until end of turn.
Windspire Crest
Diao Chan Bonus 2, β·, Remove two glimmer counters from your champion: Put a buff counter on an ally you control.
4, Banish Windspire Crest: Draw a card.
Windstream Mutt
Class Bonus On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)
Windwalker Boots
Class Bonus At the beginning of your end phase, if your champion is awake, put a preparation counter on them.
Banish Windwalker Boots: Draw a card. Activate this ability only if your champion has five or more preparation counters on them.
Windy Leap
Banish target ally you control, then return it to the field under its ownerβs control rested. If it's a Ranger ally, it becomes distant. (Units stay distant until the end of their controller's turn.)
"I follow where the wind takes me."
Wingpeak Patriarch
Other Birds Bird objects you control get +1 .
Even among animals, respect shapes hierarchy, proving that proper leadership often surpasses brute force.
Wisdom's Reprise
Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)
Wisp's Protection
Prevent the next 4+X damage that would be dealt to target unit this turn, where X is the amount of regalia on the field.
Withering Grasp
Put a wither counter on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Diao Chan Bonus Draw a card into your memory.
Woodland Squirrels
Playful, curious, and above all, adorable. Even a simple encounter makes travellers light of heart.
Wool Brook
Wool Brook enters the field with a refinement counter on it.
On Enter: Draw a card into your memory.
6, Remove a refinement counter from Wool Brook: Draw a card into your memory.
Worn Diary
β·: Put a page counter on Worn Diary for each card in your memory.
β·, Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary.
Worn Gearblade
Class Bonus β·, Remove a durability counter from Worn Gearblade: Prevent the next 1 damage that would be dealt to target unit this turn.
Whenever an Automaton ally you control dies, put a durability counter on Worn Gearblade.
Wrathful Slime
Pride 4
Class Bonus On Enter: For every five damage counters on your champion, put a buff counter on Wrathful Slime.
As long as Wrathful Slime has six or more buff counters on it, it has immortality.
Wuji of Lingering Fate
On Enter: Deal 3 damage to target rested ally you don't control.
Whenever your Shifting Currents change from facing West to East, you may sacrifice Wuji of Lingering Fate. If you do, target player puts the top three cards of their deck into their graveyard.
Wulin Lancer
Whenever your Shifting Currents change from facing North to West, Wulin Lancer gets +2 until end of turn.
"When the winds call, I always answer."
Xuchang, Frozen Citadel
(Siegeable β This domain can be attacked. It takes damage in the form of removing durability counters.)
At the beginning of each opponent's recollection phase, that player may banish a card with floating memory from their graveyard. If they don't, the next card they activate this turn costs 2 more to activate.
Xukong, Shifted Fates
Spellshroud
Kongming Bonus Whenever your Shifting Currents change to facing the opposite direction, reveal the top three cards of your deck and put them into your material deck preserved. Then deal 6+X damage to target unit you don't control where X is the amount of preserved cards in your material deck.
Young Beastbonder
Class Bonus On Enter: Put a buff counter on another target ally you control. If that ally is a Beast, put two buff counters on it instead.
Class Bonus Floating Memory
Inseparable in youth and in battle.
Young Peacekeeper
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
Young Peacekeeper gets +1 and +1 as long as it's fostered.
Class Bonus Floating Memory
Yuan Shao, Crown General
Unique allies your opponents control have pride 2.
Level 2+ 3, β·: As a Spell, gain control of target unique ally. Activate this ability only if there are three or more unique allies on the field you don't control.
Yudi, Gossamer Jade
Whenever you empower an amount, if that amount is greater than the amount of root counters on Yudi, put a root counter on it.
Class Bonus Players can't declare attacks with non-tera element units unless they pay X for each attack declaration, where X is the amount of root counters on Yudi.
Yunzhou Cavalry
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)
Equestrian β On Enter: If you control a Horse ally, Yunzhou Cavalry becomes distant. (Units stay distant until the end of their controller's turn.)
Zander, Always Watching
Zander Lineage (Zander, Always Watching must be leveled from a previous level "Zander" champion.)
Inherited Effect: As long as Zander is attacking a rested unit, Zander's attacks get +1 . (Your champion has this ability as long as this card is part of its lineage.)
Zander, Blinding Steel
Zander Lineage (Zander, Blinding Steel must be leveled from a previous level "Zander" champion.)
At the beginning of your recollection phase, you may reveal all cards in your memory. For each luxem element card revealed, each opponent puts a card from their hand into their memory.
Zander, Corhazi's Chosen
Zander Lineage (Zander, Corhazi's Chosen must be leveled from a previous level "Zander" champion.)
On Enter: Zander gains stealth and spellshroud until the beginning of your next turn. Put a preparation counter on Zander. (Units with spellshroud can't be targeted by Spells.)
Zander, Deft Executor
Zander Lineage
On Enter: Put two preparation counters on Zander. Then you may remove a preparation counter from him. If you do, return an Assassin action or an Assassin attack card from your graveyard to your hand.