Showing 201-250 of 1597 cards (page 5 of 32)
Castling
This card costs 2 less to activate if you control a Chessman Rook ally.
This card costs 2 less to activate if you control a Chessman King ally.
Until end of turn, up to two target Chessman allies gain spellshroud and taunt, and get +2 .
Castling Boon
Allies you control get +1 until end of turn. If you control a Chessman Rook ally, allies you control get +3 until end of turn instead.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cavalier Rescue
Equestrian β As long as you control a Horse ally, this card costs 2 less to activate.
Target ally gets +3 until end of turn. If that ally is defending, wake it up.
A good horse is hard to replace.
Ceasing Edict
As long as your Shifting Currents face South, this card costs 2 less to activate.
Kongming Bonus If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Cell Assembler
On Enter: You may pay 2. If you do, summon a Powercell token rested.
βKrustalβs freeze got you locked in your castle? With the latest line of assemblers, youβll never go cold!β
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Cell Converter
At the beginning of your end phase, summon a Powercell token rested.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cell Forging
Choose oneβ
β’ Put two durability counters on target weapon.
β’ Summon a Powercell token.
βHere in our public factory tour, our engineers are hard at work designing brand new delights for you!β
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Cell Generator
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
Class Bonus On Foster: Summon two Powercell tokens rested.
Cell Handler
Class Bonus On Enter: Up to one target Animal or Beast ally you control loses pride and gets -1 until end of turn. If that ally is an Automaton, summon a Powercell token rested.
Cell Sharpshooter
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and summon a Powercell token rested.
Cell Vanguard
Class Bonus On Enter: Summon a Powercell token rested.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cemetery Sentry
On Enter: You may discard a fire element card. If you do, draw a card.
Graverobbers will not easily get their plunder while the sentries watch over the consecrated dead.
Censer of Restful Peace
Cards in graveyards lose all abilities.
Restless souls roam mortal soil, let the Shenju's breath cease their toil.
Ceremonial Stormblade
Class Bonus On Enter: Put a durability counter on Ceremonial Stormblade for each wind element ally you control. (Apply this effect only if your championβs class matches this cardβs class.)
An ornamental sword that rallies the winds.
Cerulean Decree
Imbue 3
Choose one. If Cerulean Decree is imbued, choose two insteadβ
β’ Negate up to one target non-attack card activation unless its controller pays 2.
β’ Up to one target unitβs attacks get -3 until end of turn.
β’ Draw a card into your memory.
Chained Charge
Class Bonus This card costs 1 less to activate.
Negate target card activation unless its controller pays 1. Then you may load Chained Charge into an Aetherwing weapon you control.
Only those that can break the chains can take flight.
Chalice of Blood
Banish Chalice of Blood: Draw two cards. Activate this ability only if your champion has twenty or more damage counters on them.
An offering born of blood is stronger than just an empty prayer.
Chamber of Reflections
Hindered (This object enters the field rested.)
β·, Sacrifice Chamber of Reflections: Search your deck for a non-advanced element non-Distortion domain card with reserve cost 3 or less and put it onto the field. Then shuffle your deck.
Chance, Seven of Spades
Level 1+ This card costs 3 less to activate.
Cardistry β 7: Chance gains "Other Suited allies you control get +1 and have vigor." This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Changban, Heroic Impasse
On Enter: Put a buff counter on a unique ally you control.
Allies you control with one or more buff counters on them have ambush.
Upkeep β At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban.
Channeling Stone
Banish Channeling Stone: The next card you activate this turn costs 2 less to activate.
Charged with excess magic, these stones enable apprentice mages to cast powerful spells beyond their capabilities.
Channel Manifold Desire
As an additional cost to activate this card, banish a preserved card from your material deck.
Empower X+2, where X is the reserve cost of the banished card. Then if your Shifting Currents face North, you may put a preserved card from your material deck into your hand.
Charged Alchemist
Class Bonus As long as you control a Powercell, Charged Alchemist gets +1 and your champion gets +1 level. (Apply this effect only if your championβs class matches this cardβs class.)
βA tutor designed specifically for you!β
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Charged Assailant
Class Bonus On Enter: If you control a Powercell, you gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Optimized for speed and agility.The perfect Scout.
Charged Directive
Command Automaton (An Automaton ally you control performs this attack.)
On Attack: Summon a Powercell token rested. Then each opponent banishes X cards from their graveyard, where X is the amount of Powercells you control.
As the automaton army grew, so did their empathyβand with it, their desire for belonging.
Charged Hunter
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controllerβs turn.)
Charged Manaplate
Class Bonus Banish Charged Manaplate: Draw a card. Activate this ability only if your champion has taken 4 or more damage this turn. (Activate this ability only if your champion's class matches this card's class.)
Charged Mannequin
As long as you control a Powercell, Charged Mannequin gets +1 .
βSilken Street, say hello to your new fashion model! Made to engage with the most exclusive of clientele.β
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Charge the Soul
Deal 1 damage to target unit. Then you may load Charge the Soul into an Aetherwing weapon you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Charging Galeshot
Return target attacking ally to its owner's memory. Then you may load Charging Galeshot into an Aetherwing weapon you control.
βIf you're upside down in an upside down world, would that make you right side up? Oh dear...β
Cheshire Cat, Impish Grin
Spellshroud, Stealth
Cheshire Cat has all activated abilities of Distortion regalia you control.
Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.
Chibi, Battle of Red Cliffs
Players can't declare attacks with allies unless they pay 1 for each attack declaration.
With her vast army, Cao Cao could not have foreseen the alliance of Sun Quan, Liu Bei, and Kongming, nor the momentous outcome this battle would bring.
Chilling Touch
Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Chill to the Bone
Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.
There's freezing, and then there's frostbite.
Chronowarp
For the rest of the game, time is distorted. (As long as time is distorted, each player skips their first materialize phase and they get an additional materialize phase after their main phase each turn.)
βIf you could turn back time, would you?β
Chrysalis, Hazy Caterpillar
Fast Activation
Ciel Bonus On Enter: As a Spell, if you have two or more wind element omens, suppress another target ally, item, or weapon.
βYou! Who are you?β
Ciel, Loyal Valet
On Enter: You gain the Servile Possessions mastery.
Inherited Effect β At the beginning of your end phase, you may banish a card from your graveyard or hand and put an omen counter on it.
"Miss Alice, I am at your service."
Ciel, Mirage's Grave
Ciel Lineage
Whenever an omen counter is put on a card in your banishment, as a Spell, deal 2 unpreventable damage to up to one target unit.
"Overcome the mask. Succumb to true desire."
Ciel, Omenbringer
Ciel Lineage
On Enter: For each omen you have, discard a card from your hand or memory and draw a card into your memory.
Lineage Release β You may activate one of your omens. Activate this ability only if you have six or more omens.
Cinderbloom Tender
Class Bonus Whenever you gather, deal 1 damage to each champion. (Apply this effect only if your championβs class matches this cardβs class.)
The poisonous sulfur vents of the Oasis often make harvesting herbs a dangerous job for humans.
Cinder Geyser
Class Bonus As long as an opponent has four or more cards in their memory, this card costs 2 less to activate.
Deal 4 damage to target unit.
City Protector
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Summon an Automaton Drone token.
The peopleβs protector, serving with a smile.
Clarent, Reimagined
Lorraine Bonus While paying for this card's memory cost, you may banish a card named Clarent, Sword of Peace and up to one other Sword Regalia card from your material deck. Each card banished this way pays for 1 of that cost.
Lorraine Bonus Remove a durability counter from Clarent: If target unit would be dealt non-combat damage this turn, prevent 2 of that damage. Clarent gains spellshroud until end of turn.
Clarent, Sword of Peace
Class Bonus Remove a durability counter from Clarent: Prevent the next 1 non-attack non-combat damage that would be dealt to each unit you control this turn. (Activate this ability only if your champion's class matches this card's class.)
To protect its owner, it would sacrifice itself.
Clash of Fates
Guo Jia Bonus You may remove a quest counter from your champion rather than pay this card's reserve cost.
Put a buff counter on target Fatestone or Fatebound object. If that object is a Shenju ally, it gains vigor until end of turn.
Claude, Fated Visionary
On Enter: Put the top LV cards of your deck into your graveyard. Then return up to two Automaton ally cards from your graveyard to your memory.
Automaton allies you control have taunt and "On Death: Glimpse 3."
Clean Cut
Level 2+ On Kill: Draw a card. (Apply this effect only if your champion is level 2 or higher.)
A perfected strike without wasted effort or movement; a sign of true mastery.
Cleansing Reunion
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead.
Cleric Robes
Class Bonus On Enter: Draw a card. (Apply this effect only if your championβs class matches this cardβs class.)
1, β·: Prevent the next 1 damage that would be dealt to your champion this turn.