Showing 201-250 of 271 cards (page 5 of 6)
Scattering Gusts
Suppress up to two target allies. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Class Bonus Put an enlighten counter on your champion.
Scorched Conquest
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target domains.
"Is this what I'll become? Is this what I'm capable of?"
Scry the Skies
Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
The skies hold secrets only privy to the few versed in its signs.
Seep Into the Mind
Target opponent puts three sheen counters on a unit they control.
Merlin Bonus Sheen 6+ Look at that opponent's memory and discard a card from it. (Apply this effect only if there are six or more sheen counters on your Fractured Memories.)
Sempiternal Sage
Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)
Class Bonus On Attack: You may recover 3. If you don't, empower 3.
Set Ablaze
Deal 4 damage to target ally.
Class Bonus Level 3+ Deal 3 damage to each champion controlled by the same player as that ally.
"The Imperial Academy never taught me this."
Shard of Empowerment
Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
A fragment of a legendary crystal lost to time. Its power is rumored to be beyond mortal control.
Shattering Discharge
You may activate this card from your banishment as long as there's a charge counter on it.
Class Bonus Whenever this card is banished from your memory, put a charge counter on it.
Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.
Shifting Currents
Kongming Bonus At the beginning of your end phase, you may change the direction of your Shifting Currents to a different direction of your choice. (The directions are North, South, East, and West.)
"No matter the direction, I guide the flow of battle."
Shock Therapy
Class Bonus Element Bonus Whenever this card is banished from your memory, put an enlighten counter on your champion.
Deal an amount of damage to target ally equal to the amount of enlighten counters on your champion.
Sink into Oblivion
Target player puts the top three cards of their deck into their graveyard.
From the shock and panic of accidentally slipping into the cold water, Silvie forgot how to swim.
Snow Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as long as you control Snow Fairy.
Solar Pinnacle
As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)
Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Solar Providence
Draw a card, then discard a card.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.
Spark Alight
Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.)
"Just worry about the things you can't burn."
— Varuck Mage
Spark Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Target non-champion object gains “At the beginning of your recollection phase, deal 1 unpreventable damage to your champion” for as long as you control Spark Fairy.
Spark Link
Each player draws a card into their memory.
Level 1+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Even in madness, an honorable duel is worth fighting.
Spellshield: Arcane
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of enlighten counters on your champion equal to the amount of damage prevented this way.
Spellshield: Tera
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Reveal an amount of cards from the top of your deck equal to the amount of damage prevented this way and put them into your material deck preserved.
Spirit's Blessing
As an additional cost to activate this card, return a regalia you control to its owner's material deck.
Wake up your champion. Draw a card.
Spirits bestow their favor upon those who offer tribute in earnest.
Spirited Neophyte
On Attack: If your Shifting Currents face North, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Spontaneous Combustion
Deal 4 damage to target ally attacking your champion.
The closer they are, the easier they are to ignite.
Spurn to Ash
Destroy target regalia with memory cost 1 or less.
Immolation is far more simple than creation.
Squallsnare
Suppress two target allies with the same reserve costs. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)
The Foret des Champignons often lured in those who would pluck its wonders for their own gain.
Stabilizing Capacitance
Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory.
Class Bonus Level 7+ Draw a card.
Storm Tyrant's Eye
Banish Storm Tyrant's Eye: Reveal cards from the top of your deck until you reveal an arcane element card. Deal unpreventable damage to your champion equal to the amount of cards revealed this way. Put one of those cards into your hand and the rest on the bottom of your deck in a random order.
Straight Flare
Deal X damage to target unit, where X is the amount of Suited objects you control with different costs plus 1.
"Off with their heads!"
Strategem of Myriad Ice
As long as your Shifting Currents face East, this card has efficiency.
You may banish any amount of cards with floating memory from your graveyard. When a card is banished this way, deal 3 damage to target unit you don't control.
Sudden Snow
You may banish a card with floating memory from your graveyard. If you do, draw a card.
Until end of turn, allies enter the field rested.
It is not unusual to have sudden and severe changes in weather with magic and mages abound.
Summon Gale
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Return target ally to its owner's hand.
Surging Bolt
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are fire element, this card becomes imbued.)
Deal 3 damage to target champion. If Surging Bolt is imbued, deal 4 damage to that champion instead.
Surveillance Stone
Whenever an opponent declares an attack with a unit for the third time each turn, you may banish Surveillance Stone. If you do, draw a card.
A simple tool that offers peace of mind and, with it, a good night's sleep.
Taiji of Crystal Strategems
Whenever your Shifting Currents change from facing South to East while Taiji of Crystal Strategems is awake, you may rest it. When you do, as a Spell, deal 3 damage to target champion you don't control.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Xia Hou Dun's masterful control of the flow of battle lets her string lethal strikes into crafted opportunities.
Tailwind's Blessing
Whenever your Shifting Currents change from facing North to West, allies you control get +1 until end of turn.
"Ride the winds and charge forth to battle! No foe stands before our blessed strength."
Tempest Downfall
Class Bonus This card costs 3 less to activate if an ally has been suppressed this turn.
Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it.
Tera Sight
Preserve (Put this card into its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)
Draw a card.
See the heartbeat of life.
Three Visits
As an additional cost to activate this card, rest your champion.
Class Bonus You may activate this card from your graveyard. If you do, banish it as it resolves.
Class Bonus You may activate this card from your banishment. If you do, put it on the bottom of your deck as it resolves.
Glimpse 2 and recover 2.
Thunderclap
Level 3+ This card costs 2 less to activate. (Apply this effect only if your champion is level 3 or higher.)
Deal 4 damage to target ally.
Don't underestimate the thunder when there is no rain.
Tide Diviner
On Enter: Look at the top 1+LV cards of your deck. Put one of those cards into your hand and the rest into your graveyard. (LV refers to your champion's level.)
Reading the ebb and flow of the moon's sway grants insight into the currents of fate.
Tome of Ignorance
Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)
Banish Tome of Ignorance: Draw a card.
Tome of Knowledge
Class Bonus Your champion gets +1 level. (Apply this effect only if your champion's class matches this card's class.)
Banish Tome of Knowledge: Draw a card.
Tome of Sacred Lightning
Element Bonus You may banish a Book regalia you control to activate this card from your material deck. If you do, Tome of Sacred Lightning enters the field with all abilities of the banished card.
Class Bonus ↷: Banish a card at random from your memory. If a card was banished this way, draw a card.
Tome of Sorcery
Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
↷: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
Tricastles of Lucenia
Players can't activate non-advanced element cards.
Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.
Tsunami of Nanyue
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all rested allies. If your Shifting Currents face South, deal 3 damage to all rested allies you don't control instead.
Unmoored Call
Activate this card only during an opponent's recollection phase.
Choose a number. Until end of turn, objects with reserve cost equal to that number enter the field rested.
Draw a card into your memory.
Usurp the Winds
Up to one target ally gets +1 and +1 until end of turn.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing West to South this way, draw a card.