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Allowance Race

Allowance Race

3
Norm

Each player may rest up to two Horse allies they control. For each Horse ally rested this way, its controller draws a card.

Eclipse first, the rest nowhere.

Speed
Fast
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Ariel, Archangel of Natura

Ariel, Archangel of Natura

3
Norm

Crux & Tera Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are crux and/or tera element, this card becomes imbued.)

On Enter: If Ariel is imbued, reveal the top card of your deck and put it into your material deck preserved. Then you may banish a card from your material deck. If you do, Ariel gets +3 until end of turn.

Power
1
Life
3
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Ashfletched Bowman

Ashfletched Bowman

3
Fire

Ranged 3

Class Bonus At the beginning of your recollection phase, banish up to three fire element cards from your graveyard. For each card banished this way, Ashfletched Bowman gains ranged 3 until end of turn. (Multiple instances of ranged stack.)

Power
1
Life
3
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Bring Down the Mighty

Bring Down the Mighty

1
Norm

Until the beginning of your next turn, target ally can't attack. If that ally is unique, draw a card into your memory.

Unbeknownst to even Lu Bu herself, this marked not the end, but the beginning.

Speed
Slow
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Captivating Cutthroat

Captivating Cutthroat

2
Fire

Class Bonus Captivating Cutthroat gets +1 and has β€œOn Attack: Deal 1 damage to your champion.” (Apply this effect only if your champion’s class matches this card’s class.)

Distractions in the heat of the moment can be lethal.

Power
2
Life
1
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Dawn's Reversal

Dawn's Reversal

4
Astra

Class Bonus As long as a card activation has been negated this turn, this card costs 4 less to activate.

Glimpse LV. Deal LV damage to target unit.

The magnetic pull of the moon continues even when the sun breaks the horizon.

Speed
Fast
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Eight of Spades

Eight of Spades

8
Norm

Level 1+ This card costs 4 less to activate.

Cardistry β€” 8: Wake up Eight of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
3
Life
4
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Eventide Spear

Eventide Spear

0
Water

Class Bonus As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.)

The enemy is numerous, but the tide is immeasurable.

Power
1
Durability
1
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Extorting Blackjack

Extorting Blackjack

2
Umbra

As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.

Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.

”The house always wins.”

Power
2
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Floodward Steed

Floodward Steed

3
Water

On Enter: Put a bulwark counter on target ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)

It yields only to those with the will of the flood.

Power
1
Life
4
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Frostbinder Apostle

Frostbinder Apostle

3
Water

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Level 2+ On Enter: Target rested ally you don't control gets -4 until end of turn.

Power
0
Life
2
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Glorious Presence

Glorious Presence

2
Luxem

As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.

While the Shenju are revered throughout Sanguo, legends tell of few encounters–none with happy ends.

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Icebound Slam

Icebound Slam

7
Water

Class Bonus This card costs 2 less to activate.

On Attack: Put the top five cards of your deck into your graveyard. Then if there are five or more water element cards in your graveyard, Icebound Slam gets +5 .

Power
3
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Kingdom's Divide

Kingdom's Divide

1
Norm

Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.

Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Liquid Amnesia

Liquid Amnesia

2
Wind

Brew β€” One Blightroot

Class Bonus At the beginning of your recollection phase, put an age counter on Liquid Amnesia.

Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target player’s memory.

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Lu Xun, Pyre Strategist

Lu Xun, Pyre Strategist

3
Fire

Kindle 3

On Enter: Put an enlighten counter on your champion.

Class Bonus Whenever one or more enlighten counters are removed from your champion, you may rest Lu Xun. If you do, empower 3.

Power
0
Life
3
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Nullifying Mirror

Nullifying Mirror

0
Norm

β†·: Until end of turn, cards in target opponent’s memory are norm element. (They are not any other element.)

A mirror made of bronze, meticulously polished to cleanse and unveil malignant forces. All are equal within its reflections.

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Rainweaver Mage

Rainweaver Mage

3
Water
Card Type
Ally β€” Mage Human

Class Bonus On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.)

Power
2
Life
3
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Rebounding Gust

Rebounding Gust

3
Wind

This card costs 2 less to activate as long as it's targeting an attacking ally.
Return target ally to its owner's memory.

"The winds call for you to come home."

Speed
Fast
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Rescue the Heir

Rescue the Heir

1
Norm

Level 1+ As long as you control a unique ally, this card costs 1 less to activate.

Return target ally you control to its owner's memory.

Speed
Fast
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Shilowen, Peaceful Beginnings

Shilowen, Peaceful Beginnings

3
Norm

Whenever an ally enters the field, you may remove two durability counters from Shilowen. If you do, put a bulwark counter on that ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)

Durability
6
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Submerged Fatestone

Submerged Fatestone // Commanding Sea Titan

2
Water

Champions you don't control get -1 level.

Guo Jia Bonus At the beginning of your recollection phase, you may banish a card with floating memory from your graveyard. If you do, transform Submerged Fatestone.

Back Face:

Commanding Sea Titan

Champions you don't control get -1 level.

Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

Power
1
Life
5
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Vicious Slice

Vicious Slice

1
Norm

Class Bonus As long as the attacker is attacking a Human, Vicious Slice gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

Hatred buries deep.

Power
2
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Ameliorating Mantra

Ameliorating Mantra

2
Norm

Remove two wither counters from each of up to two target objects.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Angelic Vanguard

Angelic Vanguard

3
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

As long as Angelic Vanguard is imbued, it has intercept and retort 2.

Power
2
Life
3
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Armed Squallguard

Armed Squallguard

3
Wind

As long as you have one or more attack omens, Armed Squallguard gets +1.

As long as you have one or more ally omens, Armed Squallguard gets +1.

β€œThere's always something in Wonderland's shadows.”

Power
2
Life
2
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Biding Cinquedea

Biding Cinquedea

0
Norm

Class Bonus On Charge 2: Biding Cinquedea gets +1 until end of turn. Then put a preparation counter on your champion. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)

Power
1
Durability
1
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Blazing Destrier

Blazing Destrier

3
Fire

Steadfast (This ally can retaliate while rested and doesn’t rest to do so.)

Whenever Blazing Destrier is attacked, deal 2 damage to the attacker and your champion.

Power
2
Life
2
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Bolt of Diamonds

Bolt of Diamonds

2
Water

Level 2+ This card costs 2 less to activate.

Deal 1 damage to target unit.

"They're painting the roses red? Why, if you happen to ask me, I'd much rather paint the roses blue."

Speed
Fast
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Brusque Neige

Brusque Neige

2
Water

You may sacrifice an ally rather than pay this card's reserve cost.

Until end of turn, allies enter the field rested.

Ciel Bonus Level 2+ Banish Brusque Neige and put an omen counter on it.

Speed
Fast
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Buffeting Hurricane

Buffeting Hurricane

3
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus On Enter: Draw a card into your memory.

Class Bonus Whenever you suppress an object, deal 2 damage to target champion.

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Buried Grief

Buried Grief

3
Norm

Draw two cards, then put a card from your hand on top of your deck.

Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?

Speed
Slow
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Ceremonial Stormblade

Ceremonial Stormblade

0
Wind

Class Bonus On Enter: Put a durability counter on Ceremonial Stormblade for each wind element ally you control. (Apply this effect only if your champion’s class matches this card’s class.)

An ornamental sword that rallies the winds.

Power
1
Durability
1
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Charged Hunter

Charged Hunter

3
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.)

Power
2
Life
2
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Chronowarp

Chronowarp

4
Astra

For the rest of the game, time is distorted. (As long as time is distorted, each player skips their first materialize phase and they get an additional materialize phase after their main phase each turn.)

β€œIf you could turn back time, would you?”

Speed
Slow
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Convalescing Mare

Convalescing Mare

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Recover 1. Other allies you control get +1 until end of turn.

Power
1
Life
3
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Cosmic Alignment

Cosmic Alignment

6
Astra

The next time you would glimpse an amount this turn, draw that many cards instead.

Foresight means little when fear keeps the future untouched.

Speed
Slow
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Crescent Glaive

Crescent Glaive

1
Norm

Class Bonus Level 2+ Crescent Glaive gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

The centerpiece of the Imperial Armory.

Power
1
Durability
3
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Death Essence Amulet

Death Essence Amulet

0
Umbra

Whenever an ally you control dies while it's not your turn, you may banish Death Essence Amulet. When you do, look at target opponent's hand or memory and discard a card from it.

Should death's door find you.

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Discover the Divine

Discover the Divine

3
Norm

You may remove four enlighten counters from your champion. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

Speed
Slow
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Dynasty Chancellor

Dynasty Chancellor

2
Water
Card Type
Ally β€” Mage Human

Intercept

On Enter: If your Shifting Currents face North, put the top two cards of your deck into your graveyard.

Deluge 3 β€” On Death: If you have three or more water element cards in your graveyard, draw a card.

Power
0
Life
1
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Effluve Guard

Effluve Guard

3
Wind

Ciel Bonus As long as this card is an omen, allies named Vacuous Servants you control have vigor. (Apply this effect only if your champion is Ciel.)

β€œWanna play? I'll introduce you to my friends! They've been waiting for someone just like you.”

Power
2
Life
3
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Expunge

Expunge

2
Umbra

As an additional cost to activate this card, discard a Curse card from a champion’s lineage.

Deal X damage to all units where X is the reserve cost of the discarded card.

Speed
Slow
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Favorable Omens

Favorable Omens

1
Wind

For each wind element omen you have, allies you control get +1 until end of turn.

β€œKeep your temper.”

Speed
Fast
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Flamelash Beastmaster

Flamelash Beastmaster

2
Fire
Card Type
Ally β€” Tamer Human

Class Bonus On Enter: Target Beast ally you control gets +3 until end of turn.

An obedient pet is a good pet.

Power
1
Life
2
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Focal Intensity

Focal Intensity

1
Fire

Deal 1 damage to target unit.

Merlin Bonus You may remove two sheen counters from your Fractured Memories. If you do, put two preparation counters on your champion.

Speed
Fast
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Forbidden Teachings

Forbidden Teachings

2
Norm

If you control a Book object, glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Draw a card.

"With this book, you can save your people."

Speed
Slow
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Fraternal Garrison

Fraternal Garrison

2
Wind

Jin Bonus Whenever another ally enters the field under your control, Fraternal Garrison gets +1 until end of turn. (Apply this effect only if your champion is Jin.)

United on the battlefield. United in victory.

Power
1
Life
3
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Froglet Footman

Froglet Footman

3
Water

If damage would be dealt to Froglet Footman while it has a buff counter on it, prevent 1 of that damage.

On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Froglet Footman.

Power
1
Life
2
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Frozen Quill

Frozen Quill

3
Water

β†·: Load Frozen Quill into target unloaded Bow weapon you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
4
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