Cards where: class is cleric
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Harvest Herbs

1
Norm

Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Healing Aura

4
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

At the beginning of your recollection phase, recover 1. (To recover, remove that many damage counters from your champion.)

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Heavenly Guide

3
Norm

Level 2+ On Enter: If an opponent controls a non-Spirit champion with a card on top of its lineage that wasn't played, level up your champion. (Your champion levels up into a compatible champion card from your material deck. A card was played if it was activated or materialized.)

Power
1
Life
3
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Hide in Bush

5
Norm

Brew β€” Four Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

Your champion gains stealth until end of turn. (This champion can’t be targeted by attacks unless permitted by true sight.)

Speed
Fast
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Horticounter

-1
Astra

As an additional cost to activate this card, sacrifice Y Herbs.

Negate target card activation unless its controller pays X+Y. Banish the card that had its activation negated this way. When an activation is negated this way, glimpse 3.

Speed
Fast
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Humpty Dumpty, Fate's Fall

2
Astra

β†·: Put a buff counter on Humpty Dumpty. Then glimpse X, where X is the amount of buff counters on Humpty Dumpty.

2: Until end of turn, Humpty Dumpty becomes an ally in addition to its other types with base power and life 0.

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Hypothermia

2
Water

Target rested ally gets -4 until end of turn.

Speed
Slow
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Imperial Accord

2
Exalted
Water

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Negate target advanced element card activation unless its controller pays 6. You may banish the card that had its activation negated this way.

Speed
Fast
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Imperial Alchemist

2
Wind

Class Bonus On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Whenever you brew a Potion, put a buff counter on Imperial Alchemist.

Power
1
Life
3
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Imperious Galebind

2
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Suppress up to three target allies, items, or weapons. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

Speed
Fast
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Incandescent Reliquary

1
Luxem

Class Bonus This card costs 1 less to materialize.

At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)

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Incinerated Templar

3
Fire

Class Bonus On Enter: Put target Specter ally card with reserve cost 3 or less from your graveyard onto the field. It becomes ephemeral. Sacrifice it at the beginning of your next end phase.

”Burn bright and let memory stoke the flame of hate.”

Power
2
Life
2
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Indissoluble Fractal

3
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Ephemerate β€” 5 (You may activate this card from your graveyard by paying this cost. Phantasia cards played this way become ephemeral as they enter the field.)

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Indolent Leisure

3
Norm

Draw a card.

Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)

Speed
Slow
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Infernal Vessel

0
Fire

If a player would recover an amount, they recover X instead, where X is that amount minus 3. (If a player would recover 0 or less, they don't recover.)

"The tea is hotβ€”careful not to burn your tongue!"

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Ingredient Pouch

0
Norm

1, β†·: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

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Invigorating Concoction

7
Wind

Brew β€” One Flower, One Herb (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Hindered (This object enters the field rested.)

β†·, Sacrifice Invigorating Concoction: Put two buff counters on up to one target ally. Draw a card.

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Inzali, Unshackled Blaze

3
Fire

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, deal 1 damage to each other unit.

Level 3+ Memory 4+ Inzali gets +2 .

Power
1
Life
4
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Jianyu, Fate's Premonition

4
Water

Class Bonus This card costs 2 less to activate.

As Jianyu enters the field, choose a card name.

Cards with the chosen name cost 2+X more to activate, where X is the amount of phantasias you control.

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Kaleidoscope Barrette

1
Tera

On Enter: Draw a card.

At the beginning of your recollection phase, empower X, where X is the amount of phantasias you control. Then if X is 4 or greater, reveal the top card of your deck and put it into your material deck preserved.

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Keep of the Golden Sashes

4
Norm

The first card your opponents activate each turn costs 1 more to activate.

Upkeep β€” At the beginning of your recollection phase, you may banish two cards from your graveyard. If you don't, sacrifice Keep of the Golden Sashes.

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Kindling Flare

2
Fire

As an additional cost to activate this card, sacrifice any amount of Herbs.

Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.

β€œLet it all go up in flame.”

Speed
Slow
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Kingdom's Divide

1
Norm

Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.

Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Krustallan Distiller

3
Water

Class Bonus On Enter: If you've brewed a Potion this turn, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
3
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Krustallan Ruins

3
Water

Whenever an ally enters the field under a player’s control, rest that ally unless that player pays 1.

Long buried under decades of sleet and snow, a proud civilization fell during the Krustal Froststorm.

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Lagomorph Piece

1
Norm

Alice Bonus This card costs 1 less to materialize.

3, Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory.

What becomes of the ever-devoted servant when he reaches the end of the board without his queen?

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Lavaheated Brew

2
Fire

Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Lawsur, the Carpenter

3
Norm

On Enter: Lawsur gets +X until end of turn, where X is the amount of other Specter allies you control.

Specter allies you control have stealth as long as they're awake.

Power
1
Life
3
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Liminal Guide

3
Norm

Whenever your champion levels up, return this card from your graveyard to the field. If you do, it becomes ephemeral and draw a card. (If an ephemeral object would leave the field, banish it instead.)

”Which way depends on where it is you want to go.”

Power
1
Life
3
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Liquid Amnesia

2
Wind

Brew β€” One Blightroot

Class Bonus At the beginning of your recollection phase, put an age counter on Liquid Amnesia.

Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target player’s memory.

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Lost Promises

2
Umbra

Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.

Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.

Speed
Fast
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Lost Providence

0
Exalted
Norm

Divine Relic, Hindered

You may activate this card from your material deck. If you do, it enters the field ephemeral.

β†·, Banish Lost Providence: Draw a card.

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Lost Wisdom

4
Norm

Class Bonus This card costs 2 less to activate if you control one or more unique allies.

Return a Spell card from your graveyard to your memory.

Knowledge sought from the pages of the past.

Speed
Slow
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Lunar Conduit

1
Astra

Class Bonus This card costs 1 less to materialize.

Whenever you activate an astra element card, put a charge counter on Lunar Conduit.

3, β†·: As a Spell, deal an amount of damage to target unit equal to the amount of charge counters on Lunar Conduit. Then remove a charge counter from Lunar Conduit.

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Lunar Seer

2
Astra

Starcalling β€” 1 (As you’re looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you’re looking at on the bottom of your deck in any order.)

Class Bonus β†·: Glimpse 2.

Power
1
Life
3
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Lunete, Frostbinder Priest

3
Water

Allies your opponents control enter the field rested.

Balance β€” Lunete gets +3 as long as the amount of cards in your hand and memory are equal.

"Kneel. Your ceaseless violence is not welcome here."

Power
1
Life
1
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Lure the Abyss

2
Water

Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order.

"The time has come to talk of many things."

Speed
Fast
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Lurid Dreaming

2
Norm

Activate this card only during an opponent's end phase.

Wake up your champion. If you do, draw a card into your memory.

β€œI finally found you. Let's stay here together forever.”

Speed
Fast
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Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
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Lycoria

1
Tera

At the beginning of your recollection phase, deal 1 unpreventable damage to your champion.

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Mad Tea Party

3
Norm

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

Whenever an ally enters the field, recover 1. (To recover, remove that many durability counters from your champion.)

Durability
6
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Magus Disciple

2
Norm

Your champion gets +1 level.

Class Bonus On Death: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

"Harness mana and divert it to the archmage!"

Power
1
Life
1
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Maiden of Glimmer's Dusk

3
Wind

Class Bonus This card costs 1 less to activate for each of up to two phantasias you control. (Apply this effect only if your champion's class matches this card's class.)

"May the dusk veil your desires."

Power
2
Life
2
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Maiden of Primal Virtue

3
Tera

Maiden of Primal Virtue gets +1 and +1 for each phantasia you control.

"Relying on your senses alone will blind you to the currents of magic that constantly weave through the world around us."

Power
0
Life
0
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Maiden of Reverent Gale

3
Wind

Intercept

Diao Chan Bonus On Death: Return target wind element Spell action card from your graveyard to your memory. (Trigger this ability only if your champion is Diao Chan.)

Power
0
Life
2
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Maiden of Shimmering Air

2
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Forever with you."

Power
1
Life
2
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Maiden of Shrouded Fog

3
Wind

Class Bonus Spellshroud (Units with spellshroud can't be targeted by Spells.)

Whenever you activate a card from your memory, put a buff counter on target phantasia ally you control.

Power
2
Life
2
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Maledictum Vitae

2
Umbra

Put Maledictum Vitae on the bottom of target champion's lineage.

Whenever this card is put into a champion's lineage, that champion's controller recovers 4.

Alice Bonus Element Bonus 2, Banish another card from your graveyard: Put this card from your graveyard on the bottom of target champion's lineage.

Speed
Fast
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Malevolent Vow

0
Umbra

Discard up to three cards. Recover 3+X, where X is three times amount of cards discarded this way. Put Malevolent Vow on the bottom of your champion's lineage.

Inherited Effect β€” This object gets -2. (Champions have this ability as long as this card is part of its lineage.)

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Mana Resonance

5
Water

Class Bonus This card costs X less to activate, where X is the highest reserve cost among Spell cards your opponents control on the effects stack.

Draw a card. Then if no cards were reserved into your memory to pay for this card's reserve cost, draw an additional card.

Speed
Fast
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