Cards where: rarity includes PR

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Meteoric Volley

Meteoric Volley

3
Astra

Activate this card only if your champion is attacking.

For each Aethercharge card in the attacker's intent, create a copy of it in that attacker's intent.

A barrage of stars, as mesmerizing as it is merciless.

Speed
Fast
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Nascent Blast

Nascent Blast

3
Norm

Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your memory.

Speed
Fast
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Navigate the Streets

Navigate the Streets

1
Norm

้ ่ฆ– 1+X๏ผŒX็‚บ็”ฑไฝ ๆ“ๆŽง็š„ domain ๆ•ธ้‡ใ€‚
้™ๆ†ถ

้ป‘ๆดžๅฎน้‡ๆœ‰้™๏ผŒๅฐ‘ๅฅณๆฌฒๆœ›็„ก็ชฎใ€‚

Speed
Slow
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Necklace of Foresight

Necklace of Foresight

1
Norm

Class Bonus This card costs 1 less to materialize.

Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Prediction is easy. Interpretation determines fate.

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Nocturne's Oblivion

Nocturne's Oblivion

3
Umbra

As long as you have five or more omens with different reserve costs, this card costs 2 less to activate.

Destroy target non-champion object. Banish Nocturne's Oblivion.

"I'll tear apart everything you hold dear."

Speed
Fast
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Novice Mechanist

Novice Mechanist

2
Norm

Foster (At the beginning of your recollection phase, if this ally hasnโ€™t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Summon an Automaton Drone token.

Power
1
Life
2
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Nullifying Lantern

Nullifying Lantern

0
Norm

Cards in graveyards are norm element.

Some say the ancestral mausoleums of Pendragon are cursedโ€”only traversable with the Corhazi's light.

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Obelisk of Armaments

Obelisk of Armaments

3
Neos

5, โ†ท: Summon an Aurousteel Greatsword token. This ability costs 1 less to activate for each domain you control.

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Obelisk of Fabrication

Obelisk of Fabrication

3
Neos

6, โ†ท: Summon an Automaton Drone token with a buff counter on it. This ability costs 1 less to activate for each domain you control.

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Obelisk of Protection

Obelisk of Protection

3
Neos

4, โ†ท: Prevent the next 2 damage that would be dealt to target unit this turn. This ability costs 1 less to activate for each domain you control.

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Obelith Escort

Obelith Escort

3
Norm

Prepare 2

Summon a Memorite Obelith token with a sheen counter on it. If Obelith Escort was prepared, summon an additional Memorite Obelith token with a sheen counter on it.

Speed
Slow
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Obscuring Threads

Obscuring Threads

2
Norm

Up to one target Fatestone or Fatebound object gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Ombreux Chevalier

Ombreux Chevalier

3
Umbra

On Enter: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)

"Allow me to lighten your load."

Power
3
Life
3
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Ominous Shadow

Ominous Shadow

3
Umbra

Unblockable (This unitโ€™s attacks canโ€™t be intercepted and ignores taunt.)

If damage would be dealt to Ominous Shadow, prevent 3 of that damage.

Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.

Power
1
Life
4
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Orb of Glitter

Orb of Glitter

1
Norm

At the beginning of your recollection phase, glimpse 1.

Banish Orb of Glitter: Draw a card.

The fleeting iridescences that wavers in the orb shows both what could be and what could have been.

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Orb of Hubris

Orb of Hubris

1
Norm

Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.

Granted to many imperial alchemists upon induction, this relic symbolizes the relentless pursuit of the truth for the ascension of mankind.

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Orb of Regret

Orb of Regret

0
Norm

Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.

Nothing is powerful enough to break free of destiny's hold, but some blessed artifacts can ease it's grasp.

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Ordinary Bear

Ordinary Bear

3
Norm

Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
Life
3
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Overlapping Visages

Overlapping Visages

4
Norm

Each player sacrifices an ally. If at least one non-Distortion ally and at least one Distortion ally were sacrificed this way, you summon a Lost Being token.

Speed
Slow
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Overpowering Defense

Overpowering Defense

2
Norm

Activate this card only if a Guardian unit you control is attacking.

Negate all card activations you don't control.

The best offense is a good defense.

Speed
Fast
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Peaceful Reunion

Peaceful Reunion

4
Norm

Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.

Speed
Slow
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Peacock of Prosperity

Peacock of Prosperity

0
Luxem

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may put a card named Peacock of Prosperity from your memory onto the field. If you do, draw a card into your memory.

Power
1
Life
2
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Peer into Mana

Peer into Mana

4
Norm
Card Type
Action โ€” Mage Skill

Put 2+LV enlighten counters on your champion.

Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.

Speed
Slow
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Penetrator Round

Penetrator Round

0
Fire

Renewable

โ†ท: Load Penetrator Round into target unloaded Gun weapon you control.

Class Bonus Level 2+ On Attack: This attack gains "Combat damage dealt by this attack is unpreventable."

Power
0
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Pierce the Heavens

Pierce the Heavens

3
Norm

Jin Bonus As long as your champion has leveled up this turn, this attack gets +2 and has unblockable. (An attack with unblockable can't be intercepted and ignores taunt. Apply this effect only if your champion is Jin.)

Sometimes the best solution is straight forward.

Power
3
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Plated Bullet

Plated Bullet

0
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)

โ†ท: Load Plated Bullet into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Power
2
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Pleiades, Celestial Genesis

Pleiades, Celestial Genesis

0
Astra

Class Bonus On Enter: Glimpse 3.

Class Bonus On Attack: Astra element Aethercharge cards in the attacker's intent gain "On Hit: Summon an Astral Shard token."

In destruction's wake, a new star ignites.

Power
2
Durability
3
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Poised Occlusion

Poised Occlusion

2
Astra

Negate target card activation. Put the card that had its activation negated this way into its owner's memory.

Class Bonus Draw a card into your memory. Your champion becomes distant.

Speed
Fast
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Polaris, Twinkling Cauldron

Polaris, Twinkling Cauldron

1
Norm

Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.

Whenever you sacrifice an Herb, put an age counter on Polaris.

Class Bonus โ†ท, Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.

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Portentous Tanggu

Portentous Tanggu

0
Norm

Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

3, Banish Portentious Tanggu Portentous Tanggu: Draw a card into your memory.

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Possessed Reaping

Possessed Reaping

3
Crux

On Ally Kill: Return the killed ally from its owner's graveyard to the field under your control rested. It becomes a Spirit in addition to its other types.

Power
4
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Potion of Healing

Potion of Healing

3
Norm

้‡€้€  โ€” ๅ…ฉๅ€‹ Herbs
็Šง็‰ฒ Potion of Healing: ๆขๅพฉ 5ใ€‚

ๅฐ็œ‹ๅฅน็š„ไบบ๏ผŸๅคฉๆ›‰ๅพ—๏ผŒๅคงๆฆ‚ๅœจ้‚ฃ็“ถๅญ่ฃกๅงใ€‚

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Powercell

Powercell

1
Norm

1, โ†ท, Sacrifice Powercell: Target Automaton ally gets +2 until end of turn.

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Powercharged Shield

Powercharged Shield

0
Norm

Banish Powercharged Shield: Target unit with taunt gains vigor until end of turn. (Units with vigor wake up at the beginning of your end phase.)

Caution: excessive alchemical kinetic conversion may cause myo-paralysis and rapid internal disintegration.

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Prismatic Edge

Prismatic Edge

2
Crux

Class Bonus On Enter: Each player reveals all cards in their memory. If a fire element card was revealed, choose a unit and deal 3 damage to it. If a water element card was revealed, draw a card. If a wind element card was revealed, each opponent banishes a card at random from their memory.

Power
3
Durability
1
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Prismatic Spirit

Prismatic Spirit

0
Norm
Card Type
Champion โ€” Spirit

On Enter: Draw six cards then choose two basic elements. Prismatic Spirit gains "Inherited Effect: This object is each of the chosen elements in addition to its other elements."

A beautiful dance of color and the enmeshment of elements make manifest its prismatic brilliance.

Level
Lv. 0
Life
15
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Prismspire Scepter

Prismspire Scepter

0
Norm

Merlin Bonus On Enter: As a Spell, put two sheen counters on target champion you don't control.

3, Banish Prismspire Scepter: Draw a card into your memory.

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Protect Her At All Costs

Protect Her At All Costs

5
Norm

Merlin Bonus This card costs 2 less to activate.

Summon a Memorite Obelith token with two sheen counters on it. You may change the target of an attack to that token.

Speed
Fast
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Proto Key Crest

Proto Key Crest

0
Norm

On Charge 3: Return Proto Key Crest to its owner's material deck and recover 3.

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Prototype Pistol

Prototype Pistol

0
Norm

(Gun โ€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus On Enter: Prototype Pistol gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Durability
3
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Prototype Staff

Prototype Staff

0
Norm

Class Bonus Memory 4+ Your champion gets +1 level. (Apply this effect only there are four or more cards in your memory.)

Level 4+ โ†ท: You may put a card from your hand on the bottom of your deck. If you do, draw a card into your memory.

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Prudent Nock

Prudent Nock

2
Norm

Draw a card into your memory. Then you may load Prudent Nock into an Aetherwing weapon you control.

In a world where nonsense rules over reason, logic may offer its own kind of magic.

Power
1
Speed
Fast
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Quickdraw Piercer

Quickdraw Piercer

0
Norm

(Gun โ€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus On Banish: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Durability
2
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Quiet Refraction

Quiet Refraction

2
Water

On Enter: Draw a card into your memory. Put two sheen counters on your Fractured Memories.

Whenever your champion levels up, put two sheen counters on your Fractured Memories.

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Rai, Storm Seer

Rai, Storm Seer

3
Arcane

Rai Lineage

Rai gets +1 level for each arcane element Mage Spell card in your banishment.

"Ready yourself, otherwise it won't be a fair fight."

Level
Lv. 3
Life
25
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Ranger Boots

Ranger Boots

1
Norm

Hindered (This object enters the field rested.)

On Enter: Draw a card.

Class Bonus โ†ท, Banish Ranger Boots: Your champion becomes distant. (Units stay distant until the end of their controller's turn.)

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Razorvine

Razorvine

1
Norm

Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Reciprocity, Dorumegia's Call

Reciprocity, Dorumegia's Call

1
Norm

Tonoris Bonus As long as you control two or more domains, you may activate this card from your material deck.

Tonoris Bonus Remove a durability counter from Reciprocity, โ†ท: Negate up to one target upkeep trigger. Then if you control two or more domains, summon an Automaton Drone token.

Power
1
Durability
3
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Reclaim

Reclaim

2
Wind
Card Type
Action โ€” Mage Spell

Return target ally you control to its owner's hand.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Take a break. Have some soup!"

Speed
Fast
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Recruitment Officer

Recruitment Officer

3
Wind

Class Bonus Foster

On Foster: Look at the top five cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest of the cards on the bottom of your deck in any order.

Power
1
Life
3
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