Cards where: class is guardian

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Reactivate Drone

Reactivate Drone

2
Neos

Summon an Automaton Drone token rested with a buff counter on it.

Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Reciprocity, Dorumegia's Call

Reciprocity, Dorumegia's Call

1
Norm

Tonoris Bonus As long as you control two or more domains, you may activate this card from your material deck.

Tonoris Bonus Remove a durability counter from Reciprocity, β†·: Negate up to one target upkeep trigger. Then if you control two or more domains, summon an Automaton Drone token.

Power
1
Durability
3
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Reckoning's Wake

Reckoning's Wake

2
Umbra

Look at the top 3+X cards of your deck, where X is the amount of Distortion objects you control. Put those cards back on top of your deck in any order.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Recruitment Officer

Recruitment Officer

3
Wind

Class Bonus Foster

On Foster: Look at the top five cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest of the cards on the bottom of your deck in any order.

Power
1
Life
3
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Rescue the Heir

Rescue the Heir

1
Norm

Level 1+ As long as you control a unique ally, this card costs 1 less to activate.

Return target ally you control to its owner's memory.

Speed
Fast
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Resolute Stand

Resolute Stand

3
Norm

Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.

If target unit would be dealt attack combat damage this turn, prevent 3 of that damage.

"...with boundless resolve and forsakenness."

Speed
Fast
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Resplendent Kite Shield

Resplendent Kite Shield

0
Norm

On Enter: Put a refinement counter on Resplendent Kite Shield. Class Bonus: Put two refinement counters on it instead.

β†·, Remove a refinement counter from Resplendent Kite Shield: Prevent the next 1 damage that would be dealt to your champion this turn.

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Return to the Depths

Return to the Depths

3
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Ciel Bonus When 3 or more damage is prevented this way, you may banish a card from your graveyard and put an omen counter on it.

Speed
Fast
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Reverse Affliction

Reverse Affliction

1
Umbra

Banish a Curse card from your champion's lineage. If you own that card, put an omen counter on it.

"I would curse myself a thousand times if it meant that I could save you."

Speed
Fast
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Righteous Retribution

Righteous Retribution

4
Exalted
Fire

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent 5 of that damage. Your champion’s first attack during your next turn gets +X , where X is the amount of damage prevented this way.

Speed
Fast
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Right of Realm

Right of Realm

3
Norm

Whenever you activate a domain card, you may sacrifice Right of Realm. If you do, that domain enters the field without any of its upkeep abilities.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

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Rilewind Sentinel

Rilewind Sentinel

3
Wind

Class Bonus Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

As long as Rilewind Sentinel is fostered, allies you control have vigor.

Power
2
Life
2
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Ritai Guard

Ritai Guard

4
Fire

Class Bonus Equestrian β€” As long as you control a Horse ally, Ritai Guard has taunt and vigor. (While awake, this ally with taunt must be targeted before other units you control during your opponent's attack declarations if able. This ally with vigor wakes up at the beginning of your end phase.)

Power
2
Life
4
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Rivulet Adjutant

Rivulet Adjutant

2
Water

Class Bonus Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

On Death: Banish Rivulet Adjutant and put an omen counter on it.

Power
0
Life
1
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Rose, Eternal Paragon

Rose, Eternal Paragon

4
Wind

Intercept, True Sight

Class Bonus Fast Activation (You may activate this card at fast speed.)

Level 2+ On Enter: You may change the target of an attack to Rose. If you do, Rose gets +1 until end of turn.

Power
2
Life
3
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Rousing Slam

Rousing Slam

4
Wind

Class Bonus Level 2+ On Attack: The attacker gains vigor and taunt until the beginning of your next turn. (Units with vigor wake up at the beginning of your end phase.)

A goading and invigorating challenge to fight.

Power
4
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Royal Oathguard

Royal Oathguard

3
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Intercept, Vigor

Clashing swords echo across the black and white tiles of the Tricastles, soldiers always at the ready.

Power
3
Life
4
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Rusted Warshield

Rusted Warshield

1
Norm

Banish Rusted Warshield: Prevent the next 2 damage that would be dealt to your champion this turn. Draw a card into your memory.

A relic of a previous age, this iron shield still has enough structural integrity to block a fatal strike.

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Sablemere, Warden's Grip

Sablemere, Warden's Grip

0
Water

Nico Bonus As long as an opponent has three or more cards in their graveyard, you may pay 3 to activate this card from your material deck.

Nico Bonus 3+X, Banish Sablemere: Generate an Icebound Slam card and put it into your memory. Then put X lash counters on your champion.

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Sablier Guard

Sablier Guard

3
Norm

Sablier Guard gets +1 and +1 for each omen you have with different reserve costs. (An omen is a card in a banishment with an omen counter on it.)

"If you knew Time as well as I do, you wouldn't talk about wasting it."

Power
1
Life
1
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Sanctified Paladin

Sanctified Paladin

6
Norm

Foster

As long as Sanctified Paladin is fostered, it gets +3 and +3, and has vigor.

On Foster: Draw two cards.

Power
0
Life
1
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Savage Smash

Savage Smash

4
Norm

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion’s class matches this card’s class.)

An impact that leaves your brain rattling.

Power
4
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Schwartz Castler

Schwartz Castler

3
Wind

Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)

Alice Bonus On Enter: If an opponent controls a unit with an even life stat, summon a Pawn Piece token.

Power
1
Life
4
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Seasoned Shieldmaster

Seasoned Shieldmaster

3
Norm

Whenever an ally you control becomes fostered, draw a card into your memory.

Class Bonus Fostered allies you control get +1 and +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
3
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Sentinel Fabricator

Sentinel Fabricator

0
Neos

3, β†·: Summon an Automaton Drone token with a buff counter on it.

Once an alchemist masters the composition and synthesis of an object, improvements follow.

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Servant's Obligation

Servant's Obligation

0
Wind

Hindered

Ciel Bonus As long as your champion hasn't been attacked dealt combat damage this turn, your champion has taunt.

Ciel Bonus 3, β†·, Banish Servant's Obligation: Summon a Vacuous Servant token.

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Servile Possessions

Servile Possessions

Norm

Ciel Bonus Whenever your champion attacks, depending on the amount of omens you haveβ€”
β€’ 1 to 2β€” That attack gets +1.
β€’ 3 to 4β€” That attack gets +2.
β€’ 5 or moreβ€” That attack gets +3. Draw a card into your memory.

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Shield Fragmentation

Shield Fragmentation

2
Fire

As an additional cost to activate this card, sacrifice a Shield.

Deal 4 damage to target unit.

"The best offense is a good defense."

Speed
Fast
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Shield of Parvati

Shield of Parvati

0
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

If linked ally would take damage, prevent 2 of that damage and sacrifice Shield of Parvati instead.

Justice cannot be attained without sacrifice.

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Shilowen, Peaceful Beginnings

Shilowen, Peaceful Beginnings

3
Norm

Whenever an ally enters the field, you may remove two durability counters from Shilowen. If you do, put a bulwark counter on that ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)

Durability
6
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Shred to Ribbons

Shred to Ribbons

3
Wind

Class Bonus As long as the attacker is attacking an ally with 5 or more, Shred to Ribbons gets +3 . (Apply this effect only if your champion’s class matches this card’s class.)

"I must stop the casualties."

Power
2
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Siege Mauler

Siege Mauler

3
Norm

As long as Siege Mauler is attacking a domain, it gets +2 .

"For the Schwartz Queen! For Lucenia!"

Power
2
Life
3
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Sinistre Stab

Sinistre Stab

3
Umbra

On Hit: If you have five or more omens, you may put Sinistre Stab on the bottom of the hit champion's lineage. Otherwise, put Sinistre Stab on the bottom of your champion's lineage.

Inherited Effect β€” This object gets -3. (Champions have this ability as long as this card is part of its lineage.)

Power
4
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Six of Spades

Six of Spades

6
Norm

Stealth

Cardistry β€” 6: Six of Spades loses stealth and gets +2 until end of turn. You may change the target of an attack to Six of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
2
Life
3
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Smashing Force

Smashing Force

4
Fire

Class Bonus On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

An immense swing over-calibrated into a shattering impact.

Power
4
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Smash with Obelisk

Smash with Obelisk

3
Neos

As an additional cost to activate this card, sacrifice a domain you control.

Smash with Obelisk gets +X where X is the reserve cost of the sacrificed domain.

Destructive power with the weight of the world.

Power
6
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Soutirer Vortex

Soutirer Vortex

6
Umbra

As long as you have three or more omens with different reserve costs, this card costs 3 less to activate.

Your omens have ”Whenever an opponent activates a card with the same reserve cost as this omen, recover 1 and deal 1 damage to their champion.”

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Spring Cleaning

Spring Cleaning

2
Norm

Put one of your omens into your graveyard. If you do, look at the top three cards of your deck. Banish one of them and put an omen counter on it. Put the rest on the bottom of your deck in any order.

Ciel Bonus Floating Memory

Speed
Fast
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Stalwart Shieldmate

Stalwart Shieldmate

2
Norm

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
0
Life
2
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Stand Fast

Stand Fast

2
Norm

Activate this card only during your end phase.

Wake up target ally you control. It gains taunt and gets +1 until the beginning of your next turn. (An awake ally with taunt must be targeted before other units you control during your opponents' attack declarations if able.)

Speed
Fast
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Stocked Outpost

Stocked Outpost

2
Norm

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

On Enter: Draw a card into your memory.

On Destroy: If it's an opponent's turn, that opponent draws a card into their memory.

Durability
4
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Storm of Thorns

Storm of Thorns

2
Water

If damage would be dealt to a unit you control this turn, prevent 1 of that damage. If the damage prevented had a unit as its source, deal 1 damage to that unit.

Class Bonus Floating Memory

Speed
Fast
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Subjugating Lash

Subjugating Lash

2
Norm

As long as your champion has twelve or more damage counters on them, Subjugating Lash gets +2 .

Savor the pain.

Power
2
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Summon Retinue

Summon Retinue

4
Wind

Summon two Vacuous Servant tokens rested. Then if you have three or more omens, wake them up.

"For Aurefall, we stand."

Speed
Slow
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Summon Sentinels

Summon Sentinels

4
Neos

Class Bonus This card costs 1 less to activate for each domain you control.

Summon two Automaton Drone tokens each with a buff counter on them.

Speed
Slow
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Sunglory Sentinel

Sunglory Sentinel

2
Fire

Class Bonus Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

As long as Sunglory Sentinel is fostered and is attacking a champion, it gets +2 .

Power
1
Life
3
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Surge Protector

Surge Protector

2
Fire

Until end of turn, target Shield item you control gains β€œIf damage would be dealt to your champion, prevent that damage and sacrifice this object instead.”

A broken shield is much cheaper to replace than a broken body.

Speed
Fast
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Sworn Windhand

Sworn Windhand

3
Wind

Class Bonus Taunt

Sworn Windhand has retort 2+X, where X is the amount of omens you have. (As long as this ally is retaliating, it gets that much .)

"Would you like some tea? I just brewed a fresh pot!"

Power
1
Life
3
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Synthetic Strike

Synthetic Strike

2
Norm

As long as the attacker is attacking an Automaton unit, Synthetic Strike gets +1 .

Malice cuts true.

Power
3
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Take Point

Take Point

2
Norm

Your champion gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)

Class Bonus Floating Memory

Speed
Slow
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