Cards where: is legal in STANDARD

Showing 2051-2100 of 2115 cards (page 42 of 43)

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Whisperwind Compass

Whisperwind Compass

3
Wind

On Enter: Draw a card into your memory.

Class Bonus Whenever a Ranger ally you control becomes distant, if that ally has no buff counters on it, put a buff counter on it.

Only the winds remember the way.

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Wilderness Harpist

Wilderness Harpist

2
Wind
Card Type
Ally β€” Tamer Human

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Whenever you activate a Harmony or Melody card, your champion gets +1 level until end of turn.

Power
0
Life
2
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Wildgrowth Elixir

Wildgrowth Elixir

3
Wind

Brew β€” Two Herbs

At the beginning of your recollection phase, put an age counter on Wildgrowth Elixir.

Sacrifice Wildgrowth Elixir: Put X buff counters on target ally, where X is the amount of age counters on Wildgrowth Elixir.

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Wildgrowth Fatestone

Wildgrowth Fatestone // Elder Mandrill

3
Wind

Guo Jia Bonus Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.

Back Face:

Elder Mandrill

Power
1
Life
1
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Wildgrowth Feline

Wildgrowth Feline

2
Wind

Class Bonus Whenever another Animal and/or Beast ally enters the field under your control, put a buff counter on Wildgrowth Feline. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Wildheart Hymn

Wildheart Hymn

2
Wind

Until end of turn, whenever an Animal enters the field under your control, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)

Music can connect hearts, regardless of species.

Speed
Slow
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Wildheart Lyre

Wildheart Lyre

1
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Whenever you rest Wildheart Lyre to pay for the reserve cost of a Harmony or Melody activation, put a buff counter on an Animal or Beast ally you control.

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Will to Save

Will to Save

1
Water

You may rest your champion. If you do, put a preparation counter on them.

Floating Memory

"You always said we'd go on adventures together... We're finally doing it, right, Ganieda?"

Speed
Slow
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Winbless Arbalest

Winbless Arbalest

3
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
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Winbless Forecaster

Winbless Forecaster

4
Wind
Card Type
Ally β€” Mage Human

If one or more enlighten counters would be put on your champion, that many plus one enlighten counters are put on your champion instead.

Forecasting the volatility of the swirling tempest above Winbless allowed the Academy to harness the storm’s chaotic potential.

Power
1
Life
3
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Winbless Gatekeeper

Winbless Gatekeeper

2
Wind

Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

On Enter: You may pay 2. When you do, put a buff counter on target Guardian ally you control.

Power
1
Life
2
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Winbless Hurricane Farm

Winbless Hurricane Farm

4
Wind

At the beginning of your recollection phase, you may reveal three wind element cards from your memory. If you do, summon a Powercell token.

β€œGearstride Automatics is a proud innovator of renewable and clean hurricane energy consumption!”
β€” Gearstride Automatics Advertisement

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Winbless Kiteshield

Winbless Kiteshield

1
Wind

Class Bonus This card costs 1 less to materialize.

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)

Linked unit has vigor.

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Winbless Lookout

Winbless Lookout

2
Wind

On Enter: Put a preparation counter on your champion.

Class Bonus On Enter: Glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Power
1
Life
3
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Winbless Rangefinder

Winbless Rangefinder

2
Wind

On Enter: Another target unit you control becomes distant. If that unit is an Automaton ally, put a buff counter on it.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
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Wind Cutter

Wind Cutter

2
Wind

Class Bonus Wind Cutter gets +1 . (Apply this effect only if your champion's class matches this card's class.)

On Hit: Reveal a card at random from your memory. If that card is wind element, put Wind Cutter into its owner's memory.

Power
1
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Windfall Check

Windfall Check

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

On Champion Hit: That opponent banishes three cards from their graveyard.

"I think this is where I say, β€˜Checkmate!’"

Power
2
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Windmill Engineer

Windmill Engineer

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

On Enter: If Windmill Engineer is imbued, draw a card into your memory.

Power
1
Life
1
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Windpiercer

Windpiercer

0
Wind

Renewable

β†·: Load Windpiercer into target unloaded Gun weapon you control.

On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 .

Power
1
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Wind Resonance Bauble

Wind Resonance Bauble

0
Norm

Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.

β€œIt’s no use going back to yesterday, because I was a different person then.”

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Windrider Invoker

Windrider Invoker

3
Wind
Card Type
Ally β€” Mage Human

On Enter: You may remove two enlighten counters from your champion. If you do, draw a card and Windrider Invoker gets +3 until end of turn.

A burst of wind to dash through the battlefield. Another to take down the enemy.

Power
1
Life
2
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Windrider Mage

Windrider Mage

2
Wind
Card Type
Ally β€” Mage Human

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus At the beginning of your recollection phase, you may return Windrider Mage to your hand. If you do, put an enlighten counter on your champion.

Power
1
Life
1
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Windrider Vanguard

Windrider Vanguard

3
Wind

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.

Power
2
Life
3
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Winds of Destiny

Winds of Destiny

3
Wind

You may rest two Fatestones you control rather than pay this card's reserve cost.

Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Speed
Fast
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Winds of Retribution

Winds of Retribution

6
Wind

Class Bonus Level 2+ This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Allies you control get +2 until end of turn.

Speed
Slow
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Windspire Crest

Windspire Crest

0
Wind

Diao Chan Bonus 2, β†·, Remove two glimmer counters from your champion: Put a buff counter on an ally you control.

4, Banish Windspire Crest: Draw a card.

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Windstream Mutt

Windstream Mutt

3
Wind

Class Bonus On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
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Windwalker Boots

Windwalker Boots

0
Wind

Class Bonus At the beginning of your end phase, if your champion is awake, put a preparation counter on them.

Banish Windwalker Boots: Draw a card. Activate this ability only if your champion has five or more preparation counters on them.

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Windy Leap

Windy Leap

2
Wind

Banish target ally you control, then return it to the field under its owner’s control rested. If it's a Ranger ally, it becomes distant. (Units stay distant until the end of their controller's turn.)

"I follow where the wind takes me."

Speed
Fast
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Wingpeak Patriarch

Wingpeak Patriarch

2
Norm

Other Birds Bird objects you control get +1 .

Even among animals, respect shapes hierarchy, proving that proper leadership often surpasses brute force.

Power
1
Life
1
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Wisdom's Reprise

Wisdom's Reprise

1
Norm

Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)

Speed
Fast
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Wisp's Protection

Wisp's Protection

2
Crux

Prevent the next 4+X damage that would be dealt to target unit this turn, where X is the amount of regalia on the field.

Speed
Fast
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Withering Grasp

Withering Grasp

2
Norm

Put a wither counter on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Diao Chan Bonus Draw a card into your memory.

Speed
Slow
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Wonderland's Reign

Wonderland's Reign

0
Norm

Cardistry β€” 10: Draw a card. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Come dine with the Looking Glass Queens, and me.

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Woodland Squirrels

Woodland Squirrels

0
Norm

"Hello, friends! Wow, there are so many of you!
Are you here to play too?"

Power
1
Life
1
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Wool Brook

Wool Brook

4
Norm

Wool Brook enters the field with a refinement counter on it.

On Enter: Draw a card into your memory.

6, Remove a refinement counter from Wool Brook: Draw a card into your memory.

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Worn Diary

Worn Diary

0
Norm

β†·: Put a page counter on Worn Diary for each card in your memory.

β†·, Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary.

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Worn Gearblade

Worn Gearblade

1
Norm

Class Bonus β†·, Remove a durability counter from Worn Gearblade: Prevent the next 1 damage that would be dealt to target unit this turn.

Whenever an Automaton ally you control dies, put a durability counter on Worn Gearblade.

Power
1
Durability
3
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Wrathful Slime

Wrathful Slime

4
Exia

Pride 4

Class Bonus On Enter: For every five damage counters on your champion, put a buff counter on Wrathful Slime.

As long as Wrathful Slime has six or more buff counters on it, it has immortality.

Power
1
Life
1
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Wuji of Lingering Fate

Wuji of Lingering Fate

2
Water

On Enter: Deal 3 damage to target rested ally you don't control.

Whenever your Shifting Currents change from facing West to East, you may sacrifice Wuji of Lingering Fate. If you do, target player puts the top three cards of their deck into their graveyard.

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Wulin Lancer

Wulin Lancer

3
Wind

Whenever your Shifting Currents change from facing North to West, Wulin Lancer gets +2 until end of turn.

"When the winds call, I always answer."

Power
2
Life
3
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Xia Hou Dun, Gloryseeker

Xia Hou Dun, Gloryseeker

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus As long as you control a Sword or Bow weapon, Xia Hou Dun gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
4
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Xiao Qiao, Cinderkeeper

Xiao Qiao, Cinderkeeper

2
Fire

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus Xiao Qiao's attacks can't be retaliated.

If a unit hit by Xiao Qiao this turn would die, banish it instead.

Power
1
Life
2
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Xuchang, Frozen Citadel

Xuchang, Frozen Citadel

3
Water

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

At the beginning of each opponent's recollection phase, that player may banish a card with floating memory from their graveyard. If they don't, the next card they activate this turn costs 2 more to activate.

Durability
4
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Xukong, Shifted Fates

Xukong, Shifted Fates

10
Tera

Spellshroud

Kongming Bonus Whenever your Shifting Currents change to facing the opposite direction, reveal the top three cards of your deck and put them into your material deck preserved. Then deal 6+X damage to target unit you don't control where X is the amount of preserved cards in your material deck.

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Young Beastbonder

Young Beastbonder

2
Norm
Card Type
Ally β€” Tamer Human

Class Bonus On Enter: Put a buff counter on another target ally you control. If that ally is a Beast, put two buff counters on it instead.

Class Bonus Floating Memory

Inseparable in youth and in battle.

Power
1
Life
1
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Young Peacekeeper

Young Peacekeeper

3
Wind

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

Young Peacekeeper gets +1 and +1 as long as it's fostered.

Class Bonus Floating Memory

Power
1
Life
2
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Yuan Shao, Crown General

Yuan Shao, Crown General

3
Norm

Unique allies your opponents control have pride 2.

Level 2+ 3, β†·: As a Spell, gain control of target unique ally. Activate this ability only if there are three or more unique allies on the field you don't control.

Power
1
Life
3
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Yudi, Gossamer Jade

Yudi, Gossamer Jade

2
Tera

Whenever you empower an amount, if that amount is greater than the amount of root counters on Yudi, put a root counter on it.

Class Bonus Players can't declare attacks with non-tera element units unless they pay X for each attack declaration, where X is the amount of root counters on Yudi.

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Yunzhou Cavalry

Yunzhou Cavalry

3
Wind

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

Equestrian β€” On Enter: If you control a Horse ally, Yunzhou Cavalry becomes distant. (Units stay distant until the end of their controller's turn.)

Power
2
Life
3
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