Cards where: illustrator contains "primea studio"

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Fulminating Storm

Fulminating Storm

3
Arcane

Remove up to nine enlighten counters from your champion. Deal X damage to each champion you don't control, where X is the amount of counters removed this way.

Class Bonus For every three enlighten counters removed this way, draw a card.

Speed
Slow
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Furnace Drone

Furnace Drone

3
Fire

As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.

Taunt

Class Bonus On Death: Deal 3 damage to target champion.

Power
3
Life
4
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Furnace Lavabolt

Furnace Lavabolt

3
Fire

Class Bonus This card costs 1 less to activate.

Each player draws a card.

You may load Furnace Lavabolt into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Geldus, Terror of Dorumegia

Geldus, Terror of Dorumegia

6
Norm

Pride 4

Level 3+ This card costs 2 less to activate.

Class Bonus On Enter: Geldus gains your choice of spellshroud or taunt until the beginning of your next turn.

Power
5
Life
8
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Gem of Searing Flame

Gem of Searing Flame

0
Fire

As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion.

Sanguo sleeps upon a woodfire hidden beneath the tinderwood.

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Genuflecting Execution

Genuflecting Execution

7
Exalted
Water

Class BonusEfficiency (This card costs LV less to activate. LV refers to your champion’s level.)

Destroy up to two target rested allies.

A ridiculous trial in an even more ridiculous world.

Speed
Slow
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Gleaming Cut

Gleaming Cut

2
Luxem

On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .

Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.

Power
2
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Gloamspire Headhunter

Gloamspire Headhunter

3
Umbra

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus On Ally Hit: Destroy the hit ally unless its controller pays 3.

Power
1
Life
2
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Gloamspire Lance

Gloamspire Lance

0
Umbra

Class Bonus On Hit: Deal X unpreventable damage to the hit unit object, then recover X, where X is the amount of Curse cards in the attacker's lineage plus 1.

The shadows thirst for blood.

Power
1
Durability
4
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Gloamspire Mantle

Gloamspire Mantle

0
Umbra

Tristan Bonus On Enter: You may pay 3. If you do, summon an Ominous Shadow token.

Umbra element phantasia allies you control have ambush. (They may retaliate against attackers while not defending.)

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Gloamspire Prowler

Gloamspire Prowler

4
Umbra

This card costs 3 less to activate as long as there are two or more Curse cards in your champion's lineage.

Class Bonus On Death: Put Gloamspire Prowler on the bottom of your champion's lineage. Draw a card and recover 2.

Inherited Effect: This object gets -2 .

Power
3
Life
3
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Gloamspire Sniper

Gloamspire Sniper

3
Umbra

Ranged 4, True Sight

Class Bonus On Kill: Generate a Creeping Torment card and put it on the bottom of target champion’s lineage. (To generate, add that card from outside of the game.)

Power
2
Life
3
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Gloamspire Wraith

Gloamspire Wraith

3
Umbra

Class Bonus Ranged 2

As long as Gloamspire Wraith is distant, it has "On Hit: Recover X, where X is the amount of damage dealt by this hit." (To recover, remove that many damage counters from your champion.)

Power
3
Life
2
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Glorious Presence

Glorious Presence

2
Luxem

As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.

While the Shenju are revered throughout Sanguo, legends tell of few encounters–none with happy ends.

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Glowering Conflagration

Glowering Conflagration

3
Fire

Class Bonus Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Deal 1+X damage to target champion, where X is the amount of phantasias you control.

Speed
Slow
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Golden Bishop

Golden Bishop

3
Norm

On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.

Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn.

Power
1
Life
3
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Golden Gambit

Golden Gambit

3
Norm

Alice Bonus Fast Activation (You may activate this card at fast speed.)

As an additional cost to activate this card, sacrifice a Chessman ally.

Draw two cards.

Speed
Slow
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Golden Knight

Golden Knight

3
Norm

Alice Bonus As long as Golden Knight is attacking a unit with intercept or taunt, Golden Knight gets +1 .

A knight's rigidity may be tricky to deal with, but it comes from a deep sense of servitude for its queen.

Power
2
Life
3
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Golden Pawn

Golden Pawn

2
Norm

As long as you control another Chessman unit, Golden Pawn has taunt.

On Death: Draw a card.

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Golden Pawn. If you do, summon a Queen Piece token.

Power
0
Life
1
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Golden Rook

Golden Rook

3
Norm

As long as Golden Rook is attacking a unit with an even life stat, Golden Rook gets +1.

Even without its king, the rook is one of the most powerful pieces in chess.

Power
1
Life
4
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Grande Aiguille

Grande Aiguille

0
Norm

Ciel Bonus As long as you have two or more ally omens, Grande Aiguille gets +1. (An omen is a card in a banishment with an omen counter on it.)

Even a broken clock is right twice a day.

Power
1
Durability
2
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Grande Sonnerie

Grande Sonnerie

1
Umbra

Ciel Bonus As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2.

"When the clock strikes twelve, who shall I be—the coward or the reaper? Yesterday is lost, and so am I."

Power
2
Durability
3
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Grave Gateau

Grave Gateau

2
Norm

Hindered (This object enters the field rested.)

, Sacrifice Grave Gateau: Put a buff counter on target Specter ally.

Alice Bonus Ephemerate — 1

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Grim Pastiche

Grim Pastiche

2
Umbra

Copy target non-Skill action omen you have with reserve cost 5 or less. If you do, you may activate that copy without paying its reserve cost. (If you don't activate it, the copy ceases to exist.)

”Do not fret. It is merely a reflection.”

Speed
Fast
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Guided Starlight

Guided Starlight

2
Astra

Element Bonus Aethercalling

Your champion's next attack this turn gains unblockable unless an opponent pays 3.

You may load Guided Starlight into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Gunsmith's Arsenal

Gunsmith's Arsenal

4
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet or Gun card from your material deck. (You still pay its costs.)

Speed
Fast
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Hailstorm Guard

Hailstorm Guard

6
Water

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.

Speed
Fast
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Harrow the Saved

Harrow the Saved

6
Umbra

Alice Bonus As long as there's a Curse card in your champion's lineage, this card costs 3 less to activate.

Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.

Speed
Slow
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Harvester Mk II

Harvester Mk II

3
Norm

Automaton allies you control have “On Death: Summon a Powercell token.”

“For our loyal Gearstride customers, our Harvester prototype automates maintenance like never before!”
— Gearstride Automatics Advertisement

Power
1
Life
2
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Haunting Apparition

Haunting Apparition

3
Norm

As long as Haunting Apparition is ephemeral, it has stealth.

Ephemerate — 5 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
2
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Healing Aura

Healing Aura

4
Norm

Class Bonus 此牌的使用代價減少1點。

在你的追憶階段開始時,恢復1。

*您有一封星際語音郵件

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Heavy Swing

Heavy Swing

6
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

A sword is as heavy as the allegiance it holds.

Power
6
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Hector, Praetorian Guard

Hector, Praetorian Guard

3
Neos

Imbue 3

Class Bonus On Enter: If Hector is imbued, summon two Automaton Drone tokens.

Class Bonus If damage would be dealt to one or more non-token neos element units you control, prevent X of that damage where X is the amount of tokens you control. Apply this replacement effect only once per turn.

Power
3
Life
3
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Heirloom of Libra

Heirloom of Libra

0
Exalted
Norm

Banish Heirloom of Libra: Choose one—
• Each champion you don’t control gets -5 level until end of turn.
• Until end of turn, your opponents can’t glimpse.

3, Banish Heirloom of Libra: Draw a card into your memory.

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Heirloom of Materia

Heirloom of Materia

0
Exalted
Norm

Banish Heirloom of Materia: Choose one—
• Remove all damage counters from target champion you don’t control. Return those counters onto that champion at the beginning of your next turn.
• For each opponent, for every two token objects they control, they sacrifice one.

3, Banish Heirloom of Materia: Draw a card into your memory.

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Heirloom of Natura

Heirloom of Natura

0
Exalted
Norm

Banish Heirloom of Natura: Choose one—
• Choose any amount of regalia cards in each opponent's banishment and put them into their owner’s material deck.
• Each opponent banishes two preserved cards from their material deck.

3, Banish Heirloom of Natura: Draw a card into your memory.

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Heirloom of Spectra

Heirloom of Spectra

0
Exalted
Norm

Banish Heirloom of Spectra: Choose one—
• Until end of turn, cards in each opponent’s memory are norm element and lose all abilities.
• Choose a Curse card in a champion’s lineage and banish it.

3, Banish Heirloom of Spectra: Draw a card into your memory.

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Hemorrhaged Intimidation

Hemorrhaged Intimidation

1
Exia

Activate this card only during an opponent's recollection phase.

Draw a card into your memory.

Class Bonus The next card your that opponent activates this turn costs 1 more to activate for every eight damage counters on your champion.

Speed
Fast
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Hidden Longbowman

Hidden Longbowman

2
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Hidden Longbowman has stealth as long as it's distant. (This unit with stealth can't be targeted by attacks unless permitted by true sight.)

Power
1
Life
2
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Hide in Bush

Hide in Bush

5
Norm

Brew — Four Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

Your champion gains stealth until end of turn. (This champion can’t be targeted by attacks unless permitted by true sight.)

Speed
Fast
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Horned Knight

Horned Knight

3
Norm

As long as Horned Knight is attacking an ally, Horned Knight gets +1.

”If you'll believe in me, I'll believe in you. Is that a bargain?”

Power
2
Life
2
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Hunt, Weiss King

Hunt, Weiss King

6
Water

Alice Bonus This card costs 2 less to activate for each of up to two Pawn allies you control.

: Choose one that hasn't been chosen—
• If you control a Chessman Bishop ally, draw a card.
• Put a buff counter on a Chessman Knight ally.
• Change the target of an attack to a Chessman Rook ally you control. If you do, that ally gets +2 until end of turn.

Power
0
Life
4
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Hydroguard Retainer

Hydroguard Retainer

3
Water

Taunt

Whenever your Shifting Currents change from facing North to West, draw a card.

Bound by duty and devotion, they were willing to lay their lives down for the crown.

Power
1
Life
4
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Illusory Armsmaster

Illusory Armsmaster

2
Exalted
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Target Warrior weapon you control gains spellshroud until end of turn. Put two durability counters on it.

Power
2
Life
2
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Immaterial Dissolution

Immaterial Dissolution

4
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Destroy up to three target non-regalia token objects with total reserve cost 4 or less.

Speed
Slow
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Imperial Accord

Imperial Accord

2
Exalted
Water

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Negate target advanced element card activation unless its controller pays 6. You may banish the card that had its activation negated this way.

Speed
Fast
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Imperial Countermeasure

Imperial Countermeasure

1
Exalted
Norm

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Prevent the next 4 damage that would be dealt to target unit this turn. Draw a card into your memory.

Speed
Fast
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Imperial Recruit

Imperial Recruit

2
Norm

培育

只要 Imperial Recruit 被培育時,他獲得 +1

「教祖大人呢?」「出門購物了。」 「獨自一人!?」

Power
1
Life
3
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Imperial Scout

Imperial Scout

2
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Whenever Imperial Scout becomes distant, you may put the top two cards of your deck into your graveyard.

Power
1
Life
3
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Imperious Galebind

Imperious Galebind

2
Exalted
Wind

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Suppress up to three target allies, items, or weapons. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

Speed
Fast
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