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Rippleback Terrapin

Rippleback Terrapin

4
Water

Class Bonus Spellshroud (This ally can't be targeted by Spells.)

On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Rippleback Terrapin and draw a card.

Power
1
Life
4
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Rivulet Adjutant

Rivulet Adjutant

2
Water

Class Bonus Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

On Death: Banish Rivulet Adjutant and put an omen counter on it.

Power
0
Life
1
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Sacrifice Play

Sacrifice Play

3
Norm

As an additional cost to activate this card, sacrifice up to two awake Chessman allies.

Command Chessman

Sacrifice Play enters the intent with +2 for each ally sacrificed this way.

Power
2
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Safeguard Paragon

Safeguard Paragon

3
Norm

Sacrifice Safeguard Paragon: Prevent the next 4 non-combat damage that would be dealt to each unit you control this turn.

β€œDon't worry! Even in this topsy-turvy world, I'll be here to protect you!”

Power
1
Life
2
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Savage Smash

Savage Smash

4
Norm

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion’s class matches this card’s class.)

An impact that leaves your brain rattling.

Power
4
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Scavenge the Distillery

Scavenge the Distillery

3
Norm

Class Bonus This card costs 1 less to activate.

Return up to one target Potion item card from your graveyard to your hand.

Abandoned workshops often contain useful draughts.

Speed
Slow
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Scavenging Raccoon

Scavenging Raccoon

2
Norm

On Enter: Banish up to two target cards from a single graveyard.

With their acute senses, raccoons are able to distinguish between edible mushrooms and those that may induce extreme growth.

Power
1
Life
1
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Scepter of Awakening

Scepter of Awakening

0
Tera

Diao Chan Bonus As long as you control four or more phantasias, you may activate this card from your material deck.

2, β†·: Target phantasia you control becomes an ally in addition to its other types with base power and life equal to its reserve cost until end of turn. Put a buff counter on it.

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Scorching Imperilment

Scorching Imperilment

3
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.

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Seasprite Diver

Seasprite Diver

4
Water

As long as an opponent has four or more cards in their graveyard, this card costs 1 less to activate.

On Enter: Banish target card in a graveyard.

Some find solace in the ocean among the aquatic.

Power
2
Life
3
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Serum of Wisdom

Serum of Wisdom

3
Norm

Brew β€” Three Herbs

Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory.

Steep with silvershine for a more aromatic finish or blightroot for a delicate astringent note.

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Seven of Hearts

Seven of Hearts

7
Fire

Kindle 7

Cardistry β€” 7: Deal 2 damage to each unit target opponent controls. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
2
Life
4
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Shattering Discharge

Shattering Discharge

1
Arcane

You may activate this card from your banishment as long as there's a charge counter on it.

Class Bonus Whenever this card is banished from your memory, put a charge counter on it.

Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.

Speed
Fast
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Shout at Your Pets

Shout at Your Pets

1
Fire

If you control an Animal or Beast ally, your champion gets +1 level until end of turn.

Class Bonus You may discard a card. If you do, draw a card. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Sighing Crownwing

Sighing Crownwing

2
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus Stealth

Class Bonus On Attack: Put a buff counter on target Animal or Beast ally you control without a buff counter on it.

Power
1
Life
2
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Sleety Retreat

Sleety Retreat

2
Water

Deluge 4 β€” As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate.
Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays 2.

Speed
Fast
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Smashing Force

Smashing Force

4
Fire

Class Bonus On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

An immense swing over-calibrated into a shattering impact.

Power
4
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Smoke Bombs

Smoke Bombs

1
Norm

Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

"Where'd they go? They were right there!"
β€” Very Attentive Guard

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Spirit Blade: Ensoul

Spirit Blade: Ensoul

6
Crux

Choose any amount of Sword weapon cards with memory cost 1 or less from your banishment and/or material deck and put them onto the field. Until end of turn, Sword weapons you control can attack as though they were allies. At the beginning of your next end phase, sacrifice all Sword weapons you control.

Speed
Slow
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Steady Sharpshooter

Steady Sharpshooter

3
Norm

On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For aim counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.

Power
1
Life
4
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Stellaria Shower

Stellaria Shower

1
Astra

Starcalling β€” 1

Reservable

On Enter: If Stellaria Shower was starcalled, as a Spell, deal X damage to target unit, where X is the amount of phantasias you control.

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Stream of Consciousness

Stream of Consciousness

2
Water

Class Bonus Memory 4+ Glimpse 3. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)

Draw a card into your memory.

Speed
Fast
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Striking Illuminance

Striking Illuminance

2
Luxem

Prepare 2

Whenever you reveal a luxem element card from your memory, Striking Illuminance gets +1 . (This ability triggers and resolves while this card is in an intent.)

On Attack: If Striking Illuminance was prepared, reveal all cards in your memory.

Power
4
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Sun Ce, Weaponsmaster

Sun Ce, Weaponsmaster

3
Norm

Class Bonus On Enter: Put a durability counter on target Warrior weapon you control.

Class Bonus Warrior weapons you control get +1 .

Power
1
Life
4
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Supply Drone

Supply Drone

3
Norm

Class Bonus At the beginning of your recollection phase, materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion's class matches this card's class.)

Armor-plated and heat-resistant to prevent the sympathetic detonation of critical munitions.

Power
0
Life
4
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Swift Recruit

Swift Recruit

2
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Sword Saint of Eveswind

Sword Saint of Eveswind

2
Wind

Class Bonus On Enter: If Sword Saint of Eveswind entered from a banishment, put two buff counters on it.

"When you feel the cool autumn breeze, I hope you will remember me."

Power
1
Life
2
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Tabula of Salvage

Tabula of Salvage

0
Norm

Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.

Waste not, want not.

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Tempered Steel

Tempered Steel

1
Fire

Put a durability counter on target weapon you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Tempest Silverback

Tempest Silverback

4
Wind

Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)

Class Bonus Tempest Silverback gets +2 and +2 . (Apply this effect only if your champion's class matches this card's class.)

Power
4
Life
4
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Tera Sight

Tera Sight

0
Tera

Preserve (Put this card into your its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)

Draw a card.

See the heartbeat of life.

Speed
Fast
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Ticket to the Afterlife

Ticket to the Afterlife

0
Umbra

Activated abilities of Specter cards in your graveyard cost 1 less to activate.

Specter cards you activate from your graveyard cost 1 less to activate.

Alice Bonus2, β†·, Banish a Specter card from your graveyard: Recover 2.

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Tidebreaker Sentinel

Tidebreaker Sentinel

3
Water

Class Bonus Foster

On Foster: Put the top three cards of your deck into your graveyard.

As long as Tidebreaker Sentinel is fostered, it gets +2 and has taunt.

Power
0
Life
3
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Tideholder Claymore

Tideholder Claymore

2
Water

Class Bonus This card costs 1 less to materialize.

As an additional cost to use this weapon for an attack, pay 10, reduced by 1 for each water element card in your graveyard.

A tidal wave of unrelenting force.

Power
5
Durability
3
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Tome of Ignorance

Tome of Ignorance

1
Umbra

Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Ignorance: Draw a card.

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Tonoris, Genesis Aegis

Tonoris, Genesis Aegis

3
Neos

Tonoris Lineage

At the beginning of your recollection phase, choose one that hasn’t been chosenβ€”
β€’ Summon an Obelisk of Armaments token.
β€’ Summon an Obelisk of Fabrication token.
β€’ Summon an Obelisk of Protection token.

Level
Lv. 3
Life
30
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Tricastles of Lucenia

Tricastles of Lucenia

3
Exalted
Norm

Players can't activate non-advanced element cards.

Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.

Durability
8
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Tristan, Grim Stalker

Tristan, Grim Stalker

2
Norm

On Ally Hit: You may remove three preparation counters from Tristan. If you do, destroy the hit ally.

At the beginning of your end phase, if Tristan is awake, put a preparation counter on Tristan.

"Life is cheap. Just tell me how many."

Level
Lv. 2
Life
22
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Under Fire

Under Fire

3
Fire

Class Bonus This card costs 1 less to activate.

Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.

Speed
Fast
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Vanguard's Reversal

Vanguard's Reversal

5
Norm

Class Bonus As long as your champion has taunt, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Those who bear a burden wield the strongest sword.

Power
5
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Volda, Smolder's Spite

Volda, Smolder's Spite

2
Fire

Level 2+ Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Until end of turn, damage dealt by fire element sources you control can't be prevented.

Power
1
Life
3
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Warrior's Longsword

Warrior's Longsword

1
Norm

Class Bonus Warrior's Longsword gets +1 . (Apply this effect only if your champion's class matches this card's class.)

A dependable sword made of sturdy steel with an edge honed enough to pierce most defenses. A warrior's true companion.

Power
1
Durability
2
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Water Barrier

Water Barrier

3
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Wavekeeper's Bond

Wavekeeper's Bond

1
Water

Whenever your champion levels up, recover 2.

Level 3+ At the beginning of your end phase, you may sacrifice Wavekeeper's Bond. If you do, draw a card into your memory.

A promise to the ocean is eternal.

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Weaving Manastream

Weaving Manastream

2
Water

Your champion becomes distant.

Class Bonus Floating Memory

Diana Bonus Element Bonus Whenever this card is banished from your graveyard to pay for a memory cost, you may load it into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Weiss Knight

Weiss Knight

3
Water

Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)

Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable can’t be intercepted and ignores taunt.)

Power
1
Life
3
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Wildgrowth Fatestone

Wildgrowth Fatestone // Elder Mandrill

3
Wind

Guo Jia Bonus Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.

Back Face:

Elder Mandrill

Power
1
Life
1
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Winbless Forecaster

Winbless Forecaster

4
Wind
Card Type
Ally β€” Mage Human

If one or more enlighten counters would be put on your champion, that many plus one enlighten counters are put on your champion instead.

Forecasting the volatility of the swirling tempest above Winbless allowed the Academy to harness the storm’s chaotic potential.

Power
1
Life
3
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Windpiercer

Windpiercer

0
Wind

Renewable

β†·: Load Windpiercer into target unloaded Gun weapon you control.

On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 .

Power
1
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Wind Resonance Bauble

Wind Resonance Bauble

0
Norm

Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.

β€œIt’s no use going back to yesterday, because I was a different person then.”

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