Showing 2401-2450 of 3478 cards (page 49 of 70)
Reprogram
Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead.
Floating Memory
"Let's give it a little jump start, shall we?"
Reprogram
Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.)
Floating Memory
Rescue the Heir
Level 1+ As long as you control a unique ally, this card costs 1 less to activate.
Return target ally you control to its owner's memory.
Resolute Stand
Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.
If target unit would be dealt attack combat damage this turn, prevent 3 of that damage.
"...with boundless resolve and forsakenness."
Resolute Stand
Level 2+ ไฝ ๅฏไปฅไธๆฏไปๆญค็็ๅฐๅญไปฃๅนไฝฟ็จๆญค็๏ผ่ฅไฝ ๅฆๆญคไฝ๏ผ่ทณ้ไฝ ็ไธไธๅๆฝ็้ๆฎตใ
ๅฆๆ็ฎๆจๅฎไฝๅฐๅจๆฌๅๅๅๅฐๆปๆๅทๅฎณ๏ผ้ฒๆญข่ฉฒไพๆบ็ 3 ้ปๅทๅฎณใ
ไฝ ไปฅ็บ่ชๅทฑๆฏ่ขซๅคช้ฝ็ๅท็๏ผ
Resolute Stand
Level 2+ ไฝ ๅฏไปฅไธๆฏไปๆญค็็ๅฐๅญไปฃๅนไฝฟ็จๆญค็๏ผ่ฅไฝ ๅฆๆญคไฝ๏ผ่ทณ้ไฝ ็ไธไธๅๆฝ็้ๆฎตใ
ๅฆๆ็ฎๆจๅฎไฝๅฐๅจๆฌๅๅๅๅฐๆปๆๅทๅฎณ๏ผ้ฒๆญข่ฉฒไพๆบ็ 3 ้ปๅทๅฎณใ
ไฝ ไปฅ็บ่ชๅทฑๆฏ่ขซๅคช้ฝ็ๅท็๏ผ
Resolute Stand
Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.
If target unit would be dealt combat damage this turn, prevent 3 of that damage.
"Even in chaos, you must pick a side."
Resonant Aether
Level 2+ Resonant Aether gets +1.
Load Resonant Aether into an Aetherwing weapon you control.
There is much magic in the unknown.
Resonating Fugue
Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)
Resplendent Kite Shield
On Enter: Put a refinement counter on Resplendent Kite Shield. Class Bonus: Put two refinement counters on it instead.
โท, Remove a refinement counter from Resplendent Kite Shield: Prevent the next 1 damage that would be dealt to your champion this turn.
Restorative Flame
Banish up to three fire element cards from your graveyard. For each card banished this way, recover 2. (To recover, remove that many damage counters from your champion.)
Restorative Slash
On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)
A strike as revitalizing as it is devastating.
Restorative Slash
On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)
A strike as revitalizing as it is devastating.
Restoring Embers
Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this cardโs cost.)
Recover 4. Then if your influence is four or less, draw a card into your memory.
Retold Fortune
Discard up to one Spell card. If you do, draw a card.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Retold Fortune
Spell ใซใผใ 1 ๆใพใงใๆจใฆใใใใใใๅ ดๅใใซใผใ 1ๆใๅผใใ
Class BonusLevel 2+ๆฎ็ๆๅฟต
ใ่ผใไธ็ชๆ๏ผๆๅทใตใฉใงใ๏ผใ
Retold Fortune
Spell ใซใผใ 1 ๆใพใงใๆจใฆใใใใใใๅ ดๅใใซใผใ 1ๆใๅผใใ
Class BonusLevel 2+ ๆฎ็ๆๅฟต
ใ่ผใไธ็ชๆ๏ผๆๅทใตใฉใงใ๏ผใ
Return to the Archive
You may sacrifice a regalia. If you do, recover 2 and draw a card.
Floating Memory
Return to the Archive
You may sacrifice a regalia. If you do, recover 2 and draw a card.
Floating Memory
With her duty fulfilled in Cambria, she made her return to the Proto Archive.
Return to the Depths
The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.
Ciel Bonus When 3 or more damage is prevented this way, you may banish a card from your graveyard and put an omen counter on it.
Revealing Mesmer
2, โท: Each champion loses spellshroud until end of turn.
2, โท: Change the target of an activation or trigger that targets a phantasia you control to Revealing Mesmer.
Reveal the Hidden
Each unit loses stealth until end of turn. Those units can't gain stealth this turn.
Level 1+ Draw a card.
"Found you."
Revenantโs Scourge
Class Bonus On Champion Hit: If there are one or more Curse cards in the hit championโs lineage, wake up the attacker and draw a card. (Apply this effect only if your championโs class matches this cardโs class.)
Reverse Affliction
Banish a Curse card from your champion's lineage. If you own that card, put an omen counter on it.
"I would curse myself a thousand times if it meant that I could save you."
Reverse Affliction
Banish a Curse card from your champion's lineage. If you own that card, put an omen counter on it.
"I would curse myself a thousand times if it meant that I could save you."
Revitalizing Cleanse
Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
A healing prayer for the pure of soul.
Revitalizing Cleanse
Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
A healing prayer for the pure of soul.
Revitalizing Cleanse
Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
A healing prayer for the pure of soul.
Revitalizing Cleanse
Reveal all cards in your memory. Your champion recovers X, where X is the amount of water element cards revealed this way. Draw a card.
"May your heart be light."
Revitalizing Cleanse
Reveal all cards in your memory. Your champion recovers X, where X is the amount of water element cards revealed this way. Draw a card.
"May your heart be light."
Revitalizing Cleanse
Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
A healing prayer for the pure of soul.
Rictus Tiding
Reveal the top two cards of your deck. If the total reserve cost of the revealed cards is 8, put both of them into your memory. Otherwise put one of them into your memory and the other on the bottom of your deck.
โWe're all mad here.โ
Righteous Retribution
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent 5 of that damage. Your championโs first attack during your next turn gets +X , where X is the amount of damage prevented this way.
Right of Realm
Whenever you activate a domain card, you may sacrifice Right of Realm. If you do, that domain enters the field without any of its upkeep abilities.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Rile the Abyss
Draw a card. Then discard up to two Specter cards. For each card discarded this way, draw an additional card.
The moon was shining sulkily because he thought the sun had no business to be there.
Rilewind Sentinel
Class Bonus Foster (At the beginning of your recollection phase, if this ally hasnโt been dealt damage since the end of your previous turn, it becomes fostered.)
As long as Rilewind Sentinel is fostered, allies you control have vigor.
Rimesoul Bishop
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card.
Class Bonus Floating Memory
After the first disaster, some found solace in faith.
Rippleback Terrapin
Class Bonus Spellshroud (This ally can't be targeted by Spells.)
On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Rippleback Terrapin and draw a card.
Ripples of Atrophy
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Choose any amount of non-champion objects and put two wither counters on each of them.
Ripples of Atrophy
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Choose any amount of non-champion objects and put two wither counters on each of them.
Riptide Slash
Class Bonus On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
On Kill: You may put the top card of your deck into your graveyard.
Rising Tides
Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Rising Tides
Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ritai Berserker
As long as your Shifting Currents face North, Ritai Berserker gets +1 .
While some may seek refuge from war, others embrace its flames.
Ritai Guard
Class Bonus Equestrian โ As long as you control a Horse ally, Ritai Guard has taunt and vigor. (While awake, this ally with taunt must be targeted before other units you control during your opponent's attack declarations if able. This ally with vigor wakes up at the beginning of your end phase.)
Ritai Stablemaster
Equestrian โ On Enter: If you control a Horse ally, you may discard up to two fire element cards. For each card discarded this way, draw a card into your memory.
Horse cards you activate have kindle 3.
Rivulet Adjutant
Class Bonus Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
On Death: Banish Rivulet Adjutant and put an omen counter on it.
Rocket Jump
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Target unit becomes distant. If that unit is defending, deal 4 damage to its attacker.
Rocket Jump
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Target unit becomes distant. If that unit is defending, deal 4 damage to its attacker.
Rococo, Explosive Maven
On Enter: If your influence is four or less, deal 2 damage to target champion. (A player's influence is equal to the total amount of cards in their hand and memory.)
Grandpa always said it's best to have a blast!