Cards where: released in 2026

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Forbidden Teachings

Forbidden Teachings

2
Norm

If you control a Book object, glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Draw a card.

"With this book, you can save your people."

Speed
Slow
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Formidable Youxia

Formidable Youxia

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as your Shifting Currents face East, Formidable Youxia gets +2 .

Power
2
Life
2
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Found Power

Found Power

1
Fire

Empower 3. If you control an object named Proto Key Crest, discard up to two cards, then draw that many cards.

And in that moment, the Duchess knew she had been right all along: she was, indeed, the heroine of this tale.

Speed
Fast
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Fount Seraphim

Fount Seraphim

3
Water

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

Taunt

On Enter: If Fount Seraphim is imbued, until the beginning of your next turn, allies your opponents control enter the field rested.

Power
1
Life
4
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Four of Diamonds

Four of Diamonds

4
Water

Retort 3

Cardistry β€” 4: Reveal up to two Suited cards from your memory. For each card revealed this way, generate a Bolt of Diamonds card and put it into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Four of Spades

Four of Spades

4
Norm

Cardistry β€” 4: Draw a card into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

”It may be a cursed number, but I'll be lucky for you!”

Power
2
Life
3
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Fractal of Duplication

Fractal of Duplication

4
Neos

Whenever Fractal of Duplication becomes rested, summon a token copy of it rested.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Two for the price of one.

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Fractal of Intrusion

Fractal of Intrusion

3
Water

On Enter: You may banish a card with floating memory from your graveyard. When you do, look at target opponent's memory and discard a card from it.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractal of Mana

Fractal of Mana

3
Norm

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Fractal of Waves

Fractal of Waves

3
Water

Whenever your champion levels up into a champion with base level 3, you may sacrifice Fractal of Waves. If you do, draw two cards into your memory.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fracturize

Fracturize

2
Water

Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.)

Floating Memory

"You'd stand a better chance fighting without them."

Speed
Fast
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Fragmented Spirit of Fire

Fragmented Spirit of Fire

0
Fire

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

"I will not forget my mission. I will have revenge."

Level
Lv. 0
Life
15
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Fragmented Spirit of Water

Fragmented Spirit of Water

0
Water

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

"Ready to make some waves?"

Level
Lv. 0
Life
15
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Fragmented Spirit of Wind

Fragmented Spirit of Wind

0
Wind

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

"If you can't find a solution, simply make one!"

Level
Lv. 0
Life
15
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Fraysia

Fraysia

1
Norm

Sacrifice Fraysia: Recover 1.

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Frostbind

Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

"You didn't think I could only make things, did you? Y-you did? Take that back!"

Speed
Fast
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Frozen Divinity

Frozen Divinity

2
Water

If a champion with base level 2 you don’t control would level up into a champion card, return that card to its owner’s material deck instead.

At the beginning of your end phase, if your champion didn't level up this turn, sacrifice Frozen Divinity.

Whenever your champion levels up into a champion with base level 3, sacrifice Frozen Divinity and draw a card into your memory.

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Frozen Nova

Frozen Nova

8
Water

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 1 damage to all allies and rest them. Those allies don't wake up during their controller's next wake up phase.

Speed
Slow
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Full Bloom

Full Bloom

7
Tera

Diao Chan Bonus On Enter: Target opponent summons four Flowerbud tokens.

Diao Chan Bonus Whenever an opponent summons a Flowerbud token, deal 2 damage to each champion that opponent controls and you recover 2.

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Fulminating Storm

Fulminating Storm

3
Arcane

Remove up to nine enlighten counters from your champion. Deal X damage to each champion you don't control, where X is the amount of counters removed this way.

Class Bonus For every three enlighten counters removed this way, draw a card.

Speed
Slow
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Galahad, Court Knight

Galahad, Court Knight

4
Norm

(Unique β€” You can control only one object with this card's name.)

Class Bonus Galahad can attack using Sword weapons you control.

"My sword only exists for you, Arthur."

Power
1
Life
4
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Gale's Mare

Gale's Mare

3
Wind

See the mighty horse, whose majestic mane whips gloriously against the wind, each gallop stirring a gust of bravado.

Power
2
Life
3
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Galvanizing Gale

Galvanizing Gale

2
Wind

Target ally's next attack this turn gets +3 . If Galvanizing Gale was empowered, draw a card into your memory.

It was said that Zhou Yu's smile was revitalizing to weary soldiers, both men and women alike.

Speed
Slow
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Gawain, Chivalrous Thief

Gawain, Chivalrous Thief

2
Norm

Level 2+ True Sight

Class Bonus On Champion Hit: You may sacrifice Gawain. If you do, look at that opponent's memory and discard a card from it.

A master spy and notorious thief who never misses.

Power
1
Life
1
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Gem of Searing Flame

Gem of Searing Flame

0
Fire

As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion.

Sanguo sleeps upon a woodfire hidden beneath the tinderwood.

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Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

Speed
Slow
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Ghosts of Pendragon

Ghosts of Pendragon

2
Crux

On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.

The ancestors will not rest until Aesa has found lasting peace.

Power
3
Life
4
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Gildas, Chronicler of Aesa

Gildas, Chronicler of Aesa

3
Norm

(Unique β€” You can control only one object with this card's name.)

Balance β€” Gildas gets +3 as long as the amount of cards in your hand and memory are equal.

"The balance of power is a fickle thing."

Power
1
Life
3
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Glacial Binding

Glacial Binding

2
Exalted
Water

You may banish a card with floating memory from your graveyard rather than pay this card’s reserve cost.

Negate target card activation unless its controller pays 3. Banish the card that had its activation negated this way.

Speed
Fast
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Glacier Remnants

Glacier Remnants

3
Water

At the beginning of your recollection phase, remove up to two durability counters from Glacier Remnants. Then recover X, where X is the amount of counters removed this way.

Floating Memory

Durability
6
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Gleaming Cut

Gleaming Cut

2
Luxem

On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .

Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.

Power
2
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Golden Checkmate

Golden Checkmate

15
Exalted
Norm

Command Chessman

Alice Bonus As long as you control a Pawn unit, this card costs 2 less to activate. The same is true for Rook, Knight, Bishop, Queen, and King units.

Alice Bonus On Hit: At the beginning of your next recollection phase, you win the game.

Power
3
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Grand Crusader's Ring

Grand Crusader's Ring

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

Banish Grand Crusader's Ring: Draw a card.

The scars of battle upon this ring do not diminish its worthβ€”they honor the legacy it bears.

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Greater Boon of Astraeus

Greater Boon of Astraeus

6
Wind

This boon costs X+Y less to bestow, where X is the amount of wind element boons in your pantheon, and Y is the amount of wind element cards in your champion’s lineage.

As you gain this boon, draw a card for each of up to two times you've suppressed an object this turn.

Speed
Fast
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Greater Boon of Detachment

Greater Boon of Detachment

0
Norm

Class Locked, Level Locked 2

You may declare attacks with unloaded Ranger weapons you control as though they were loaded.

3: Target Ranger weapon gets +3 until end of turn. Activate this ability only once during each of your turns, and only if your champion is distant.

Speed
Slow
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Greater Boon of Dux

Greater Boon of Dux

0
Norm

Ignore the elemental requirements of non-advanced element ally cards with foster you activate.

Whenever an ally you control becomes fostered, put a training counter on Greater Boon of Dux.

As long as Greater Boon of Dux has two or more training counters on it, allies you control get +1 and have β€œOn Enter: This ally becomes fostered.”

Speed
Slow
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Greater Boon of Enki

Greater Boon of Enki

5
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

Whenever you summon one or more tokens with reserve cost 1 or less for the first time each turn, summon a copy of one of those tokens.

Speed
Slow
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Greater Boon of Horses

Greater Boon of Horses

6
Norm

Class Locked, Level Locked 2

As you gain this boon, put any amount of Horse ally cards with total reserve cost 10 or less from your memory onto the field. They each enter the field with an additional buff counter on them. Then draw a card into your memory for each ally put onto the field this way.

Speed
Slow
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Greater Boon of Inari

Greater Boon of Inari

3
Norm

Class Locked, Level Locked 2

Whenever you gain agility, your champion's next attack this turn against a champion gets +2.

Remove a preparation counter from your champion: You gain agility 3 for this turn. Activate this ability only at slow speed and only once per turn.

Speed
Slow
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Greater Boon of Isis

Greater Boon of Isis

3
Norm

Class Locked, Level Locked 2

Spell cards you own on the effects stack have β€œIf this source would deal damage, it deals that much damage plus X instead, where X is LV divided by three, rounded down.”

Speed
Slow
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Greater Boon of Kanaloa

Greater Boon of Kanaloa

16
Water

Level Locked 2

This card costs 4 less to bestow for each graveyard with eight or more cards in it.

At the beginning of your end phase, recover 2.

Water element allies you control get +1 and +1, and have intercept and vigor.

Speed
Slow
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Greater Boon of Luxera

Greater Boon of Luxera

0
Norm

First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)

As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3.

You can't generate cards with the chosen name.

Speed
Slow
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Greater Boon of Parvati

Greater Boon of Parvati

4
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

Regalia you control have "β†·: Prevent the next 1 damage that would be dealt to target unit this turn."

Speed
Slow
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Greater Boon of Shou

Greater Boon of Shou

2
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

At the beginning of your recollection phase, glimpse 2.

Speed
Slow
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Greater Boon of the Underdog

Greater Boon of the Underdog

3
Norm

Level Locked 2

Bestow this boon only if your starting main deck had no unique cards.

As you gain this boon, draw two cards and put two buff counters on an ally you control.

Speed
Slow
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Greater Boon of Vritra

Greater Boon of Vritra

3
Fire

Level Locked 1

At the beginning of your end phase, deal X+Y damage to a random target champion you don’t control, where X is the amount of fire element boons in your pantheon, and Y is the amount of fire element cards in your champion’s lineage.

Speed
Slow
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Guarded Dissipation

Guarded Dissipation

2
Water

Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.

Level 1+ Draw a card.

An impeccible parry to nullify any assault.

Speed
Fast
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Guerrilla Advantage

Guerrilla Advantage

4
Norm

Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.

Put two preparation counters on your champion.

Speed
Slow
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Gunsmith's Arsenal

Gunsmith's Arsenal

4
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet or Gun card from your material deck. (You still pay its costs.)

Speed
Fast
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Gustguard Bastion

Gustguard Bastion

3
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Prevent the next 2 damage that would be dealt to another target unit you control this turn.

Power
2
Life
3
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