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Froglet Footman

Froglet Footman

3
Water

If damage would be dealt to Froglet Footman while it has a buff counter on it, prevent 1 of that damage.

On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Froglet Footman.

Power
1
Life
2
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Galvanizing Gale

Galvanizing Gale

2
Wind

Target ally's next attack this turn gets +3 . If Galvanizing Gale was empowered, draw a card into your memory.

It was said that Zhou Yu's smile was revitalizing to weary soldiers, both men and women alike.

Speed
Slow
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Gloamspire Prowler

Gloamspire Prowler

4
Umbra

This card costs 3 less to activate as long as there are two or more Curse cards in your champion's lineage.

Class Bonus On Death: Put Gloamspire Prowler on the bottom of your champion's lineage. Draw a card and recover 2.

Inherited Effect: This object gets -2 .

Power
3
Life
3
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Imperial Scout

Imperial Scout

2
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Whenever Imperial Scout becomes distant, you may put the top two cards of your deck into your graveyard.

Power
1
Life
3
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Innervate Knowledge

Innervate Knowledge

4
Water

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Draw two cards.

Speed
Slow
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Innocuous Disposer

Innocuous Disposer

2
Norm

Innocuous Disposer's attacks can't be retaliated by Human allies.

Class Bonus On Ally Hit: If the hit ally is a Human, you may remove a preparation counter from your champion. If you do, destroy the hit ally.

Power
1
Life
1
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Rearing Rebound

Rearing Rebound

3
Wind

Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Equestrian β€” If you control a Horse ally, draw a card into your memory.

Speed
Fast
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Ritai Guard

Ritai Guard

4
Fire

Class Bonus Equestrian β€” As long as you control a Horse ally, Ritai Guard has taunt and vigor. (While awake, this ally with taunt must be targeted before other units you control during your opponent's attack declarations if able. This ally with vigor wakes up at the beginning of your end phase.)

Power
2
Life
4
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Servant's Obligation

Servant's Obligation

0
Wind

Hindered

Ciel Bonus As long as your champion hasn't been attacked dealt combat damage this turn, your champion has taunt.

Ciel Bonus 3, β†·, Banish Servant's Obligation: Summon a Vacuous Servant token.

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Shred to Ribbons

Shred to Ribbons

3
Wind

Class Bonus As long as the attacker is attacking an ally with 5 or more, Shred to Ribbons gets +3 . (Apply this effect only if your champion’s class matches this card’s class.)

The bigger they are, the harder they fall.

Power
2
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Skilled Aerotheurge

Skilled Aerotheurge

2
Wind

Ranged 2

On Hit: If Skilled Aerotheurge is distant, you may load target wind element Aethercharge card from your graveyard into an Aetherwing weapon you control.

Class Bonus Floating Memory

Power
1
Life
2
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Storm of Thorns

Storm of Thorns

2
Water

If damage would be dealt to a unit you control this turn, prevent 1 of that damage. If the damage prevented had a unit as its source, deal 1 damage to that unit.

Class Bonus Floating Memory

Speed
Fast
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Submerged Fatestone

Submerged Fatestone // Commanding Sea Titan

2
Water

Champions you don't control get -1 level.

Guo Jia Bonus At the beginning of your recollection phase, you may banish a card with floating memory from your graveyard. If you do, transform Submerged Fatestone.

Back Face:

Commanding Sea Titan

Champions you don't control get -1 level.

Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

Power
1
Life
5
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Sun Jian, Wolvesbane

Sun Jian, Wolvesbane

3
Norm

As long as Sun Jian is attacking a Beast unit, Sun Jian gets +2 and her attacks can't be retaliated.

On Ally Kill: If the killed ally was a Beast, draw a card into your memory.

Power
2
Life
2
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Sword Saint of Eveswind

Sword Saint of Eveswind

2
Wind

Class Bonus On Enter: If Sword Saint of Eveswind entered from a banishment, put two buff counters on it.

"When you feel the cool autumn breeze, I hope you will remember me."

Power
1
Life
2
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Tome of Ignorance

Tome of Ignorance

1
Umbra

Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Ignorance: Draw a card.

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Winbless Kiteshield

Winbless Kiteshield

1
Wind

Class Bonus This card costs 1 less to materialize.

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)

Linked unit has vigor.

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Windpiercer

Windpiercer

0
Wind

Renewable

β†·: Load Windpiercer into target unloaded Gun weapon you control.

On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 .

Power
1
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Airship Cruiser

Airship Cruiser

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Armed and Dangerous

Armed and Dangerous

3
Norm

Draw a card for each of up to two Gun weapons you control.

"Having guns of this caliber requires a strict maintenance routine. Hm? What do you mean you weren't talking about my muscles!"

Speed
Slow
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Automaton Beastkeeper

Automaton Beastkeeper

4
Norm

Class Bonus On Enter: You may return a Beast ally card from your graveyard to your memory.

Relentless ferocity never stays buried long. The thread of life calls back the untamed wilds from the brink.

Power
1
Life
4
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Brusque Neige

Brusque Neige

2
Water

You may sacrifice an ally rather than pay this card's reserve cost.

Until end of turn, allies enter the field rested.

Ciel Bonus Level 2+ Banish Brusque Neige and put an omen counter on it.

Speed
Fast
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Cell Forging

Cell Forging

3
Fire

Choose oneβ€”
β€’ Put two durability counters on target weapon.
β€’ Summon a Powercell token.

β€œHere in our public factory tour, our engineers are hard at work designing brand new delights for you!”
β€” Gearstride Automatics Advertisement

Speed
Fast
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Charged Assailant

Charged Assailant

3
Wind

Class Bonus On Enter: If you control a Powercell, you gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

Optimized for speed and agility.The perfect Scout.

Power
2
Life
2
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Convalescing Mare

Convalescing Mare

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Recover 1. Other allies you control get +1 until end of turn.

Power
1
Life
3
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Cosmic Alignment

Cosmic Alignment

6
Astra

The next time you would glimpse an amount this turn, draw that many cards instead.

Foresight means little when fear keeps the future untouched.

Speed
Slow
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Desperate Cavalier

Desperate Cavalier

2
Exia

Class Bonus On Attack: If your influence is four or less, banish the top two cards of your deck. As long as they're banished you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.

Power
2
Life
2
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Desperate Dive

Desperate Dive

3
Water

Class Bonus This card costs 1 less to activate.

Prevent the next X damage that would be dealt to target unit you control this turn where X is the amount of water element cards in your graveyard. That unit becomes distant.

Speed
Fast
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Enhance Potency

Enhance Potency

3
Wind

Class Bonus This card costs 1 less to activate.

Rest target Potion. If you do, the next time you activate an ability of that Potion this turn, copy that ability. You may choose new targets for the copy.

Speed
Slow
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Fatestone of Balance

Fatestone of Balance // Woodland Shoats

2
Norm

Guo Jia Bonus Whenever an opponent activates a card, if that opponent has exactly three cards in their memory, transform Fatestone of Balance. (Apply this effect only if your champion is Guo Jia.)

Back Face:

Woodland Shoats

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Power
3
Life
3
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Hailfinch

Hailfinch

2
Water

Players can’t declare attacks targeting Hailfinch unless they pay 2 for each attack declaration.

Class Bonus On Hit: You may remove a buff counter from Hailfinch. If you do, rest the hit object and it doesn't wake up during its controller's next wake up phase.

Power
1
Life
3
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Imperial Alchemist

Imperial Alchemist

2
Wind

Class Bonus On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Whenever you brew a Potion, put a buff counter on Imperial Alchemist.

Power
1
Life
3
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Krustallan Longsword

Krustallan Longsword

0
Water

Class Bonus As long as you have four or more water element cards in your graveyard, Kustallan Longsword Krustallan Longsword gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

Forged from ancestral Krusteel and sheathed in frost.

Power
1
Durability
2
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Krustallan Patrol

Krustallan Patrol

5
Water

Foster

On Foster: Put a buff counter on Krustallan Patrol.

As long as Krustallan Patrol is fostered, it has steadfast. (An ally with steadfast can retaliate while rested and doesn’t rest to do so.)

Power
1
Life
4
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Loaded Thoughts

Loaded Thoughts

0
Water

(Gun β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus Whenever Loaded Thoughts becomes loaded, you may put the top card of your deck into your graveyard.

Power
1
Durability
3
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Maiden of Shrouded Fog

Maiden of Shrouded Fog

3
Wind

Class Bonus Spellshroud (Units with spellshroud can't be targeted by Spells.)

Whenever you activate a card from your memory, put a buff counter on target phantasia ally you control.

Power
2
Life
2
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Mechanical Hare

Mechanical Hare

2
Norm

Class Bonus On Enter: Put a buff counter on Mechanical Hare.

As long as Mechanical Hare has two or more buff counters on it, it has β€œOn Attack: Banish up to two target cards in a single graveyard."

Power
0
Life
1
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Paired Minds, Kindred Souls

Paired Minds, Kindred Souls

3
Norm

Look at the top ten cards of your deck. Reveal a Horse ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Class Bonus If you control a unique ally, the next Horse ally card you activate this turn costs 2 less to activate.

Speed
Slow
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Perdition

Perdition

5
Fire

Class Bonus This card costs 2 less to activate.

Each ally target opponent controls gains "On Death: Deal 1 damage to each unit you control" until end of turn. Then deal 1 damage to each ally that opponent controls.

Speed
Slow
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Perilous Mend

Perilous Mend

1
Umbra

Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.

Class Bonus If your champion is distant, draw a card.

Speed
Slow
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Potion Infusion: Growth

Potion Infusion: Growth

2
Wind

Rest target Potion. If you do, put LV age counters on it. (LV refers to your champion’s level.)

β€œWith similarities to a beaker of consumable ethanol, different decoctions can be enhanced or strengthened by chronological movement!”

Speed
Slow
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Primeval Ritual

Primeval Ritual

3
Wind

As an additional cost to activate this card, sacrifice an ally.

Return target wind element card from your graveyard to your memory.

In order to gain, something must first be lost.

Speed
Fast
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Queen's Cinderhog

Queen's Cinderhog

3
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class BonusStealth (This unit can’t be targeted by attacks unless permitted by true sight.)

A forsaken royal who swore fealty to the queen.

Power
4
Life
2
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Refresh Chamber

Refresh Chamber

2
Water

Materialize a Bullet card from your material deck. Then you may banish a card with floating memory from your graveyard. If you do, put Refresh Chamber into your its owner's memory. (You still pay for the costs of the materialization.)

Speed
Slow
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Rescue the Heir

Rescue the Heir

1
Norm

Level 1+ As long as you control a unique ally, this card costs 1 less to activate.

Return target ally you control to its owner's memory.

Speed
Fast
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Right of Realm

Right of Realm

3
Norm

Whenever you activate a domain card, you may sacrifice Right of Realm. If you do, that domain enters the field without any of its upkeep abilities.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

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Scavenge the Distillery

Scavenge the Distillery

3
Norm

Class Bonus This card costs 1 less to activate.

Return up to one target Potion item card from your graveyard to your hand.

Abandoned workshops often contain useful draughts.

Speed
Slow
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Slipstream Vault

Slipstream Vault

2
Water

Class Bonus This card costs 1 less to activate if it targets a unique ally. (Apply this effect only if your champion's class matches this card's class.)

Target ally you control becomes distant. Negate all card activations targeting it. (Units stay distant until the end of their controller's turn.)

Speed
Fast
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The Constellatory Spire

The Constellatory Spire

3
Astra

Class Bonus This card costs 2 less to activate.

On Enter: Draw a card.

Whenever you negate a card activation, you may rest The Constellatory Spire. When you do, deal 2 damage to target unit.

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Turbulent Bullet

Turbulent Bullet

0
Wind

Renewable

β†·: Load Turbulent Bullet into target unloaded Gun weapon you control.

Class Bonus On Hit: Up to two target allies you control get +1 until end of turn.

Power
1
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