Showing 201-250 of 1059 cards (page 5 of 22)
Conduit of Seasons
If damage would be dealt to Conduit of Seasons while your Shifting Currents face West, prevent 2 of that damage.
On Attack: If your Shifting Currents face East, recover 1 and draw a card into your memory.
Conduit of the Mad Mage
Whenever you activate a Mage Spell action, wake up Conduit of the Mad Mage, and it gets +1 until end of turn.
At the beginning of your end phase, sacrifice Conduit of the Mad Mage.
Floating Memory
Cone of Frost
Class Bonus This card costs 1 less to activate.
Level 1+ Deal 2 damage to up to one target unit.
Level 3+ Deal 2 damage to up to one target unit.
Level 5+ Deal 2 damage to up to one target unit.
Confidant's Oath
Ciel Bonus Whenever an omen counter is put on a card in your banishment, put a refinement counter on Confidant's Oath.
2, β·, Remove two refinement counters from Confidant's Oath: Draw a card.
Conjuring Fluorescence
Merlin Bonus Sheen 8+ Fast Activation (You may activate this card at fast speed.)
Materialize a regalia card from your material deck. (You still pay for its costs.)
βTo foresee what will be is to fracture what was.β
Contraband Revolver
(Gun β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus On Attack: If the attacker is attacking a champion, Contraband Revolver gets +2 for this attack.
Convalescent Tonic
Brew β One Fraysia (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Convalescent Tonic: Put up to two cards from your hand on the bottom of your deck then draw that many cards. Recover 3.
Convoking Slime
Pride 3
Class Bonus At the beginning of your recollection phase, summon a copy of Convoking Slime rested. (Counters on this ally are not copied.)
As a new sun rises, so does a new slime.
Cordelia, Aurous Kaiser
On Enter: Summon two Automaton Drone tokens.
Class Bonus Token objects you control have reservable. (While paying for a reserve cost, you may rest objects with reservable to pay for 1 of that cost.)
βHistory favors the victor, and I intend to write it.β
Corhazi Arsonist
Remove a preparation counter from your champion: Corhazi Arsonist gains stealth until end of turn.
If a unit hit by Corhazi Arsonist this turn would die, banish it instead.
Corhazi Courier
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus On Hit: Draw a card, then discard a card. If a fire element card was discarded, choose a unit and deal 1 damage to it.
Corhazi Infiltrator
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus Element Bonus Whenever you reveal Corhazi Infiltrator from your memory, you may put it a card named Corhazi Infiltrator from your memory onto the field.
Corhazi Lightblade
Class Bonus On Attack: Reveal a card from your memory at random. If a luxem element card was revealed, Corhazi Lightblade gains critical 1 until end of turn. (If attack combat damage would be dealt by a source with critical 1, double that damage unless an opponent discards a card.)
Coronal of Rejuvenation
As an additional cost to materialize this card, banish a preserved card from your material deck.
On Enter: Banish any amount of Spell cards from your graveyard.
β·: You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed.
Coronation Ceremony
This card costs 2 less to activate if it targets a unique ally.
Target unit gains spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Cosmic Alignment
The next time you would glimpse an amount this turn, draw that many cards instead.
Foresight means little when fear keeps the future untouched.
Counter Interference
Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.
"An electromagnetic cage powered by a static energy field...Hah! I really am a genius!"
Coup de Grace
Prepare 4 (You may remove four preparation counters from your champion as you activate this card.)
Class Bonus On Attack: If Coup de Grace was prepared, it gains critical 4. (If attack combat damage would be dealt by a source with critical 4, double that damage unless an opponent discards four cards.)
Crackling Incineration
Sheen 6+ This card costs 2 less to activate.
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. Then its controller puts a sheen counter on a unit they control.
"If only you could see how much I've thrown away."
Cram Session
Your champion gets +1 level until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Creeping Torment
On Enter: Put Creeping Torment on the bottom of target champion's lineage.
Inherited Effect: Whenever you draw your second card each turn, deal 2 unpreventable damage to this object. (Champions have this ability as long as this card is part of its lineage.)
Crescent Glaive
Class Bonus Level 2+ Crescent Glaive gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
The centerpiece of the Imperial Armory.
Crimson Prescience
Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.
Crimson Protective Trinket
Banish Crimson Protective Trinket: Target opponent reveals two cards at random from their memory. Banish each wind element card revealed this way.
A magical armlet that channels and disperses galestorm winds into a pleasant puff of air.
Crimson Tear
Level 1+ As long as Crimson Tear is attacking or retaliating against a Human, Crimson Tear gets +1 .
Level 2+ Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.
Critical Recovery
Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.
Crossroads Specter
On Champion Hit: That opponent banishes a card from their material deck.
On Death: If there are seven or more regalia cards among all banishments, return Crossroads Specter to the field with a buff counter on it. It becomes ephemeral.
Crumbling Reign
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy target item or weapon.
"In the presence of Her Highness, you will relinquish thine arms."
Crusader of Aesa
Crusader of Aesa enters the field rested.
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Crux Sight
As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains βReturn a crux element card from your graveyard to your hand.β
Draw a card.
Crystal Accretion
Put a sheen counter on each unit with a sheen counter on it.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Crystallized Anthem
Prevent the next 2 damage that would be dealt to each unit you control this turn. When damage is prevented this way, put two sheen counters on your Fractured Memories.
At the beginning of your next recollection phase, Memorite objects you control get +1 for every six sheen counters on your Fractured Memories until end of turn.
Crystal of Argus
Class Bonus Your champion gets +1 level for every three enlighten counters on them. (Apply this effect only if your champion's class matches this card's class.)
In seeing all, he knew all. In knowing all, he ascended.
Crystal of Empowerment
Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.
Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.
Cultivate
Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is wind element, this card becomes imbued.)
For every three Herb items you control, gather. Then if Cultivate is imbued, gather an additional time.
Cunning Broker
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
β·, Remove two preparation counters from your champion: Draw a card.
Handling coins is but second nature.
Cure the Flesh
Remove all temporary damage from target ally. Draw a card into your memory.
For their indiscriminate altruism, the Golden Sashes quickly gained popularity, concealing their true motives from the populace.
Curved Dagger
Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Its curved edge is perfect for slicing through the flesh of both man and monster.
Cyclonic Fatestone // Windstalker Wolf
Fast Activation (You may activate this card at fast speed.)
On Enter: Suppress target attacking ally you don't control.
Guo Jia Bonus 3, β·: Transform Cyclonic Fatestone.
Cyclonic Strike
Class Bonus 0: Suppress target ally you don't control. If you do, Cyclonic Strike gets -2 . Activate this ability only once. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase. Activate this ability only while this card is in an intent.)
Dahlia, Idyllic Dreamer
Class Bonus On Attack: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard.
Dahlia has ranged X, where X is the amount of water element cards in your graveyard.
Da Qiao, Cinderbinder
Allies with frenzy counters on them don't obey their controller. (They can't attack and intercept, and their activated abilities can't be activated.)
Class Bonus β·: Choose oneβ
β’ Put a frenzy counter on target ally.
β’ Empower X, where X is the amount of allies on the field with a frenzy counter on them.
Dawn of Ashes
Upkeep β At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not norm element, sacrifice Dawn of Ashes.
Non-norm element cards cost 1 more to activate.
Dawn's Reversal
Class Bonus As long as a card activation has been negated this turn, this card costs 4 less to activate.
Glimpse LV. Deal LV damage to target unit.
The magnetic pull of the moon continues even when the sun breaks the horizon.
Debilitating Grasp
Class Bonus On Champion Hit: Put Debilitating Grasp on the bottom of the hit championβs lineage.
Inherited Effect: The first card you activate each turn costs 1 more to activate.
Decompose
As an additional cost to activate this card, sacrifice an ally.
Gather X times, where X is the sacrificed allyβs life stat. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Deep Sea Beastbonder
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Deep Sea Fractal
Hindered (This object enters the field rested.)
On Enter: Each player puts the top card of their deck into their graveyard.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Defender's Maul
Class Bonus Level 2+ Defender's Maul gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
As an additional cost to use this weapon for an attack, pay 2.