Showing 201-250 of 419 cards (page 5 of 9)
Lesser Boon of Ozymandias
Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)
Your champion is a Guardian class in addition to their other types.
Ozymandias, proud sovereign of all crowns.
Lesser Boon of Poseidon
Water element is enabled for you.
Those who do not understand the ocean fear it; those who do are granted control beneath Poseidon’s favor.
Lesser Boon of Pulousa
Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)
Your champion is an Assassin class in addition to their other types.
By the time it is noticed, Pulousa is already gone.
Lesser Boon of Rakko
3: Activate this ability only twice. Depending on D6+D6–
• 2– Each player discards a card.
• 3 to 5– Nothing happens.
• 6 to 8–Each player draws a card.
• 9 to 11– You draw a card.
• 12– You draw two cards.
Lesser Boon of Regret
As you gain this boon, put up to seven cards from your hand on the bottom of your deck in any order. Then draw that many cards.
Bury your regrets, lest they rise again to claim you.
Lesser Boon of Revelry
Level Locked 1
As you gain this boon, choose an ally and put a buff counter on it.
3: Target player that controls exactly one ally puts a buff counter on an ally they control without a buff counter on it.
Lesser Boon of Rosen
Ignore the elemental requirements of non-advanced element Automaton cards you activate.
3: Summon a Powercell token rested. Activate this ability only once.
Lesser Boon of Scriveners
As you gain this boon, scavenge 10 for a Spell card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)
Lesser Boon of Shou
Class Locked (Play this card only if your champion’s class matches this card’s class.)
As you gain this boon, put an enlighten counter on your champion.
At the beginning of your end phase, put an enlighten counter on your champion.
Lesser Boon of Territories
As you gain this boon, scavenge 10 for a domain card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)
Lesser Boon of Time's Passage
At the beginning of your recollection phase, draw a card into your memory. Trigger this ability only twice.
Time passes for all, but memory chooses what endures.
Lesser Boon of Veilara
Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)
Your champion is a Cleric class in addition to their other types.
Veilara, twin will of providence.
Lesser Boon of Viscosity
As you gain this boon, scavenge 10 for a Slime card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)
Lesser Boon of Vritra
As you gain this boon, each player draws a card. Then deal 2 damage to each champion controlled by players with influence more than seven.
Vritra stands above the blaze, keeper of the fire that even dragons must obey.
Lesser Boon of Zerusa
Class Locked (Play this card only if your champion’s class matches this card’s class.)
2: Put a preparation counter on your champion. This ability costs 1 more to activate for each time you’ve activated it this game.
Life Essence Amulet
Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.
"An occultist's desperate pursuit for immortality. However, what came back was but only a husk."
– Si Ma Hui, Hermit Sage
Limitless Slime
Class Bonus Level 1+ Floating Memory
Class Bonus Level 2+ Limitless Slime gets +1 and +2 .
Class Bonus Level 3+ On Attack: Put a buff counter on Limitless Slime.
Liquid Amnesia
Brew — One Blightroot
Class Bonus At the beginning of your recollection phase, put an age counter on Liquid Amnesia.
Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target player’s memory.
Loaded Thoughts
(Gun — Must be loaded to use for an attack and can’t be used with an attack card.)
Class Bonus Whenever Loaded Thoughts becomes loaded, you may put the top card of your deck into your graveyard.
Lumbering Steed
Hindered (This ally enters the field rested.)
2: Lumbering Steed gets +1 until end of turn.
Though slow to get going, this breed serves as the hardiest mount for the frontline cavalry, capable of breaking through the most entrenched frontlines.
Lunar Conduit
Class Bonus This card costs 1 less to materialize.
Whenever you activate an astra element card, put a charge counter on Lunar Conduit.
3, ↷: As a Spell, deal an amount of damage to target unit equal to the amount of charge counters on Lunar Conduit. Then remove a charge counter from Lunar Conduit.
Lurking Assailant
Lurking Assailant has stealth as long as it's awake.
Level 1+ Lurking Assailant may retaliate against attackers while not defending.
The shadows may hide, but they also reveal.
Lustrous Slime
Pride 5, Taunt
On Enter: Reveal any amount of Slime cards from your memory. For each card revealed this way, put a buff counter on Lustrous Slime.
On Death: Recover X, where X is the amount of buff counters that were on Lustrous Slime.
Luxem Sight
Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)
Draw a card.
Malignant Athame
Class Bonus On Champion Hit: You may have that opponent swap the cards in their hand and memory. Then if there are four or more cards in their memory, deal 2 unpreventable damage to the hit champion.
Weapons can be used for more than just killing.
Mana Resonance
Class Bonus This card costs X less to activate, where X is the highest reserve cost among Spell cards your opponents control on the effects stack.
Draw a card. Then if no cards were reserved into your memory to pay for this card's reserve cost, draw an additional card.
Mark of Fervor
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 and +1 , and has vigor.
A master beastbonder can awaken the latent power hidden within nature's children.
Marksman's Charm
Banish Marksman's Charm: Target unit gains true sight until end of turn. (Units with true sight can attack units with stealth.)
With the divine blessing from the goddess of hunt, every shot is sure to find its mark with unwavering certainty.
Meltdown
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy target domain, item, or weapon.
"It is with fire that we must combat fire."
Mend Flesh
Damage 25+ This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Recover 8. (To recover, remove that many damage counters from your champion.)
Mercenary's Blade
Class Bonus You may remove a preparation counter from your champion to activate this card from your material deck. (Apply this effect only if your champion’s class matches this card’s class.)
A razor-sharp shiv prepared at a moment's notice.
Meteor Strike
Starcalling — 3
As long as Meteor Strike is being starcalled, it has “Deal 3 damage to all units except for your champion.” Otherwise, it has “Destroy target non-champion object.”
Mistsworn Magister
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Deluge 3 — On Death: If you have three or more water element cards in your graveyard, put two enlighten counters on your champion.
Mnemonic Charm
On Enter: Draw a card into your memory.
Class Bonus Sacrifice Mnemonic Charm: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.)
Molten Arrow
↷: Load Molten Arrow into target unloaded Bow weapon you control.
Banish three other fire element cards from your graveyard: Load the card from your graveyard into target unloaded Bow weapon you control.
Molten Cinder
Brew — One Flower, One Herb
On Enter: If Molten Cinder was brewed, deal 2 damage to each champion.
Sacrifice Molten Cinder: Deal 3 damage to target champion that leveled up this turn.
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)