Showing 201-250 of 268 cards (page 5 of 6)
Searing Truth
Deal 2 damage to target unit.
Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
Seaside Rangefinder
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus Element Bonus 2, Banish this card from your graveyard: Target unit becomes distant. (Activate this ability only if your champion's class matches this card's class.)
Season's End
Diao Chan Bonus This card costs 1 less to activate for each wither counter on objects on the field.
Destroy each object with a wither counter on it.
Who would have known that such a beautiful wish could blossom only to wither into ruin?
Seiryuu's Command
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.
Shangxiang, Fierce Princess
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)
If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage.
Shattering Discharge
You may activate this card from your banishment as long as there's a charge counter on it.
Class Bonus Whenever this card is banished from your memory, put a charge counter on it.
Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.
Shatter the Brittle
Activate this card only if you control a Fatestone or Fatebound object.
Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory.
Shimmering Refraction
Deal X damage to target unit, where X is the amount of phantasias you control.
Diao Chan Bonus If Shimmering Refraction was activated from your memory, draw a card into your memory.
Shriveling Vines
Class Bonus This card costs 2 less to activate.
At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control.
"The blight always lies under the surface."
Sigil of Budding Embers
Hindered (This object enters the field rested.)
Diao Chan Bonus ↷, Remove X glimmer counters from your champion, Banish Sigil of Budding Embers: As a Spell, deal X damage to target champion.
Silent Firebrand
Class Bonus Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
"Ready to play with fire?"
Sleety Retreat
Deluge 4 — As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate.
Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays 2.
Sly Songstress
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card.
Smoke Out
Deal 1 damage to target unit. If that unit has stealth, deal 4 damage to it instead.
"I know exactly where you're hiding."
Solar Providence
Draw a card, then discard a card.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.
Spirit of Fire
On Enter: Draw seven cards.
The vermillion bird blazes a fiery trail across the horizon, alight a passion for knowledge.
Spirit of Fortuitous Fire
On Enter: Glimpse 7. Draw seven cards into your memory.
Suzaku, mythical Shenju of flames. Purge this land clear of torment and hate so that we may live again.
Spirit of Fortuitous Water
On Enter: Glimpse 7. Draw seven cards into your memory.
Genbu, mythical Shenju of waves. Wash this land clean of strife and pain so that we may thrive again.
Spirit of Fortuitous Wind
On Enter: Glimpse 7. Draw seven cards into your memory.
Byakko, mythical Shenju of winds. Wipe this land free of sin and corruption so that we may rise again.
Spirit of Water
On Enter: Draw seven cards.
The tides and waves thrash again as serpent and tortoise entwined awaken from their slumber.
Splashing Spearguard
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are water element, this card becomes imbued.)
On Enter: If Splashing Spearguard is imbued, target player puts the top two cards of their deck into their graveyard.
The enemy is numerous, but the tide is immeasurable.
(for length reference)
Squallbind Pounce
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Up to one target Ranger unit becomes distant.
If Squallbind Pounce is imbued, suppress up to one target attacking ally.
Stabilizing Capacitance
Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory.
Class Bonus Level 7+ Draw a card.
Staff of Blossoming Will
On Enter: Draw a card.
Diao Chan Bonus 1, ↷: Target player summons a Flowerbud token.
Diao Chan once resented being underestimated, until she realized it could be her greatest weapon.
Stand Fast
Activate this card only during your end phase.
Wake up target ally you control. It gains taunt and gets +1 until the beginning of your next turn. (An awake ally with taunt must be targeted before other units you control during your opponents' attack declarations if able.)
Steady Sharpshooter
On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For aim counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.
Stifling Trap
Class Bonus If it's not your turn, you may remove two preparation counters from your champion to activate this card from your memory without paying its reserve cost.
Deal 2 damage to target ally, then negate all on enter triggers from that ally.
Strengthen the Bonds
Put a buff counter on up to two target Fatestone or Fatebound objects.
The bonds between humans and their animal companions should never be underestimated.
Striking Illuminance
Prepare 2
Whenever you reveal a luxem element card from your memory, Striking Illuminance gets +1 . (This ability triggers and resolves while this card is in an intent.)
On Attack: If Striking Illuminance was prepared, reveal all cards in your memory.
Submerged Fatestone // Commanding Sea Titan
Champions you don't control get -1 level.
Guo Jia Bonus At the beginning of your recollection phase, you may banish a card with floating memory from your graveyard. If you do, transform Submerged Fatestone.
Sunblessed Gazelle
Taunt
On Enter: If your influence is three or less, draw a card and recover 3.
Sunblessed Gazelle gets +X where X is the highest influence among your opponents.
Sun Ce, Weaponsmaster
Class Bonus On Enter: Put a durability counter on target Warrior weapon you control.
Class Bonus Warrior weapons you control get +1 .
Even if the sun goes down, another shall always rise to greet the dawn.
Sunglory Sentinel
Class Bonus Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)
As long as Sunglory Sentinel is fostered and is attacking a champion, it gets +2 .
Sun Jian, Wolvesbane
As long as Sun Jian is attacking a Beast unit, Sun Jian gets +2 and her attacks can't be retaliated.
On Ally Kill: If the killed ally was a Beast, draw a card into your memory.
Surreptitious Scheme
Remove a level counter from target champion. If level counter was removed this way, draw a card.
To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.
Suzaku's Command
Target Beast ally's next attack this turn gains unblockable and gets +2 . If that ally is a Shenju, that attack gets an additional +2 and gains Combat damage dealt by this attack is unpreventable. (An attack with unblockable can't be intercepted and ignores taunt.)
Sword Saint of Eveswind
Class Bonus On Enter: If Sword Saint of Eveswind entered from a banishment, put two buff counters on it.
"When you feel the cool autumn breeze, I hope you will remember me."
Sword Saint's Vow
Class Bonus Sword Saint's Vow gets +1 for each durability counter on it.
Class Bonus Whenever you activate a Craft action card, put two durability counters on Sword Saint's Vow.
On Hit: Remove a durability counter from Sword Saint's Vow.
Sylph's Envelopment
Banish target ally you control, then return it to the field under its owner's control rested. If that ally is a phantasia, it enters the field with an additional buff counter on it.
Tabula of Salvage
Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.
Waste not, want not.
Tariff Ring
Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.
The Mandate of Heaven stops even steel.
Think Deep
This card costs 2 less to activate as long as you control a Fatestone or a Fatebound object.
Glimpse 2, then put up to two cards from the top of your deck into your graveyard.
Tidebreaker Sentinel
Class Bonus Foster
On Foster: Put the top three cards of your deck into your graveyard.
As long as Tidebreaker Sentinel is fostered, it gets +2 and has taunt.
Tidefate Brooch
At the beginning of your end phase, put X refinement counters on Tidefate Brooch, where X is the amount of Fatestone and/or Fatebound objects you control.
3, Banish Tidefate Brooch: Put the top ten cards of your deck into your graveyard. Activate this ability only if there are ten or more refinement counters on Tidefate Brooch.
Tidestone Seeker
Class Bonus On Enter: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Genbu's tides reveal all.
Tinderflare Pivot
Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Target Ranger unit becomes distant and gains ranged 1 until end of turn. (Units stay distant until the end of their controller's turn.)
Torpid Fractal
On Enter: Rest target ally with 2 or less. That ally doesn't wake up during its controller's wake up phase as long as you control Torpid Fractal.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Unstable Fractal
Hindered (This object enters the field rested.)
Reservable
Class Bonus 3, ↷, Sacrifice Unstable Fractal: As a Spell, destroy target item with memory cost 0 or reserve cost 5 or less.
Usurp the Winds
Up to one target ally gets +1 and +1 until end of turn.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing West to South this way, draw a card.